#Mission Info $Version: 0.10 $Name: First Time Around $Author: Warren $Created: 08/21/98 at 12:28:29 $Modified: 08/24/98 at 19:36:07 $Notes: This is a FRED created mission $End Notes: $Mission Desc: First Mission(preview mission) for the campaign, the OFFENSIVE.$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 5.000000 +Viewer pos: -1341.517578, 2513.033447, 863.858032 +Viewer orient: 0.994779, 0.000001, -0.102054, 0.040910, 0.916131, 0.398786, 0.093495, -0.400879, 0.911348 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: Welcome to the Mallot. This ship is part of a small battle group to help take back Terran Space $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text Welcome to the Mallot. $end_multi_text $voice: none.wav $camera_pos: -1341.517578, 2513.033447, 863.858032 $camera_orient: 0.999879, 0.000000, -0.015550, 0.006113, 0.919490, 0.393066, 0.014298, -0.393114, 0.919379 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $start_stage $multi_text We have just launched from the Construction yard and now on our way to a science center to be checked up on. All you must do during this mission is to protect the Mallot. $end_multi_text $voice: none.wav $camera_pos: -1341.517578, 2513.033447, 863.858032 $camera_orient: 0.999879, 0.000000, -0.015550, 0.006113, 0.919490, 0.393066, 0.014298, -0.393114, 0.919379 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -1235.292236, 0.000116, 4235.358398 $label: GTD Mallot +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -490.573334, -0.001683, 4477.878418 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -2433.270752, -0.001693, 4617.428223 $label: Beta +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -1712.080811, 0.000222, 7598.477539 $label: Jump to Opad +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: -1813.888184, -0.001766, 7170.083496 $label: Possible enemies... +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: GTC Leviathan $pos: 763.403687, -0.000020, 6059.403320 $label: cruisers +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Hostile $class: Asteroid $pos: -3266.709961, 0.001492, 6596.291504 $label: Asteroids +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( is-goal-true-delay "protect" 0 ) $Multi text You protected the Mallot. You allowed us to make the jump to Opad. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "protect" 0 ) $Multi text You didn't protect the Mallot well enough... Replay the mission! $end_multi_text $Voice: none.wav $Recommendation text: Replay the mission!! $end_multi_text $Formula: ( is-goal-true-delay "Protect2" 0 ) $Multi text You also protected the cruisers well. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Protect2" 0 ) $Multi text You didn't protect the cruisers very well though. Go on... $end_multi_text $Voice: none.wav $Recommendation text: You can save them. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 3 "GTF Apollo" 6 ) +Weaponry Pool: ( "ML-16 Laser" 18 "Disruptor" 4 "Avenger" 10 "Banshee" 10 "MX-50" 260 "Hornet" 400 "Interceptor" 20 ) #Objects ;! 53 total $Name: Alpha 1 ;! Object #0 $Class: GTF Apollo $Team: Friendly $Location: -844.199890, -0.000318, 4576.151367 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: GTD Mallot ;! Object #1 $Class: GTD Orion $Team: Friendly $Location: -1517.800049, 0.000000, 2979.199951 $Orientation: 0.999707, 0.000000, 0.024188, 0.000000, 1.000000, 0.000000, -0.024188, 0.000000, 0.999707 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 30 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( are-waypoints-done-delay "GTD Mallot" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Beta 1 ;! Object #2 $Class: GTF Apollo $Team: Friendly $Location: -2433.270752, -0.001693, 4617.428223 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #3 $Class: GTF Apollo $Team: Friendly $Location: -2556.760254, -0.001615, 4538.949707 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #4 $Class: GTF Apollo $Team: Friendly $Location: -2365.008301, -0.001786, 4455.348633 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #5 $Class: GTF Apollo $Team: Friendly $Location: -2251.857666, -0.001646, 4570.038574 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 2 ;! Object #6 $Class: GTF Apollo $Team: Friendly $Location: -984.502502, -0.001592, 4396.233398 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #7 $Class: GTF Apollo $Team: Friendly $Location: -700.511658, -0.001824, 4261.217285 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #8 $Class: GTF Apollo $Team: Friendly $Location: -490.573334, -0.001683, 4477.878418 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Shrike 1 ;! Object #9 $Class: SF Dragon $Team: Hostile $Location: 1254.662476, -0.001697, 8201.625977 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Shrike 2 ;! Object #10 $Class: SF Dragon $Team: Hostile $Location: 857.015808, -0.001690, 8703.978516 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Shrike 3 ;! Object #11 $Class: SF Dragon $Team: Hostile $Location: 741.415527, -0.001764, 7513.160156 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Shrike 4 ;! Object #12 $Class: SF Dragon $Team: Hostile $Location: 1489.908081, -0.001604, 8678.761719 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Motag 1 ;! Object #13 $Class: SF Dragon $Team: Hostile $Location: -3457.311768, -0.001732, 8937.249023 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Motag 2 ;! Object #14 $Class: SF Dragon $Team: Hostile $Location: -3081.148193, -0.001585, 8963.890625 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Motag 3 ;! Object #15 $Class: SF Dragon $Team: Hostile $Location: -2958.379395, -0.001768, 8457.807617 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Motag 4 ;! Object #16 $Class: SF Dragon $Team: Hostile $Location: -3221.623535, -0.001647, 8247.122070 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Bastcon 1 ;! Object #17 $Class: SF Basilisk $Team: Hostile $Location: -1263.571777, -0.000958, 8380.379883 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Bastcon 2 ;! Object #18 $Class: SF Basilisk $Team: Hostile $Location: -1874.722778, -0.000958, 8198.033203 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Bastcon 3 ;! Object #19 $Class: SF Basilisk $Team: Hostile $Location: -1357.028198, -0.001010, 7347.312988 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vasudan 1 ;! Object #20 $Class: PVF Horus $Team: Friendly $Location: -2135.124756, -0.001480, 5081.907715 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Vasudan 2 ;! Object #21 $Class: PVF Horus $Team: Friendly $Location: -1566.777466, -0.001370, 5158.069824 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Vasudan 3 ;! Object #22 $Class: PVF Horus $Team: Friendly $Location: -1839.234375, -0.001594, 4801.712402 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Vasudan 4 ;! Object #23 $Class: PVF Horus $Team: Friendly $Location: -1470.873413, -0.001507, 4687.735840 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Shivore 1 ;! Object #24 $Class: SF Manticore $Team: Hostile $Location: -3.116098, 0.000135, 11129.926758 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Shivore 2 ;! Object #25 $Class: SF Manticore $Team: Hostile $Location: 350.381958, 0.000140, 10280.566406 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Shivore 3 ;! Object #26 $Class: SF Manticore $Team: Hostile $Location: 871.085144, 0.000175, 11565.283203 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Shivore 4 ;! Object #27 $Class: SF Manticore $Team: Hostile $Location: -68.152687, 0.000118, 9648.418945 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Shivore2 1 ;! Object #28 $Class: SF Manticore $Team: Hostile $Location: -5112.501465, 0.000164, 13605.029297 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Shivore2 2 ;! Object #29 $Class: SF Manticore $Team: Hostile $Location: -4694.056152, 0.000285, 11186.516602 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Shivore2 3 ;! Object #30 $Class: SF Manticore $Team: Hostile $Location: -4023.166016, 0.000215, 11397.205078 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Shivore2 4 ;! Object #31 $Class: SF Manticore $Team: Hostile $Location: -3991.759766, 0.000150, 12564.368164 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Delta 1 ;! Object #32 $Class: GTF Ulysses $Team: Friendly $Location: -910.113159, 0.001004, 3229.171631 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shield Breaker" "Avenger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Delta 2 ;! Object #33 $Class: GTF Ulysses $Team: Friendly $Location: -769.593750, 0.000978, 3258.556396 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shield Breaker" "Avenger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Delta 3 ;! Object #34 $Class: GTF Ulysses $Team: Friendly $Location: -788.350830, 0.001049, 3116.911133 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shield Breaker" "Avenger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Delta 4 ;! Object #35 $Class: GTF Ulysses $Team: Friendly $Location: -951.527466, 0.000972, 3083.398438 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shield Breaker" "Avenger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Cruiser1 1 ;! Object #36 $Class: GTC Leviathan $Team: Friendly $Location: 1844.300049, 0.000000, 8278.599609 $Orientation: 0.794535, 0.000000, 0.607219, 0.000000, 1.000000, 0.000000, -0.607219, 0.000000, 0.794535 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: cruiser2 1 ;! Object #37 $Class: GTC Leviathan $Team: Friendly $Location: 1305.500000, 0.000000, 6910.500000 $Orientation: 0.800725, 0.000000, 0.599033, 0.000000, 1.000000, 0.000000, -0.599033, 0.000000, 0.800725 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: cruisers3 1 ;! Object #38 $Class: GTC Leviathan $Team: Friendly $Location: 869.799988, 0.000000, 5809.600098 $Orientation: 0.848551, 0.000000, 0.529114, 0.000000, 1.000000, 0.000000, -0.529114, 0.000000, 0.848551 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path U1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: cruisers3 2 ;! Object #39 $Class: GTC Leviathan $Team: Friendly $Location: 1410.000000, 0.000000, 5428.600098 $Orientation: 0.814337, 0.000000, 0.580392, 0.000000, 1.000000, 0.000000, -0.580392, 0.000000, 0.814337 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path U1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: cruiser2 2 ;! Object #40 $Class: GTC Leviathan $Team: Friendly $Location: 1934.500000, 0.000000, 6705.299805 $Orientation: 0.743224, 0.000000, 0.669043, 0.000000, 1.000000, 0.000000, -0.669043, 0.000000, 0.743224 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Cruiser1 2 ;! Object #41 $Class: GTC Leviathan $Team: Friendly $Location: 2509.100098, 0.000000, 7945.299805 $Orientation: 0.750657, 0.000000, 0.660692, 0.000000, 1.000000, 0.000000, -0.660692, 0.000000, 0.750657 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: csupp 1 ;! Object #42 $Class: GTF Valkyrie $Team: Friendly $Location: 1604.951782, 0.001914, 7134.911621 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: csupp 2 ;! Object #43 $Class: GTF Valkyrie $Team: Friendly $Location: 1306.256348, 0.001899, 6293.615723 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: csupp1 1 ;! Object #44 $Class: GTF Valkyrie $Team: Friendly $Location: 2641.500977, 0.002022, 7203.541016 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: csupp1 2 ;! Object #45 $Class: GTF Valkyrie $Team: Friendly $Location: 1893.777588, 0.001930, 5790.836426 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: csupp1 3 ;! Object #46 $Class: GTF Valkyrie $Team: Friendly $Location: 3296.293457, 0.001954, 8765.012695 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: csupp 3 ;! Object #47 $Class: GTF Valkyrie $Team: Friendly $Location: 2771.879639, 0.001923, 9784.826172 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: SC Lilith 48 ;! Object #48 $Class: SC Lilith $Team: Hostile $Location: -413.000000, 0.000000, 7900.100098 $Orientation: 0.222019, 0.000000, -0.975042, 0.000000, 1.000000, 0.000000, 0.975042, 0.000000, 0.222019 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Cruiser1" 89 ) ( ai-chase-wing "cruiser2" 70 ) ( ai-chase-wing "cruisers3" 60 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace +Arrival Delay: 85 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: support 1 ;! Object #49 $Class: GTF Ulysses $Team: Friendly $Location: 331.090302, 0.000843, 4916.381348 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: support 2 ;! Object #50 $Class: GTF Ulysses $Team: Friendly $Location: 481.406403, 0.000632, 5103.869141 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: support 3 ;! Object #51 $Class: GTF Ulysses $Team: Friendly $Location: 655.374573, 0.000748, 5252.336426 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: support 4 ;! Object #52 $Class: GTF Ulysses $Team: Friendly $Location: 425.583405, 0.000777, 5308.926758 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 #Wings ;! 15 total $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Shrike $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Shrike 1 $Arrival Location: Hyperspace +Arrival delay: 21 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Shrike 1" "Shrike 2" "Shrike 3" "Shrike 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Motag $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Motag 1 $Arrival Location: Hyperspace +Arrival delay: 21 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Motag 1" "Motag 2" "Motag 3" "Motag 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Bastcon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Bastcon 1 $Arrival Location: Hyperspace +Arrival delay: 21 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Bastcon 1" "Bastcon 2" "Bastcon 3" ) $AI Goals: ( goals ( ai-chase "GTD Mallot" 50 ) ) +Flags:( ) $Name: Vasudan $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Vasudan 1 $Arrival Location: Hyperspace +Arrival delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Vasudan 1" "Vasudan 2" "Vasudan 3" "Vasudan 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 3 $Name: Shivore $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Shivore 1 $Arrival Location: Hyperspace +Arrival delay: 80 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Shivore 1" "Shivore 2" "Shivore 3" "Shivore 4" ) +Flags:( ) $Name: Shivore2 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Shivore2 1 $Arrival Location: Hyperspace +Arrival delay: 80 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Shivore2 1" "Shivore2 2" "Shivore2 3" "Shivore2 4" ) +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD Mallot +Arrival delay: 3 $Arrival Cue: ( has-arrived-delay 0 "Shivore2" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) +Flags:( "reinforcement" ) $Name: Cruiser1 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cruiser1 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 0 "Shrike" "Motag" "Bastcon" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Cruiser1 1" "Waypoint path 5" 0 ) $Ships: ( ;! 2 total "Cruiser1 1" "Cruiser1 2" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 50 ) ) +Flags:( ) $Name: cruiser2 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! cruiser2 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 0 "Shrike" "Motag" "Bastcon" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "cruiser2 1" "Waypoint path 4" 0 ) $Ships: ( ;! 2 total "cruiser2 1" "cruiser2 2" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ) +Flags:( ) $Name: csupp $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! csupp 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Cruiser1" "cruiser2" "cruisers3" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "csupp 1" "csupp 2" "csupp 3" ) +Flags:( ) $Name: csupp1 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! csupp1 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "csupp1 1" "csupp1 2" "csupp1 3" ) +Flags:( ) $Name: support $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! support 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "SC Lilith 48" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "support 1" "support 2" "support 3" "support 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( "reinforcement" ) $Name: cruisers3 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! cruisers3 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 0 "Bastcon" "Motag" "Shrike" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "cruisers3 1" "Waypoint path U1" 0 ) $Ships: ( ;! 2 total "cruisers3 1" "cruisers3 2" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path U1" 50 ) ) +Flags:( ) #Events ;! 5 total $Formula: ( when ( has-departed-delay 0 "GTD Mallot" "Cruiser1" "cruiser2" "cruisers3" ) ( send-message "#Command" "High" "Return to base" ) ) +Name: Jumped +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "GTD Mallot" ) ( send-message "" "High" "Destroy" ) ) +Name: dead +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Cruiser1" "cruiser2" "cruisers3" ) ( send-message "GTD Mallot" "High" "Thank you" ) ) +Name: cjumped +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Cruiser1" "cruiser2" "cruisers3" ) ( send-message "GTD Mallot" "High" "Destroyed" ) ) +Name: cdied +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "SC Lilith 48" ) ( send-message "GTD Mallot" "High" "Destroy the Shivan Cruiser" ) ) +Name: destroy +Repeat Count: 1 +Interval: 1 #Goals ;! 3 total $Type: Primary +Name: protect $Message: Destroy all enemy ships $Formula: ( has-departed-delay 0 "GTD Mallot" ) +Score: 100 $Type: Primary +Name: Protect2 $Message: Protect the Cruiser group when they arrive. $Formula: ( has-departed-delay 0 "Cruiser1" "cruiser2" "cruisers3" ) +Score: 100 $Type: Primary +Name: Destroy $Message: Destroy all enemies before returning $Formula: ( is-destroyed-delay 0 "SC Lilith 48" "Shrike" "Motag" "Bastcon" "Shivore" "Shivore2" ) +Score: 500 #Waypoints ;! 5 lists total $Jump Node: -1671.593384, 0.000030, 11841.786133 $Jump Node Name: Jump to Opad $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -1690.727783, -0.000452, 10126.315430 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( -1372.528076, 0.002772, 10313.890625 ) ) $Name: Waypoint path U1 $List: ( ;! 1 points in list ( -1008.905518, -0.000256, 8822.520508 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( -880.040588, -0.000117, 9831.903320 ) ) $Name: Waypoint path 5 $List: ( ;! 1 points in list ( -604.887451, 0.000087, 11483.316406 ) ) #Messages ;! 170 total $Name: Return to base $Message: Jump back to base Alpha 1. +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: 5_a2m3_o $Name: Destroy $Message: The Mallot was destroyed!!! You have failed!!! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Thank you $Message: The cruisers thank you for escorting them to the jump node. +Persona: Large Ship +AVI Name: Head-CM1 $Name: Destroyed $Message: The cruisers were destroyed!!! Continue the mission. +Persona: Large Ship +AVI Name: Head-CM1 $Name: Destroy the Shivan Cruiser $Message: Destroy that Shivan Cruiser!!! +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: 2_a3m3_F #Reinforcements ;! 2 total $Name: Delta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) $Name: support $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 0 total $Num stars: 872 $Ambient light level: 0 +Nebula: Nebula02 +Color: Red +Pitch: 53 +Bank: 347 +Heading: 292 #Asteroid Fields #Music $Event Music: 3: Chaser $Briefing Music: BRIEF4 #End