#Mission Info $Version: 0.10 $Name: Out of Phase $Author: Jacob Bock $Created: 08/05/98 at 18:04:19 $Modified: 08/25/98 at 14:36:28 $Notes: Wouldn't it be so cool if there REALLY was a cloaking device? Anyway, I just wanted to say how much easier waypoint paths make this game. The only problem is that they can clutter up the screen sometimes. Is the Sigma Draconis system in the FS universe? If not, it should be, because it sounds good. The FS Universe map has a bunch of jump nodes that go off the screen, so I said the one from Regulus goes to Sigma Draconis. Why not. Jacob Bock aka Omega47 - Creator of Second Wave Omega47@cq.cqi.com http:Omega47.home.ml.org Oh yeah- This is a FRED created mission. $End Notes: $Mission Desc: The GTI Sacajawea has been captured by Shivan forces. You must fly solo and gather information about their plans. After you have learned what the Shavans are up to, call in for backup to retake the Sacajawea. You will be flying a Valkyrie interceptor fitted with an experimental 'phase shifting' device that will render you invisible to the Shivans in almost any way. UNDER NO CONDITIONS are you to fire your weapons unless the Shivans detect your prescence.$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 1717.771118, 1269.776123, 4691.793945 +Viewer orient: 0.387512, 0.000000, 0.921865, -0.541451, 0.809338, 0.227602, -0.746100, -0.587343, 0.313628 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text The GTI Sacajawea has been captured by enemy forces. It is located in the Sigma Draconis system, on the edge of our territory. GTA Command has assigned us to retake it. Since the Bastion could never stand up to the defensive capabilities of an Arcadia-class installation, we have devised a new plan. $end_multi_text $voice: none.wav $camera_pos: 91.918739, 6237.795898, 4872.209961 $camera_orient: 0.999999, 0.000000, 0.001628, -0.001628, 0.008946, 0.999959, -0.000015, -0.999960, 0.008946 $camera_time: 1200 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: 0.000000, 0.000000, 5000.000000 $label: GTI Sacajawea +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text You will be flying a Valkyrie interceptor that has been fitted with a 'phase shifting' device that will render you almost completely invisible to the Shivans. Any weapons you fire will not be cloaked, and the Shivans will use their energy emissions to track your ship. $end_multi_text $voice: none.wav $camera_pos: 3.121633, 3760.673096, -5038.277344 $camera_orient: 0.999999, 0.000000, 0.001627, -0.000730, 0.893624, 0.448815, -0.001454, -0.448816, 0.893623 $camera_time: 1200 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: 0.000000, 0.000000, 5000.000000 $label: GTI Sacajawea +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 22 $team: Friendly $class: Terran NavBuoy $pos: 0.000000, 0.000000, 300.000000 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Your assignment will be to get within range of the Sacajawea, scan it and any Shivan cruisers or destroyers, and then wait for reinforcements. Beta wing will be your backup. $end_multi_text $voice: none.wav $camera_pos: -7.655051, 5002.625488, 1582.998535 $camera_orient: 0.999999, 0.000000, 0.001628, -0.001386, 0.524088, 0.851663, -0.000853, -0.851664, 0.524087 $camera_time: 1200 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: 0.000000, 0.000000, 5000.000000 $label: GTI Sacajawea +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 22 $team: Friendly $class: Terran NavBuoy $pos: -1278.927002, -0.001033, 4059.412598 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 10 $team: Friendly $class: Terran NavBuoy $pos: -4139.422852, 804.291931, 4510.697754 $label: Omega +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 1343.420532, 0.000521, 3951.309814 $label: Cruiser +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -2232.665527, 0.000443, 3653.652100 $label: Beta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The Omega transport will dock with the Sacajawea, and attempt to disable its weapons systems. $end_multi_text $voice: none.wav $camera_pos: -7.655051, 5002.625488, 1582.998535 $camera_orient: 0.999999, 0.000000, 0.001627, -0.001386, 0.524088, 0.851663, -0.000853, -0.851664, 0.524087 $camera_time: 1200 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: 0.000000, 0.000000, 5000.000000 $label: GTI Sacajawea +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 22 $team: Friendly $class: Terran NavBuoy $pos: -1278.927002, -0.001033, 4059.412598 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 10 $team: Friendly $class: Terran NavBuoy $pos: -1491.978638, 560.727600, 5169.766113 $label: Omega +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -4000.000000, -2000.000000, 2500.000000 $label: GTD Bastion +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text When that is done, the Bastion will jump in and launch fighters in an attempt to retake the Sacajawea. Additional orders will be given to you as the need arises. Good luck, Alpha 1, you're going to need it. $end_multi_text $voice: none.wav $camera_pos: -7.655051, 5002.625488, 1582.998535 $camera_orient: 0.999999, 0.000000, 0.001628, -0.001386, 0.524088, 0.851663, -0.000853, -0.851664, 0.524087 $camera_time: 1200 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: 0.000000, 0.000000, 5000.000000 $label: GTI Sacajawea +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 22 $team: Friendly $class: Terran NavBuoy $pos: 1856.525757, -0.000974, 4053.170166 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 10 $team: Friendly $class: Terran NavBuoy $pos: -1708.100586, 560.727661, 6314.735352 $label: Omega +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -2090.207031, -2000.000000, 4725.933594 $label: GTD Bastion +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( and ( is-event-true-delay "Alpha weapons fire- unscanned" 0 ) ( not ( is-event-true-delay "Ships scanned" 0 ) ) ) $Multi text GTA Command is extremely disappointed that you felt it was necessary to sabotage this misison. As a result, you have been removed from active duty in the GTA. $end_multi_text $Voice: none.wav $Recommendation text: Don't fire any of your weapons. The Shivans can track their energy emissions back to you. $end_multi_text $Formula: ( is-goal-true-delay "Recapture Sacajawea" 0 ) $Multi text Good work today, Alpha 1. Thanks to your quick work, we were able to retake the Sacajawea. Your assistance in this mission was invaluable. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "Destroy Duraja" 0 ) $Multi text The destruction of the Duraja was a major victory. It is likely that the Shivans are running low on capital ships, especially after their losses of the Lucifer and the Eva destroyers. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "ML-16 Laser" 3 "Disruptor" 5 "Avenger" 4 "Prometheus" 8 "Banshee" 2 "MX-50" 105 "Fury" 480 "Hornet" 240 "Interceptor" 75 "Phoenix V" 35 ) #Objects ;! 48 total $Name: Alpha 1 ;! Object #0 $Class: GTF Valkyrie $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "hidden-from-sensors" ) +Group: 0 +Score: 12 $Name: GTI Sacajawea ;! Object #1 $Class: GTI Arcadia $Team: Hostile $Location: 0.000000, 0.000000, 5000.000000 $Orientation: 0.884719, -0.330371, -0.328828, 0.153538, 0.872628, -0.463627, 0.440113, 0.359692, 0.822755 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "scannable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Asura 1 ;! Object #2 $Class: SF Dragon $Team: Hostile $Location: -1200.000000, 500.000000, 5693.500000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-waypoints "Asura Patrol 1" 89 ) ( ai-ignore "Alpha 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Asura 2 ;! Object #3 $Class: SF Dragon $Team: Hostile $Location: -1169.823730, 500.000031, 5693.297363 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-waypoints "Asura Patrol 1" 89 ) ( ai-ignore "Alpha 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Asura 3 ;! Object #4 $Class: SF Dragon $Team: Hostile $Location: 506.200012, 750.000000, 5224.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-waypoints "Asura Patrol 2" 89 ) ( ai-ignore "Alpha 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Asura 4 ;! Object #5 $Class: SF Dragon $Team: Hostile $Location: 535.741028, 750.000000, 5224.247070 $Orientation: -0.008363, 0.000000, 0.999965, 0.000000, 1.000000, 0.000000, -0.999965, 0.000000, -0.008363 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-waypoints "Asura Patrol 2" 89 ) ( ai-ignore "Alpha 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: SC Duraja ;! Object #6 $Class: SD Demon $Team: Hostile $Location: 6500.000000, 3000.000000, 10000.000000 $Orientation: -0.554700, 0.000000, 0.832050, -0.403604, 0.874475, -0.269069, -0.727607, -0.485071, -0.485071 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Duraja entry path" 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 42 "GTD Bastion" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Indra 1 ;! Object #7 $Class: SF Dragon $Team: Hostile $Location: 5457.992188, -0.000695, 6202.599121 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Indra 2 ;! Object #8 $Class: SF Dragon $Team: Hostile $Location: 5483.215820, -0.000706, 6231.779785 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Indra 3 ;! Object #9 $Class: SF Dragon $Team: Hostile $Location: 5519.696289, -0.000740, 6190.224121 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Indra 4 ;! Object #10 $Class: SF Dragon $Team: Hostile $Location: 5493.453613, -0.000727, 6163.575684 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Omega ;! Object #11 $Class: GTT Elysium $Team: Friendly $Location: 538.400024, 0.000000, 5500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Sacajawea Fighterbay" 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Ships scanned" 20 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Omega" "Transport exit point" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Hellions 1 ;! Object #12 $Class: SC Cain $Team: Hostile $Location: 692.958069, 0.000460, 3605.380859 $Orientation: 0.085559, 0.863091, -0.497748, -0.791602, -0.244480, -0.559997, -0.605018, 0.441932, 0.662307 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "locked" "scannable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Hellions 2 ;! Object #13 $Class: SC Cain $Team: Hostile $Location: 850.104370, -254.564331, 3494.378418 $Orientation: 0.184944, 0.869627, -0.457761, 0.112533, 0.443993, 0.888936, 0.976285, -0.215917, -0.015748 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "locked" "scannable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Hellions 3 ;! Object #14 $Class: SC Cain $Team: Hostile $Location: 858.781372, 180.251450, 3292.283203 $Orientation: -0.557485, -0.663886, -0.498463, -0.812567, 0.313302, 0.491505, -0.170134, 0.679041, -0.714113 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "locked" "scannable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: GTD Bastion ;! Object #15 $Class: GTD Orion $Team: Friendly $Location: -4000.000000, -2000.000000, 2500.000000 $Orientation: -0.492055, 0.703260, -0.513137, -0.108110, 0.535505, 0.837584, 0.863826, 0.467612, -0.187469 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Bastion entry path" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 13 "Omega" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "locked" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Epsilon 1 ;! Object #16 $Class: GTF Hercules $Team: Friendly $Location: -3899.508789, -0.003947, 1000.310608 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "D-Advanced" ) +Secondary Banks: ( "D-Missile" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" ) +Group: 0 +Score: 10 $Name: Epsilon 2 ;! Object #17 $Class: GTF Hercules $Team: Friendly $Location: -3860.778320, -0.003944, 1000.594666 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "D-Advanced" ) +Secondary Banks: ( "D-Missile" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" ) +Group: 0 +Score: 10 $Name: Epsilon 3 ;! Object #18 $Class: GTB Medusa $Team: Friendly $Location: -3879.970215, -0.003942, 960.757568 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Interceptor" "D-Missile" "D-Missile" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" ) +Group: 0 +Score: 17 $Name: Theta 1 ;! Object #19 $Class: GTF Valkyrie $Team: Friendly $Location: -3949.711914, 0.000006, 980.577393 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Theta 2 ;! Object #20 $Class: GTF Valkyrie $Team: Friendly $Location: -3970.328613, 0.000004, 950.062622 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Theta 3 ;! Object #21 $Class: GTF Valkyrie $Team: Friendly $Location: -3929.299561, -0.000002, 950.588989 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Theta 4 ;! Object #22 $Class: GTF Valkyrie $Team: Friendly $Location: -3950.286865, -0.000004, 920.408508 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Iota 1 ;! Object #23 $Class: GTF Ulysses $Team: Friendly $Location: -3899.446533, -0.000038, 878.778076 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Iota 2 ;! Object #24 $Class: GTF Ulysses $Team: Friendly $Location: -3940.883789, -0.000020, 860.484558 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Iota 3 ;! Object #25 $Class: GTF Ulysses $Team: Friendly $Location: -3858.781250, -0.000028, 856.405884 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Iota 4 ;! Object #26 $Class: GTF Valkyrie $Team: Friendly $Location: -3913.449951, -0.000017, 825.906738 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Iota 5 ;! Object #27 $Class: GTF Valkyrie $Team: Friendly $Location: -3876.473145, -0.000034, 826.017578 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Kappa 1 ;! Object #28 $Class: GTB Medusa $Team: Friendly $Location: -4099.778809, -0.000012, 849.917236 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SC Duraja" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Interceptor" "Phoenix V" "Tsunami" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 17 $Name: Kappa 2 ;! Object #29 $Class: GTB Medusa $Team: Friendly $Location: -4149.467285, -0.000020, 850.168213 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SC Duraja" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Interceptor" "Phoenix V" "Tsunami" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 17 $Name: Kappa 3 ;! Object #30 $Class: GTF Valkyrie $Team: Friendly $Location: -4184.635254, -0.000012, 808.702820 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Kappa 1" 50 ) ( ai-guard "Kappa 2" 50 ) ( ai-chase "SC Duraja" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Kappa 4 ;! Object #31 $Class: GTF Valkyrie $Team: Friendly $Location: -4150.049805, -0.000024, 808.216736 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Kappa 1" 50 ) ( ai-guard "Kappa 2" 50 ) ( ai-chase "SC Duraja" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Kappa 5 ;! Object #32 $Class: GTF Valkyrie $Team: Friendly $Location: -4105.852051, -0.000016, 807.860352 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Kappa 1" 50 ) ( ai-guard "Kappa 2" 50 ) ( ai-chase "SC Duraja" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Kappa 6 ;! Object #33 $Class: GTF Valkyrie $Team: Friendly $Location: -4067.332275, -0.000027, 807.912659 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Kappa 1" 50 ) ( ai-guard "Kappa 2" 50 ) ( ai-chase "SC Duraja" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Bheema 1 ;! Object #34 $Class: SF Dragon $Team: Hostile $Location: 5584.110352, -0.000031, 6237.404297 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Bheema 2 ;! Object #35 $Class: SF Dragon $Team: Hostile $Location: 5567.548340, -0.000036, 6200.044922 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Bheema 3 ;! Object #36 $Class: SF Dragon $Team: Hostile $Location: 5602.135254, -0.000032, 6202.590820 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Bheema 4 ;! Object #37 $Class: SF Dragon $Team: Hostile $Location: 5584.701660, -0.000033, 6179.458984 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Bheema 5 ;! Object #38 $Class: SF Dragon $Team: Hostile $Location: 5582.853027, -0.000025, 6150.171387 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Krishna 1 ;! Object #39 $Class: SF Basilisk $Team: Hostile $Location: 5540.603516, -0.000034, 6102.145996 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Krishna 2 ;! Object #40 $Class: SF Basilisk $Team: Hostile $Location: 5499.912598, -0.000033, 6100.470703 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Krishna 3 ;! Object #41 $Class: SF Dragon $Team: Hostile $Location: 5498.323730, -0.000029, 6072.528809 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Krishna 4 ;! Object #42 $Class: SF Dragon $Team: Hostile $Location: 5523.625488, -0.000032, 6057.202637 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Krishna 5 ;! Object #43 $Class: SF Dragon $Team: Hostile $Location: 5551.589844, -0.000025, 6073.990234 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Zeta Transport ;! Object #44 $Class: GTT Elysium $Team: Friendly $Location: -3999.204102, -0.000006, 800.037598 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Zeta Path 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Docking Bay +Arrival Distance: 30 $Arrival Anchor: GTD Bastion $Arrival Cue: ( is-event-true-delay "All destroyed" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "locked" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #45 $Class: GTF Valkyrie $Team: Friendly $Location: -4300.000000, 60.000000, 800.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #46 $Class: GTF Valkyrie $Team: Friendly $Location: -4340.000000, 0.000000, 800.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #47 $Class: GTF Valkyrie $Team: Friendly $Location: -4260.000000, 0.000000, 800.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 #Wings ;! 11 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags:( ) $Name: Asura $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Asura 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Asura 1" "Asura 2" "Asura 3" "Asura 4" ) +Flags:( ) $Name: Indra $Waves: 7 $Wave Threshold: 1 $Special Ship: 0 ;! Indra 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SC Duraja +Arrival delay: 5 $Arrival Cue: ( and ( has-arrived-delay 0 "SC Duraja" ) ( is-destroyed-delay 0 "Asura" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Indra 1" "Indra 2" "Indra 3" "Indra 4" ) $AI Goals: ( goals ( ai-guard "GTI Sacajawea" 50 ) ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 6 +Wave Delay Max: 13 $Name: Hellions $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Hellions 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Hellions 1" "Hellions 2" "Hellions 3" ) $AI Goals: ( goals ( ai-play-dead 89 ) ) +Flags:( ) $Name: Epsilon $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Docking Bay +Arrival Distance: 20 $Arrival Anchor: GTD Bastion $Arrival Cue: ( has-arrived-delay 15 "GTD Bastion" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Epsilon 1" "Epsilon 2" "Epsilon 3" ) $AI Goals: ( goals ( ai-destroy-subsystem "GTI Sacajawea" "sensors" 89 ) ( ai-destroy-subsystem "GTI Sacajawea" "communication" 89 ) ( ai-destroy-subsystem "GTI Sacajawea" "radardish01" 89 ) ( ai-destroy-subsystem "GTI Sacajawea" "fighterbay" 88 ) ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 13 +Wave Delay Max: 20 $Name: Theta $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Theta 1 $Arrival Location: Docking Bay +Arrival Distance: 20 $Arrival Anchor: GTD Bastion $Arrival Cue: ( has-arrived-delay 10 "Epsilon" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Theta 1" "Theta 2" "Theta 3" "Theta 4" ) $AI Goals: ( goals ( ai-guard-wing "Epsilon" 50 ) ( ai-destroy-subsystem "GTI Sacajawea" "sensors" 50 ) ( ai-destroy-subsystem "GTI Sacajawea" "communication" 50 ) ( ai-destroy-subsystem "GTI Sacajawea" "radardish01" 50 ) ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 10 +Wave Delay Max: 17 $Name: Iota $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Iota 1 $Arrival Location: Docking Bay +Arrival Distance: 20 $Arrival Anchor: GTD Bastion $Arrival Cue: ( has-arrived-delay 20 "Theta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Iota 1" "Iota 2" "Iota 3" "Iota 4" "Iota 5" ) $AI Goals: ( goals ( ai-chase-wing "Hellions" 89 ) ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 10 +Wave Delay Max: 17 $Name: Kappa $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Kappa 1 $Arrival Location: Docking Bay +Arrival Distance: 30 $Arrival Anchor: GTD Bastion $Arrival Cue: ( is-event-true-delay "Duraja enters..." 12 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Kappa 1" "Kappa 2" "Kappa 3" "Kappa 4" "Kappa 5" "Kappa 6" ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 3 +Wave Delay Max: 7 $Name: Bheema $Waves: 4 $Wave Threshold: 1 $Special Ship: 0 ;! Bheema 1 $Arrival Location: Docking Bay +Arrival Distance: 20 $Arrival Anchor: SC Duraja $Arrival Cue: ( has-arrived-delay 0 "Kappa" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Bheema 1" "Bheema 2" "Bheema 3" "Bheema 4" "Bheema 5" ) $AI Goals: ( goals ( ai-guard "SC Duraja" 50 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 7 $Name: Krishna $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Krishna 1 $Arrival Location: Hyperspace $Arrival Cue: ( < ( hits-left "SC Duraja" ) 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Krishna 1" "Krishna 2" "Krishna 3" "Krishna 4" "Krishna 5" ) $AI Goals: ( goals ( ai-chase "GTD Bastion" 89 ) ) +Flags:( ) $Name: Beta $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Near Ship +Arrival Distance: 100 $Arrival Anchor: Alpha 1 +Arrival delay: 12 $Arrival Cue: ( is-event-true-delay "The distraction" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) ( ai-chase-wing "Asura" 60 ) ) +Hotkey: 1 +Flags:( "no-arrival-message" ) +Wave Delay Min: 15 +Wave Delay Max: 30 #Events ;! 20 total $Formula: ( when ( is-cargo-known-delay 0 "GTI Sacajawea" "Hellions 1" "Hellions 2" "Hellions 3" ) ( send-message "#Command" "High" "Ships scanned" ) ) +Name: Ships scanned +Repeat Count: 1 +Interval: 1 +Objective: Scan Sacajawea and cruisers $Formula: ( when ( true ) ( do-nothing ) ) +Name: Directive- distract +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Distract Asura (fire weapons) $Formula: ( when ( or ( key-pressed "Left Ctrl" 5 ) ( key-pressed "Spacebar" 5 ) ) ( add-goal "Asura" ( ai-chase "Alpha 1" 60 ) ) ) +Name: The distraction +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( and ( or ( key-pressed "Left Ctrl" 5 ) ( key-pressed "Spacebar" 5 ) ) ( not ( is-event-true-delay "Ships scanned" 0 ) ) ) ( send-message "#Command" "High" "Alpha- Weapons fire" ) ( add-goal "Asura" ( ai-chase "Alpha 1" 89 ) ) ( key-reset "Left Ctrl" "Spacebar" ) ) +Name: Alpha weapons fire- unscanned +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Directive- leave (bad) +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Depart $Formula: ( when ( has-arrived-delay 0 "Omega" ) ( validate-goal "Protect Omega" ) ) +Name: Omega arrive- protect +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "Omega" "Sacajawea Fighterbay" 0 ) ( add-goal "Omega" ( ai-play-dead 88 ) ) ) +Name: Omega stop +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( are-waypoints-done-delay "Omega" "Sacajawea Fighterbay" 20 ) ( not ( is-destroyed-delay 0 "Omega" ) ) ) ( set-subsystem-strength "GTI Sacajawea" "weapons" 0 ) ( send-message "Omega" "High" "Sacajawea weapons disabled" ) ( add-goal "Omega" ( ai-waypoints-once "Transport exit point" 89 ) ) ) +Name: Sacajawea weapons disabled +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 3 "SC Duraja" ) ( send-message "GTD Bastion" "High" "Duraja entry" ) ( validate-goal "Destroy Duraja" ) ( add-goal "Theta" ( ai-chase "SC Duraja" 89 ) ) ( add-goal "Epsilon" ( ai-chase "SC Duraja" 89 ) ) ) +Name: Duraja enters... +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Directive- destroy duraja +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy the Duraja $Formula: ( when ( has-arrived-delay 0 "GTD Bastion" ) ( add-goal "Hellions" ( ai-chase "GTD Bastion" 60 ) ) ) +Name: Hellions Attack +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Epsilon" ) ( send-message "GTD Bastion" "High" "Orders- Epsilon" ) ) +Name: Epsilon arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Theta" ) ( send-message "GTD Bastion" "High" "Orders- Theta" ) ) +Name: Theta arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Iota" ) ( send-message "GTD Bastion" "High" "Orders- Iota" ) ) +Name: Iota arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Krishna" ) ( send-message "GTD Bastion" "High" "Protect Bastion" ) ) +Name: Krishna targets Bastion +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Directive- protect Bastion +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Protect the GTD Bastion $Formula: ( when ( is-destroyed-delay 30 "SC Duraja" "Asura" "Hellions" "Krishna" "Bheema" "Indra" ) ( send-message "GTD Bastion" "High" "All gone. Sending Zeta" ) ) +Name: All destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "Zeta Transport" "Zeta Path 1" 0 ) ( add-goal "Zeta Transport" ( ai-waypoints-once "Sacajawea Fighterbay" 89 ) ) ) +Name: Zeta- go to fighterbay +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "Zeta Transport" "Sacajawea Fighterbay" 20 ) ( change-iff "Friendly" "GTI Sacajawea" ) ( send-message "GTI Sacajawea" "High" "Sacajawea recaptured" ) ) +Name: Sacajawea Recaptured +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( send-message "GTD Bastion" "High" "The end. Go home." ) ) +Name: The end. +Repeat Count: 1 +Interval: 1 +Chained: 5 +Objective: Depart #Goals ;! 4 total $Type: Primary +Name: Scan ships $Message: Scan the Sacajawea and any cruisers or destroyers in the area. $Formula: ( is-event-true-delay "Ships scanned" 0 ) $Type: Secondary +Name: Protect Omega $Message: Protect the Omega transport $Formula: ( has-departed-delay 0 "Omega" ) +Invalid $Type: Primary +Name: Destroy Duraja $Message: Destroy the Shivan Duraja $Formula: ( is-destroyed-delay 0 "SC Duraja" ) +Invalid $Type: Primary +Name: Recapture Sacajawea $Message: Recapture the GTI Sacajawea from Shivan forces. $Formula: ( is-event-true-delay "Sacajawea Recaptured" 0 ) #Waypoints ;! 7 lists total $Jump Node: 5000.000000, 2000.000000, 9000.000000 $Jump Node Name: Regulus Jump Node $Name: Asura Patrol 1 $List: ( ;! 4 points in list ( -1200.000000, 500.000000, 5693.500000 ) ( -1552.000000, -1000.000000, 5569.600098 ) ( 1267.400024, -1000.000000, 4118.899902 ) ( 1467.300049, 1000.000000, 4425.399902 ) ) $Name: Asura Patrol 2 $List: ( ;! 7 points in list ( 506.200012, 750.000000, 5224.000000 ) ( 347.299988, -500.000000, 5621.100098 ) ( -493.911316, -0.000955, 5646.085938 ) ( -455.001526, 710.809570, 5497.456055 ) ( -299.076477, -0.000965, 4105.749512 ) ( 61.527470, -0.001140, 3916.440186 ) ( 1225.364258, 834.056885, 4466.917969 ) ) $Name: Duraja entry path $List: ( ;! 6 points in list ( 3000.000000, 1000.000000, 8000.000000 ) ( 2000.000000, 0.000000, 7000.000000 ) ( -1007.729553, -0.000974, 7016.834473 ) ( -3000.745850, -0.001233, 8026.009277 ) ( -994.167236, -0.001150, 9045.609375 ) ( 1985.452759, -0.001371, 9029.129883 ) ) $Name: Sacajawea Fighterbay $List: ( ;! 1 points in list ( 449.590698, -80.204460, 5021.014648 ) ) $Name: Transport exit point $List: ( ;! 1 points in list ( 1200.432495, -0.000094, 5698.691895 ) ) $Name: Bastion entry path $List: ( ;! 6 points in list ( -4000.000000, -2000.000000, 2500.000000 ) ( -305.371765, 0.000001, 1698.187012 ) ( 777.700012, 1000.000000, 1125.300049 ) ( 472.600006, 1000.000000, 46.099998 ) ( -1627.929932, -0.001384, -10.807599 ) ( -4000.800049, -1000.000000, 7.700000 ) ) $Name: Zeta Path 1 $List: ( ;! 1 points in list ( 793.298157, 542.015564, 5080.402344 ) ) #Messages ;! 176 total $Name: Alpha- Weapons fire $Message: Alpha 1, what were you thinking? Asura wing has detected your weapons fire and is able to track your ship! Get out of there immediately! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Ships scanned $Message: Alpha 1, the transport will be arriving shortly. We need you to create a distraction for those fighters! Beta wing will arrive soon to assist. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Duraja entry $Message: Oh my god! A Demon-class destroyer just jumped in! Alpha 1, we are launching additional fighters to destroy the Duraja. You must assist them. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Sacajawea weapons disabled $Message: This is Omega. The weapons systems on the Sacajawea have been disabled. We are leaving the area now. +Persona: Wingman 6 +AVI Name: Head-TP3 $Name: Orders- Epsilon $Message: Alpha 1, take Epsilon wing and disable the subsystems of the Sacajawea. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Orders- Theta $Message: Theta wing, you will guard Epsilon. $Name: Orders- Iota $Message: Iota wing, you will attempt to destroy the cruisers of Hellions. $Name: Protect Bastion $Message: Alpha 1, we have been targeted by Krishna wing. Please assist us! +Persona: Terran Command +AVI Name: Head-CM1 $Name: All gone. Sending Zeta $Message: The area has been secured. We are launching Zeta transport now. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Sacajawea recaptured $Message: This is Zeta transport. We have sucessfuly recaptured the GTI Sacajawea. +Persona: Wingman 4 +AVI Name: Head-TP1 $Name: The end. Go home. $Message: This the the Bastion to all fighters, you are cleared to leave. Good work today, Alpha 1. +Persona: Terran Command +AVI Name: Head-CM1 #Reinforcements ;! 0 total #Background bitmaps ;! 1 total $Num stars: 777 $Ambient light level: 0 +Nebula: Nebula01 +Color: Grey blue +Pitch: 99 +Bank: 33 +Heading: 0 $Bitmap: Sun01 $Orientation: 0.967231, -0.059480, -0.246834, 0.070208, 0.996922, 0.034883, 0.243999, -0.051070, 0.968430 $Rotation rate: 0.000000 $Distance: 10.000000 $Light: 0 #Asteroid Fields #Music $Event Music: 9: Monolith $Briefing Music: BRIEF6 #End