#Mission Info $Version: 0.10 $Name: Shiven Bomber Gauntlet $Author: James Sutherland $Created: 08/24/98 at 18:10:09 $Modified: 08/24/98 at 23:26:58 $Notes: This is a FRED created mission $End Notes: $Mission Desc: Destroy the Shiven capital ships, with a surprise (long mission) Also my first mission $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: -1355.235596, 3005.998047, 3619.669434 +Viewer orient: -0.762389, -0.000001, -0.647119, 0.336109, 0.854536, -0.395980, 0.552987, -0.519393, -0.651488 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: Welcome to the Shiven bomber gauntlet pilot, you have been selected to test out this new training mission, and as such it will be treated as a normal mission $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text Welcome to the Shiven bomber gauntlet pilot. In this mission you will be assaulting a Shiven Demon class destroyer in order to practice your capital ship assault tactics. $end_multi_text $voice: none.wav $camera_pos: -1355.235596, 3005.998047, 3619.669434 $camera_orient: -0.762389, 0.000000, -0.647120, 0.336109, 0.854535, -0.395980, 0.552987, -0.519393, -0.651488 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: SD Demon $pos: 5000.000000, 0.000000, 0.000000 $label: SD Tremmor +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 24 $team: Friendly $class: GTB Ursa $pos: 0.000000, 0.000000, 0.000000 $label: Alpha 1 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( is-destroyed-delay 0 "SD Tremmor" ) $Multi text Good work destroying the SD Tremmor $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-event-incomplete "2nd Wave" ) $Multi text However the PVC Thor should have been an easy target $end_multi_text $Voice: none.wav $Recommendation text: Draw off the fighter escort then attack and destroy the cruser itself $end_multi_text $Formula: ( is-destroyed-delay 0 "HOL Thor" ) $Multi text Execelent work destroying the HOL Thor $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "HOL" 0 ) $Multi text You are without doubt the best bomber pilot I have ever seen! $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTB Athena" 1 "GTB Medusa" 1 ) +Weaponry Pool: ( "ML-16 Laser" 2 "Avenger" 2 "Prometheus" 7 "MX-50" 40 "Fury" 500 "Hornet" 200 "Interceptor" 50 "Phoenix V" 40 "Synaptic" 42 "Stiletto" 30 "Tsunami" 10 "Harbinger" 12 ) #Objects ;! 16 total $Name: Alpha 1 ;! Object #0 $Class: GTB Ursa $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Synaptic" "Synaptic" "Harbinger" ) +Subsystem: b05-turreta +AI Class: General +Primary Banks: ( "Prometheus" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: SD Tremmor ;! Object #1 $Class: SD Demon $Team: Hostile $Location: 5000.000000, 0.000000, 0.000000 $Orientation: 0.316339, 0.000000, 0.948646, 0.000000, 1.000000, 0.000000, -0.948646, 0.000000, 0.316339 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 10 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace +Arrival Delay: 25 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5000 $Name: HOL Thor ;! Object #2 $Class: PVC Aten $Team: Hostile $Location: 10000.000000, 0.000000, 0.000000 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 15 "SD Tremmor" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Pices 1 ;! Object #3 $Class: PVF Thoth $Team: Hostile $Location: 9800.000000, 0.000000, 0.000000 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Pices 2 ;! Object #4 $Class: PVF Thoth $Team: Hostile $Location: 10000.000000, 0.000000, 100.000000 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Pices 3 ;! Object #5 $Class: PVF Thoth $Team: Hostile $Location: 10000.000000, 0.000000, -100.000000 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Pices 4 ;! Object #6 $Class: PVF Thoth $Team: Hostile $Location: 10200.000000, 0.000000, 0.000000 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Pices 5 ;! Object #7 $Class: PVF Thoth $Team: Hostile $Location: 10000.000000, 100.000000, 0.000000 $Orientation: 0.010000, 0.000000, 0.999950, -0.009999, 0.999950, 0.000100, -0.999900, -0.009999, 0.009999 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Pices 6 ;! Object #8 $Class: PVF Thoth $Team: Hostile $Location: 10000.000000, -100.000000, 0.000000 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: HOL Thunderer ;! Object #9 $Class: PVD Typhon $Team: Hostile $Location: 10000.000000, 0.000000, 0.000000 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 60 "HOL Thor" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10000 $Name: Mu 1 ;! Object #10 $Class: PVC Aten $Team: Hostile $Location: 10000.000000, 300.000000, 0.000000 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Mu 2 ;! Object #11 $Class: PVC Aten $Team: Hostile $Location: 8500.000000, 0.000000, 0.000000 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Mu 3 ;! Object #12 $Class: PVC Aten $Team: Hostile $Location: 11500.000000, 0.000000, 0.000000 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Mu 4 ;! Object #13 $Class: PVC Aten $Team: Hostile $Location: 10000.000000, -300.000000, 0.000000 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Mu 5 ;! Object #14 $Class: PVC Aten $Team: Hostile $Location: 10000.000000, 0.000000, 700.000000 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Mu 6 ;! Object #15 $Class: PVC Aten $Team: Hostile $Location: 10000.000000, 0.000000, -700.000000 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 #Wings ;! 3 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags:( ) $Name: Pices $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Pices 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 2 "HOL Thor" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Pices 1" "Pices 2" "Pices 3" "Pices 4" "Pices 5" "Pices 6" ) $AI Goals: ( goals ( ai-guard "HOL Thor" 89 ) ( ai-guard "HOL Thunderer" 50 ) ) +Flags:( ) $Name: Mu $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Mu 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 2 "HOL Thunderer" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Mu 1" "Mu 2" "Mu 3" "Mu 4" "Mu 5" "Mu 6" ) $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) +Flags:( ) #Events ;! 6 total $Formula: ( when ( has-time-elapsed 0 ) ( send-message "#Command" "High" "Start" ) ) +Name: Start +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "SD Tremmor" ) ( send-message "#Command" "High" "SD Tremmor Destroyed" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "HOL Thor" ) ( validate-goal "HOL" ) ) +Name: Validation of Objectives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 10 "SD Tremmor" ) ( send-message "#Command" "High" "Uh oh, HOL" ) ) +Name: HOL Arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 10 "HOL Thor" ) ( send-message "#Command" "High" "Not more Hol!!!" ) ) +Name: 2nd Wave +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "HOL Thunderer" "Mu" "Pices" "HOL Thor" ) ( send-message "#Command" "High" "That's the last of them" ) ) +Name: All go boom! +Repeat Count: 1 +Interval: 1 #Goals ;! 2 total $Type: Primary +Name: SD Tremmor $Message: Destroy Shiven SD Tremmor $Formula: ( is-destroyed-delay 0 "SD Tremmor" ) +No music +Score: 500 $Type: Primary +Name: HOL $Message: HOL Destruction $Formula: ( and ( is-destroyed-delay 0 "HOL Thor" ) ( and ( is-destroyed-delay 0 "Pices" ) ( and ( is-destroyed-delay 0 "HOL Thunderer" ) ( is-destroyed-delay 0 "Mu" ) ) ) ) +Invalid #Waypoints ;! 1 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 2000.000000, 0.000000, 1000.391907 ) ) #Messages ;! 171 total $Name: Start $Message: Welcome to the Shiven bomber gauntlet pilot, today you will face off against may Shiven capital ships in order to practice your attack tactics $Name: Uh oh, HOL $Message: It looks like the Hammer of Light isn't too pleased with us destrouing the SD Tremmor $Name: Not more Hol!!! $Message: Seems like that just got them ticked off, here they come again $Name: Good work $Message: Looks like you destroied all the HOL ships, good work pilot, Return to base $Name: SD Tremmor Destroyed $Message: Good work $Name: That's the last of them $Message: That's the last of them, great work Alpha 1, you may return to base #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula02 +Color: Blue +Pitch: 65 +Bank: 38 +Heading: 256 #Asteroid Fields #Music $Event Music: 7: Marauder $Briefing Music: BRIEF3 #End