#Mission Info $Version: 0.10 $Name: Operation Fusion $Author: Paul Regenhardt $Created: 08/19/98 at 21:51:34 $Modified: 08/23/98 at 19:09:43 $Notes: Designed by Paul Regenhardt toi demonstrate CAP ship battles. $End Notes: $Mission Desc: Blow up an HOL supply Depot and take down a Typhoon$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 10209.286133, 5716.207031, -7959.118164 +Viewer orient: 0.459489, 0.000000, 0.888183, -0.686813, 0.634066, 0.355313, -0.563167, -0.773279, 0.291347 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text The HOL ship Retribution is guarding a supply depot. The depot is an attractive target, but our primary objective is to destroy the Retribution. $end_multi_text $voice: none.wav $camera_pos: 8556.123047, 4251.666992, -2525.058105 $camera_orient: 0.200645, 0.000000, 0.979664, -0.428423, 0.899308, 0.087745, -0.881020, -0.437316, 0.180441 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: PVD Typhon $pos: -2242.745850, -26.768515, -595.886658 $label: PVD Retribution +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: VC 3 $pos: -9.313010, -0.000012, -770.772583 $label: Depot +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text To accomplish this, Leo wing will haul a cargo container carrying a massive fusion bomb. This bomb will be placed with the other cargo containers and later detonated. Alpha Wing will fly escort for Leo using captured HOL transponder codes and Vasudan craft. $end_multi_text $voice: none.wav $camera_pos: 8556.123047, 4251.666992, -2525.058105 $camera_orient: 0.200644, 0.000000, 0.979664, -0.428423, 0.899308, 0.087745, -0.881020, -0.437316, 0.180441 $camera_time: 500 $num_lines: 1 $line_start: 1 $line_end: 2 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 23 $team: Friendly $class: PVF Seth $pos: 1768.383057, -26.768499, 1216.962036 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: VC 3 $pos: -9.313010, -0.000012, -770.772583 $label: Depot +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Friendly $class: PVFR Bast $pos: 3512.688721, 220.249298, 53.227470 $label: Leo +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: PVD Typhon $pos: -1844.353638, -26.768513, -432.620453 $label: HOL Retribution +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text After the bomb is in place, the Leo will push another bomb into the Retribution's fighter bay and explode. This is your signal to detonate the depot by hitting SHIFT+K. This is expected to alert the HOL to our presence and Alpha wing can expect immediate attack. $end_multi_text $voice: none.wav $camera_pos: 8556.123047, 4251.666992, -2525.058105 $camera_orient: 0.200645, 0.000000, 0.979664, -0.458593, 0.883669, 0.093924, -0.865699, -0.468112, 0.177304 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 23 $team: Friendly $class: PVF Seth $pos: -697.418640, -26.768595, 1587.498413 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: VC 3 $pos: 516.922363, 0.000156, -805.859802 $label: Depot +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: PVFR Bast $pos: -288.501007, 220.248840, -1713.390747 $label: Leo +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: PVD Typhon $pos: -1844.353638, -26.768513, -432.620453 $label: HOL Retribution +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text This is not a suicide mission. Blowing up the depot is merely to get their attention. Alpha must head away from the jump gate, and draw the Retribution's fighters. Don't worry about the Leo, it is a computer controlled craft and expendible. $end_multi_text $voice: none.wav $camera_pos: 8556.123047, 4251.666992, -2525.058105 $camera_orient: 0.200645, 0.000000, 0.979664, -0.428423, 0.899308, 0.087745, -0.881020, -0.437316, 0.180441 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 23 $team: Friendly $class: PVF Seth $pos: -3018.342041, -26.768658, 2473.953857 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: PVD Typhon $pos: -1844.353638, -26.768513, -432.620453 $label: HOL Retribution +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text As soon as you've drawn the fighters at least 10 Km from the Retribution, the GTD Draconis will arrive with fighters and bombers. $end_multi_text $voice: none.wav $camera_pos: 8556.123047, 4251.666992, -2525.058105 $camera_orient: 0.200645, 0.000000, 0.979664, -0.428423, 0.899308, 0.087745, -0.881020, -0.437316, 0.180441 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 23 $team: Friendly $class: PVF Seth $pos: -3784.423584, -26.768679, 5860.802246 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: 2504.899902, -0.000014, -1955.510498 $label: GTD Draconis +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: PVD Typhon $pos: -1366.358032, -26.768450, -2447.007324 $label: HOL Retribution +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: -4128.926270, -4123.651367, -3762.243652 $label: Delta +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: -2743.035645, -4123.651367, 1181.411011 $label: Gamma +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Hostile $class: PVF Seth $pos: -3213.181396, -26.768602, 2196.506836 $label: HOL Fighters +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The Draconis and her bombers will destroy the Retribution. The fighters will head to you to assist against the Retribution's fighters. You have your orders. Good luck! $end_multi_text $voice: none.wav $camera_pos: 8556.123047, 4251.666992, -2525.058105 $camera_orient: 0.200645, 0.000000, 0.979664, -0.428423, 0.899308, 0.087745, -0.881020, -0.437316, 0.180441 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 23 $team: Friendly $class: PVF Seth $pos: -3784.423584, -26.768679, 5860.802246 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: 1167.550781, -0.000066, -1635.973633 $label: GTD Draconis +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: PVD Typhon $pos: -1366.358032, -26.768450, -2447.007324 $label: HOL Retribution +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: -7241.270996, -4123.651367, -4950.918457 $label: Delta +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: -7726.978516, -4123.651367, 7980.655762 $label: Gamma +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Hostile $class: PVF Seth $pos: -3736.749023, -26.768450, 3975.785645 $label: HOL Fighters +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-destroyed-delay 0 "HOL Retribution" ) $Multi text Congratulations! The ruse worked! $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( not ( is-destroyed-delay 0 "HOL Retribution" ) ) $Multi text Your failure cost us a lot lives and ships pilot. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "PVF Anubis" 5 "PVF Horus" 5 "PVF Thoth" 5 "PVB Osiris" 5 "PVB Amun" 5 ) +Weaponry Pool: ( "ML-16 Laser" 10 "Disruptor" 5 "D-Advanced" 5 "Avenger" 18 "MX-50" 75 "D-Missile" 5 "Fury" 5 "Synaptic" 12 "Stiletto" 20 "Tsunami" 42 "Harbinger" 4 ) #Objects ;! 60 total $Name: Alpha 1 ;! Object #0 $Class: PVF Seth $Team: Friendly $Location: 6120.677734, -435.632813, -4559.237305 $Orientation: -0.041739, 0.442283, 0.895904, 0.307764, 0.858775, -0.409616, -0.950547, 0.258630, -0.171964 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: PVF Seth $Team: Friendly $Location: 6128.259766, -438.775879, -4616.560059 $Orientation: 0.049646, 0.475216, 0.878469, -0.062188, 0.879317, -0.472160, -0.996829, -0.031190, 0.073207 $IFF: IFF 1 $AI Behavior: None +AI Class: Coward $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: VC 3 2 ;! Object #2 $Class: VC 3 $Team: Neutral $Location: 3894.378906, -562.653381, -6636.133301 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: Leo 1 ;! Object #3 $Class: PVFR Bast $Team: Friendly $Location: 6121.865234, -437.693848, -4594.171387 $Orientation: 0.067211, -0.000663, 0.997739, -0.092555, 0.995684, 0.006897, -0.993437, -0.092809, 0.066859 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" "kamikaze" ) +Kamikaze Damage: 5000 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: VC 3 5 ;! Object #4 $Class: VC 3 $Team: Neutral $Location: 3914.634033, -562.653381, -6636.634766 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Supplies +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 6 ;! Object #5 $Class: VC 3 $Team: Neutral $Location: 3873.177246, -562.653381, -6636.485352 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Ammunition +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 7 ;! Object #6 $Class: VC 3 $Team: Neutral $Location: 3874.287109, -562.653381, -6666.670410 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Spare Parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 8 ;! Object #7 $Class: VC 3 $Team: Neutral $Location: 3915.231934, -562.653381, -6666.704102 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Supplies +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 9 ;! Object #8 $Class: VC 3 $Team: Neutral $Location: 3875.470215, -562.653381, -6694.274414 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Supplies +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 10 ;! Object #9 $Class: VC 3 $Team: Neutral $Location: 3895.177246, -562.653381, -6694.034180 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Ammunition +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 11 ;! Object #10 $Class: VC 3 $Team: Neutral $Location: 3915.954102, -562.653381, -6694.491211 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Ammunition +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 12 ;! Object #11 $Class: VC 3 $Team: Neutral $Location: 3874.223389, -572.965698, -6637.432617 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Spare Parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 13 ;! Object #12 $Class: VC 3 $Team: Neutral $Location: 3895.159424, -572.965698, -6637.818359 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Spare Parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 14 ;! Object #13 $Class: VC 3 $Team: Neutral $Location: 3914.646729, -572.965698, -6637.581055 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Ammunition +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 15 ;! Object #14 $Class: VC 3 $Team: Neutral $Location: 3874.712891, -572.965698, -6668.846680 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Ammunition +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 16 ;! Object #15 $Class: VC 3 $Team: Neutral $Location: 3895.239990, -572.965698, -6668.047852 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Spare Parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 17 ;! Object #16 $Class: VC 3 $Team: Neutral $Location: 3914.970703, -572.965698, -6668.628906 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Ammunition +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 18 ;! Object #17 $Class: VC 3 $Team: Neutral $Location: 3874.262939, -572.965698, -6697.167480 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Medical Supplies +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 19 ;! Object #18 $Class: VC 3 $Team: Neutral $Location: 3894.993896, -572.965698, -6697.846680 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Rations +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 20 ;! Object #19 $Class: VC 3 $Team: Neutral $Location: 3914.983154, -572.965698, -6697.137695 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Warp Coils +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 21 ;! Object #20 $Class: VC 3 $Team: Neutral $Location: 3874.571045, -552.728027, -6689.072266 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Shield Generators +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 22 ;! Object #21 $Class: VC 3 $Team: Neutral $Location: 3894.241211, -552.728027, -6689.096680 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Spare Parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 23 ;! Object #22 $Class: VC 3 $Team: Neutral $Location: 3914.665527, -552.728027, -6689.208008 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Medical Supplies +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 24 ;! Object #23 $Class: VC 3 $Team: Neutral $Location: 3874.525146, -552.728027, -6663.595703 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Ammunition +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 25 ;! Object #24 $Class: VC 3 $Team: Neutral $Location: 3860.375488, -562.653381, -6644.674805 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Rations +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 26 ;! Object #25 $Class: VC 3 $Team: Neutral $Location: 3917.133545, -555.312805, -6655.257813 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Supplies +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 27 ;! Object #26 $Class: VC 3 $Team: Neutral $Location: 3914.496338, -552.728027, -6640.169922 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Shield Generators +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 28 ;! Object #27 $Class: VC 3 $Team: Neutral $Location: 3893.947754, -552.728027, -6640.377441 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Spare Parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 29 ;! Object #28 $Class: VC 3 $Team: Neutral $Location: 3873.486084, -552.728027, -6641.503906 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Warp Coils +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 30 ;! Object #29 $Class: VC 3 $Team: Neutral $Location: 3860.625000, -563.268982, -6683.655273 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Spare Parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 31 ;! Object #30 $Class: VC 3 $Team: Neutral $Location: 3929.043701, -562.653381, -6686.334961 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Ammunition +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 32 ;! Object #31 $Class: VC 3 $Team: Neutral $Location: 3924.952881, -562.653381, -6650.149414 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Weapons +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 33 ;! Object #32 $Class: VC 3 $Team: Neutral $Location: 3902.886963, -562.653381, -6626.454102 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Weapons +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 34 ;! Object #33 $Class: VC 3 $Team: Neutral $Location: 3885.695557, -562.653381, -6718.379883 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Ammunition +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 35 ;! Object #34 $Class: VC 3 $Team: Neutral $Location: 3904.614014, -562.653381, -6723.331055 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Weapons +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 36 ;! Object #35 $Class: VC 3 $Team: Neutral $Location: 3884.280273, -562.653381, -6637.486328 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Supplies +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 37 ;! Object #36 $Class: VC 3 $Team: Neutral $Location: 3884.650391, -563.268799, -6618.641602 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Spare Parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 38 ;! Object #37 $Class: VC 3 $Team: Neutral $Location: 3933.220947, -562.653381, -6666.977539 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Shield Generators +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: VC 3 39 ;! Object #38 $Class: VC 3 $Team: Neutral $Location: 3849.757080, -562.653381, -6662.941406 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Weapons +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 $Name: HOL Retribution ;! Object #39 $Class: PVD Typhon $Team: Hostile $Location: 2844.223389, -26.768757, -6609.689453 $Orientation: -0.209048, -0.281196, -0.936605, 0.487907, 0.800049, -0.349097, 0.847495, -0.529954, -0.030052 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret02 +Subsystem: turret03 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret04 +Subsystem: turret05 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret06 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Secondary Banks: ( "Vasudan Flux Cannon" ) +Sbank Ammo: ( 0 ) +Subsystem: turret10 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret11 +Subsystem: turret12 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret13 +Secondary Banks: ( "Fusion Mortar" ) +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Secondary Banks: ( "Fusion Mortar" ) +Sbank Ammo: ( 0 ) +Subsystem: turret15 +Secondary Banks: ( "Vasudan Flux Cannon" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-dynamic" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: GTD Draconis ;! Object #40 $Class: GTD Orion $Team: Friendly $Location: 7533.438477, -553.507874, -4627.062988 $Orientation: 0.000796, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000796 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "HOL Retribution" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Terran Turret Weak" "Terran Huge Turret" "Terran Huge Turret" ) +Subsystem: turret02a +Subsystem: turret03a +Primary Banks: ( "Terran Huge Turret" "Shivan Mega Laser" "Shivan Mega Laser" ) +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret16 +Primary Banks: ( "Shivan Mega Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-goal-true-delay "Bait" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Cancer 1 ;! Object #41 $Class: PVF Seth $Team: Hostile $Location: 3529.041260, 0.000445, -8266.848633 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Cancer 2 ;! Object #42 $Class: PVF Seth $Team: Hostile $Location: 3897.112061, 0.001137, -8500.240234 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Cancer 3 ;! Object #43 $Class: PVF Seth $Team: Hostile $Location: 4173.743164, 0.000966, -8165.208008 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Beta 1 ;! Object #44 $Class: GTF Ulysses $Team: Friendly $Location: 9480.140625, 0.001593, -770.111938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #45 $Class: GTF Ulysses $Team: Friendly $Location: 9637.471680, 0.001912, -919.944153 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 3 ;! Object #46 $Class: GTF Ulysses $Team: Friendly $Location: 9711.858398, 0.001798, -719.086609 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Gamma 1 ;! Object #47 $Class: GTB Ursa $Team: Friendly $Location: 5744.915039, -377.645020, -6077.874512 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tsunami" "Harbinger" "Tsunami" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 20 $Name: Gamma 2 ;! Object #48 $Class: GTB Ursa $Team: Friendly $Location: 5893.540527, -377.645996, -6251.336426 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tsunami" "Synaptic" "Tsunami" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 20 $Name: Gamma 3 ;! Object #49 $Class: GTB Ursa $Team: Friendly $Location: 5958.470215, -377.645020, -5948.823730 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harbinger" "Tsunami" "Tsunami" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 20 $Name: Gamma 4 ;! Object #50 $Class: GTB Ursa $Team: Friendly $Location: 6136.900391, -377.645508, -6109.922363 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 20 $Name: Scorpio 1 ;! Object #51 $Class: PVF Horus $Team: Hostile $Location: 2926.800537, -0.000277, -5650.748535 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Scorpio 2 ;! Object #52 $Class: PVF Horus $Team: Hostile $Location: 2712.345947, -0.000690, -5526.200684 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Scorpio 3 ;! Object #53 $Class: PVF Horus $Team: Hostile $Location: 2792.826904, -0.000585, -5741.588867 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Scorpio 4 ;! Object #54 $Class: PVF Horus $Team: Hostile $Location: 2512.873779, -0.000422, -5543.452637 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Virgo 1 ;! Object #55 $Class: PVB Osiris $Team: Hostile $Location: -10473.605469, -0.000010, 3954.873779 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harbinger" "Harbinger" "Phoenix V" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Virgo 2 ;! Object #56 $Class: PVB Osiris $Team: Hostile $Location: -8329.454102, -0.000012, 2563.999268 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harbinger" "Harbinger" "Phoenix V" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Virgo 3 ;! Object #57 $Class: PVB Osiris $Team: Hostile $Location: -6190.471680, 0.000006, 615.389709 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harbinger" "Harbinger" "Phoenix V" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Virgo 4 ;! Object #58 $Class: PVB Osiris $Team: Hostile $Location: -3020.182617, 0.000009, -1514.192993 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harbinger" "Harbinger" "Phoenix V" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: VC 3 3 ;! Object #59 $Class: VC 3 $Team: Friendly $Location: 6118.335449, -436.607483, -4593.930176 $Orientation: 0.067211, -0.000663, 0.997739, -0.092552, 0.995684, 0.006897, -0.993437, -0.092806, 0.066859 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Fusion Core +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "kamikaze" ) +Kamikaze Damage: 50000 +Docked With: Leo 1 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 #Wings ;! 7 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Alpha 1" "Alpha 2" ) $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Leo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Leo 1" ) +Flags:( ) $Name: Cancer $Waves: 3 $Wave Threshold: 2 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: HOL Retribution $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Cancer 1" "Cancer 2" "Cancer 3" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 3" 50 ) ) +Flags:( "no-arrival-warp" ) $Name: Beta $Waves: 2 $Wave Threshold: 2 $Special Ship: 0 ;! Beta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD Draconis $Arrival Cue: ( has-arrived-delay 0 "GTD Draconis" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) $AI Goals: ( goals ( ai-guard "Alpha 1" 80 ) ( ai-chase-any 50 ) ( ai-chase-wing "Virgo" 80 ) ) +Hotkey: 1 +Flags:( "no-arrival-warp" ) +Wave Delay Min: 4 +Wave Delay Max: 20 $Name: Gamma $Waves: 2 $Wave Threshold: 1 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD Draconis +Arrival delay: 6 $Arrival Cue: ( has-arrived-delay 0 "GTD Draconis" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-chase "HOL Retribution" 50 ) ) +Hotkey: 2 +Flags:( "no-arrival-warp" ) $Name: Scorpio $Waves: 1 $Wave Threshold: 2 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: HOL Retribution $Arrival Cue: ( is-destroyed-delay 0 "Leo" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Scorpio 1" "Scorpio 2" "Scorpio 3" "Scorpio 4" ) $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) +Flags:( "no-arrival-warp" ) $Name: Virgo $Waves: 2 $Wave Threshold: 1 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: HOL Retribution +Arrival delay: 10 $Arrival Cue: ( has-arrived-delay 0 "GTD Draconis" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Virgo 1" "Virgo 2" "Virgo 3" "Virgo 4" ) $AI Goals: ( goals ( ai-chase "GTD Draconis" 50 ) ) +Flags:( "no-arrival-warp" ) +Wave Delay Min: 3 +Wave Delay Max: 20 #Events ;! 8 total $Formula: ( when ( true ) ( add-goal "Leo" ( ai-waypoints-once "Waypoint path 1" 80 ) ) ) +Name: Leo Drop Off +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "Leo" "Waypoint path 1" 0 ) ( add-goal "Leo" ( ai-undock 89 ) ) ) +Name: Drop off +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( true ) ( add-goal "Leo" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ) +Name: Block launch bay +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( are-waypoints-done-delay "Leo" "Waypoint path 2" 0 ) ( self-destruct "Leo 1" ) ( add-goal "Cancer" ( ai-chase "Alpha" 89 ) ) ( add-goal "HOL Retribution" ( ai-chase "Alpha" 40 ) ) ) +Name: Leo self destructs +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( > ( distance "Alpha" "HOL Retribution" ) 10000 ) ( validate-goal "Bait" ) ) +Name: Get Clear +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( key-pressed "Shift-K" ) ( self-destruct "VC 3 3" ) ( self-destruct "VC 3 2" ) ( self-destruct "VC 3 5" ) ( self-destruct "VC 3 6" ) ( self-destruct "VC 3 7" ) ( self-destruct "VC 3 8" ) ( self-destruct "VC 3 9" ) ( self-destruct "VC 3 10" ) ( self-destruct "VC 3 11" ) ( self-destruct "VC 3 12" ) ( self-destruct "VC 3 13" ) ( self-destruct "VC 3 14" ) ( self-destruct "VC 3 15" ) ( self-destruct "VC 3 16" ) ( self-destruct "VC 3 17" ) ( self-destruct "VC 3 18" ) ( self-destruct "VC 3 19" ) ( self-destruct "VC 3 20" ) ( self-destruct "VC 3 21" ) ( self-destruct "VC 3 22" ) ( self-destruct "VC 3 23" ) ( self-destruct "VC 3 24" ) ( self-destruct "VC 3 25" ) ( self-destruct "VC 3 26" ) ( self-destruct "VC 3 27" ) ( self-destruct "VC 3 28" ) ( self-destruct "VC 3 29" ) ( self-destruct "VC 3 30" ) ( self-destruct "VC 3 31" ) ( self-destruct "VC 3 32" ) ( self-destruct "VC 3 33" ) ( self-destruct "VC 3 34" ) ( self-destruct "VC 3 35" ) ( self-destruct "VC 3 36" ) ( self-destruct "VC 3 37" ) ( self-destruct "VC 3 38" ) ( self-destruct "VC 3 39" ) ) +Name: Destruct +Repeat Count: 1 +Interval: 1 +Objective: Hit SHIFT+K to detonate $Formula: ( when ( has-arrived-delay 0 "GTD Draconis" ) ( add-goal "HOL Retribution" ( ai-chase "GTD Draconis" 89 ) ) ) +Name: Draconis Arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( add-goal "Cancer" ( ai-waypoints "Waypoint path 3" 20 ) ) ) +Name: Patrol +Repeat Count: 1 +Interval: 1 #Goals ;! 2 total $Type: Primary +Name: Bait $Message: After destroying the Cargo depot get 10000 meters away from the Retribution $Formula: ( > ( distance "Alpha 1" "HOL Retribution" ) 10000 ) +No music $Type: Primary +Name: Destory Retribution $Message: Destroy the Typhoon Class ship Retribution $Formula: ( is-destroyed-delay 0 "HOL Retribution" ) #Waypoints ;! 3 lists total $Jump Node: 6191.048340, -574.462524, -4637.784668 $Jump Node Name: Jump Node 0 $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 3894.554443, -548.448425, -6666.943359 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( 2518.369385, 1.657844, -6922.670898 ) ) $Name: Waypoint path 3 $List: ( ;! 3 points in list ( 4482.330078, -0.000408, -4957.855469 ) ( 3841.516846, -733.293701, -6739.120605 ) ( 4012.683105, -0.000321, -8880.333008 ) ) #Messages ;! 165 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 6 +Bank: 43 +Heading: 217 #Asteroid Fields #Music $Event Music: 5: Spook $Briefing Music: BRIEF1 #End