#Mission Info $Version: 0.10 $Name: Vasudan Ship Test $Author: Elliott "SaintDraco" Smith $Created: 08/18/98 at 17:01:04 $Modified: 08/24/98 at 21:46:30 $Notes: This is a FRED created mission $End Notes: $Mission Desc: Gaunlet$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 417.247620, 2694.862549, -2245.549072 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text Welcome to Vasudan ship test, pliot. This is where you can test different Vasudan ships against Shivan ships. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 19.202372, -33.259464 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: PVF Anubis $pos: 0.000000, 0.000000, 0.000000 $label: Alpha 1 +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text You can chose any Vasudan fighter or bomber, and its loadout. You will not be able to tell the name of the ship you will be in. They will show up as Ulysses fighters. $end_multi_text $voice: none.wav $camera_pos: 417.247620, 2694.862549, -2245.549072 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: PVF Anubis $pos: 402.270447, 0.000514, 1763.091431 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text This gauntlet has every Shivan ship in it (excluding the Lucifer) and many fighters in differnet waves. After every phase (six waves) you will have 45 seconds to rearm. And after each Capital ship (i.e. Freightors, and Crusers) you will have 15 seconds untill the next comes to challenge you. $end_multi_text $voice: none.wav $camera_pos: 417.247620, 2694.862549, -2245.549072 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: PVF Anubis $pos: 1090.790771, 0.001077, 1235.367432 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Hostile $class: SD Demon $pos: 1012.099976, 0.000000, 3037.899902 $label: Fighters +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: SC Lilith $pos: -90.465233, 0.000070, 1806.275269 $label: Capital ships +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 8 $Formula: ( is-destroyed-delay 0 "SD Demon 48" ) $Multi text That was truly amazing pilot you destroyed ran the whole gauntlet. The GTA could use more pilots like you. Again you did an exclent job. $end_multi_text $Voice: none.wav $Recommendation text: There are no recmendations for you $end_multi_text $Formula: ( not ( is-destroyed-delay 0 "Dragon2" ) ) $Multi text You were unable to destroy Phase one, we understand that theres are new fighters and will take some time to get used to Vusadan fighters. $end_multi_text $Voice: none.wav $Recommendation text: Try it again but using a different ship and loadout. $end_multi_text $Formula: ( is-destroyed-delay 0 "SB Nephilim 6" ) $Multi text You destroyed Phase one. We understand that the ships you are flying are new and different from terran ships. We suggest you give it a nother try $end_multi_text $Voice: none.wav $Recommendation text: Try it again but using a different ship and loadout. $end_multi_text $Formula: ( is-destroyed-delay 0 "Dragon3" ) $Multi text You were able to destroy the second phase, good job. You could have done better. But with these new ships you did the best that could have been expected from you. $end_multi_text $Voice: none.wav $Recommendation text: Try it again but using a different ship and loadout. $end_multi_text $Formula: ( is-destroyed-delay 0 "ST Azrael 45" ) $Multi text You destroyed the Transport, good job. There were more ships that you could have destroyed. But you did your best and got though most of the ships. Once again good job. $end_multi_text $Voice: none.wav $Recommendation text: Try it again but using a different ship and loadout. $end_multi_text $Formula: ( is-destroyed-delay 0 "SFR Mephisto 46" "SFR Asmodeus 47" ) $Multi text You distroyed the Two freightors, very good job, the newer pilot would have stoped at the transport. However there were a few ships left to destroy. You still did a very good job. $end_multi_text $Voice: none.wav $Recommendation text: Try it again but using a different ship and loadout. $end_multi_text $Formula: ( is-destroyed-delay 0 "SC Cain 49" ) $Multi text Exclent job pilot you distroyed the Cain Crusier. We know that was a large challenge, but you were able to counqer it, great job. $end_multi_text $Voice: none.wav $Recommendation text: Try it again but using a different ship and loadout. There are more ships so try loadout with some bombs. $end_multi_text $Formula: ( is-destroyed-delay 0 "SC Lilith 50" ) $Multi text You are a great pilot, you were able to destroy the Lillith class Cruser. That is quite some challenge, espelcy with those fighters. $end_multi_text $Voice: none.wav $Recommendation text: There was only one ship left and that was a demon class destroyer. It would have been very hard to destroy it with out a bomber. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "PVF Seth" 1 "PVF Horus" 1 "PVF Thoth" 1 "PVB Osiris" 1 "PVB Amun" 1 ) +Weaponry Pool: ( "ML-16 Laser" 51 "Disruptor" 50 "D-Advanced" 50 "Avenger" 50 "Flail" 50 "Prometheus" 50 "Banshee" 50 "MX-50" 500 "D-Missile" 500 "Fury" 620 "Hornet" 500 "Interceptor" 500 "Phoenix V" 500 "Synaptic" 500 "Stiletto" 500 "Tsunami" 50 "Harbinger" 50 "Cluster Baby Weak" 13563176 ) #Objects ;! 51 total $Name: Alpha 1 ;! Object #0 $Class: PVF Anubis $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: SF Dragon 1 ;! Object #1 $Class: SF Dragon $Team: Hostile $Location: -11.253793, 0.000012, 2058.895508 $Orientation: -0.999985, 0.000000, -0.005466, 0.000000, 1.000000, 0.000000, 0.005466, 0.000000, -0.999985 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: SF Basilisk 2 ;! Object #2 $Class: SF Basilisk $Team: Hostile $Location: 26.068167, 0.000043, 2062.450195 $Orientation: -0.999920, 0.000000, 0.012638, 0.000000, 1.000000, 0.000000, -0.012638, 0.000000, -0.999920 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "SF Dragon 1" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Manticore 3 ;! Object #3 $Class: SF Manticore $Team: Hostile $Location: 70.050972, 0.000039, 2058.895752 $Orientation: -0.999422, 0.000000, 0.034004, 0.000000, 1.000000, 0.000000, -0.034004, 0.000000, -0.999422 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "SF Basilisk 2" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Scorpion 4 ;! Object #4 $Class: SF Scorpion $Team: Hostile $Location: 102.226128, 0.000055, 2066.044189 $Orientation: -0.998778, 0.000000, 0.049419, 0.000000, 1.000000, 0.000000, -0.049419, 0.000000, -0.998778 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "SF Manticore 3" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: SB Shaitan 5 ;! Object #5 $Class: SB Shaitan $Team: Hostile $Location: -41.550293, 0.000044, 2064.242188 $Orientation: -0.999797, 0.000000, -0.020125, 0.000000, 1.000000, 0.000000, 0.020125, 0.000000, -0.999797 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "SF Scorpion 4" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: SB Nephilim 6 ;! Object #6 $Class: SB Nephilim $Team: Hostile $Location: -95.950882, 0.000049, 2071.510254 $Orientation: -0.998929, 0.000000, -0.046270, 0.000000, 1.000000, 0.000000, 0.046270, 0.000000, -0.998929 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "SB Shaitan 5" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Dragon2 1 ;! Object #7 $Class: SF Dragon $Team: Hostile $Location: -149.136887, 0.000032, 2160.356934 $Orientation: -0.997626, 0.000000, -0.068870, 0.000000, 1.000000, 0.000000, 0.068870, 0.000000, -0.997626 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Dragon2 2 ;! Object #8 $Class: SF Dragon $Team: Hostile $Location: -128.099213, 0.000045, 2169.176758 $Orientation: -0.998261, 0.000000, -0.058952, 0.000000, 1.000000, 0.000000, 0.058952, 0.000000, -0.998261 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Basilisk2 1 ;! Object #9 $Class: SF Basilisk $Team: Hostile $Location: -100.104622, 0.000031, 2193.518311 $Orientation: -0.998960, 0.000000, -0.045589, 0.000000, 1.000000, 0.000000, 0.045589, 0.000000, -0.998960 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Basilisk2 2 ;! Object #10 $Class: SF Basilisk $Team: Hostile $Location: -69.610001, 0.000046, 2157.452881 $Orientation: -0.999480, 0.000000, -0.032248, 0.000000, 1.000000, 0.000000, 0.032248, 0.000000, -0.999480 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Manticore 1 ;! Object #11 $Class: SF Manticore $Team: Hostile $Location: -37.328915, 0.000043, 2212.601563 $Orientation: -0.999858, 0.000000, -0.016869, 0.000000, 1.000000, 0.000000, 0.016869, 0.000000, -0.999858 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Manticore 2 ;! Object #12 $Class: SF Manticore $Team: Hostile $Location: -16.587873, 0.000053, 2184.246582 $Orientation: -0.999971, 0.000000, -0.007594, 0.000000, 1.000000, 0.000000, 0.007594, 0.000000, -0.999971 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpion 1 ;! Object #13 $Class: SF Scorpion $Team: Hostile $Location: 22.446928, 0.000054, 2235.824463 $Orientation: -0.999950, 0.000000, 0.010039, 0.000000, 1.000000, 0.000000, -0.010039, 0.000000, -0.999950 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Scorpion 2 ;! Object #14 $Class: SF Scorpion $Team: Hostile $Location: 47.003891, 0.000052, 2199.798096 $Orientation: -0.999772, 0.000000, 0.021362, 0.000000, 1.000000, 0.000000, -0.021362, 0.000000, -0.999772 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Shaitan 1 ;! Object #15 $Class: SB Shaitan $Team: Hostile $Location: 80.322350, 0.000041, 2239.230225 $Orientation: -0.999357, 0.000000, 0.035847, 0.000000, 1.000000, 0.000000, -0.035847, 0.000000, -0.999357 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Shaitan 2 ;! Object #16 $Class: SB Shaitan $Team: Hostile $Location: 96.466339, 0.000032, 2206.158691 $Orientation: -0.999045, 0.000000, 0.043684, 0.000000, 1.000000, 0.000000, -0.043684, 0.000000, -0.999045 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Nephilim 1 ;! Object #17 $Class: SB Nephilim $Team: Hostile $Location: 140.399460, 0.000040, 2235.824463 $Orientation: -0.998034, 0.000000, 0.062672, 0.000000, 1.000000, 0.000000, -0.062672, 0.000000, -0.998034 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Nephilim 2 ;! Object #18 $Class: SB Nephilim $Team: Hostile $Location: 196.151459, 0.000052, 2175.148438 $Orientation: -0.995959, 0.000000, 0.089814, 0.000000, 1.000000, 0.000000, -0.089814, 0.000000, -0.995959 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Dragon3 1 ;! Object #19 $Class: SF Dragon $Team: Hostile $Location: -136.933304, 0.000054, 2008.623901 $Orientation: -0.997684, 0.000000, -0.068015, 0.000000, 1.000000, 0.000000, 0.068015, 0.000000, -0.997684 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Dragon3 2 ;! Object #20 $Class: SF Dragon $Team: Hostile $Location: -122.104233, 0.000028, 1996.475098 $Orientation: -0.998135, 0.000000, -0.061046, 0.000000, 1.000000, 0.000000, 0.061046, 0.000000, -0.998135 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Dragon3 3 ;! Object #21 $Class: SF Dragon $Team: Hostile $Location: -157.619431, 0.000043, 1996.475098 $Orientation: -0.996898, 0.000000, -0.078704, 0.000000, 1.000000, 0.000000, 0.078704, 0.000000, -0.996898 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Basilisk3 1 ;! Object #22 $Class: SF Basilisk $Team: Hostile $Location: -81.559677, 0.000030, 2012.757446 $Orientation: -0.999180, 0.000000, -0.040488, 0.000000, 1.000000, 0.000000, 0.040488, 0.000000, -0.999180 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Basilisk3 2 ;! Object #23 $Class: SF Basilisk $Team: Hostile $Location: -117.003159, 0.000047, 1960.333130 $Orientation: -0.998224, 0.000000, -0.059579, 0.000000, 1.000000, 0.000000, 0.059579, 0.000000, -0.998224 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Basilisk3 3 ;! Object #24 $Class: SF Basilisk $Team: Hostile $Location: -49.241428, 0.000042, 1960.333130 $Orientation: -0.999685, 0.000000, -0.025111, 0.000000, 1.000000, 0.000000, 0.025111, 0.000000, -0.999685 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Manticore3 1 ;! Object #25 $Class: SF Manticore $Team: Hostile $Location: -0.353242, 0.000030, 2006.572998 $Orientation: -1.000000, 0.000000, -0.000176, 0.000000, 1.000000, 0.000000, 0.000176, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Manticore3 2 ;! Object #26 $Class: SF Manticore $Team: Hostile $Location: -27.154842, 0.000034, 1984.690796 $Orientation: -0.999906, 0.000000, -0.013681, 0.000000, 1.000000, 0.000000, 0.013681, 0.000000, -0.999906 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Manticore3 3 ;! Object #27 $Class: SF Manticore $Team: Hostile $Location: 21.773560, 0.000047, 1988.579346 $Orientation: -0.999940, 0.000000, 0.010949, 0.000000, 1.000000, 0.000000, -0.010949, 0.000000, -0.999940 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpion3 1 ;! Object #28 $Class: SF Scorpion $Team: Hostile $Location: 66.741806, 0.000050, 2012.757446 $Orientation: -0.999451, 0.000000, 0.033141, 0.000000, 1.000000, 0.000000, -0.033141, 0.000000, -0.999451 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Scorpion3 2 ;! Object #29 $Class: SF Scorpion $Team: Hostile $Location: 41.214466, 0.000051, 1992.507324 $Orientation: -0.999786, 0.000000, 0.020680, 0.000000, 1.000000, 0.000000, -0.020680, 0.000000, -0.999786 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Scorpion3 3 ;! Object #30 $Class: SF Scorpion $Team: Hostile $Location: 76.550240, 0.000054, 1992.507202 $Orientation: -0.999263, 0.000000, 0.038391, 0.000000, 1.000000, 0.000000, -0.038391, 0.000000, -0.999263 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Shaitan3 1 ;! Object #31 $Class: SB Shaitan $Team: Hostile $Location: 147.898102, 0.000046, 2023.281372 $Orientation: -0.997339, 0.000000, 0.072904, 0.000000, 1.000000, 0.000000, -0.072904, 0.000000, -0.997339 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Shaitan3 2 ;! Object #32 $Class: SB Shaitan $Team: Hostile $Location: 106.830368, 0.000059, 1994.486084 $Orientation: -0.998569, 0.000000, 0.053486, 0.000000, 1.000000, 0.000000, -0.053486, 0.000000, -0.998569 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Shaitan3 3 ;! Object #33 $Class: SB Shaitan $Team: Hostile $Location: 170.011017, 0.000031, 1998.474121 $Orientation: -0.996401, 0.000000, 0.084764, 0.000000, 1.000000, 0.000000, -0.084764, 0.000000, -0.996401 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Nephilim3 1 ;! Object #34 $Class: SB Nephilim $Team: Hostile $Location: 235.174179, 0.000048, 2021.154419 $Orientation: -0.993299, 0.000000, 0.115577, 0.000000, 1.000000, 0.000000, -0.115577, 0.000000, -0.993299 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Nephilim3 2 ;! Object #35 $Class: SB Nephilim $Team: Hostile $Location: 279.146881, 0.000038, 1978.930298 $Orientation: -0.990197, 0.000000, 0.139677, 0.000000, 1.000000, 0.000000, -0.139677, 0.000000, -0.990197 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Nephilim3 3 ;! Object #36 $Class: SB Nephilim $Team: Hostile $Location: 194.583313, 0.000060, 1962.152222 $Orientation: -0.995119, 0.000000, 0.098684, 0.000000, 1.000000, 0.000000, -0.098684, 0.000000, -0.995119 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Scorpion5 1 ;! Object #37 $Class: SF Scorpion $Team: Hostile $Location: -146.949539, 0.000054, 1959.166992 $Orientation: -0.997199, 0.000000, -0.074796, 0.000000, 1.000000, 0.000000, 0.074796, 0.000000, -0.997199 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Scorpion5 2 ;! Object #38 $Class: SF Scorpion $Team: Hostile $Location: -177.604736, 0.000053, 1905.094238 $Orientation: -0.995683, 0.000000, -0.092824, 0.000000, 1.000000, 0.000000, 0.092824, 0.000000, -0.995683 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Scorpion4 1 ;! Object #39 $Class: SF Scorpion $Team: Hostile $Location: -112.359024, 0.000038, 1894.748413 $Orientation: -0.998246, 0.000000, -0.059196, 0.000000, 1.000000, 0.000000, 0.059196, 0.000000, -0.998246 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Scorpion4 2 ;! Object #40 $Class: SF Scorpion $Team: Hostile $Location: -137.889999, 0.000047, 1851.317505 $Orientation: -0.997238, 0.000000, -0.074276, 0.000000, 1.000000, 0.000000, 0.074276, 0.000000, -0.997238 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Dragon4 1 ;! Object #41 $Class: SF Dragon $Team: Hostile $Location: -53.568027, 0.000049, 1908.982544 $Orientation: -0.999607, 0.000000, -0.028050, 0.000000, 1.000000, 0.000000, 0.028050, 0.000000, -0.999606 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Dragon4 2 ;! Object #42 $Class: SF Dragon $Team: Hostile $Location: -82.695946, 0.000045, 1867.615234 $Orientation: -0.999021, 0.000000, -0.044236, 0.000000, 1.000000, 0.000000, 0.044236, 0.000000, -0.999021 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Dragon4 3 ;! Object #43 $Class: SF Dragon $Team: Hostile $Location: -16.964258, 0.000061, 1860.171631 $Orientation: -0.999958, 0.000000, -0.009119, 0.000000, 1.000000, 0.000000, 0.009119, 0.000000, -0.999958 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Dragon4 4 ;! Object #44 $Class: SF Dragon $Team: Hostile $Location: -50.543278, 0.000037, 1823.158813 $Orientation: -0.999616, 0.000000, -0.027712, 0.000000, 1.000000, 0.000000, 0.027712, 0.000000, -0.999616 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: ST Azrael 45 ;! Object #45 $Class: ST Azrael $Team: Hostile $Location: 62.286171, 0.000026, 1925.670044 $Orientation: -0.999477, 0.000000, 0.032328, 0.000000, 1.000000, 0.000000, -0.032328, 0.000000, -0.999477 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 15 "Nephilim3" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: SFR Mephisto 46 ;! Object #46 $Class: SFR Mephisto $Team: Hostile $Location: 102.042572, 0.000015, 1887.536621 $Orientation: -0.998542, 0.000000, 0.053982, 0.000000, 1.000000, 0.000000, -0.053982, 0.000000, -0.998542 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 15 "ST Azrael 45" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: SFR Asmodeus 47 ;! Object #47 $Class: SFR Asmodeus $Team: Hostile $Location: 34.021118, 0.000018, 1878.389160 $Orientation: -0.999836, 0.000000, 0.018109, 0.000000, 1.000000, 0.000000, -0.018109, 0.000000, -0.999836 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 15 "SFR Mephisto 46" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: SD Demon 48 ;! Object #48 $Class: SD Demon $Team: Hostile $Location: 1012.099976, 0.000000, 3037.899902 $Orientation: -0.948733, 0.000000, 0.316078, 0.000000, 1.000000, 0.000000, -0.316078, 0.000000, -0.948733 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 15 "SC Lilith 50" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5000 $Name: SC Cain 49 ;! Object #49 $Class: SC Cain $Team: Hostile $Location: 231.100708, -0.000169, 1851.793091 $Orientation: -0.992302, 0.000000, 0.123838, 0.000000, 1.000000, 0.000000, -0.123838, 0.000000, -0.992302 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 15 "SFR Asmodeus 47" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: SC Lilith 50 ;! Object #50 $Class: SC Lilith $Team: Hostile $Location: -90.465233, 0.000070, 1806.275269 $Orientation: -0.998748, 0.000000, -0.050021, 0.000000, 1.000000, 0.000000, 0.050021, 0.000000, -0.998748 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 15 "SC Cain 49" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 #Wings ;! 16 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags:( ) $Name: Dragon2 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Dragon2 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 45 "SB Nephilim 6" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Dragon2 1" "Dragon2 2" ) +Flags:( ) $Name: Basilisk2 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Basilisk2 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "Dragon2" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Basilisk2 1" "Basilisk2 2" ) +Flags:( ) $Name: Manticore $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Manticore 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "Basilisk2" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Manticore 1" "Manticore 2" ) +Flags:( ) $Name: Scorpion $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpion 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "Manticore" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Scorpion 1" "Scorpion 2" ) +Flags:( ) $Name: Shaitan $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Shaitan 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "Scorpion" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Shaitan 1" "Shaitan 2" ) +Flags:( ) $Name: Nephilim $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Nephilim 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "Shaitan" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Nephilim 1" "Nephilim 2" ) +Flags:( ) $Name: Dragon3 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Dragon3 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 45 "Nephilim" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Dragon3 1" "Dragon3 2" "Dragon3 3" ) +Flags:( ) $Name: Basilisk3 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Basilisk3 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "Dragon3" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Basilisk3 1" "Basilisk3 2" "Basilisk3 3" ) +Flags:( ) $Name: Manticore3 $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Manticore3 2 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "Basilisk3" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Manticore3 1" "Manticore3 2" "Manticore3 3" ) +Flags:( ) $Name: Scorpion3 $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Scorpion3 2 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "Manticore3" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Scorpion3 1" "Scorpion3 2" "Scorpion3 3" ) +Flags:( ) $Name: Shaitan3 $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Shaitan3 2 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "Scorpion3" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Shaitan3 1" "Shaitan3 2" "Shaitan3 3" ) +Flags:( ) $Name: Nephilim3 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Nephilim3 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "Shaitan3" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Nephilim3 1" "Nephilim3 2" "Nephilim3 3" ) +Flags:( ) $Name: Scorpion4 $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpion4 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: SC Cain 49 $Arrival Cue: ( has-arrived-delay 5 "SC Cain 49" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Scorpion4 1" "Scorpion4 2" ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 9 $Name: Dragon4 $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Dragon4 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SD Demon 48 +Arrival delay: 26 $Arrival Cue: ( has-arrived-delay 5 "SD Demon 48" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Dragon4 1" "Dragon4 2" "Dragon4 3" "Dragon4 4" ) +Flags:( ) +Wave Delay Min: 7 +Wave Delay Max: 14 $Name: Scorpion5 $Waves: 5 $Wave Threshold: 0 $Special Ship: 1 ;! Scorpion5 2 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: SC Lilith 50 $Arrival Cue: ( has-arrived-delay 5 "SC Lilith 50" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Scorpion5 1" "Scorpion5 2" ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 14 #Events ;! 10 total $Formula: ( when ( is-destroyed-delay 0 "SF Dragon 1" "SF Basilisk 2" "SF Manticore 3" "SF Scorpion 4" "SB Shaitan 5" "SB Nephilim 6" ) ( do-nothing ) ) +Name: Phase 1 +Repeat Count: 1 +Interval: 1 +Objective: Destroy Phase 1 $Formula: ( when ( is-destroyed-delay 0 "Dragon2" "Basilisk2" "Scorpion" "Shaitan" "Nephilim" ) ( do-nothing ) ) +Name: Phase 2 +Repeat Count: 1 +Interval: 1 +Objective: Destroy Phase 2 $Formula: ( when ( is-destroyed-delay 0 "Dragon3" "Manticore3" "Scorpion3" "Shaitan3" "Nephilim3" ) ( do-nothing ) ) +Name: Phase 3 +Repeat Count: 1 +Interval: 1 +Objective: Destroy Phase 3 $Formula: ( when ( is-destroyed-delay 0 "ST Azrael 45" ) ( do-nothing ) ) +Name: Transport +Repeat Count: 1 +Interval: 1 +Objective: Destroy the Transport $Formula: ( when ( is-destroyed-delay 0 "SFR Mephisto 46" "SFR Asmodeus 47" ) ( do-nothing ) ) +Name: Freightors +Repeat Count: 1 +Interval: 1 +Objective: Destroy the Freightor $Formula: ( when ( is-destroyed-delay 0 "SC Cain 49" "SC Lilith 50" ) ( do-nothing ) ) +Name: Crusers +Repeat Count: 1 +Interval: 1 +Objective: Destroy the Cruser $Formula: ( when ( is-destroyed-delay 0 "SD Demon 48" ) ( do-nothing ) ) +Name: Detroyer +Repeat Count: 1 +Interval: 1 +Objective: Destroy the final Ship $Formula: ( when ( is-destroyed-delay 0 "SF Dragon 1" "SF Basilisk 2" "SF Manticore 3" "SF Scorpion 4" "SB Shaitan 5" "SB Nephilim 6" ) ( send-message "#Command" "High" "reload" ) ) +Name: rearm +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Dragon2" "Basilisk2" "Manticore" "Scorpion" "Shaitan" "Nephilim" ) ( send-message "#Command" "High" "reload" ) ) +Name: reload +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Dragon3" "Basilisk3" "Manticore3" "Scorpion3" "Shaitan3" "Nephilim3" ) ( send-message "#Command" "High" "reload" ) ) +Name: rearm2 +Repeat Count: 1 +Interval: 1 #Goals ;! 1 total $Type: Primary +Name: all ships $Message: Destroy all Enamy ships $Formula: ( is-destroyed-delay 0 "SF Dragon 1" "SF Basilisk 2" "SF Manticore 3" "SF Scorpion 4" "SB Shaitan 5" "SB Nephilim 6" "Dragon2" "Basilisk2" "Manticore" "Scorpion" "Shaitan" "Nephilim" "Dragon3" "Basilisk3" "Manticore3" "Scorpion3" "Shaitan3" "Nephilim3" "Dragon4" "ST Azrael 45" "SFR Mephisto 46" "SFR Asmodeus 47" "SD Demon 48" "SC Cain 49" "SC Lilith 50" ) +No music #Waypoints ;! 0 lists total #Messages ;! 166 total $Name: reload $Message: Now would be a good time to reload +Persona: Terran Command +AVI Name: Head-CM1 #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 656 $Ambient light level: 0 +Nebula: Nebula02 +Color: Gold +Pitch: 231 +Bank: 203 +Heading: 20 #Asteroid Fields #Music $Event Music: 5: Spook $Briefing Music: None #End