#Mission Info $Version: 0.10 $Name: The Duel $Author: Hsiong 'mr. sunshine' Chen $Created: 08/04/98 at 17:25:16 $Modified: 08/15/98 at 09:45:08 $Notes: This is a FRED created mission $End Notes: $Mission Desc: The rift in Hellwolf created by the Shivan invasion is now complete. Candor Saul challenges Jason Cade in a one-on-one duel for control of Hellwolf. The GTA stands watch, but the Shivans will make sure that no matter which one wins, everyone loses.$end_multi_text +Game Type Flags: 1 +Flags: 2 +Red Alert: 0 +Scramble: 0 +Disallow Support: 1 +Viewer pos: 155.916885, 828.408203, 129.162689 +Viewer orient: 1.000000, -0.000003, 0.000366, -0.000366, -0.001473, 0.999999, -0.000002, -0.999999, -0.001473 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: TRANSMISSION FROM KELSA Greetings, Jason. I have just arrived at our homeplanet and discussed the situation with the Council. They are most disturbed, but like all your loyal subjects, they will obey the Laws of the old rituals. Candor Saul, hereforth known throughout Hellwolf history as That Traitorous Bitch, has invoked this duel to the death for the mantle of leadership. The Rite of Challenge is a sacrament, and it pains me that you must soil this rite on such filth. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: Your leaders here are confident that you will put both her and her Pack in place. We need not worry that you lose and Candor assumes control of Hellwolf. For if she wins, she will surely forsake Hellwolf to the GTA in a misguided attempt to ally with them. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: Candor's delusion is that she believes that the Shivans are too powerful for our warriors to handle. Yet even as we speak, our Packs are launching an attack on the Shivan armada. Once you remove the thorn of Red Claw from Hellwolf's side, we will be in fine shape to drive the GTA from our sector like our Forefather Argus Mensk did so many decades ago. All invaders must learn that Hellwolf will never let go of her territory! $end_multi_text $Ani Filename: cb_shiversubkiller.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text Well Cade, it's come to this- the Rite of Challenge. I'm sure that kiss-ass Pike hasn't told you how grim the situation is. Well, here's the deal. The battlefield has been set up as tradition demands. You will start by launching from your champion, the capital ship $f BTC $f Fang. $end_multi_text $voice: none.wav $camera_pos: 137.455627, 3421.506836, -313.922943 $camera_orient: 1.000000, -0.000003, 0.000366, -0.000366, -0.001642, 0.999999, -0.000002, -0.999999, -0.001642 $camera_time: 1200 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 22 $team: Friendly $class: GTF Ulysses $pos: 1.810156, 47.448658, 56.546425 $label: Alpha 1 +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -5.103811, 0.000688, -488.706635 $label: BTC Fang +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Candor, $h Red $h Claw $h Alpha $h 1, will launch from her champion ship, $h RCC $h Slasher. You two will meet in the center of the battleground where one of you will not leave. And only one of you will lead a united Hellwolf. You two will be the only two fighter craft in the area. $end_multi_text $voice: none.wav $camera_pos: 105.302040, 2747.946533, 6876.091797 $camera_orient: 1.000000, -0.000002, 0.000366, -0.000364, 0.094604, 0.995515, -0.000037, -0.995515, 0.094604 $camera_time: 1200 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 22 $team: Friendly $class: GTF Ulysses $pos: 41.909996, 47.450851, 649.987427 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 151.428497, -0.000607, -2078.585938 $label: BTC Fang +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Ulysses $pos: -10.317095, 1.500426, 6879.534668 $label: Red Claw Alpha 1 +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: -13.089298, 21.561104, 7453.248047 $label: RCC Slasher +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: -11575.375000, 1089.788086, 5140.085938 $label: GTD Gallant +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: -11212.928711, 1064.882690, 1532.651611 $label: GTC Westing +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text $b GTD $b Gallant and her escort, $b GTC $b Westing, will be observing this ritual from outside the perimeter of the battlefield. While they are allied with Red Claw, they will not disturb the battle. $end_multi_text $voice: none.wav $camera_pos: -11232.640625, 2783.713867, 3617.842773 $camera_orient: 1.000000, -0.000002, 0.000366, -0.000364, 0.094604, 0.995515, -0.000037, -0.995515, 0.094604 $camera_time: 1200 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 22 $team: Friendly $class: GTF Ulysses $pos: 41.909996, 47.450851, 649.987427 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 151.428497, -0.000607, -2078.585938 $label: BTC Fang +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Ulysses $pos: -10.317095, 1.500426, 6879.534668 $label: Red Claw Alpha 1 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: -97.041748, 21.560646, 9080.327148 $label: RCC Slasher +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: -11287.616211, 1089.788086, 3993.006104 $label: GTD Gallant +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: -11267.263672, 1064.882446, 3626.277588 $label: GTC Westing +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Another note of caution: stay clear of the enemy capital ships. They will fire upon you if you stray too close. Conversely, if you lead Saul towards Fang, we will be forced to fire upon her. Just for your information, should Candor prove to be more than you can handle. $end_multi_text $voice: none.wav $camera_pos: 108.455612, 35722.386719, -1527.367432 $camera_orient: 1.000000, -0.000002, 0.000366, -0.000364, 0.094604, 0.995515, -0.000037, -0.995515, 0.094604 $camera_time: 1200 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 22 $team: Friendly $class: GTF Ulysses $pos: 41.201523, 47.450657, 1962.523438 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 151.428497, -0.000607, -2078.585938 $label: BTC Fang +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Ulysses $pos: -92.956177, 1.498621, 4353.144043 $label: Red Claw Alpha 1 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: -13.089298, 21.561104, 7453.248047 $label: RCC Slasher +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: -11575.375000, 1089.788086, 5140.085938 $label: GTD Gallant +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: -11212.928711, 1064.882690, 1532.651611 $label: GTC Westing +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Should worse come to worst, here are your assisting wings. $f Beta $f [F6] is a wing of Ulysses, $f Delta $f [F7] bombers are Athena-class, and $f Gamma $f [F8] are Valkyries. $f Fang is assigned to hotkey [F9]. $end_multi_text $voice: none.wav $camera_pos: 358.290649, 18844.148438, 351.035370 $camera_orient: 1.000000, -0.000003, 0.000366, -0.000366, -0.001473, 0.999999, -0.000002, -0.999999, -0.001473 $camera_time: 1200 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 22 $team: Friendly $class: GTF Ulysses $pos: 40.416492, 47.449608, 3416.893311 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 151.428497, -0.000607, -2078.585938 $label: BTC Fang +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: -13.089298, 21.561104, 7453.248047 $label: RCC Slasher +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: -11575.375000, 1089.788086, 5140.085938 $label: GTD Gallant +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: -11212.928711, 1064.882690, 1532.651611 $label: GTC Westing +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 6086.671387, 153.542160, -1633.095337 $label: Gamma +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: -5562.381348, 54.698891, -1578.765991 $label: Delta +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 30.427519, 0.002143, 842.737610 $label: Beta +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We've tried to prepare for everything, but this is indeed the worst-case scenario. No matter who wins the duel, Hellwolf will still be a mere shadow of its former self, and the Shivans will still be waiting at our door. Do try not to die, Cade. We could use one more pilot, as it is. $end_multi_text $voice: none.wav $camera_pos: 965.489807, 37707.253906, 1593.230957 $camera_orient: 1.000000, -0.000003, 0.000366, -0.000366, -0.001473, 0.999999, -0.000002, -0.999999, -0.001473 $camera_time: 1200 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 22 $team: Friendly $class: GTF Ulysses $pos: 64.430374, 47.448154, 4650.007324 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 204.751343, -0.000857, -3805.670166 $label: BTC Fang +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: -13.089298, 21.561104, 7453.248047 $label: RCC Slasher +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: -11575.375000, 1089.788086, 5140.085938 $label: GTD Gallant +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: -11212.928711, 1064.882690, 1532.651611 $label: GTC Westing +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 5454.671875, 153.543076, -2394.333496 $label: Gamma +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: -5194.235352, 54.700199, -1858.828491 $label: Delta +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 64.625298, 0.003417, 631.783569 $label: Beta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 7 $Formula: ( is-goal-true-delay "Fang Warps Out" 0 ) $Multi text Welcome back, Cade, although I fear that I have nothing but bad news. We barely pulled out of there with our skins intact. You did well to force Westing to flee, but we are badly damaged and must prepare for Kelsa's final defense. $end_multi_text $Voice: none.wav $Recommendation text: Read the between-mission stories at www.geocities.com/TimesSquare/Bunker/2468 $end_multi_text $Formula: ( is-goal-false-delay "Fang Warps Out" 0 ) $Multi text You lost BTC Fang, Blood Tooth's finest capital ship. With GTD Gallant and the rest of the Red Claw traitors pounding on Kelsa's door and the Shivans right behind them, Kelsa has no chance. $end_multi_text $Voice: none.wav $Recommendation text: Keep watching over Fang [F9] and targeting her attackers. Once the Shivans arrive, the only thing keeping Fang from warping out is Westing's gravity generator. You have two Tsunamis- use them to take down Westing. $end_multi_text $Formula: ( is-goal-true-delay "Destroy Candor" 0 ) $Multi text The fact remains, Candor is dead and Red Claw will not rejoin us. Taking her out required your tremendour piloting skills was only the first of your many trials today. $end_multi_text $Voice: none.wav $Recommendation text: Read the between-mission stories at www.geocities.com/TimesSquare/Bunker/2468 $end_multi_text $Formula: ( is-goal-true-delay "Destroy Slasher" 0 ) $Multi text You were able to deal the traitors a harsh blow by destroying their ship, Slasher. While I wish there was another way, we must accept this as fact: Red Claw is forever our enemy. $end_multi_text $Voice: none.wav $Recommendation text: Read the between-mission stories at www.geocities.com/TimesSquare/Bunker/2468 $end_multi_text $Formula: ( is-goal-false-delay "Destroy Slasher" 0 ) $Multi text You were unable to destroy Slasher. That can only mean that Red Claw will be back to haunt us later. $end_multi_text $Voice: none.wav $Recommendation text: Slasher will warp out with GTD Gallant when the Shivans appear. Take her out before then- you only have a limited amount of time. Try to balance your wingmen between protecting Fang and attacking Slasher. You also have two Tsunamis in your arsenal. $end_multi_text $Formula: ( has-arrived-delay 0 "SD Athiras" ) $Multi text The arrival of the Lucifer confirms our worst fears. Kelsa is to be laid waste. We are scrambling all our fighters in a defense perimeter around our homeworld, but already the surviving Red Claw traitors and GTD Gallant are laying siege. $end_multi_text $Voice: none.wav $Recommendation text: Read the between-mission stories at www.geocities.com/TimesSquare/Bunker/2468 $end_multi_text $Formula: ( true ) $Multi text Come to grips with this fact, Cade. We are battered, beaten, and all but dead. None of us will survive the final battle at Kelsa. $end_multi_text $Voice: none.wav $Recommendation text: Why were the Shivans ravaging the Kendrick System? What was the GTA's interest in Kelsa III? And what becomes of Hellwolf? Find out in the next campaign, THE NEBULA GROUP. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 26 "Disruptor" 20 "D-Advanced" 20 "Avenger" 23 "Flail" 21 "Prometheus" 24 "MX-50" 135 "D-Missile" 50 "Fury" 50 "Hornet" 50 "Interceptor" 50 "Phoenix V" 50 "Synaptic" 50 ) #Objects ;! 49 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 1.810156, 47.448658, 56.546425 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: BTC Fang ;! Object #1 $Class: GTC Leviathan $Team: Friendly $Location: -23.927652, 0.000681, -71.440933 $Orientation: -0.089086, 0.000000, 0.996025, 0.000000, 1.000000, 0.000000, -0.996025, 0.000000, -0.089086 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 15 "GTC Westing" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Hotkey: 4 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: RCC Slasher ;! Object #2 $Class: GTC Fenris $Team: Hostile $Location: 62.137295, 21.563145, 7052.881348 $Orientation: 0.010796, 0.000000, 0.999942, 0.000000, 1.000000, 0.000000, -0.999942, 0.000000, 0.010796 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-arrived-delay 15 "SC Arkham" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Red Claw Alpha 1 ;! Object #3 $Class: GTF Ulysses $Team: Hostile $Location: 44.099998, 1.500000, 6907.500000 $Orientation: -0.999981, 0.000000, 0.006173, 0.000041, 0.999977, 0.006706, -0.006173, 0.006707, -0.999958 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: GTD Gallant ;! Object #4 $Class: GTD Orion $Team: Hostile $Location: -6084.555664, 1089.788574, 3559.121094 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-arrived-delay 15 "SC Arkham" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: GTC Westing ;! Object #5 $Class: GTC Leviathan $Team: Hostile $Location: -5449.171387, 1064.881592, 3278.012695 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( < ( hits-left "GTC Westing" ) 25 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Red Claw Delta 1 ;! Object #6 $Class: GTF Hercules $Team: Hostile $Location: 332.326111, 0.000029, 6913.302246 $Orientation: -0.998702, 0.000000, 0.050938, 0.000000, 1.000000, 0.000000, -0.050938, 0.000000, -0.998702 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Red Claw Delta 2 ;! Object #7 $Class: GTF Hercules $Team: Hostile $Location: 305.829590, 0.000025, 6951.177246 $Orientation: -0.998899, 0.000000, 0.046905, 0.000000, 1.000000, 0.000000, -0.046905, 0.000000, -0.998899 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Red Claw Delta 3 ;! Object #8 $Class: GTF Hercules $Team: Hostile $Location: 357.600006, 0.000000, 6960.700195 $Orientation: -0.998531, 0.000000, 0.054175, 0.000000, 1.000000, 0.000000, -0.054175, 0.000000, -0.998531 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Red Claw Beta 1 ;! Object #9 $Class: GTF Valkyrie $Team: Hostile $Location: 137.557068, 213.205276, 6941.764160 $Orientation: -0.999806, 0.000000, 0.019712, 0.000136, 0.999976, 0.006889, -0.019711, 0.006890, -0.999782 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Red Claw Beta 2 ;! Object #10 $Class: GTF Valkyrie $Team: Hostile $Location: 100.647827, 213.205338, 6975.113770 $Orientation: -0.999898, 0.000000, 0.014284, 0.000098, 0.999976, 0.006857, -0.014284, 0.006857, -0.999874 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Red Claw Beta 3 ;! Object #11 $Class: GTF Valkyrie $Team: Hostile $Location: 166.300003, 213.205276, 6979.899902 $Orientation: -0.999718, 0.000000, 0.023752, 0.000163, 0.999977, 0.006849, -0.023751, 0.006851, -0.999694 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #12 $Class: GTF Ulysses $Team: Friendly $Location: -212.383804, 0.001421, 138.261841 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Delta" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Hotkey: 1 +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #13 $Class: GTF Ulysses $Team: Friendly $Location: -239.831635, 0.001400, 119.805565 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Delta" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Hotkey: 1 +Group: 0 +Score: 12 $Name: Beta 3 ;! Object #14 $Class: GTF Ulysses $Team: Friendly $Location: -190.873108, 0.001320, 114.559563 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Delta" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Hotkey: 1 +Group: 0 +Score: 12 $Name: Delta 1 ;! Object #15 $Class: GTB Athena $Team: Friendly $Location: 160.000000, 54.700001, 145.300003 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "RCC Slasher" 75 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "ML-16 Laser" ) +Secondary Banks: ( "Phoenix V" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Hotkey: 3 +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #16 $Class: GTB Athena $Team: Friendly $Location: 128.891144, 54.699848, 110.746078 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "RCC Slasher" 75 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "ML-16 Laser" ) +Secondary Banks: ( "Phoenix V" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Hotkey: 3 +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #17 $Class: GTB Athena $Team: Friendly $Location: 182.939514, 54.699955, 113.385727 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "RCC Slasher" 75 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "ML-16 Laser" ) +Secondary Banks: ( "Phoenix V" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Hotkey: 3 +Group: 0 +Score: 10 $Name: Gamma 1 ;! Object #18 $Class: GTF Valkyrie $Team: Friendly $Location: -67.815857, 153.543594, 74.730370 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "BTC Fang" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Hotkey: 2 +Group: 0 +Score: 10 $Name: Gamma 2 ;! Object #19 $Class: GTF Valkyrie $Team: Friendly $Location: -89.818886, 153.543594, 43.682827 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "BTC Fang" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Hotkey: 2 +Group: 0 +Score: 10 $Name: Gamma 3 ;! Object #20 $Class: GTF Valkyrie $Team: Friendly $Location: -39.915611, 153.543594, 42.800343 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "BTC Fang" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Hotkey: 2 +Group: 0 +Score: 10 $Name: SC Arkham ;! Object #21 $Class: SC Cain $Team: Neutral $Location: -4103.776367, 1799.727051, -4335.838379 $Orientation: -0.789015, 0.000000, 0.614375, 0.000000, 1.000000, 0.000000, -0.614375, 0.000000, -0.789015 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( or ( is-destroyed-delay 350 "Red Claw Alpha 1" ) ( is-destroyed-delay 15 "RCC Slasher" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: SC Azeroth ;! Object #22 $Class: SC Cain $Team: Neutral $Location: -4739.877930, 1799.726074, -3840.534912 $Orientation: -0.789015, 0.000000, 0.614374, 0.000000, 1.000000, 0.000000, -0.614374, 0.000000, -0.789015 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( or ( is-destroyed-delay 350 "Red Claw Alpha 1" ) ( is-destroyed-delay 15 "RCC Slasher" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Asura 1 ;! Object #23 $Class: SF Scorpion $Team: Neutral $Location: -3735.133789, 1787.500000, -4406.458496 $Orientation: 0.759648, 0.000000, -0.650334, 0.194393, 0.954281, 0.227068, 0.620601, -0.298912, 0.724917 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Asura 2 ;! Object #24 $Class: SF Scorpion $Team: Neutral $Location: -3867.426758, 1787.500000, -4450.339844 $Orientation: 0.751558, 0.000000, -0.659667, 0.193480, 0.956021, 0.220431, 0.630655, -0.293299, 0.718505 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Asura 3 ;! Object #25 $Class: SF Scorpion $Team: Neutral $Location: -3714.500000, 1787.500000, -4483.200195 $Orientation: 0.767014, 0.000000, -0.641631, 0.190416, 0.954949, 0.227625, 0.612725, -0.296768, 0.732459 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Indra 1 ;! Object #26 $Class: SB Shaitan $Team: Neutral $Location: -4838.011230, 1811.499878, -3602.051758 $Orientation: 0.591394, 0.000000, -0.806382, 0.234143, 0.956917, 0.171718, 0.771641, -0.290362, 0.565915 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Indra 2 ;! Object #27 $Class: SB Shaitan $Team: Neutral $Location: -4904.693848, 1811.499878, -3613.288574 $Orientation: 0.587325, 0.000000, -0.809351, 0.232843, 0.957723, 0.168968, 0.775134, -0.287691, 0.562495 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Indra 3 ;! Object #28 $Class: SB Shaitan $Team: Neutral $Location: -4860.700195, 1811.500000, -3669.399902 $Orientation: 0.596851, 0.000000, -0.802352, 0.230908, 0.957694, 0.171767, 0.768408, -0.287789, 0.571600 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Enemy Beta 1 ;! Object #29 $Class: GTF Valkyrie $Team: Hostile $Location: -4998.005859, -0.000943, 3367.531250 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Enemy Beta 2 ;! Object #30 $Class: GTF Valkyrie $Team: Hostile $Location: -5029.971680, -0.001084, 3290.090820 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Enemy Beta 3 ;! Object #31 $Class: GTF Valkyrie $Team: Hostile $Location: -4952.503418, -0.000986, 3280.097168 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Enemy Alpha 1 ;! Object #32 $Class: GTF Hercules $Team: Hostile $Location: -5453.229492, 885.548523, 3071.171875 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Enemy Alpha 2 ;! Object #33 $Class: GTF Hercules $Team: Hostile $Location: -5520.513672, 885.548645, 2918.595947 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Enemy Alpha 3 ;! Object #34 $Class: GTF Hercules $Team: Hostile $Location: -5385.391602, 885.548523, 2927.054443 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: SD Athiras ;! Object #35 $Class: SD Lucifer $Team: Neutral $Location: -5733.110352, -0.000289, -5343.676270 $Orientation: 0.722834, 0.000000, -0.691022, 0.000000, 1.000000, 0.000000, 0.691022, 0.000000, 0.722834 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret02 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 250 "SC Arkham" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5000 $Name: Krishna 1 ;! Object #36 $Class: SF Scorpion $Team: Neutral $Location: -4855.160156, 0.000014, -5673.167480 $Orientation: 0.757266, 0.000000, -0.653107, 0.000000, 1.000000, 0.000000, 0.653107, 0.000000, 0.757266 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Krishna 2 ;! Object #37 $Class: SF Scorpion $Team: Neutral $Location: -4929.150391, -0.000177, -5691.765137 $Orientation: 0.753411, 0.000000, -0.657550, 0.000000, 1.000000, 0.000000, 0.657550, 0.000000, 0.753411 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Krishna 3 ;! Object #38 $Class: SF Scorpion $Team: Neutral $Location: -4865.826660, -0.000083, -5746.648438 $Orientation: 0.760749, 0.000000, -0.649046, 0.000000, 1.000000, 0.000000, 0.649046, 0.000000, 0.760749 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Krishna 4 ;! Object #39 $Class: SF Scorpion $Team: Neutral $Location: -5067.458496, -0.000095, -5710.526855 $Orientation: 0.745371, 0.000000, -0.666650, 0.000000, 1.000000, 0.000000, 0.666650, 0.000000, 0.745371 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Krishna 5 ;! Object #40 $Class: SF Scorpion $Team: Neutral $Location: -4967.700195, 0.000000, -5792.700195 $Orientation: 0.756647, 0.000000, -0.653823, 0.000000, 1.000000, 0.000000, 0.653823, 0.000000, 0.756647 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Krishna 6 ;! Object #41 $Class: SF Scorpion $Team: Neutral $Location: -4877.348145, -0.000029, -5865.442871 $Orientation: 0.766586, 0.000000, -0.642141, 0.000000, 1.000000, 0.000000, 0.642141, 0.000000, 0.766586 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Rama 1 ;! Object #42 $Class: SF Basilisk $Team: Neutral $Location: -6662.366699, -0.000397, -4876.653809 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 2 ;! Object #43 $Class: SF Basilisk $Team: Neutral $Location: -6843.689941, -0.000537, -4938.333984 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 3 ;! Object #44 $Class: SF Basilisk $Team: Neutral $Location: -6642.708496, -0.000264, -5060.824219 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Red Claw Delta 4 ;! Object #45 $Class: GTF Hercules $Team: Hostile $Location: 329.515381, -0.000027, 7013.122070 $Orientation: -0.998758, 0.000000, 0.049827, 0.000000, 1.000000, 0.000000, -0.049827, 0.000000, -0.998758 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Asura 4 ;! Object #46 $Class: SF Scorpion $Team: Neutral $Location: -3976.120850, 1736.811523, -4473.431152 $Orientation: 0.901573, 0.076403, -0.425827, -0.385086, -0.306858, -0.870373, -0.197167, 0.948684, -0.247233 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Enemy Beta 4 ;! Object #47 $Class: GTF Valkyrie $Team: Hostile $Location: -5010.666504, -0.001274, 3217.316406 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Enemy Alpha 4 ;! Object #48 $Class: GTF Hercules $Team: Hostile $Location: -5445.830566, 861.709045, 2850.722412 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 #Wings ;! 12 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags:( ) $Name: Red Claw Beta $Waves: 3 $Wave Threshold: 2 $Special Ship: 0 ;! Red Claw Beta 1 $Arrival Location: Near Ship +Arrival Distance: 268 $Arrival Anchor: RCC Slasher $Arrival Cue: ( is-destroyed-delay 5 "Red Claw Alpha 1" ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 5 "RCC Slasher" ) $Ships: ( ;! 3 total "Red Claw Beta 1" "Red Claw Beta 2" "Red Claw Beta 3" ) $AI Goals: ( goals ( ai-guard-wing "Red Claw Delta" 80 ) ( ai-chase "BTC Fang" 65 ) ) +Flags:( "no-arrival-warp" ) +Wave Delay Min: 5 +Wave Delay Max: 60 $Name: Red Claw Delta $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Red Claw Delta 1 $Arrival Location: Near Ship +Arrival Distance: 268 $Arrival Anchor: RCC Slasher $Arrival Cue: ( is-destroyed-delay 5 "Red Claw Alpha 1" ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 5 "RCC Slasher" ) $Ships: ( ;! 4 total "Red Claw Delta 1" "Red Claw Delta 2" "Red Claw Delta 3" "Red Claw Delta 4" ) $AI Goals: ( goals ( ai-chase "BTC Fang" 80 ) ) +Flags:( "no-arrival-warp" ) +Wave Delay Min: 5 +Wave Delay Max: 50 $Name: Gamma $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Near Ship +Arrival Distance: 268 $Arrival Anchor: BTC Fang $Arrival Cue: ( is-destroyed-delay 15 "Red Claw Alpha 1" ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 5 "BTC Fang" ) $Ships: ( ;! 3 total "Gamma 1" "Gamma 2" "Gamma 3" ) $AI Goals: ( goals ( ai-guard-wing "Delta" 80 ) ( ai-chase-any 65 ) ) +Hotkey: 2 +Flags:( "no-arrival-warp" ) $Name: Delta $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Near Ship +Arrival Distance: 268 $Arrival Anchor: BTC Fang $Arrival Cue: ( is-destroyed-delay 15 "Red Claw Alpha 1" ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 5 "BTC Fang" ) $Ships: ( ;! 3 total "Delta 1" "Delta 2" "Delta 3" ) $AI Goals: ( goals ( ai-chase "RCC Slasher" 80 ) ) +Flags:( "no-arrival-warp" ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Near Ship +Arrival Distance: 268 $Arrival Anchor: BTC Fang $Arrival Cue: ( is-destroyed-delay 15 "Red Claw Alpha 1" ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 5 "BTC Fang" ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) $AI Goals: ( goals ( ai-guard "BTC Fang" 80 ) ( ai-chase-any 65 ) ) +Hotkey: 1 +Flags:( "no-arrival-warp" ) $Name: Asura $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Asura 1 $Arrival Location: Near Ship +Arrival Distance: 268 $Arrival Anchor: SC Arkham $Arrival Cue: ( or ( is-destroyed-delay 350 "Red Claw Alpha 1" ) ( is-destroyed-delay 15 "RCC Slasher" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Asura 1" "Asura 2" "Asura 3" "Asura 4" ) $AI Goals: ( goals ( ai-chase "BTC Fang" 65 ) ) +Flags:( "no-arrival-warp" ) +Wave Delay Min: 5 +Wave Delay Max: 50 $Name: Indra $Waves: 5 $Wave Threshold: 2 $Special Ship: 0 ;! Indra 1 $Arrival Location: Near Ship +Arrival Distance: 210 $Arrival Anchor: SC Azeroth $Arrival Cue: ( or ( is-destroyed-delay 350 "Red Claw Alpha 1" ) ( is-destroyed-delay 15 "RCC Slasher" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Indra 1" "Indra 2" "Indra 3" ) $AI Goals: ( goals ( ai-chase "BTC Fang" 65 ) ) +Flags:( "no-arrival-warp" ) +Wave Delay Min: 5 +Wave Delay Max: 50 $Name: Enemy Alpha $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Enemy Alpha 1 $Arrival Location: Near Ship +Arrival Distance: 268 $Arrival Anchor: GTC Westing $Arrival Cue: ( has-departed-delay 15 "GTD Gallant" ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 10 "GTC Westing" ) $Ships: ( ;! 4 total "Enemy Alpha 1" "Enemy Alpha 2" "Enemy Alpha 3" "Enemy Alpha 4" ) $AI Goals: ( goals ( ai-guard "GTC Westing" 89 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 50 $Name: Enemy Beta $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Enemy Beta 1 $Arrival Location: Near Ship +Arrival Distance: 268 $Arrival Anchor: GTC Westing $Arrival Cue: ( has-departed-delay 15 "GTD Gallant" ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 10 "GTC Westing" ) $Ships: ( ;! 4 total "Enemy Beta 1" "Enemy Beta 2" "Enemy Beta 3" "Enemy Beta 4" ) $AI Goals: ( goals ( ai-guard "GTC Westing" 50 ) ) +Flags:( "no-arrival-warp" ) $Name: Krishna $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Krishna 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SD Athiras $Arrival Cue: ( has-arrived-delay 0 "SD Athiras" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Krishna 1" "Krishna 2" "Krishna 3" "Krishna 4" "Krishna 5" "Krishna 6" ) +Flags:( ) $Name: Rama $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Rama 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SD Athiras $Arrival Cue: ( has-arrived-delay 0 "SD Athiras" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Rama 1" "Rama 2" "Rama 3" ) $AI Goals: ( goals ( ai-guard "SD Athiras" 50 ) ) +Flags:( ) #Events ;! 43 total $Formula: ( when ( is-destroyed-delay 0 "Red Claw Alpha 1" ) ( do-nothing ) ) +Name: Destroy Candor +Repeat Count: 1 +Interval: 1 +Objective: Destroy Red Claw Alpha 1 $Formula: ( when ( = ( mission-time ) 3 ) ( send-message "#Alpha 1" "High" "D1" ) ) +Name: D1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( = ( mission-time ) 10 ) ( send-message "Red Claw Alpha 1" "High" "D2" ) ) +Name: D2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( < ( hits-left "Red Claw Alpha 1" ) 60 ) ( > ( hits-left "Alpha 1" ) 70 ) ) ( send-message "#Alpha 1" "High" "T1" ) ) +Name: T1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( < ( hits-left "Alpha 1" ) 60 ) ( > ( hits-left "Red Claw Alpha 1" ) 70 ) ) ( send-message "Red Claw Alpha 1" "High" "T2" ) ) +Name: T2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( < ( hits-left "Alpha 1" ) 10 ) ( not ( is-destroyed-delay 0 "Red Claw Alpha 1" ) ) ) ( send-message "Red Claw Alpha 1" "High" "F1" ) ) +Name: F1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "F1" 5 ) ( send-message "Red Claw Alpha 1" "High" "F2" ) ) +Name: F2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 3 "Red Claw Alpha 1" ) ( send-message "BTC Fang" "High" "D4" ) ) +Name: D4 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Red Claw Alpha 1" ) ( validate-goal "Destroy Slasher" "Destroy Red Claw Beta" "Destroy Red Claw Delta" "50% Red Claw Beta" "50% Red Claw Delta" "Fang Warps Out" ) ) +Name: Validate Destroy Red Claw +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 10 "Red Claw Alpha 1" ) ( send-message "BTC Fang" "High" "D5" ) ) +Name: D5 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "D5" 10 ) ( send-message "BTC Fang" "High" "D6" ) ) +Name: D6 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "D6" 5 ) ( send-message "#Alpha 1" "High" "D7" ) ) +Name: D7 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "D7" 5 ) ( send-message "#Alpha 1" "High" "D7a" ) ) +Name: D7a +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "RCC Slasher" ) ( do-nothing ) ) +Name: Destroy Slasher +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Slasher $Formula: ( when ( is-event-true-delay "D7a" 15 ) ( send-message "BTC Fang" "High" "M2" ) ) +Name: M2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "BTC Fang" ) ( do-nothing ) ) +Name: Fang Must Survive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: BTC Fang Must Survive $Formula: ( when ( is-destroyed-delay 0 "Red Claw Beta" ) ( do-nothing ) ) +Name: Destroy Red Claw Beta +Repeat Count: 1 +Interval: 1 +Objective: Destroy Red Claw Beta $Formula: ( when ( is-destroyed-delay 0 "Red Claw Delta" ) ( do-nothing ) ) +Name: Destroy Red Claw Delta +Repeat Count: 1 +Interval: 1 +Objective: Destroy Red Claw Delta $Formula: ( when ( is-destroyed-delay 0 "Red Claw Alpha 1" ) ( add-goal "RCC Slasher" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: Slasher Escape +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "RCC Slasher" ) ( send-message "" "High" "V1" ) ) +Name: V1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Red Claw Beta" "Red Claw Delta" ) ( send-message "BTC Fang" "High" "V2" ) ) +Name: V2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "SC Arkham" ) ( send-message "BTC Fang" "High" "D8" ) ) +Name: D8 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "V2" 5 ) ( send-message "BTC Fang" "High" "D8a" ) ) +Name: D8a +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Asura" ) ( do-nothing ) ) +Name: Destroy Asura +Repeat Count: 1 +Interval: 1 +Objective: Destroy Asura $Formula: ( when ( is-destroyed-delay 0 "Indra" ) ( do-nothing ) ) +Name: Destroy Indra +Repeat Count: 1 +Interval: 1 +Objective: Destroy Indra $Formula: ( when ( has-arrived-delay 0 "SC Arkham" ) ( add-goal "BTC Fang" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ) +Name: Fang Escape +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "SC Arkham" ) ( add-goal "GTC Westing" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ) +Name: Westing Escape +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 2 "GTD Gallant" ) ( send-message "BTC Fang" "High" "D9" ) ) +Name: D9 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "D9" 10 ) ( send-message "BTC Fang" "High" "D10" ) ) +Name: D10 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "D10" 0 ) ( validate-goal "Destroy Westing" "Destroy Enemy Alpha" "Destroy Enemy Beta" "100% Asura" "100% Indra" "50% Krishna" "50% Rama" "50% Enemy Beta" "50% Enemy Alpha" ) ) +Name: Validate Destroy Shivans/GTA +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "D10" 5 ) ( send-message "BTC Fang" "High" "D11" ) ) +Name: D11 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "D11" 0 ) ( clear-goals "Delta" "Gamma" ) ) +Name: Del/Gam Clear Objectives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "D11" 0 ) ( add-goal "Delta" ( ai-chase "GTC Westing" 89 ) ) ) +Name: Del New Objectives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "D11" 0 ) ( add-goal "Gamma" ( ai-chase "GTC Westing" 89 ) ) ) +Name: Gam New Objectives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Enemy Alpha" ) ( do-nothing ) ) +Name: Destroy Enemy Alpha +Repeat Count: 1 +Interval: 1 +Objective: Destroy Enemy Alpha $Formula: ( when ( is-destroyed-delay 0 "Enemy Beta" ) ( do-nothing ) ) +Name: Destroy Enemy Beta +Repeat Count: 1 +Interval: 1 +Objective: Destroy Enemy Beta $Formula: ( when ( is-destroyed-delay 0 "GTC Westing" ) ( do-nothing ) ) +Name: Destroy Westing +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy GTC Westing $Formula: ( when ( has-arrived-delay 0 "SD Athiras" ) ( send-message "" "High" "M1" ) ) +Name: M1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "M1" 5 ) ( send-message "BTC Fang" "High" "M1a" ) ) +Name: M1a +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Krishna" ) ( do-nothing ) ) +Name: Destroy Krishna +Repeat Count: 1 +Interval: 1 +Objective: Destroy Krishna $Formula: ( when ( is-destroyed-delay 0 "Rama" ) ( do-nothing ) ) +Name: Destroy Rama +Repeat Count: 1 +Interval: 1 +Objective: Destroy Rama $Formula: ( when ( has-departed-delay 5 "GTC Westing" ) ( send-message "BTC Fang" "High" "D12" ) ) +Name: D12 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "D12" 5 ) ( send-message "BTC Fang" "High" "D13" ) ) +Name: D13 +Repeat Count: 1 +Interval: 1 #Goals ;! 16 total $Type: Primary +Name: Destroy Candor $Message: Red Claw Alpha 1 Must Die $Formula: ( is-destroyed-delay 0 "Red Claw Alpha 1" ) $Type: Primary +Name: Destroy Slasher $Message: Destroy RCC Slasher $Formula: ( is-destroyed-delay 0 "RCC Slasher" ) +Invalid $Type: Primary +Name: Fang Warps Out $Message: Protect BTC Fang $Formula: ( has-departed-delay 0 "BTC Fang" ) +Invalid $Type: Primary +Name: Destroy Westing $Message: Destroy GTC Westing $Formula: ( is-destroyed-delay 0 "GTC Westing" ) +Invalid $Type: Bonus +Name: Destroy Red Claw Beta $Message: Destroy Red Claw Beta Wing $Formula: ( is-destroyed-delay 0 "Red Claw Beta" ) +Invalid $Type: Bonus +Name: Destroy Red Claw Delta $Message: Destroy Red Claw Delta Wing $Formula: ( is-destroyed-delay 0 "Red Claw Delta" ) +Invalid $Type: Bonus +Name: Destroy Enemy Alpha $Message: Destroy Enemy Alpha Wing $Formula: ( is-destroyed-delay 0 "Enemy Alpha" ) +Invalid $Type: Bonus +Name: Destroy Enemy Beta $Message: Destroy Enemy Beta Wing $Formula: ( is-destroyed-delay 0 "Enemy Beta" ) +Invalid $Type: Bonus +Name: 100% Asura $Message: Mission goal text $Formula: ( is-destroyed-delay 0 "Asura" ) +Invalid $Type: Bonus +Name: 100% Indra $Message: Mission goal text $Formula: ( is-destroyed-delay 0 "Indra" ) +Invalid $Type: Bonus +Name: 50% Krishna $Message: Mission goal text $Formula: ( percent-ships-destroyed 50 "Krishna" ) +Invalid $Type: Bonus +Name: 50% Rama $Message: Mission goal text $Formula: ( percent-ships-destroyed 50 "Rama" ) +Invalid $Type: Secondary +Name: 50% Enemy Beta $Message: Destroy 50% of Enemy Beta $Formula: ( percent-ships-destroyed 50 "Enemy Beta" ) +Invalid $Type: Secondary +Name: 50% Enemy Alpha $Message: Destroy 50% of Enemy Alpha $Formula: ( percent-ships-destroyed 50 "Enemy Alpha" ) +Invalid $Type: Secondary +Name: 50% Red Claw Beta $Message: Destroy 50% of Red Claw Beta $Formula: ( percent-ships-destroyed 50 "Red Claw Beta" ) +Invalid $Type: Secondary +Name: 50% Red Claw Delta $Message: Destroy 50% of Red Claw Delta $Formula: ( percent-ships-destroyed 50 "Red Claw Delta" ) +Invalid #Waypoints ;! 2 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -5579.668457, 1068.238525, 3905.495117 ) ) $Name: Waypoint path 2 $List: ( ;! 2 points in list ( -31.797438, -0.002488, 3583.281006 ) ( 3113.645264, -0.002013, 3560.512939 ) ) #Messages ;! 190 total $Name: D1 $Message: Hey Cross, do you think I can launch these missiles right up Saul's ass? +Persona: Wingman 1 +Wave Name: beep.wav $Name: D2 $Message: Why not? I certainly didn't feel anything when you unloaded your arsenal in bed. +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: D3 $Message: +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: T1 $Message: Hey Saul, you gonna start begging for your life soon? +Persona: Wingman 1 +Wave Name: beep.wav $Name: T2 $Message: Hey Cade, is that you in there or a trained monkey? +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: beep.wav $Name: F1 $Message: You're finished, Cade. +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: beep.wav $Name: F2 $Message: And you're STILL better in the battlefield than you were in bed. +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: beep.wav $Name: D4 $Message: That's it, Cade! You did it! Red Claw must submit without their leader! +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: beep.wav $Name: D5 $Message: Slasher is launching fighters. This isn't totally unexpected. We're scrambling all our wings! +Persona: Large Ship +AVI Name: Head-CM1 $Name: D6 $Message: Red Claw, this is Cross. This fighting is senseless- do not fire upon your brothers! +Persona: Large Ship +Wave Name: beep.wav $Name: D7 $Message: Stand down, Cross. All Blood Tooth fighters, take down the traitors with extreme prejudice! +Persona: Wingman 1 $Name: V1 $Message: There goes RCC Slasher! That was too easy! +Persona: Wingman 3 +AVI Name: Head-TP3 +Wave Name: beep.wav $Name: D8 $Message: Picking up new jump signals... oh Lord. It's the Shivans! +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: beep.wav $Name: D9 $Message: There goes GTD Gallant. I suggest we do the same. +Persona: Large Ship +AVI Name: Head-CM1 $Name: D10 $Message: What the hell... we can't warp out! Westing must have a warp-field dampener. +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: beep.wav $Name: D11 $Message: Delta and Gamma, take Westing out NOW! Cade, provide assistance or cover us- the Shivans are closing in! +Persona: Large Ship +AVI Name: Head-CM1 $Name: D12 $Message: Westing isn't destroyed, but she's jumped out. That's good enough for us. We're outta here! +Persona: Large Ship +AVI Name: Head-CM1 $Name: D13 $Message: Get to Kelsa IMMEDIATELY! We must prepare our final defense against the Shivans! $Name: M1 $Message: Oh my god, it's the Lucifer! +Wave Name: TC_a2m8_k.wav $Name: M2 $Message: Cade, Red Claw wings are targeting Fang. Don't let them reach us! +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: beep.wav $Name: D8a $Message: There are two Shivan wings targeting us. Cade, get over here on the double- we need you to keep our ass out of hot water. +Persona: Large Ship +AVI Name: Head-CM1 $Name: M1a $Message: Krishna wing is targeting us, Cade. Shit, this isn't gonna get any easier, is it? $Name: V2 $Message: Red Claw fighters have retreated! Good job, Cade. $Name: D7a $Message: I want Slasher taken down, men. That's a priority! $Name: M3 $Message: Slasher's almost dead. Finish her off! +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: beep.wav #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula03 +Color: Gold +Pitch: 270 +Bank: 288 +Heading: 248 #Asteroid Fields #Music $Event Music: 9: Monolith $Briefing Music: BRIEF5 #End