#Mission Info $Version: 0.10 $Name: Four Aces $Author: Walter Connelly $Created: 08/16/98 at 02:43:45 $Modified: 08/19/98 at 11:53:02 $Notes: If the respones is good, I might make another one. All wav. files go in the Data\voice\special folder. $End Notes: $Mission Desc: have a grande old time escorting a hum-drum cruise liner that wants to observe a particulary beautiful asteroid.$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -960.299133, 50.117687, 2104.596191 +Viewer orient: 0.655930, 0.000001, -0.754822, 0.206792, 0.961740, 0.179700, 0.725943, -0.273962, 0.630834 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: I know this may seem like a far cry from the normal fare your used to, pilot, but your participartion in this mission will make the tourist feel safe. Good luck. $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text Your job is to make these tourists feel the safest possible on their tour of this natural masterpiece by knocking out any of the asteroids in their way. Other tourists sin the are should be watched over also. $end_multi_text $voice: none $camera_pos: 111.645943, 514.704834, -959.848938 $camera_orient: 0.994868, 0.000001, 0.101185, -0.034445, 0.940277, 0.338663, -0.095142, -0.340410, 0.935451 $camera_time: 500 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Friendly $class: Asteroid $pos: -513.707886, -0.000060, 1250.593384 $label: Natural wonder +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 46.254097, 0.000028, -4.360649 $label: Alpha 2 +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: PVC Aten $pos: -129.373749, -0.000010, -7.145625 $label: Solar wind cruises +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -88.541656, -0.000173, 1486.591309 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -1058.461670, 0.000031, 1600.270630 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -720.982849, 0.000246, 779.980591 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 280.312836, 0.000105, 520.464722 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -130.468231, -0.000021, 227.225281 +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text After they are done with their tour, escort them home to the jump node. Also, if trouble starts, keep an eye on the other ships in the area. $end_multi_text $voice: none $camera_pos: -1313.278442, 750.956665, -1660.884399 $camera_orient: 0.925854, 0.000001, -0.377881, 0.081490, 0.976470, 0.199663, 0.368989, -0.215652, 0.904069 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Friendly $class: Asteroid $pos: -513.707886, -0.000060, 1250.593384 $label: Natural wonder +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 46.254097, 0.000028, -4.360649 $label: Alpha 2 +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: PVC Aten $pos: -129.373749, -0.000010, -7.145625 $label: Solar wind cruises +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -88.541656, -0.000173, 1486.591309 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -1058.461670, 0.000031, 1600.270630 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -720.982849, 0.000246, 779.980591 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 280.312836, 0.000105, 520.464722 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -130.468231, -0.000021, 227.225281 +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 2663.359619, 0.000230, 6288.202148 $label: Jump Node +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( has-departed-delay 0 "Cruises Unlimited" ) $Multi text The attack on these cruise ships was as surprising as it was perplexing. It was done by a well trained group of people, yet for no apparent reason. The location of the hjacked ship is still unknown. We want you to join us in our search. We examined the ship owned by Cruises Unlimited and found that it did indeed contain a thermo-nucleur device. If you had attacked them, they would have detonated the bomb, and killed hundereds of innocent civilians. The happy day cruise ship\reaserch vessal was a lost cause. There is no way it could have survived the brunt of that attack. The Typhoon class cruiser heard your distress signal and warped in -- at least that's what they told us when we questioned them. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-destroyed-delay 0 "Cruises Unlimited" ) $Multi text your performance on this mission was dismal compared to your usual. I never saw a failure in you, pilot, and I hope, from now on, I never will. You endangeered too many lives with your recless actions. The terrorists were obviously very well trained and knew what they were after. As acting terran commander, I am going to appoint a rescue crew. You, however, will not be on it. $end_multi_text $Voice: none.wav $Recommendation text: Start destroying asteroids early. Also, do what your wingman tells you to do, in other words, don't attack the terrorists untill they leave $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 1 "PVF Horus" 1 "PVF Thoth" 1 ) +Weaponry Pool: ( "ML-16 Laser" 8 "Avenger" 5 "Prometheus" 8 "Banshee" 5 "MX-50" 50 "Fury" 5 "Hornet" 5 "Interceptor" 5 "Cluster Baby Weak" 13563172 ) #Objects ;! 44 total $Name: Alpha 1 ;! Object #0 $Class: GTF Valkyrie $Team: Friendly $Location: 323.166504, 0.000271, 304.597382 $Orientation: 0.325635, 0.250468, 0.911717, -0.422314, 0.901270, -0.096762, -0.845939, -0.353522, 0.399261 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Solar wind cruises ;! Object #1 $Class: PVC Aten $Team: Friendly $Location: -95.517090, 0.000093, -480.835876 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Coward $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Tourists +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "" ) +Subsystem: turret02a +Primary Banks: ( "" ) +Subsystem: turret03 +Primary Banks: ( "" ) +Subsystem: turret04 +Primary Banks: ( "" ) +Subsystem: turret05 +Primary Banks: ( "" ) +Subsystem: turret06 +Primary Banks: ( "" ) $Arrival Location: Hyperspace +Arrival Delay: 20 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Hotkey: 6 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: Alpha 2 ;! Object #2 $Class: GTF Valkyrie $Team: Friendly $Location: 335.816589, 42.908062, 329.613464 $Orientation: 0.325635, 0.250468, 0.911717, -0.422314, 0.901270, -0.096762, -0.845939, -0.353522, 0.399261 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Natural Wonder ;! Object #3 $Class: Asteroid $Team: Friendly $Location: -513.707886, -0.000060, 1250.593384 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nuclear device +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" "kamikaze" ) +Kamikaze Damage: 500000000 +Group: 0 $Name: Alpha 3 ;! Object #4 $Class: GTF Valkyrie $Team: Friendly $Location: 370.627960, 66.696251, 316.887329 $Orientation: 0.325635, 0.250468, 0.911717, -0.422314, 0.901270, -0.096762, -0.845939, -0.353522, 0.399261 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-guard "Solar wind cruises" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Terran NavBuoy 5 ;! Object #5 $Class: Terran NavBuoy $Team: Friendly $Location: -769.933228, -0.000053, 1397.343750 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: Terran NavBuoy 6 ;! Object #6 $Class: Terran NavBuoy $Team: Friendly $Location: -798.631287, 0.000053, 1010.008911 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: Terran NavBuoy 7 ;! Object #7 $Class: Terran NavBuoy $Team: Friendly $Location: -297.821960, 0.000038, 1002.600525 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: Terran NavBuoy 8 ;! Object #8 $Class: Terran NavBuoy $Team: Friendly $Location: -298.636963, -0.000031, 1417.278198 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: Happy Day Cruises ;! Object #9 $Class: GTSC Faustus $Team: Friendly $Location: -845.909546, -0.000189, 1380.533203 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 50 ) ) $Cargo 1: Tourists +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "" ) +Subsystem: turret02 +Primary Banks: ( "" ) +Subsystem: turret03 +Primary Banks: ( "" "" ) +Secondary Banks: ( "" "" ) +Sbank Ammo: ( 0 0 ) +Subsystem: turret04 +Primary Banks: ( "" ) +Subsystem: turret05 +Primary Banks: ( "" ) +Subsystem: turret06 +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Happy Day Cruises" "Waypoint path 4" 2 ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-dynamic" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Cruises Unlimited ;! Object #10 $Class: GTC Fenris $Team: Friendly $Location: -344.928467, 82.278519, 1150.052734 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) ) $Cargo 1: Tourists +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "" ) +Subsystem: turret02 +Primary Banks: ( "" ) +Subsystem: turret03 +Primary Banks: ( "" ) +Subsystem: turret04 +Primary Banks: ( "" ) +Subsystem: turret05 +Primary Banks: ( "" ) +Subsystem: turret06 +Primary Banks: ( "" ) +Subsystem: turret07 +Primary Banks: ( "" ) +Subsystem: turret08 +Primary Banks: ( "" ) +Subsystem: turret09a-01-main +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Cruises Unlimited" "Waypoint path 4" 2 ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" "kamikaze" "no-dynamic" ) +Kamikaze Damage: 1874919424 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Gordo 1 ;! Object #11 $Class: SC Cain $Team: Hostile $Location: 173.279724, 515.365967, 1292.985474 $Orientation: 0.727267, -0.080324, 0.681639, 0.109778, 0.993956, 0.000000, -0.677519, 0.074829, 0.731689 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Detonator +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Gordo 2 ;! Object #12 $Class: SC Cain $Team: Hostile $Location: -11.214724, 822.040649, 1102.926758 $Orientation: 0.999800, 0.000000, -0.019999, 0.000000, 1.000000, 0.000000, 0.019999, 0.000000, 0.999800 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Terrorists +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Devon 1 ;! Object #13 $Class: PVB Osiris $Team: Hostile $Location: -913.744812, -2.179330, 2264.817871 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Devon 2 ;! Object #14 $Class: SB Nephilim $Team: Hostile $Location: -839.363464, -0.000019, 2272.180908 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" ) +Secondary Banks: ( "Stiletto" "Stiletto" "Synaptic" "Synaptic" ) +Subsystem: turret01 +Primary Banks: ( "D-Advanced" ) +Subsystem: turret02 +Primary Banks: ( "Prometheus" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Devon 3 ;! Object #15 $Class: PVB Osiris $Team: Hostile $Location: -769.857666, -0.000045, 2272.201660 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Devon 4 ;! Object #16 $Class: SB Nephilim $Team: Hostile $Location: -897.233398, -0.000021, 2207.345459 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" ) +Secondary Banks: ( "Stiletto" "Synaptic" "Stiletto" "Stiletto" ) +Subsystem: turret01 +Primary Banks: ( "Disruptor" ) +Subsystem: turret02 +Primary Banks: ( "D-Advanced" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Devon 5 ;! Object #17 $Class: PVB Osiris $Team: Hostile $Location: -848.192261, 0.000025, 2210.446045 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Devon 6 ;! Object #18 $Class: SB Nephilim $Team: Hostile $Location: -788.210693, 0.000006, 2212.367188 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "D-Advanced" ) +Secondary Banks: ( "Synaptic" "Stiletto" "Stiletto" "Synaptic" ) +Subsystem: turret01 +Primary Banks: ( "Disruptor" ) +Subsystem: turret02 +Primary Banks: ( "Prometheus" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Guapo 1 ;! Object #19 $Class: SF Manticore $Team: Hostile $Location: -1432.116699, -0.000358, 1374.911011 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Guapo 2 ;! Object #20 $Class: SF Scorpion $Team: Hostile $Location: -1400.263794, -0.000314, 1375.243530 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) ( ai-chase-wing "Uloth" 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Guapo 3 ;! Object #21 $Class: GTF Apollo $Team: Hostile $Location: -1445.050781, -0.000224, 1315.713989 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) ( ai-chase-wing "Uloth" 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Guapo 4 ;! Object #22 $Class: SF Manticore $Team: Hostile $Location: -1405.028076, -0.000236, 1314.656128 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "Cruises Unlimited" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Guapo 5 ;! Object #23 $Class: PVF Thoth $Team: Hostile $Location: -1450.270630, 0.291065, 1276.392578 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "Cruises Unlimited" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Guapo 6 ;! Object #24 $Class: GTB Athena $Team: Hostile $Location: -1397.386597, -0.000293, 1264.071655 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase "Cruises Unlimited" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Dante ;! Object #25 $Class: GTT Elysium $Team: Hostile $Location: -768.975586, 0.000027, 802.663025 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Solar wind cruises" "topside docking" "main dock" 89 ) ( ai-undock 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Near Ship +Arrival Distance: 278 $Arrival Anchor: Solar wind cruises $Arrival Cue: ( is-disabled-delay 0 "Solar wind cruises" ) $Departure Location: Hyperspace $Departure Cue: ( has-docked-delay "Dante" "Solar wind cruises" 1 5 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Devon2 1 ;! Object #26 $Class: PVF Thoth $Team: Hostile $Location: -651.485107, -0.000064, 2223.430908 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Devon2 2 ;! Object #27 $Class: SB Shaitan $Team: Hostile $Location: -686.963318, -0.000105, 2226.225830 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Devon2 3 ;! Object #28 $Class: SB Shaitan $Team: Hostile $Location: -702.478516, -0.000091, 2260.760010 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Devon2 4 ;! Object #29 $Class: PVF Horus $Team: Hostile $Location: -663.733154, -0.000105, 2270.142578 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Devon2 5 ;! Object #30 $Class: SB Shaitan $Team: Hostile $Location: -616.819153, -5.454698, 2245.578613 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Devon2 6 ;! Object #31 $Class: GTF Ulysses $Team: Hostile $Location: -711.370728, -2.191283, 2219.471924 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Uloth 1 ;! Object #32 $Class: PVF Horus $Team: Friendly $Location: -921.798096, -0.000060, 3028.313477 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Uloth 2 ;! Object #33 $Class: PVF Seth $Team: Friendly $Location: -867.575134, -0.000065, 3012.856689 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Uloth 3 ;! Object #34 $Class: PVF Seth $Team: Friendly $Location: -937.289307, 0.000141, 2950.646973 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Uloth 4 ;! Object #35 $Class: PVF Horus $Team: Friendly $Location: -884.839294, -0.000052, 2956.351074 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: guapo2 1 ;! Object #36 $Class: SB Nephilim $Team: Hostile $Location: -1761.055786, 0.000075, 2048.276367 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: guapo2 2 ;! Object #37 $Class: PVB Osiris $Team: Hostile $Location: -1712.104248, -0.000098, 2033.065918 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: guapo2 3 ;! Object #38 $Class: SB Nephilim $Team: Hostile $Location: -1671.527344, 0.000066, 2022.102905 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: guapo2 4 ;! Object #39 $Class: PVF Horus $Team: Hostile $Location: -1759.881958, 0.000083, 1985.604126 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) ( ai-chase-wing "Uloth" 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: guapo2 5 ;! Object #40 $Class: SF Basilisk $Team: Hostile $Location: -1729.397461, 0.000087, 1983.167480 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) ( ai-chase-wing "Alpha" 89 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: guapo2 6 ;! Object #41 $Class: PVF Horus $Team: Hostile $Location: -1692.384521, 0.000078, 1983.986084 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) ( ai-chase-wing "Uloth" 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: PVD Solomn ;! Object #42 $Class: PVD Typhon $Team: Friendly $Location: 2732.691650, 0.000079, 6626.891113 $Orientation: -0.258986, -0.013272, -0.965791, -0.626690, 0.763173, 0.157566, 0.734974, 0.646058, -0.205969 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 $Arrival Location: Hyperspace $Arrival Cue: ( < ( distance "Cruises Unlimited" "Waypoint path 4:2" ) 200 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Uloth 5 ;! Object #43 $Class: GTF Ulysses $Team: Friendly $Location: -906.013977, 0.000001, 2983.876221 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 #Wings ;! 7 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) +Hotkey: 0 +Flags:( ) $Name: Gordo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gordo 1 $Arrival Location: Hyperspace +Arrival delay: 4 $Arrival Cue: ( < ( distance "Solar wind cruises" "Waypoint path 1:2" ) 100 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Gordo 1" "Gordo 2" ) +Flags:( ) $Name: Devon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Devon 1 $Arrival Location: Near Ship +Arrival Distance: 248 $Arrival Anchor: Solar wind cruises $Arrival Cue: ( has-arrived-delay 8 "Gordo 1" ) $Departure Location: Hyperspace $Departure Cue: ( is-disabled-delay 1 "Solar wind cruises" ) $Ships: ( ;! 6 total "Devon 1" "Devon 2" "Devon 3" "Devon 4" "Devon 5" "Devon 6" ) $AI Goals: ( goals ( ai-disable-ship "Solar wind cruises" 89 ) ( ai-ignore "Cruises Unlimited" 89 ) ( ai-ignore "Alpha 1" 89 ) ( ai-ignore "Alpha 2" 89 ) ( ai-ignore "Alpha 3" 89 ) ) +Flags:( "no-dynamic" ) +Wave Delay Min: 15 +Wave Delay Max: 30 $Name: Guapo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Guapo 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Cruises Unlimited $Arrival Cue: ( has-departed-delay 6 "Gordo 1" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Guapo 1" "Guapo 2" "Guapo 3" "Guapo 4" "Guapo 5" "Guapo 6" ) +Flags:( ) $Name: Devon2 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Devon2 1 $Arrival Location: Near Ship +Arrival Distance: 248 $Arrival Anchor: Solar wind cruises $Arrival Cue: ( has-arrived-delay 0 "Gordo 1" ) $Departure Location: Hyperspace $Departure Cue: ( is-disabled-delay 0 "Solar wind cruises" ) $Ships: ( ;! 6 total "Devon2 1" "Devon2 2" "Devon2 3" "Devon2 4" "Devon2 5" "Devon2 6" ) $AI Goals: ( goals ( ai-disable-ship "Solar wind cruises" 50 ) ( ai-ignore "Alpha 1" 50 ) ( ai-ignore "Alpha 2" 50 ) ( ai-ignore "Alpha 3" 50 ) ) +Flags:( "no-dynamic" ) $Name: Uloth $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Uloth 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Uloth 1" "Uloth 2" "Uloth 3" "Uloth 4" "Uloth 5" ) $AI Goals: ( goals ( ai-guard "Happy Day Cruises" 89 ) ( ai-guard "Cruises Unlimited" 89 ) ( ai-chase-wing "guapo2" 87 ) ( ai-chase-wing "guapo2" 87 ) ) +Flags:( "reinforcement" ) $Name: guapo2 $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! guapo2 1 $Arrival Location: Near Ship +Arrival Distance: 288 $Arrival Anchor: Cruises Unlimited $Arrival Cue: ( percent-ships-destroyed 100 "Guapo" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "guapo2 1" "guapo2 2" "guapo2 3" "guapo2 4" "guapo2 5" "guapo2 6" ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 120 #Events ;! 37 total $Formula: ( when ( has-arrived-delay 5 "solar wind cruises" ) ( send-message "Alpha 2" "High" "Arrival" ) ) +Name: Arrival +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Tourists arrival $Formula: ( when ( true ) ( send-message "Alpha 3" "High" "Order" ) ) +Name: Order +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( true ) ( send-message "Alpha 2" "High" "reply" ) ) +Name: reply +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( true ) ( send-message "Solar wind cruises" "High" "Howdy" ) ) +Name: Howdy +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( true ) ( send-message "Alpha 3" "High" "Affermitive" ) ) +Name: Affermitive +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( < ( distance "Waypoint path 1:2" "Solar wind cruises" ) 500 ) ( send-message "" "High" "Great" ) ) +Name: Great +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( true ) ( send-message "Alpha 2" "High" "Spaz" ) ) +Name: Spaz +Repeat Count: 1 +Interval: 1 +Chained: 9 $Formula: ( when ( true ) ( send-message "Alpha 3" "High" "Bull" ) ) +Name: Bull +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( has-arrived-delay 7 "Gordo 1" "Gordo 2" ) ( send-message "Gordo 1" "High" "Warning" ) ( add-goal "Alpha" ( ai-play-dead 87 ) ) ( add-goal "Devon" ( ai-ignore "Alpha 1" 87 ) ) ) +Name: Arival +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( < ( hits-left "Gordo 1" ) 98 ) ( self-destruct "Cruises Unlimited" "Happy Day Cruises" ) ) +Name: dedonate +Repeat Count: 1 +Interval: 1 +Chained: 3 $Formula: ( when ( < ( hits-left "Gordo 2" ) 98 ) ( self-destruct "Cruises Unlimited" "Happy Day Cruises" ) ) +Name: detonate +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 1 "Gordo 1" "Gordo 2" ) ( validate-goal "Protect cruises unlimited" ) ) +Name: New goal +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 1 "Cruises Unlimited" ) ( do-nothing ) ) +Name: protect +Repeat Count: 1 +Interval: 1 +Objective: Protect Cruises Unlimited $Formula: ( when ( has-undocked-delay "Dante" "Solar wind cruises" 1 8 ) ( add-goal "Solar wind cruises" ( ai-warp-out 89 ) ) ) +Name: Docking +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-disabled-delay 2 "Solar wind cruises" ) ( send-message "Devon 1" "High" "Disabled" ) ( add-goal "Devon" ( ai-warp-out 89 ) ) ) +Name: disabled +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 8 "Solar wind cruises" ) ( send-message "Gordo 1" "High" "Betrayal" ) ( add-goal "Gordo" ( ai-warp-out 89 ) ) ( add-goal "Cruises Unlimited" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ( add-goal "Happy Day Cruises" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: Betrayal +Repeat Count: 1 +Interval: 1 $Formula: ( when ( percent-ships-destroyed 10 "Devon" "Devon2" ) ( self-destruct "Cruises Unlimited" ) ) +Name: Line +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 3 ) ( send-message "Alpha 3" "High" "Where" ) ) +Name: Message +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Gordo 1" ) ( add-goal "Alpha" ( ai-guard "Happy Day Cruises" 89 ) ) ( add-goal "Alpha" ( ai-guard "Cruises Unlimited" 89 ) ) ( add-goal "Alpha" ( ai-chase "Guapo" 60 ) ) ( add-goal "Alpha" ( ai-chase "guapo2" 60 ) ) ) +Name: Rebirth +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 10 "Gordo 1" "Gordo 2" ) ( send-message "Alpha 3" "High" "Don't" ) ) +Name: Don't +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Dante" "Solar wind cruises" 1 0 ) ( send-message "Alpha 2" "High" "Hyjacked" ) ) +Name: Hyjacked +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 5 "Gordo 1" "Gordo 2" ) ( add-goal "Happy Day Cruises" ( ai-waypoints-once "Waypoint path 4" 89 ) ) ( add-goal "Cruises Unlimited" ( ai-waypoints-once "Waypoint path 4" 89 ) ) ( send-message "Cruises Unlimited" "High" "Escape" ) ) +Name: escort +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Dante" "Solar wind cruises" 1 3 ) ( send-message "Solar wind cruises" "High" "scared" ) ) +Name: scared +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 10 "Gordo 1" "Gordo 2" ) ( send-message "Alpha 3" "High" "Reinforcements" ) ) +Name: Reinforcements +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 4 "Uloth" ) ( send-message "Uloth 1" "High" "new" ) ) +Name: Message +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Gordo 1" ) ( validate-goal "Protect Happy day cruises" ) ) +Name: Objective +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( distance "Waypoint path 4:2" "Cruises Unlimited" ) 500 ) ( send-message "Cruises Unlimited" "High" "Almost" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Cruises Unlimited" ) ( send-message "Alpha 3" "High" "Out" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Cruises Unlimited" ) ( send-message "Alpha 2" "High" "Out" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Cruises Unlimited" ) ( send-message "PVD Solomn" "High" "Delegation?" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( true ) ( allow-warp "PVD Solomn" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 3 $Formula: ( when ( < ( hits-left "Dante" ) 98 ) ( self-destruct "Cruises Unlimited" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( percent-ships-destroyed 1 "Gordo" "Devon" "Devon2" ) ( add-goal "Devon" ( ai-chase "Alpha" 89 ) ) ( add-goal "Devon2" ( ai-chase "Alpha" 89 ) ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Solar wind cruises" ) ( protect-ship "Gordo 2" ) ) +Name: Protect +Repeat Count: 1 +Interval: 1 +Objective: Protect Solar Wind Cruises $Formula: ( when ( true ) ( protect-ship "Devon 1" "Devon 2" "Devon 3" "Devon 4" "Devon 5" "Devon 6" "Devon2 1" "Devon2 2" "Devon2 3" "Devon2 4" "Devon2 5" "Devon2 6" "Gordo 1" "Gordo 2" "Dante" ) ) +Name: protect +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Gordo" ) ( unprotect-ship "Devon 1" "Devon 2" "Devon 3" "Devon 4" "Devon 5" "Guapo 6" "Gordo 1" "Gordo 2" "Devon2 1" "Devon2 2" "Devon2 3" "Devon2 4" "Devon2 5" "Devon2 6" ) ) +Name: unprotect +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Happy Day Cruises" ) ( do-nothing ) ) +Name: Protect +Repeat Count: 1 +Interval: 1 +Objective: Protect Happy day cruises #Goals ;! 4 total $Type: Primary +Name: Protect cruises unlimited $Message: Protect Cruises Unlimited $Formula: ( has-departed-delay 0 "Cruises Unlimited" ) +Invalid $Type: Secondary +Name: Protect Happy day cruises $Message: Protect Happy Day Cruises $Formula: ( has-departed-delay 0 "Happy Day Cruises" ) +Invalid +Score: 2147483647 $Type: Secondary +Name: Keep an eye on cruises unlimite $Message: Keep an Eye on Cruises unlimited $Formula: ( has-departed-delay 0 "Cruises Unlimited" ) $Type: Primary +Name: Escort solar wind cruises $Message: Escort solar win cruises $Formula: ( is-destroyed-delay 0 "Solar wind cruises" ) #Waypoints ;! 4 lists total $Jump Node: 3073.357666, -95.187714, 6479.339844 $Jump Node Name: Jump Node 0 $Name: Waypoint path 1 $List: ( ;! 6 points in list ( -130.468231, -0.000021, 227.225281 ) ( -25.182405, 13.884276, 1993.728638 ) ( -1126.692017, 178.828171, 1810.484253 ) ( -1115.045532, 0.000173, 669.747131 ) ( 280.312836, 0.000105, 520.464722 ) ( 2671.550049, 0.000318, 6210.052246 ) ) $Name: Waypoint path 2 $List: ( ;! 6 points in list ( -785.496399, -0.000148, 1189.222046 ) ( -670.110657, 64.997322, 1033.861816 ) ( -347.218994, -0.000010, 1144.896484 ) ( -405.404938, -300.336365, 1534.709961 ) ( -647.947327, -1.187258, 1509.027588 ) ( -725.315247, -0.000147, 1237.555420 ) ) $Name: Waypoint path 3 $List: ( ;! 5 points in list ( -697.354614, -0.000084, 1258.035400 ) ( -455.910828, 93.774834, 890.668396 ) ( -265.775085, -0.000018, 1137.428955 ) ( -356.675720, 0.000023, 1443.246094 ) ( -624.299011, 57.513382, 1567.926270 ) ) $Name: Waypoint path 4 $List: ( ;! 2 points in list ( -505.853271, 0.000535, 1720.635132 ) ( 2495.830322, 0.001290, 5939.914551 ) ) #Messages ;! 188 total $Name: Arrival $Message: Hey, look what the cat dragged in! +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: ter1.wav $Name: Order $Message: Lighten up pilot -- the view is spectacular! +Persona: Wingman 1 +AVI Name: Head-TP2 +Wave Name: ter2.wav $Name: reply $Message: What ever you say captian. +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: ter3.wav $Name: Howdy $Message: Howdy pilots, are you all here to escort us? +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: ter4.wav $Name: Affermitive $Message: Affermitive sir, we are here to protect you, the area is clear, you can start your cruise +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: ter5.wav $Name: Great $Message: Whooeee, this asteroid is the pretteist darn asteroid I've ever seen! +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: ter6.wav $Name: Spaz $Message: I don't know if I can take much more of this crap! +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: ter7.wav $Name: Bull $Message: Whatever you do pilot, don't spaz on me okay, I've had enough of your bull for today +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: ter8.wav $Name: Warning $Message: Do not attack us, or we will blow up the terran cruiser (Cruises Unlimited and Happy day Cruises) with a nuclear device. +Persona: Large Ship Vasudan +AVI Name: Head-VC +Wave Name: ter9.wav $Name: Cruiser $Message: Cruiser is disabled, Master. +Persona: Large Ship Vasudan +AVI Name: Head-VC +Wave Name: ter11.wav $Name: Betrayal $Message: Now you will all pay with the blood of innocent tourists! +Persona: Large Ship Vasudan +AVI Name: Head-VC +Wave Name: ter12.wav $Name: Hell $Message: What the hell is going on? +Persona: Wingman 3 +Wave Name: ter18.wav $Name: Where $Message: Where the hell are those yuppies +Persona: Wingman 3 +AVI Name: Head-TP2 +Wave Name: ter13.wav $Name: Disabled $Message: The ship is disabled, Master +Persona: Wingman 2 +AVI Name: Head-VC +Wave Name: ter11.wav $Name: Don't $Message: We shouldn't mess with these guys. Stay low and don't call reinforcments untill I say so. +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: ter10.wav $Name: Escape $Message: Where going to try and make it to the Jump Nod to get out of this system -- Please provide escort. +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: ter14.wav $Name: Hyjacked $Message: They're trying to hyjack the Cruiser! +Persona: Wingman 1 +AVI Name: Head-TP2 +Wave Name: ter15.wav $Name: Reinforcements $Message: Ok, the real threat is gone -- call for reinforcements +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: ter16.wav $Name: new $Message: Looks like you could use some help! +Persona: Large Ship Vasudan +AVI Name: Head-VP1 +Wave Name: ter17.wav $Name: scared $Message: Ohhh, The terrorists are coming aboard. I'm scared. Oh now the doors opening -- Ahhhhhh +AVI Name: Head-CM1 +Wave Name: ter19.wav $Name: Almost $Message: Were almost there! +AVI Name: Head-CM1 +Wave Name: ter20.wav $Name: Out $Message: Lets get out of here +AVI Name: Head-TP2 +Wave Name: ter21.wav $Name: Delegation? $Message: What is happening here? Where are the delagates? +Persona: Wingman 1 +AVI Name: Head-VC +Wave Name: ter22.wav #Reinforcements ;! 1 total $Name: Uloth $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Maroon +Pitch: 78 +Bank: 67 +Heading: 99 #Asteroid Fields $Density: 3 $Average Speed: 0.000000 $Minimum: -1000.000000, -1000.000000, -10.000000 $Maximum: 4000.000000, 1000.000000, 10000.000000 #Music $Event Music: 8: Strike $Briefing Music: BRIEF2 #End