#Mission Info $Version: 0.10 $Name: Dead in the Water $Author: Chris Bagwell $Created: 08/10/98 at 15:57:29 $Modified: 08/12/98 at 13:21:06 $Notes: This is my third mission created using FRED. E-mail me with questions or comments at tom.bagwell@mci2000.com $End Notes: $Mission Desc: The GTD Levantis is stranded in the Delta Serpentes system. Guard her until her engines are repaired, then escort her to the jump node to Beta Aquilae. Also, a Cain class cruiser appears in the area and must be destroyed.$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 5234.761719, -9569.853516, 11940.141602 +Viewer orient: 0.794304, -0.000001, -0.607521, -0.538985, -0.461408, -0.704697, -0.280315, 0.887188, -0.366499 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 7 $start_stage $multi_text One of our cruisers, the GTD Lavantis, has been stranded in the Delta Serpentes system by a surprise attack from Hammer of Light ships. $end_multi_text $voice: none.wav $camera_pos: -17.256809, 1624.070190, -627.514709 $camera_orient: 0.999988, -0.000001, -0.004933, 0.004713, 0.295285, 0.955398, 0.001456, -0.955409, 0.295281 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 47.838135, 0.000339, -309.530060 $label: GTD Lavantis +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We are assigning you two fighter wings to protect her. $end_multi_text $voice: none.wav $camera_pos: -24.103029, 1695.387085, 18.027336 $camera_orient: 0.999996, -0.000001, 0.002876, -0.002871, -0.057702, 0.998330, 0.000165, -0.998334, -0.057701 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 144.991959, 0.004556, -107.645515 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -61.252499, 0.005512, -98.842880 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 47.838135, 0.000339, -309.530060 $label: GTD Lavantis +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We also know there are many Shivans in the area including one Cain class cruiser, the Everth, which must also be eliminated. $end_multi_text $voice: none.wav $camera_pos: 2084.493896, 30374.148438, 2619.126221 $camera_orient: 0.999999, 0.000000, 0.001676, -0.001672, 0.065098, 0.997878, -0.000109, -0.997879, 0.065098 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -271.778839, 0.003720, 2678.219971 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -3170.031250, 0.005601, 2820.303467 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Nephilim $pos: 659.989197, -0.001621, 8305.112305 $label: Indra +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 4746.096680, -0.002366, 6181.480469 $label: Bhreema +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 2698.401367, 180.356033, 6854.331055 $label: Hydrana +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 3965.149170, 95.514977, 8572.179688 $label: Everth +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -2298.928955, 0.000505, -97.171844 $label: GTD Lavantis +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The Orion will dock with the Levantis, repair her engines, then warp out. Protect the Levantis during this time. $end_multi_text $voice: none.wav $camera_pos: 905.512451, 15319.787109, 1879.681763 $camera_orient: 0.999988, 0.000000, -0.004933, 0.004923, 0.065099, 0.997867, 0.000321, -0.997879, 0.065098 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -1063.660400, 0.003727, 2493.549805 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -2839.524658, 0.005431, 2586.901855 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Nephilim $pos: 659.989197, -0.001621, 8305.112305 $label: Indra +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 4746.096680, -0.002366, 6181.480469 $label: Bhreema +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 2698.401367, 180.356033, 6854.331055 $label: Hydrana +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 3965.149170, 95.514977, 8572.179688 $label: Everth +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 7838.453613, 3.040912, 7784.974121 $label: Jump Node 0 +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTT Elysium $pos: 5586.705566, -0.004323, 2517.127686 $label: Orion +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -1785.897339, 0.000977, 929.162109 $label: GTD Lavantis +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Then the Levantis will then go to the jump node, where she will jump to Beta Aquilae to help the Vasudan's fight for thier homeworld. $end_multi_text $voice: none.wav $camera_pos: 918.778809, 18549.416016, 4568.720703 $camera_orient: 0.999988, 0.000000, -0.004933, 0.004923, 0.065099, 0.997867, 0.000321, -0.997879, 0.065098 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -475.677429, 0.003372, 4840.616211 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -2512.733398, 0.005433, 4850.666016 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 5766.870605, 3.035576, 7623.403809 $label: Beta Aquilae Jump Node +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 4804.819824, 0.002201, -1027.282104 $label: Gamma +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -1393.314697, 0.001817, 2828.530029 $label: GTD Lavantis +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text If you get in trouble, you can call Gamma wing for help. $end_multi_text $voice: none.wav $camera_pos: 902.671631, 24151.007813, 1303.564453 $camera_orient: 0.999988, 0.000000, -0.004933, 0.004923, 0.065099, 0.997867, 0.000321, -0.997879, 0.065098 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -868.997131, 0.003230, 3736.911377 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -2740.712158, 0.006337, 3522.336670 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Nephilim $pos: -6494.426270, -0.000663, 7690.936523 $label: Indra +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: -6550.487793, 0.000707, 7633.064941 $label: Bhreema +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: -6890.045410, 180.358383, 8611.617188 $label: Hydrana +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: -6804.826172, 95.514488, 8138.010254 $label: Everth +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 5323.760254, 3.035977, 6094.767578 $label: Beta Aquilae Jump Node +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 6535.504883, 0.001691, 1607.142822 $label: Gamma +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 2800.867188, 0.001275, 5067.326172 $label: GTD Lavantis +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Once the Levantis has left the system, destroy all enemy fighters left, then jump out. $end_multi_text $voice: none.wav $camera_pos: -8221.863281, 33495.722656, 4107.631348 $camera_orient: 0.999988, 0.000000, -0.004933, 0.004923, 0.065099, 0.997867, 0.000321, -0.997879, 0.065098 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -868.997131, 0.003230, 3736.911377 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -2740.712158, 0.006337, 3522.336670 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: -17767.193359, 0.000591, 10328.016602 $label: Bhreema +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: -13109.459961, 180.360535, 3856.800781 $label: Hydrana +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 5323.760254, 3.035977, 6094.767578 $label: Beta Aquilae Jump Node +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 6 $Formula: ( is-goal-true-delay "Escort Lavantis" 0 ) $Multi text Excellent work escorting the Levantis to the Jump Node, the presence of a GTD Cruiser in the Beta Aquilae system will help the Vasudan's effort very much. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "Destory Everth" 0 ) $Multi text Great job destroying the Everth, she has been disrupting traffic in that area for a long time. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "Eliminat all fi9ghters" 0 ) $Multi text Fine job destorying all enemy fighters. Every Shivan ship destroyed is one less we have to face later. excellent work. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Escort Lavantis" 0 ) $Multi text This is a serious failure Alpha 1, the Lavantis was needed in Beta Aquilae very much and this has put a serious damper on our was efforts. $end_multi_text $Voice: none.wav $Recommendation text: Try to destroy the bombers before they reach the Levantis. $end_multi_text $Formula: ( is-goal-false-delay "Destory Everth" 0 ) $Multi text The Everth has been disrupting our doings in this area for weeks, and now she will continue. This is a serious failure of orders. $end_multi_text $Voice: none.wav $Recommendation text: You can order your wingmates to destroy the Everth, or call in Gamma wing to help if necessary. $end_multi_text $Formula: ( is-goal-false-delay "Eliminat all fi9ghters" 0 ) $Multi text Alpha 1, this is not a serious failure, but every effort should be made to help clear the Shivan presence from this area. $end_multi_text $Voice: none.wav $Recommendation text: Remember to destroy all the Shivan ships before you leave the area. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 4 "GTF Apollo" 8 "GTF Valkyrie" 4 "GTF Hercules" 8 ) +Weaponry Pool: ( "Disruptor" 40 "Avenger" 48 "Prometheus" 52 "Banshee" 44 "Hornet" 800 "Interceptor" 460 "Phoenix V" 132 ) #Objects ;! 40 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules $Team: Friendly $Location: 0.357332, 0.000000, 68.652206 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Hornet" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules $Team: Friendly $Location: -17.531403, 0.004685, 41.557167 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTD Lavantis" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Hornet" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules $Team: Friendly $Location: 20.253786, 0.004693, 41.688637 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTD Lavantis" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Hornet" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTF Hercules $Team: Friendly $Location: 0.276521, 0.004681, 22.170883 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTD Lavantis" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Hornet" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #4 $Class: GTF Valkyrie $Team: Friendly $Location: -160.747986, 0.004675, -66.297211 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTD Lavantis" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #5 $Class: GTF Valkyrie $Team: Friendly $Location: -179.897568, 0.004619, -93.314781 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTD Lavantis" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #6 $Class: GTF Valkyrie $Team: Friendly $Location: -142.409042, 0.004622, -92.830856 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTD Lavantis" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #7 $Class: GTF Valkyrie $Team: Friendly $Location: -160.913971, 0.004627, -112.091675 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTD Lavantis" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: GTD Lavantis ;! Object #8 $Class: GTSC Faustus $Team: Friendly $Location: 32.595512, 0.000393, -271.858032 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: weapons $Damage: 100 +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Orion ;! Object #9 $Class: GTT Elysium $Team: Friendly $Location: 407.484955, -0.004021, -393.040497 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "GTD Lavantis" "topside docking" "port docking" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace +Arrival Delay: 45 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Hydra 1 ;! Object #10 $Class: SB Nephilim $Team: Hostile $Location: -381.089355, -0.000295, 967.698853 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Stiletto" "Tsunami" "Tsunami" "Harbinger" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Hydra 2 ;! Object #11 $Class: SB Nephilim $Team: Hostile $Location: -296.241150, -0.000259, 1004.172607 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Stiletto" "Tsunami" "Tsunami" "Harbinger" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Indra 1 ;! Object #12 $Class: SB Nephilim $Team: Hostile $Location: 343.255280, -0.000193, 423.250092 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Tsunami" "Harbinger" "Harbinger" "Tsunami" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Indra 2 ;! Object #13 $Class: SB Nephilim $Team: Hostile $Location: 282.955719, -0.000229, 428.895935 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Tsunami" "Harbinger" "Harbinger" "Tsunami" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Indra 3 ;! Object #14 $Class: SB Nephilim $Team: Hostile $Location: 174.632095, -0.000224, 431.213562 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Tsunami" "Harbinger" "Harbinger" "Tsunami" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Indra 4 ;! Object #15 $Class: SB Nephilim $Team: Hostile $Location: 255.481934, -0.000186, 500.540344 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Tsunami" "Harbinger" "Harbinger" "Tsunami" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Hydra 3 ;! Object #16 $Class: SB Nephilim $Team: Hostile $Location: -329.744202, -0.000262, 883.143494 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Stiletto" "Tsunami" "Tsunami" "Harbinger" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Everth ;! Object #17 $Class: SC Cain $Team: Hostile $Location: 747.393494, 95.516479, 6282.765137 $Orientation: 0.315465, 0.948873, 0.011184, 0.920900, -0.303279, -0.244884, -0.228971, 0.087552, -0.969489 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Lavantis" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Shivan Weak Turret Laser" ) +Subsystem: turret02 +Primary Banks: ( "Shivan Weak Turret Laser" ) +Subsystem: turret03 +Primary Banks: ( "Shivan Weak Turret Laser" ) +Subsystem: turret04 +Primary Banks: ( "Shivan Weak Turret Laser" ) +Subsystem: turret05 +Primary Banks: ( "" ) +Subsystem: turret06 +Primary Banks: ( "" ) +Subsystem: turret07 +Primary Banks: ( "" ) +Subsystem: turret08 +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 10 "Secor" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Arjunta 1 ;! Object #18 $Class: SB Nephilim $Team: Hostile $Location: 350.869385, -0.000242, 1914.205078 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shield Breaker" ) +Secondary Banks: ( "D-Missile" "Harbinger" "Synaptic" "Fury" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Arjunta 2 ;! Object #19 $Class: SB Nephilim $Team: Hostile $Location: 312.699554, -0.000259, 1863.227905 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shield Breaker" ) +Secondary Banks: ( "D-Missile" "Harbinger" "Synaptic" "Fury" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Arjunta 3 ;! Object #20 $Class: SB Nephilim $Team: Hostile $Location: 390.895203, -0.000268, 1847.716309 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shield Breaker" ) +Secondary Banks: ( "D-Missile" "Harbinger" "Synaptic" "Fury" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Gamma 1 ;! Object #21 $Class: GTF Ulysses $Team: Friendly $Location: 5807.046875, -0.000396, 3477.424561 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTD Lavantis" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Gamma 2 ;! Object #22 $Class: GTF Ulysses $Team: Friendly $Location: 5728.215820, -0.000447, 3356.092773 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTD Lavantis" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Gamma 3 ;! Object #23 $Class: GTF Ulysses $Team: Friendly $Location: 5756.180664, -0.000232, 3264.746582 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTD Lavantis" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Gamma 4 ;! Object #24 $Class: GTF Ulysses $Team: Friendly $Location: 5863.316406, -0.000398, 3309.813232 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTD Lavantis" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Eroth 1 ;! Object #25 $Class: SB Nephilim $Team: Hostile $Location: 751.938721, -0.000848, 3640.632813 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" ) +Secondary Banks: ( "Hornet" "Harbinger" "Tsunami" "Fury" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Eroth 2 ;! Object #26 $Class: SB Nephilim $Team: Hostile $Location: 686.716492, -0.000562, 3475.534912 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" ) +Secondary Banks: ( "Hornet" "Harbinger" "Tsunami" "Fury" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Eroth 3 ;! Object #27 $Class: SB Nephilim $Team: Hostile $Location: 904.354797, -0.000490, 3563.499268 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" ) +Secondary Banks: ( "Hornet" "Harbinger" "Tsunami" "Fury" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Phlanax 1 ;! Object #28 $Class: SF Manticore $Team: Hostile $Location: -286.308899, -0.000990, 2418.056885 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Phlanax 2 ;! Object #29 $Class: SF Manticore $Team: Hostile $Location: -311.366211, -0.001314, 2506.270508 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Phlanax 3 ;! Object #30 $Class: SF Manticore $Team: Hostile $Location: -146.402664, -0.000942, 2505.456787 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Litinik 1 ;! Object #31 $Class: SF Manticore $Team: Hostile $Location: 451.271301, -0.000887, 6182.947266 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Everth" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Litinik 2 ;! Object #32 $Class: SF Manticore $Team: Hostile $Location: 515.206909, -0.000504, 6091.238281 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Everth" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Litinik 3 ;! Object #33 $Class: SF Manticore $Team: Hostile $Location: 592.101807, -0.000552, 6012.587402 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Everth" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Secor 1 ;! Object #34 $Class: SF Manticore $Team: Hostile $Location: -24.307978, -0.001285, 4103.986328 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Secor 2 ;! Object #35 $Class: SF Manticore $Team: Hostile $Location: -101.350655, -0.000514, 4040.416748 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Secor 3 ;! Object #36 $Class: SF Manticore $Team: Hostile $Location: -126.304192, -0.001417, 4181.283203 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Defour 1 ;! Object #37 $Class: SF Dragon $Team: Hostile $Location: 2684.517090, -0.000895, 7160.348145 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Defour 2 ;! Object #38 $Class: SF Dragon $Team: Hostile $Location: 2694.725098, -0.000809, 7016.634277 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Defour 3 ;! Object #39 $Class: SF Dragon $Team: Hostile $Location: 2783.272705, -0.000821, 6837.554199 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 #Wings ;! 11 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Indra $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Indra 1 $Arrival Location: Hyperspace +Arrival delay: 20 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Indra 1" "Indra 2" "Indra 3" "Indra 4" ) $AI Goals: ( goals ( ai-chase "GTD Lavantis" 50 ) ) +Flags:( ) +Wave Delay Min: 45 +Wave Delay Max: 75 $Name: Hydra $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Hydra 1 $Arrival Location: Hyperspace +Arrival delay: 75 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Hydra 1" "Hydra 2" "Hydra 3" ) $AI Goals: ( goals ( ai-chase "GTD Lavantis" 50 ) ) +Flags:( ) +Wave Delay Min: 45 +Wave Delay Max: 70 $Name: Arjunta $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Arjunta 1 $Arrival Location: Hyperspace +Arrival delay: 140 $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 30 $Departure Cue: ( false ) $Ships: ( ;! 3 total "Arjunta 1" "Arjunta 2" "Arjunta 3" ) $AI Goals: ( goals ( ai-chase "GTD Lavantis" 50 ) ) +Flags:( ) +Wave Delay Min: 50 +Wave Delay Max: 90 $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace +Arrival delay: 490 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) +Hotkey: 2 +Flags:( "reinforcement" ) +Wave Delay Min: 15 +Wave Delay Max: 25 $Name: Phlanax $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Phlanax 1 $Arrival Location: Hyperspace +Arrival delay: 220 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Phlanax 1" "Phlanax 2" "Phlanax 3" ) $AI Goals: ( goals ( ai-chase "GTD Lavantis" 50 ) ) +Flags:( ) +Wave Delay Min: 15 +Wave Delay Max: 25 $Name: Eroth $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Eroth 1 $Arrival Location: Hyperspace +Arrival delay: 275 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Eroth 1" "Eroth 2" "Eroth 3" ) $AI Goals: ( goals ( ai-chase "GTD Lavantis" 50 ) ) +Flags:( ) $Name: Secor $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Secor 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 25 "Eroth" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Secor 1" "Secor 2" "Secor 3" ) $AI Goals: ( goals ( ai-chase "GTD Lavantis" 50 ) ) +Flags:( ) $Name: Litinik $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Litinik 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 40 "Secor" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Litinik 1" "Litinik 2" "Litinik 3" ) $AI Goals: ( goals ( ai-chase "GTD Lavantis" 50 ) ) +Flags:( ) $Name: Defour $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Defour 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 120 "Everth" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Defour 1" "Defour 2" "Defour 3" ) $AI Goals: ( goals ( ai-chase "GTD Lavantis" 50 ) ) +Flags:( ) #Events ;! 15 total $Formula: ( when ( has-docked-delay "Orion" "GTD Lavantis" 1 10 ) ( add-goal "Orion" ( ai-undock 89 ) ) ) +Name: Dock and un +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-undocked-delay "Orion" "GTD Lavantis" 1 0 ) ( add-goal "Orion" ( ai-warp-out 89 ) ) ) +Name: warp out orion +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Orion" "GTD Lavantis" 1 5 ) ( repair-subsystem "GTD Lavantis" "engine" 100 ) ) +Name: repair engines +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "GTD Lavantis" "Waypoint path 1" 0 ) ( add-goal "GTD Lavantis" ( ai-warp-out 89 ) ) ) +Name: warpout levantis +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Everth" ) ( send-message "#Command" "High" "evereth" ) ) +Name: Evereth arrive +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 10 ) ( send-message "Beta 3" "High" "sure is quiet" ) ) +Name: chatter 1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Orion" ) ( send-message "#Command" "High" "orion1" ) ) +Name: Orion1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Orion" ) ( send-message "#Command" "High" "orion2" ) ) +Name: Orion2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 10 "Indra" ) ( send-message "Beta 3" "High" "bomber" ) ) +Name: bomb +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Orion" ) ( add-goal "GTD Lavantis" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: levantis way +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-goal-true-delay "Escort Lavantis" 0 ) ( is-goal-true-delay "Destory Everth" 0 ) ) ( send-message "#Command" "High" "mission done" ) ) +Name: misssiondone +Repeat Count: 1 +Interval: 1 $Formula: ( when ( or ( is-goal-false-delay "Escort Lavantis" 0 ) ( is-goal-false-delay "Destory Everth" 0 ) ) ( send-message "#Command" "High" "failure" ) ) +Name: Failure +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "Eliminat all fi9ghters" 10 ) ( send-message "Alpha 2" "High" "fun" ) ) +Name: Chatter 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "Escort Lavantis" 0 ) ( send-message "#Command" "High" "Lavantis away" ) ) +Name: lavantis away +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "GTD Lavantis" ) 30 ) ( send-message "GTD Lavantis" "High" "lavantis troub" ) ) +Name: lavantis troub +Repeat Count: 1 +Interval: 1 #Goals ;! 3 total $Type: Primary +Name: Escort Lavantis $Message: Escort the Lavantis to the Jump Node $Formula: ( depart-node-delay 2 "Jump Node 0" "GTD Lavantis" ) +No music $Type: Primary +Name: Destory Everth $Message: Destroy the Everth $Formula: ( is-destroyed-delay 0 "Everth" ) +No music $Type: Secondary +Name: Eliminat all fi9ghters $Message: Eleminate all enemy fighter resistance $Formula: ( is-destroyed-delay 0 "Indra" "Hydra" "Arjunta" "Phlanax" "Eroth" "Phlanax" "Eroth" "Secor" "Litinik" "Defour" ) +No music #Waypoints ;! 1 lists total $Jump Node: 3785.304932, -111.763390, 7334.253906 $Jump Node Name: Jump Node 0 $Name: Waypoint path 1 $List: ( ;! 6 points in list ( 12.980957, 0.003124, 209.928680 ) ( 365.909882, 0.002859, 5348.397461 ) ( 1095.901245, 0.003114, 6616.857910 ) ( 2314.560303, 0.002784, 6860.588379 ) ( 2869.458252, 0.003042, 6996.306152 ) ( 3739.706055, 0.002913, 7132.215332 ) ) #Messages ;! 175 total $Name: evereth $Message: The Evereth has arrived, take her out! +Persona: Terran Command +AVI Name: Head-CM1 $Name: sure is quiet $Message: Boy, it sure is quiet out here. +Persona: Wingman 3 +AVI Name: Head-TP3 $Name: orion1 $Message: The Orion has arrived. +Persona: Terran Command +AVI Name: Head-CM1 $Name: orion2 $Message: The Orion has departed the area. +Persona: Terran Command +AVI Name: Head-CM1 $Name: bomber $Message: Those are Nephilem class bombers! +Persona: Wingman 4 +AVI Name: Head-TP2 $Name: mission done $Message: Alpha 1, primary goals successful, return to base. +Persona: Terran Command +AVI Name: Head-CM1 $Name: failure $Message: Alpha 1, the mission is a failure, return to base. +Persona: Terran Command +AVI Name: Head-CM1 $Name: fun $Message: Phew, that was fun. +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Lavantis away $Message: The Lavanrtis has left the area. +Persona: Terran Command +AVI Name: Head-CM1 $Name: lavantis troub $Message: Alpha 1, we're in some major trouble here. #Reinforcements ;! 1 total $Name: Gamma $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 0 total $Num stars: 863 $Ambient light level: 0 +Nebula: Nebula03 +Color: Blue +Pitch: 94 +Bank: 112 +Heading: 31 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End