#Mission Info $Version: 0.10 $Name: Supply Ship Escort $Author: Arrghman@aol.com $Created: 06/16/98 at 22:07:52 $Modified: 06/18/98 at 18:48:37 $Notes: This is a FRED created mission $End Notes: $Mission Desc: Escort a Supply Ship through hyperspace to the front lines.$end_multi_text +Game Type Flags: 1 +Flags: 1 +Red Alert: 0 +Scramble: 0 +Disallow Support: 1 +Viewer pos: -3.368315, 188.010315, -174.415161 +Viewer orient: 0.989641, 0.000000, 0.143561, -0.100125, 0.716646, 0.690213, -0.102882, -0.697437, 0.709222 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: Cadet, welcome to the GTA support fleet. The duties of this fleet are to give support to the battle fleets in the way of transports, supplys, and repair ships. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: The War: After the defeat of the Lucifer, the Shivans vanished from all systems. In the wake of the Great War, the Hammer of Light became nothing more than a group of rag tag pirates. They made seemingly random attacks on Terran targets. However, GTA Intellegence infiltrated the HoL, and found some disturbing facts. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: First, it was discovered that the HoL was being supported by some elements of the Vasudan government. Second, and far more worse, it was discovered that the HoL was being supported by the Vasudan military, and they're main base of operations was in fact on New Vasudia. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: GTA diplomats tried to resolve the situation. However, Commander Magellan of the elite Alpha squadran (present at the Destruction of the Lucifer as Alpha 2), who's family was killed in a HoL attack, broke direct orders of the GTA and destroyed a Vasudan transport carrying one of the Vasudan Elders who supported the HoL. The ensuing Vasudan counter-attack was the first battle of the Second Vasudan War. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: With the advent of shields and other technologies created during the Great War, the Second Vasudan War is even worse than the first one. Many lives on both sides have been lost. Worse, GTA does not know the location of New Vasudia. Probes sent to its previous location showed that the recently colonized planet was abanded, leaving only a few traps and bombs behind. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: The Current Situation: At this moment the 23rd, 16th, 2nd, 9th, 3rd, 13th, and 20th fleets are destroyed. Similar losses have been reported among the Vasudan forces. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: Shivan rumors: The rumors of Shivan ships have been greatly exagerated. The report of a Lucifer class destroyer was really a case of mistaken identity...it was really a destroyed hulk of a Vasudan destroyer. As always, if any Vasudan or Shivan ships are seen, please contact your local GTA office. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: Current Orders: Here at the Support Fleet, you primary job will be Repair/Rearm ships. In areas of heavy combat, these ships must be escorted. You will be most flying the ships themselves. Report to briefing in 15 minutes. $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text Our forces are currently engaged with Vasudan forces in the Sigma 957 system. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 153.082108, -197.634781 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.793058, 0.609146, 0.000000, -0.609146, 0.793058 $camera_time: 2000 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -39.509819, -0.000051, 23.556318 $label: Fighters +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -33.974274, 0.000002, -20.220184 $label: Fighters +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: GTF Ulysses $pos: -84.853378, -0.000044, -0.593181 $label: 5th Fleet +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 36.176327, 0.000030, 20.124250 $label: Enemy Fighters +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 32.182354, 0.000003, -20.875973 $label: Enemy Fighters +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: GTF Ulysses $pos: 88.312851, -0.000001, -1.339065 $label: Enemy Fleet +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Neutral $class: GTF Ulysses $pos: 0.000000, 0.000001, 0.156135 $label: Sigma 957 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Neutral $class: GTF Ulysses $pos: 0.000000, 0.000005, 40.866386 $label: Subspace Node 9264 +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The battle is over control of the local Subspace Node, which links to a system conatining 5 nodes to strategicly important systems. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 153.082108, -197.634781 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.793058, 0.609146, 0.000000, -0.609146, 0.793058 $camera_time: 2000 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -39.509819, -0.000051, 23.556318 $label: Fighters +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -33.974274, 0.000002, -20.220184 $label: Fighters +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: GTF Ulysses $pos: -84.853378, -0.000044, -0.593181 $label: 5th Fleet +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 36.176327, 0.000030, 20.124250 $label: Enemy Fighters +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 32.182354, 0.000003, -20.875973 $label: Enemy Fighters +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: GTF Ulysses $pos: 88.312851, -0.000001, -1.339065 $label: Enemy Fleet +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Neutral $class: GTF Ulysses $pos: 0.000000, 0.000001, 0.156135 $label: Sigma 957 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Neutral $class: GTF Ulysses $pos: 0.000000, 0.000005, 40.866386 $label: Subspace Node 9264 +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text You are to escort this Support Ship to the front lines, to rearm the fighters. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 194.016479, -186.554626 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.926545, 0.376185, 0.000000, -0.376185, 0.926545 $camera_time: 2000 $num_lines: 3 $line_start: 0 $line_end: 3 $line_start: 1 $line_end: 4 $line_start: 2 $line_end: 5 $num_icons: 10 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -39.509819, -0.000051, 23.556318 $label: Fighters +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -33.974274, 0.000002, -20.220184 $label: Fighters +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: GTF Ulysses $pos: -84.853378, -0.000044, -0.593181 $label: 5th Fleet +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 36.176327, 0.000030, 20.124250 $label: Enemy Fighters +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 32.182354, 0.000003, -20.875973 $label: Enemy Fighters +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: GTF Ulysses $pos: 88.957069, 0.969261, -1.339088 $label: Enemy Fleet +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Neutral $class: GTF Ulysses $pos: 0.000000, 0.000001, 0.156135 $label: Sigma 957 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Neutral $class: GTF Ulysses $pos: 0.000000, 0.000005, 40.866386 $label: Subspace Node 9264 +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -34.471355, -12.089149, 313.376648 $label: Alpha 1 +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 10 $team: Friendly $class: GTF Ulysses $pos: 47.894810, -12.500303, 313.376678 $label: Support Ship +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text After you escort the ship, you are to return to base. $end_multi_text $voice: none.wav $camera_pos: -3.368315, 188.010315, -174.415161 $camera_orient: 0.989641, 0.000000, 0.143561, -0.100125, 0.716646, 0.690213, -0.102882, -0.697437, 0.709222 $camera_time: 2000 $num_lines: 0 $num_icons: 10 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -39.509819, -0.000051, 23.556318 $label: Fighters +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -33.974274, 0.000002, -20.220184 $label: Fighters +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: GTF Ulysses $pos: -84.853378, -0.000044, -0.593181 $label: 5th Fleet +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 36.176327, 0.000030, 20.124250 $label: Enemy Fighters +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 32.182354, 0.000003, -20.875973 $label: Enemy Fighters +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: GTF Ulysses $pos: 88.957069, 0.969261, -1.339088 $label: Enemy Fleet +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Neutral $class: GTF Ulysses $pos: 0.000000, 0.000001, 0.156135 $label: Sigma 957 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Neutral $class: GTF Ulysses $pos: 0.000000, 0.000005, 40.866386 $label: Subspace Node 9264 +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -123.783066, -175.802017, 313.376648 $label: Alpha 1 +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 10 $team: Friendly $class: GTF Ulysses $pos: -36.406742, -173.206009, 313.376709 $label: Support Ship +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( true ) $Multi text This is one of the first major subspace battles of the Second Vasudan War. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "Escort the Ship" 0 ) $Multi text The 5th Fleet is safe. Now we must ensure that the Sigma 975 system is taken by friendly forces. $end_multi_text $Voice: none.wav $Recommendation text: No recommendations. Good job! $end_multi_text $Formula: ( is-goal-false-delay "Escort the Ship" 0 ) $Multi text You failed. Sigma 975 is now under enemy control. $end_multi_text $Voice: none.wav $Recommendation text: After all the fighters have been destroyed, concentrate on the Bombarder and the Aggressor. The friendly cap ships will destroy the Terror. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Apollo" 1 "GTF Valkyrie" 1 "GTF Hercules" 1 ) +Weaponry Pool: ( "ML-16 Laser" 5 "Avenger" 6 "Prometheus" 6 "MX-50" 5 "Interceptor" 20 "Phoenix V" 13 ) #Objects ;! 32 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules $Team: Friendly $Location: -9.672265, -1.909927, 3632.950928 $Orientation: -0.995005, 0.007519, 0.099542, 0.007980, 0.999960, 0.004233, -0.099506, 0.005007, -0.995024 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Group: 0 +Score: 12 $Name: GTS Centaur 1 ;! Object #1 $Class: GTS Centaur $Team: Friendly $Location: -33.141617, 0.663482, 3635.982666 $Orientation: -0.995005, 0.007519, 0.099542, 0.007980, 0.999959, 0.004233, -0.099506, 0.005006, -0.995024 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-stay-near-ship "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Hotkey: 3 +Group: 0 +Score: 50 +Persona Index: 0 $Name: Excalibur ;! Object #2 $Class: GTC Leviathan $Team: Friendly $Location: 97.270065, -0.000036, -844.526428 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Terror" 70 ) ( ai-chase "Aggressor" 50 ) ( ai-chase "Bombarder" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 79 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "Terror" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Galaxy ;! Object #3 $Class: GTC Leviathan $Team: Friendly $Location: -101.130867, -0.000031, -791.428345 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Terror" 70 ) ( ai-chase "Aggressor" 50 ) ( ai-chase "Bombarder" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 88 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "Terror" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Intrepid ;! Object #4 $Class: GTC Fenris $Team: Friendly $Location: 0.004714, -0.000036, -615.170837 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Terror" 70 ) ( ai-chase "Aggressor" 50 ) ( ai-chase "Bombarder" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 93 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "Terror" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTB Medusa 5 ;! Object #5 $Class: GTB Medusa $Team: Friendly $Location: -142.363586, -0.000026, -593.714783 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Bombarder" 89 ) ( ai-chase "Aggressor" 80 ) ( ai-chase "Terror" 70 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 17 $Name: GTB Medusa 6 ;! Object #6 $Class: GTB Medusa $Team: Friendly $Location: -114.450394, -0.000028, -591.024109 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Bombarder" 89 ) ( ai-chase "Aggressor" 80 ) ( ai-chase "Terror" 70 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 17 $Name: GTF Apollo 7 ;! Object #7 $Class: GTF Valkyrie $Team: Friendly $Location: 97.634789, -0.000028, -579.653748 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: GTF Apollo 8 ;! Object #8 $Class: GTF Valkyrie $Team: Friendly $Location: 119.695175, -0.000032, -579.248962 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: GTB Athena 9 ;! Object #9 $Class: GTB Ursa $Team: Friendly $Location: -122.255997, -0.000023, -645.220215 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Bombarder" 89 ) ( ai-chase "Aggressor" 80 ) ( ai-chase "Terror" 70 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 15 $Name: GTB Athena 10 ;! Object #10 $Class: GTB Ursa $Team: Friendly $Location: -148.393082, -0.000024, -647.033386 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Bombarder" 89 ) ( ai-chase "Aggressor" 80 ) ( ai-chase "Terror" 70 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 15 $Name: GTF Apollo 11 ;! Object #11 $Class: GTF Valkyrie $Team: Friendly $Location: 104.453979, -0.000036, -619.327087 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: GTF Apollo 12 ;! Object #12 $Class: GTF Valkyrie $Team: Friendly $Location: 125.904373, -0.000033, -618.933411 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: GTF Hercules 13 ;! Object #13 $Class: GTF Hercules $Team: Friendly $Location: 18.585421, -0.000039, -431.344971 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: GTF Hercules 14 ;! Object #14 $Class: GTF Hercules $Team: Friendly $Location: -15.421182, -0.000031, -437.166473 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Bombarder ;! Object #15 $Class: PVC Aten $Team: Hostile $Location: 487.789795, -0.000046, -2473.678223 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: Aggressor ;! Object #16 $Class: PVC Aten $Team: Hostile $Location: -521.664185, -0.000049, -2561.969727 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: Terror ;! Object #17 $Class: PVD Typhon $Team: Hostile $Location: -0.619089, -0.000077, -3504.594727 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: PVF Anubis 18 ;! Object #18 $Class: PVF Anubis $Team: Hostile $Location: 328.559631, -0.000061, -2028.259644 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: PVF Anubis 19 ;! Object #19 $Class: PVF Anubis $Team: Hostile $Location: 290.953308, -0.000058, -2021.487061 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: PVF Anubis 20 ;! Object #20 $Class: PVF Anubis $Team: Hostile $Location: 317.475250, -0.000051, -1940.173096 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: PVF Anubis 21 ;! Object #21 $Class: PVF Anubis $Team: Hostile $Location: 274.900940, -0.000080, -1937.635986 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: PVB Amun 22 ;! Object #22 $Class: PVB Amun $Team: Hostile $Location: -365.970276, -0.000057, -1920.209106 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Excalibur" 89 ) ( ai-chase "Galaxy" 80 ) ( ai-chase "Intrepid" 70 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret02 +Subsystem: turret01 $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 15 $Name: PVB Amun 23 ;! Object #23 $Class: PVB Amun $Team: Hostile $Location: -403.683838, -0.000056, -1927.283203 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Excalibur" 89 ) ( ai-chase "Galaxy" 80 ) ( ai-chase "Intrepid" 70 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret02 +Subsystem: turret01 $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 15 $Name: PVB Osiris 24 ;! Object #24 $Class: PVB Osiris $Team: Hostile $Location: -372.368317, -0.000044, -1990.379395 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Excalibur" 89 ) ( ai-chase "Galaxy" 80 ) ( ai-chase "Intrepid" 70 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: PVB Osiris 25 ;! Object #25 $Class: PVB Osiris $Team: Hostile $Location: -409.940582, -0.000057, -2005.216797 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Excalibur" 89 ) ( ai-chase "Galaxy" 80 ) ( ai-chase "Intrepid" 70 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: PVF Horus 26 ;! Object #26 $Class: PVF Horus $Team: Hostile $Location: 31.750166, -0.000045, -1945.415771 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: PVF Horus 27 ;! Object #27 $Class: PVF Horus $Team: Hostile $Location: -16.790323, -0.000052, -1949.640259 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: PVF Horus 28 ;! Object #28 $Class: PVF Horus $Team: Hostile $Location: 30.345633, -0.000045, -1875.831665 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: PVF Horus 29 ;! Object #29 $Class: PVF Horus $Team: Hostile $Location: -12.046321, -0.000066, -1876.609619 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: GTF Hercules 30 ;! Object #30 $Class: GTF Hercules $Team: Friendly $Location: 56.210827, 0.000178, -442.649231 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: GTF Hercules 31 ;! Object #31 $Class: GTF Hercules $Team: Friendly $Location: -38.999393, 0.000206, -450.304993 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags:( ) #Events ;! 3 total $Formula: ( when ( has-arrived-delay 0 "Intrepid" ) ( send-message "Excalibur" "High" "Help Message" ) ) +Name: Help Message +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Terror" ) ( send-message "Galaxy" "High" "Help Message2" ) ) +Name: Help Message2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Terror" ) ( send-message "Intrepid" "High" "Thanks Message" ) ) +Name: Thanks Message +Repeat Count: 1 +Interval: 1 #Goals ;! 2 total $Type: Primary +Name: Escort $Message: Escort $Formula: ( and ( is-destroyed-delay 0 "Bombarder" ) ( is-destroyed-delay 0 "Aggressor" ) ( and ( is-destroyed-delay 0 "Terror" ) ( ship-type-destroyed 100 "fighter/bomber" ) ) ) +Invalid +No music $Type: Primary +Name: Escort the Ship $Message: Escort the Ship $Formula: ( is-destroyed-delay 0 "Terror" ) #Waypoints ;! 0 lists total #Messages ;! 168 total $Name: Help Message $Message: This is the remains of the 5th fleet! We are in defeat! We are retreating from the battle area! +Persona: Terran Command +AVI Name: Head-TP1 $Name: Help Message2 $Message: The Vesudan ship are pursuing into Subspace! +Persona: Terran Command +AVI Name: Head-TP2 $Name: Thanks Message $Message: Thanks for the help! We're returning to normal space. We advise that you follow us back. +Persona: Terran Command +AVI Name: Head-TP3 #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 10 +Bank: 237 +Heading: 334 #Asteroid Fields #Music $Event Music: 4: Worlds Apart $Briefing Music: BRIEF1 #End