#Mission Info $Version: 0.10 $Name: Heading for Wolf 359 $Author: Elliott "Draco" Smith $Created: 08/08/98 at 20:35:30 $Modified: 08/11/98 at 15:59:16 $Notes: This is a FRED created mission $End Notes: $Mission Desc: Leave the GTI market place$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 1 +Disallow Support: 0 +Viewer pos: 173.026093, 3514.062744, -6460.686035 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: Time line: 4 years after the distruction of the lucifer- Terran, Vesudan and Shevin fources are all at peace. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: The GTI Market Place: You and your friends have decied to start a business. But first you'll need some ships, so you go to the GTI Market Place, where you find many great deals, but you don't have much $$$. So you go with the only thing you can afford- The Weekly Special. It has a lot of good ships for a low price. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: Secuity: Due to Priates the GTA Will not give sheild systems to any ship untill it has registerd. This is a good thing becuse it means that Priates don't have sheilds and are easy targets. $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 7 $start_stage $multi_text Congradts on your purchass of the Weekly Special. Hears what includes- a Cain Class Cruser, a Mephisto freightor, a Isis transport, a Satis freightor and four wings of fighters, and a support ship. The wings of fighters are a mixture and hears what youll get- four Applos for Alpha wing, Four Seths -beta wing, four Horus interceptors for Delta wing and three Medusas for Gamma wing. $end_multi_text $voice: none.wav $camera_pos: 82.024864, 621.746704, -1084.973145 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: PVF Horus $pos: -231.495056, -0.000001, 183.662506 $label: Delta +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 10 $team: Friendly $class: GTS Centaur $pos: -85.746109, -0.000123, 507.663605 $label: Support 1 +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -51.190971, -0.000020, -194.976547 $label: Alpha +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Seth $pos: 523.729736, -0.000013, -159.401535 $label: Beta +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: SC Cain $pos: 123.125633, -0.000102, 542.041016 $label: Manta Ray +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: PVT Isis $pos: 334.433472, 0.000008, 466.329529 $label: The Daily Ship +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: SFR Mephisto $pos: 472.551117, -0.000195, 213.573486 $label: Tigers Eye +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: SFR Mephisto $pos: 440.901703, 0.000015, -26.133518 $label: Tiggerlilly +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: 130.278519, 0.000014, -180.985703 $label: Gamma +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text You picked the worst day to leave the market place, becuse it seams well have a ton of traffic leaveing and military ships headed for home. Becuse of this we can't launch all of you at the same time. $end_multi_text $voice: none.wav $camera_pos: 82.024864, 8827.457031, -15297.668945 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 10 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 5372.773926, 0.000481, -1511.126953 $label: Market Place +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: PVC Aten $pos: -3626.208008, 0.000792, -3636.270996 $label: Gaurd 1 +id: 11 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -4749.804199, -0.000423, -1999.370239 $label: Gaurd 2 +id: 12 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: ST Azrael $pos: -821.730286, -0.001449, -818.333801 $label: Civilans +id: 13 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: PVT Isis $pos: 2722.014404, 0.000302, 4915.145996 $label: Taxi +id: 14 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: -5942.804688, -0.000325, 2967.150391 $label: Visitors +id: 15 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Chronos $pos: -2098.502197, -0.000337, 5946.439941 $label: Freighters +id: 16 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Chronos $pos: 2786.853760, -0.000965, -3232.008057 $label: Cargo +id: 17 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: PVD Typhon $pos: -744.280334, 0.001781, -4665.430664 $label: Military presence +id: 18 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: PVC Aten $pos: 7102.040527, -0.000696, 4121.345703 $label: FAA inspector ship +id: 19 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We suggest that you pick a system to jump from and meet up there to finish everything. $end_multi_text $voice: none.wav $camera_pos: -2678.505127, 281.133972, 2633.583984 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 20 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: PVF Horus $pos: -231.495056, -0.000001, 183.662506 $label: Delta +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 10 $team: Friendly $class: GTS Centaur $pos: -85.746109, -0.000123, 507.663605 $label: Support 1 +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -51.190971, -0.000020, -194.976547 $label: Alpha +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Seth $pos: 523.729736, -0.000013, -159.401535 $label: Beta +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: SC Cain $pos: 123.125633, -0.000102, 542.041016 $label: Manta Ray +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: PVT Isis $pos: 334.433472, 0.000008, 466.329529 $label: The Daily Ship +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: SFR Mephisto $pos: 472.551117, -0.000195, 213.573486 $label: Tigers Eye +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: SFR Mephisto $pos: 440.901703, 0.000015, -26.133518 $label: Tiggerlilly +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: 130.278519, 0.000014, -180.985703 $label: Gamma +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 5372.773926, 0.000481, -1511.126953 $label: Market Place +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: PVC Aten $pos: -3626.208008, 0.000792, -3636.270996 $label: Gaurd 1 +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -4749.804199, -0.000423, -1999.370239 $label: Gaurd 2 +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: ST Azrael $pos: -821.730286, -0.001449, -818.333801 $label: Civilans +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: PVT Isis $pos: 2722.014404, 0.000302, 4915.145996 $label: Taxi +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: -5942.804688, -0.000325, 2967.150391 $label: Visitors +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Chronos $pos: -2098.502197, -0.000337, 5946.439941 $label: Freighters +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Chronos $pos: 2786.853760, -0.000965, -3232.008057 $label: Cargo +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: PVD Typhon $pos: -744.280334, 0.001781, -4665.430664 $label: Military presence +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: PVC Aten $pos: 7102.040527, -0.000696, 4121.345703 $label: FAA inspector ship +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -2678.505127, 0.000539, 3120.520752 $label: Wolf 359 jump node +id: 20 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text There are three jump nodes leading from this system, the Wolf 359 jump node, the Miller Jump node and the Ross 128 jump node. Becuse your ships must be registered asap I would suggest using the Wolf 359 jump node and register at the DMV stationd in the GTI Long Line. $end_multi_text $voice: none.wav $camera_pos: 82.024864, 8878.683594, -15386.398438 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -2678.505127, 0.000539, 3120.520752 $label: Wolf 359 jump node +id: 20 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 2168.838135, -0.000087, 8617.415039 $label: Ross 128 jump node +id: 21 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 6079.725098, -0.000224, 3332.415039 $label: Miller Jump node +id: 22 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 2144.296875, -0.000103, -1177.720947 $label: Market Place +id: 23 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Your Support ship has been filled with weapons so you can rearm if you need to. $end_multi_text $voice: none.wav $camera_pos: 82.024864, 621.746704, -1084.973145 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 12 $Flags: 0 $Formula: ( true ) $start_icon $type: 10 $team: Friendly $class: GTS Centaur $pos: 108.608459, -0.000076, -52.382717 $label: Support 1 +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 5372.773926, 0.000481, -1511.126953 $label: Market Place +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: PVC Aten $pos: -3626.208008, 0.000792, -3636.270996 $label: Gaurd 1 +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -4749.804199, -0.000423, -1999.370239 $label: Gaurd 2 +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: ST Azrael $pos: -821.730286, -0.001449, -818.333801 $label: Civilans +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: PVT Isis $pos: 2722.014404, 0.000302, 4915.145996 $label: Taxi +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: -5942.804688, -0.000325, 2967.150391 $label: Visitors +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Chronos $pos: -2098.502197, -0.000337, 5946.439941 $label: Freighters +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Chronos $pos: 2786.853760, -0.000965, -3232.008057 $label: Cargo +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: PVD Typhon $pos: -744.280334, 0.001781, -4665.430664 $label: Military presence +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: PVC Aten $pos: 7102.040527, -0.000696, 4121.345703 $label: FAA inspector ship +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -2678.505127, 0.000539, 3120.520752 $label: Wolf 359 jump node +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text This is a quiet system so don't expect much troble from any Pireates. But if they do show up please destroy them. $end_multi_text $voice: none.wav $camera_pos: -614.665405, 177.992828, 626.821289 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 21 $team: Hostile $class: GTF Valkyrie $pos: -596.442505, 0.000063, 918.775879 $label: Priates +id: 24 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Well thats all I have to say, according to the tower you can launch in 15 minutes. Thank you for your purchase. $end_multi_text $voice: none.wav $camera_pos: 4578.796387, 562.142761, -1046.433594 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 20 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: PVF Horus $pos: -231.495056, -0.000001, 183.662506 $label: Delta +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 10 $team: Friendly $class: GTS Centaur $pos: 108.608459, -0.000076, -52.382717 $label: Support 1 +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 272.082886, -0.000078, -173.871933 $label: Alpha +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Seth $pos: 523.729736, -0.000013, -159.401535 $label: Beta +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: SC Cain $pos: 123.125633, -0.000102, 542.041016 $label: Manta Ray +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: PVT Isis $pos: 334.433472, 0.000008, 466.329529 $label: The Daily Ship +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: SFR Mephisto $pos: 472.551117, -0.000195, 213.573486 $label: Tigers Eye +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: SFR Mephisto $pos: 440.901703, 0.000015, -26.133518 $label: Tiggerlilly +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: 130.278519, 0.000014, -180.985703 $label: Gamma +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 4626.644531, 0.000408, -21.736525 $label: Market Place +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: PVC Aten $pos: -3626.208008, 0.000792, -3636.270996 $label: Gaurd 1 +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -4749.804199, -0.000423, -1999.370239 $label: Gaurd 2 +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: ST Azrael $pos: -821.730286, -0.001449, -818.333801 $label: Civilans +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: PVT Isis $pos: 2722.014404, 0.000302, 4915.145996 $label: Taxi +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: -5942.804688, -0.000325, 2967.150391 $label: Visitors +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Chronos $pos: -2098.502197, -0.000337, 5946.439941 $label: Freighters +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Chronos $pos: 2786.853760, -0.000965, -3232.008057 $label: Cargo +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: PVD Typhon $pos: -744.280334, 0.001781, -4665.430664 $label: Military presence +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: PVC Aten $pos: 7102.040527, -0.000696, 4121.345703 $label: FAA inspector ship +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -2678.505127, 0.000539, 3120.520752 $label: Wolf 359 jump node +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 1 $Formula: ( true ) $Multi text Well now that were in Wolf 359 we can register so we don't get shot by the GTA. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTFX Lightning" 5 "GTBX Newton" 5 ) +Weaponry Pool: ( "Avenger" 8 "Prometheus" 11 "Hornet" 440 "Interceptor" 180 "Synaptic" 18 "Cluster Baby Weak" 13563172 ) #Objects ;! 50 total $Name: Alpha 1 ;! Object #0 $Class: GTF Apollo $Team: Friendly $Location: -0.997094, -0.000003, 4.985545 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Group: 0 +Score: 12 $Name: Market Place ;! Object #1 $Class: GTI Arcadia $Team: Friendly $Location: 2322.199951, 0.000000, 146.899994 $Orientation: -0.063133, 0.000000, 0.998005, 0.000000, 1.000000, 0.000000, -0.998005, 0.000000, -0.063133 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Alpha 2 ;! Object #2 $Class: GTF Apollo $Team: Friendly $Location: -37.759277, 0.000019, -18.646517 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #3 $Class: GTF Apollo $Team: Friendly $Location: 35.434303, -0.000017, -23.009188 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 12 $Name: Manta Ray ;! Object #4 $Class: SC Cain $Team: Friendly $Location: 230.055145, -0.000085, 8.273828 $Orientation: -0.948920, 0.114016, -0.294206, 0.000900, 0.933408, 0.358826, 0.315524, 0.340231, -0.885830 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 40 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Secondary Banks: ( "Synaptic" ) +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Secondary Banks: ( "Synaptic" ) +Sbank Ammo: ( 0 ) $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Market Place +Arrival Delay: 25 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Beta 1 ;! Object #5 $Class: PVF Seth $Team: Friendly $Location: 115.133347, -0.000018, 18.775791 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 8 $Name: Beta 2 ;! Object #6 $Class: PVF Seth $Team: Friendly $Location: 84.281990, -0.000009, -7.008374 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 8 $Name: Beta 3 ;! Object #7 $Class: PVF Seth $Team: Friendly $Location: 137.963516, -0.000010, -5.837140 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 8 $Name: Beta 4 ;! Object #8 $Class: PVF Seth $Team: Friendly $Location: 114.668625, -0.000015, -37.747963 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 8 $Name: Delta 1 ;! Object #9 $Class: PVF Horus $Team: Friendly $Location: -151.645279, -0.000013, 12.535866 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #10 $Class: PVF Horus $Team: Friendly $Location: -190.969711, 0.000000, -23.417992 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #11 $Class: PVF Horus $Team: Friendly $Location: -122.652000, 0.000009, -26.493647 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #12 $Class: PVF Horus $Team: Friendly $Location: -153.677353, 0.000001, -62.650768 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #13 $Class: GTF Apollo $Team: Friendly $Location: 0.541951, 0.000009, -71.726044 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Gaurd 1 ;! Object #14 $Class: PVC Aten $Team: Friendly $Location: -222.168671, -0.000027, -512.491394 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 40 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Market Place +Arrival Delay: 100 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: Gaurd 2 ;! Object #15 $Class: GTC Fenris $Team: Friendly $Location: -6.397535, -0.000017, -543.165527 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 40 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Market Place +Arrival Delay: 120 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Support 1 ;! Object #16 $Class: GTS Centaur $Team: Friendly $Location: -93.434196, -0.000039, 15.340009 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-stay-near-ship "Manta Ray" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Market Place +Arrival Delay: 5 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 50 $Name: Tigers Eye ;! Object #17 $Class: SFR Mephisto $Team: Friendly $Location: 353.120056, -0.000167, 96.093018 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 40 ) ) $Cargo 1: Supplies +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Market Place +Arrival Delay: 40 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Tiggerlilly ;! Object #18 $Class: PVFR Satis $Team: Friendly $Location: 355.019440, -0.000001, -34.964611 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 40 ) ) $Cargo 1: Fighter Parts +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Market Place +Arrival Delay: 50 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Military presence ;! Object #19 $Class: PVD Typhon $Team: Friendly $Location: 1282.199951, 0.000000, -2408.500000 $Orientation: 0.393714, 0.000000, 0.919233, 0.000000, 1.000000, 0.000000, -0.919233, 0.000000, 0.393714 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 4" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Cargo 1 ;! Object #20 $Class: GTFR Chronos $Team: Friendly $Location: 802.269958, 0.000033, -1220.398438 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Cargo 2 ;! Object #21 $Class: GTFR Chronos $Team: Friendly $Location: 622.580872, 0.000008, -1376.354980 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Cargo 3 ;! Object #22 $Class: GTFR Chronos $Team: Friendly $Location: 937.188721, -0.000185, -1389.046509 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Freighters 1 ;! Object #23 $Class: GTFR Chronos $Team: Friendly $Location: 138.796280, -0.000022, -1067.875732 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Freighters 2 ;! Object #24 $Class: GTFR Chronos $Team: Friendly $Location: -55.652252, -0.000033, -1241.846436 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Freighters 3 ;! Object #25 $Class: GTFR Chronos $Team: Friendly $Location: 235.437317, 0.000044, -1248.918335 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Visitors 1 ;! Object #26 $Class: GTT Elysium $Team: Friendly $Location: 591.770874, 0.000014, -359.265747 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Sightseers +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Visitors 2 ;! Object #27 $Class: GTT Elysium $Team: Friendly $Location: 516.148254, 0.000024, -409.680878 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Sightseers +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Visitors 3 ;! Object #28 $Class: GTT Elysium $Team: Friendly $Location: 636.109924, 0.000013, -431.316772 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Sightseers +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Visitors 4 ;! Object #29 $Class: GTT Elysium $Team: Friendly $Location: 481.930817, -0.000023, -498.575104 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Sightseers +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Visitors 5 ;! Object #30 $Class: GTT Elysium $Team: Friendly $Location: 645.626953, -0.000008, -488.520416 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Sightseers +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Visitors 6 ;! Object #31 $Class: GTT Elysium $Team: Friendly $Location: 570.609375, 0.000027, -523.267578 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Sightseers +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Taxi 1 ;! Object #32 $Class: PVT Isis $Team: Friendly $Location: 259.365601, 0.000013, -333.336700 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: People +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Taxi 2 ;! Object #33 $Class: PVT Isis $Team: Friendly $Location: 237.623917, 0.000000, -358.786163 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: People +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Taxi 3 ;! Object #34 $Class: PVT Isis $Team: Friendly $Location: 273.203430, 0.000002, -358.786163 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: People +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Civilans 1 ;! Object #35 $Class: ST Azrael $Team: Friendly $Location: 151.272537, -0.000007, -322.169159 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: People +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Civilans 2 ;! Object #36 $Class: ST Azrael $Team: Friendly $Location: 108.428253, 0.000003, -373.906189 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: People +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Civilans 3 ;! Object #37 $Class: ST Azrael $Team: Friendly $Location: 187.363388, -0.000003, -390.861359 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: People +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Civilans 4 ;! Object #38 $Class: ST Azrael $Team: Friendly $Location: 148.955933, -0.000003, -426.146423 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: People +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: FAA inspector ship ;! Object #39 $Class: PVC Aten $Team: Friendly $Location: 852.650085, 0.000625, -506.972595 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path U1" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: FAA members +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Market Place +Arrival Delay: 75 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: The Daily Ship ;! Object #40 $Class: PVT Isis $Team: Friendly $Location: 296.039917, -0.000007, 6.123237 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 40 ) ) $Cargo 1: Pets +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Market Place +Arrival Delay: 5 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Gamma 1 ;! Object #41 $Class: GTB Medusa $Team: Friendly $Location: 52.528854, 0.000005, 123.878754 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Hornet" "Interceptor" "Synaptic" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 17 $Name: Gamma 2 ;! Object #42 $Class: GTB Medusa $Team: Friendly $Location: 12.367843, 0.000004, 65.759369 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Hornet" "Interceptor" "Synaptic" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 17 $Name: Gamma 3 ;! Object #43 $Class: GTB Medusa $Team: Friendly $Location: 79.238586, 0.000006, 65.759377 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Hornet" "Interceptor" "Synaptic" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 17 $Name: Priate 1 ;! Object #44 $Class: GTF Valkyrie $Team: Hostile $Location: -588.248535, 0.000215, 1028.832764 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Priate 2 ;! Object #45 $Class: GTF Valkyrie $Team: Hostile $Location: -735.125122, -0.000050, 980.968933 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Priate 3 ;! Object #46 $Class: GTF Valkyrie $Team: Hostile $Location: -497.590240, 0.000043, 996.847412 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Priate 4 ;! Object #47 $Class: GTF Valkyrie $Team: Hostile $Location: -600.338196, 0.000114, 887.263550 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Priate 5 ;! Object #48 $Class: GTF Valkyrie $Team: Hostile $Location: -717.195618, -0.000094, 871.902527 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Priate 6 ;! Object #49 $Class: GTF Valkyrie $Team: Hostile $Location: -494.205719, 0.000140, 841.394531 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 #Wings ;! 10 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Market Place $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Market Place +Arrival delay: 20 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 40 ) ( ai-warp-out 30 ) ) +Hotkey: 1 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Market Place +Arrival delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 40 ) ( ai-warp-out 30 ) ) +Flags:( ) $Name: Cargo $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Cargo 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Market Place +Arrival delay: 15 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Cargo 1" "Cargo 2" "Cargo 3" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path U1" 50 ) ( ai-warp-out 40 ) ) +Flags:( ) $Name: Freighters $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Freighters 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Market Place +Arrival delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Freighters 1" "Freighters 2" "Freighters 3" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 40 ) ) +Flags:( ) $Name: Visitors $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Visitors 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Market Place +Arrival delay: 3 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Visitors 1" "Visitors 2" "Visitors 3" "Visitors 4" "Visitors 5" "Visitors 6" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 40 ) ) +Flags:( ) $Name: Taxi $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Taxi 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Market Place +Arrival delay: 7 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Taxi 1" "Taxi 2" "Taxi 3" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path U1" 50 ) ( ai-warp-out 40 ) ) +Flags:( ) $Name: Civilans $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Civilans 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Market Place +Arrival delay: 35 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Civilans 1" "Civilans 2" "Civilans 3" "Civilans 4" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path U1" 50 ) ( ai-warp-out 40 ) ) +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Market Place +Arrival delay: 40 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Gamma 1" "Gamma 2" "Gamma 3" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 40 ) ) +Hotkey: 2 +Flags:( ) $Name: Priate $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Priate 1 $Arrival Location: Hyperspace +Arrival delay: 20 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Priate 1" "Priate 2" "Priate 3" "Priate 4" "Priate 5" "Priate 6" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) #Events ;! 6 total $Formula: ( when ( has-arrived-delay 5 "Manta Ray" ) ( send-message "Manta Ray" "High" "MantaRay arrived" ) ) +Name: Mantaray arrived +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "The Daily Ship" ) ( send-message "The Daily Ship" "High" "Daily arrived" ) ) +Name: Daily arrived +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "Tigers Eye" ) ( send-message "Tigers Eye" "High" "Tigerseye arrived" ) ) +Name: Tigerseye arrived +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "Tiggerlilly" ) ( send-message "Tiggerlilly" "High" "Tigerlilly arrived" ) ) +Name: Tigerlilly arrived +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "Support 1" ) ( send-message "Support 1" "High" "Support arrived" ) ) +Name: Support arrived +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Manta Ray" ) ( send-message "" "High" "MantaRay departed" ) ) +Name: Manta departed +Repeat Count: 1 +Interval: 1 #Goals ;! 3 total $Type: Primary +Name: Departed $Message: Manta Ray Fleet Departed $Formula: ( has-departed-delay 0 "Manta Ray" "Tigers Eye" "Tiggerlilly" "Support 1" "The Daily Ship" "Beta" "Delta" "Gamma" ) $Type: Primary +Name: Allive $Message: Keep all of our ships Allive $Formula: ( has-departed-delay 0 "Alpha 2" "Alpha 3" "Manta Ray" "Alpha 4" "Support 1" "Tigers Eye" "Tiggerlilly" "The Daily Ship" "Beta" "Delta" "Gamma" ) $Type: Secondary +Name: Priate $Message: Destroy any Priates $Formula: ( is-destroyed-delay 0 "Priate" ) #Waypoints ;! 4 lists total $Jump Node: -3102.844238, 0.000119, 105.394051 $Jump Node Name: Wolf 359 Jump node $Jump Node: 2483.699707, 0.000383, 4491.409180 $Jump Node Name: Ross 128 Jump Node $Jump Node: 6104.319336, 0.000356, -52.044670 $Jump Node Name: Miller Jump node $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -3050.408447, 0.000190, 61.194641 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( 2518.657715, 0.000092, 4827.084473 ) ) $Name: Waypoint path U1 $List: ( ;! 1 points in list ( 6284.778320, -0.000275, 71.041283 ) ) $Name: Waypoint path 4 $List: ( ;! 6 points in list ( 2424.887939, 0.000545, -2969.483643 ) ( -1095.699829, -0.000075, -1390.029907 ) ( -306.233032, 0.000357, 3184.212158 ) ( 4299.736816, 0.000226, 2335.264893 ) ( 4362.099609, -0.000432, -2454.636475 ) ( 2424.888428, -0.001655, -2969.480469 ) ) #Messages ;! 171 total $Name: MantaRay arrived $Message: Hay buddie! Like our new ship?? The fighters our on there way to the jump node and the rest of the ships are on there way out. +Persona: Large Ship +AVI Name: Head-CM1 $Name: Daily arrived $Message: This is the transport Daily Ship, were on our way to the jump node. +Persona: Large Ship +AVI Name: Head-CM1 $Name: Tigerseye arrived $Message: weve loaded our ship up and are headded for the jump node. +Persona: Large Ship +AVI Name: Head-CM1 $Name: Tigerlilly arrived $Message: I think were the last ship to leave the market place, any way well be at the jump node in a few minutes. +Persona: Large Ship +AVI Name: Head-CM1 $Name: Support arrived $Message: This is the support ship, were going to stay neer the Manta Ray. +Persona: Support Ship +AVI Name: Head-TP3 $Name: MantaRay departed $Message: Ok Alpha wing all of the ships have left so you are clear to jump to Wolf 359, well see ya there. +Persona: Wingman 4 +AVI Name: Head-TP2 #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 108 +Bank: 176 +Heading: 51 #Asteroid Fields #Music $Event Music: 3: Chaser $Briefing Music: BRIEF2 #End