#Mission Info $Version: 0.10 $Name: Shadows $Author: Brad Crawford $Created: 08/01/98 at 13:23:48 $Modified: 08/05/98 at 02:32:11 $Notes: This is a FRED created mission $End Notes: $Mission Desc: A simple SAR turns into a mysterious encounter$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 10.000000 +Viewer pos: 1727.292236, 87.347115, 2708.519531 +Viewer orient: 0.888028, 0.000000, -0.459789, 0.015891, 0.999403, 0.030691, 0.459514, -0.034561, 0.887498 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: News for GTD Revenant The Barnett, a Faustus class science vessel has made an important discovery about the Shivans. She is now returning to Terran space with an escort of two destroyers, the Nimitz and the Galron. $end_multi_text $Ani Filename: cb_bastion.ani +Wave Filename: none $Stage Text: News from the Vasudans: "Today a patrol of Horus class fighters on patrol was attacked.We do not know who the attackers were and all the sole surviving pilot was able to say before he lost consciousness was ' Today, I did not know who was the enemy....' . Beware our Terran allies, for it seems the Shivans have a new weapon." $end_multi_text $Ani Filename: cb_vasrefuges.ani +Wave Filename: vasudantalk.wav $Stage Text: The Barnett is under attack. Go to the briefing room immiediately $end_multi_text $Ani Filename: cb_shiversubkilla.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 8 $start_stage $multi_text As you are aware the $f Barnett was bringing us vital information concerning the Shivans. Her convoy was attacked enroute and we must give her all the help we can. $end_multi_text $voice: none.wav $camera_pos: 170.003098, 171.344391, 1010.709656 $camera_orient: 0.999965, 0.000000, 0.008319, -0.000375, 0.998985, 0.045054, -0.008311, -0.045056, 0.998950 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -6.561287, 0.500521, 3606.976807 $label: Barnett +id: 11 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text It appears that they picked up a signal from an $b unknown $b ship . One of her escorts, the Galron, and it's fighter wing pulled ahead to investigate. It was almost in range of the unknown vessel when it was set upon by a wing of Shivan bombers. Her last transmission said she was having reactor problems. $end_multi_text $voice: none.wav $camera_pos: 2515.965576, 127.970192, 2689.114258 $camera_orient: 0.743999, 0.000000, -0.668180, 0.048541, 0.997358, 0.054049, 0.666415, -0.072646, 0.742034 $camera_time: 1000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -6.561287, 0.500521, 3606.976807 $label: Barnett +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 3070.099121, -0.000025, 3742.161133 $label: Galron +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Unknown $class: SFR Mephisto $pos: 3539.687988, -0.000024, 3663.713623 $label: Unknown ship +id: 13 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text As this was happening, A Lilith class destroyer and her fighters attacked the Barnett and her remaining escort the Nimitz .The last transmission from the Nimitz Captain indicated that his ship was badly damaged and he intended to ram the Lilith. $end_multi_text $voice: none.wav $camera_pos: 170.003098, 171.344391, 1010.709656 $camera_orient: 0.999965, 0.000000, 0.008319, -0.000375, 0.998985, 0.045054, -0.008311, -0.045056, 0.998950 $camera_time: 1000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -6.561287, 0.500521, 3606.976807 $label: Barnett +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 3070.099121, -0.000025, 3742.161133 $label: Galron +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Unknown $class: SFR Mephisto $pos: 3539.687988, -0.000024, 3663.713623 $label: Unknown ship +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 563.367249, 0.001018, 2733.643555 $label: Nimitz +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: 387.902496, 16.736364, 2870.248291 $label: Lillith +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text As it stands right now, the Barnett is disabled and one, maybe both of her escorts are damaged. Alpha wing is ordered to enter the combat zone and clear out any enemy presence. $end_multi_text $voice: none.wav $camera_pos: 170.003098, 171.344391, 1010.709656 $camera_orient: 0.999965, 0.000000, 0.008319, -0.000375, 0.998985, 0.045054, -0.008311, -0.045056, 0.998950 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -6.561287, 0.500521, 3606.976807 $label: Barnett +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 3070.099121, -0.000025, 3742.161133 $label: Galron +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Unknown $class: SFR Mephisto $pos: 3539.687988, -0.000024, 3663.713623 $label: Unknown ship +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 563.367249, 0.001018, 2733.643555 $label: Nimitz +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: 387.902496, 16.736364, 2870.248291 $label: Lillith +id: 15 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Apollo $pos: 156.825211, -0.000063, 1960.517334 $label: Alpha +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Once the enemy is cleared out, you are to scan the Barnett and determine if there are any survivors. $end_multi_text $voice: none.wav $camera_pos: 170.003098, 171.344391, 1010.709656 $camera_orient: 0.999965, 0.000000, 0.008319, -0.000375, 0.998985, 0.045054, -0.008311, -0.045056, 0.998950 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -6.561287, 0.500521, 3606.976807 $label: Barnett +id: 11 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 3070.099121, -0.000025, 3742.161133 $label: Galron +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Unknown $class: SFR Mephisto $pos: 3539.687988, -0.000024, 3663.713623 $label: Unknown ship +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Apollo $pos: 156.825211, -0.000063, 1960.517334 $label: Alpha +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text After you have scanned the Barnett, a transport will arrive to repair her engines. Protect both ships until the Barnett can leave under her own power. $end_multi_text $voice: none.wav $camera_pos: 170.003098, 171.344391, 1010.709656 $camera_orient: 0.999965, 0.000000, 0.008319, -0.000375, 0.998985, 0.045054, -0.008311, -0.045056, 0.998950 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -6.561287, 0.500521, 3606.976807 $label: Barnett +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 3070.099121, -0.000025, 3742.161133 $label: Galron +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Unknown $class: SFR Mephisto $pos: 3539.687988, -0.000024, 3663.713623 $label: Unknown ship +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Apollo $pos: 156.825211, -0.000063, 1960.517334 $label: Alpha +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTT Elysium $pos: -443.002472, -3.010313, 3222.762695 $label: Nightingale +id: 17 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text If any of Beta wing from the Nimitz survives the opening battles, they will act as backup for you..Delta Wing can also be called in should you need them. One last thing command has determined the Barnett is extremely important.Beacause of this she is locked into your targeting computer.Simply pressing $r F8 will target her. Good luck $f Alpha $f One. $end_multi_text $voice: none.wav $camera_pos: 170.003098, 171.344391, 1010.709656 $camera_orient: 0.999965, 0.000000, 0.008319, -0.000375, 0.998985, 0.045054, -0.008311, -0.045056, 0.998950 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -6.561287, 0.500521, 3606.976807 $label: Barnett +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 3070.099121, -0.000025, 3742.161133 $label: Galron +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Unknown $class: SFR Mephisto $pos: 3539.687988, -0.000024, 3663.713623 $label: Unknown ship +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Apollo $pos: 156.825211, -0.000063, 1960.517334 $label: Alpha +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: SF Basilisk $pos: 2060.526855, 0.000077, 3553.675293 $label: Shivan Ace +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 352.200043, 0.000055, 2474.610107 $label: Beta +id: 20 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -109.962364, -0.000529, 2343.917236 $label: Delta +id: 21 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Be advised, there are rumors of an enemy ace in the area. $end_multi_text $voice: none.wav $camera_pos: 1727.292236, 87.347115, 2708.519531 $camera_orient: 0.888028, 0.000000, -0.459789, 0.015891, 0.999403, 0.030692, 0.459514, -0.034561, 0.887498 $camera_time: 500 $num_lines: 0 $num_icons: 11 $Flags: 0 $Formula: ( skill-level-at-least "Hard" ) $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -6.561287, 0.500521, 3606.976807 $label: Barnett +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 3070.099121, -0.000025, 3742.161133 $label: Galron +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Unknown $class: SFR Mephisto $pos: 3539.687988, -0.000024, 3663.713623 $label: Unknown ship +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 563.367249, 0.001018, 2733.643555 $label: Nimitz +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: 387.902496, 16.736364, 2870.248291 $label: Lillith +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Apollo $pos: 156.825211, -0.000063, 1960.517334 $label: Alpha +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTT Elysium $pos: -443.002472, -3.010313, 3222.762695 $label: Nightingale +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: SF Basilisk $pos: 2060.526855, 0.000077, 3553.675293 $label: Shivan Ace +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: 310.106140, -0.000003, 2481.594727 $label: Orvan 3 +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 352.200043, 0.000055, 2474.610107 $label: Beta +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -109.962364, -0.000529, 2343.917236 $label: Delta +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 10 $Formula: ( is-goal-true-delay "Barnett Escapes" 0 ) $Multi text You protected the Barnett and her vital information.This was an extremely important mission and you have succeeded.Good job Alpha one. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Barnett Escapes" 0 ) $Multi text The Barnett was lost as was the information she was bringing us.Command only prays that the information can be found somewhere else.Your record is under review.Dismissed. $end_multi_text $Voice: none.wav $Recommendation text: Concentrate on the bombers first.Destroy them and it should be easier to save the Barnett. $end_multi_text $Formula: ( and ( is-goal-true-delay "Barnett Escapes" 0 ) ( is-goal-true-delay "Protect the Nightingale." 0 ) ) $Multi text You saved the Nightingale.You did well and her Captain says next time you are in the lounge drinks are on him. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Protect the Nightingale." 0 ) $Multi text The nightingale was destroyed.It was a sad loss but not crippling to our operations here. $end_multi_text $Voice: none.wav $Recommendation text: Assign a ship or two to protect the Nightingale. $end_multi_text $Formula: ( and ( is-goal-true-delay "Barnett Escapes" 0 ) ( is-goal-true-delay "Scan the Unknown" 0 ) ) $Multi text You managed to scan the unknown ship.Those readings were very helpfull and lead us to unravel a mystery.The unknown ship was a new Shivan weapon.It was designed to override a ships weapons computer and IFF to make the ship completely hostile to friends.Luckily, the Barnett was carrying information which will help prevent this weapon from affecting us again.Good job pilot. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-goal-true-delay "Barnett Escapes" 0 ) ( is-goal-true-delay "Destroy the Unknown" 0 ) ) $Multi text You have destroyed the unknown ship.By doing so you have denied the Shivans the use of this weapon and bought us time to analyze the information on the Barnett. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-goal-true-delay "Barnett Escapes" 0 ) ( is-goal-true-delay "Disable the Unknown" 0 ) ) $Multi text By disabling the unknown you allowed us to capture it.We have found out much about how this new weapon works.You have done a superb job pilot and showed intelligence. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( has-departed-delay 0 "Unknown ship" ) ( is-goal-true-delay "Scan the Unknown" 0 ) ) $Multi text The Shivan ship carrying their new weapon escaped.This is unfortunate but at least with your scans we now know that it exists. $end_multi_text $Voice: none.wav $Recommendation text: While not your top goal stopping this ship will help the Terran forces more than it might seem at first. $end_multi_text $Formula: ( and ( is-goal-true-delay "Destroy Shivan Ace" 0 ) ( skill-level-at-least "Medium" ) ) $Multi text We have seen the flight recordings of the fight with this Ace and his final destruction.Amazing. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-goal-true-delay "Scan the Barnett" 0 ) ( and ( is-goal-true-delay "Save Barnett" 0 ) ( and ( is-goal-true-delay "Repair Barnett" 0 ) ( and ( is-goal-true-delay "Barnett Escapes" 0 ) ( and ( is-goal-true-delay "Protect the Nightingale." 0 ) ( and ( is-goal-true-delay "Scan the Unknown" 0 ) ( or ( is-goal-true-delay "Destroy the Unknown" 0 ) ( is-goal-true-delay "Disable the Unknown" 0 ) ) ) ) ) ) ) ) $Multi text $end_multi_text $Voice: none.wav $Recommendation text: We have no recommendations.Well done Alpha One. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 ) +Weaponry Pool: ( "ML-16 Laser" 11 "Disruptor" 6 "Avenger" 12 "Prometheus" 5 "MX-50" 95 "Hornet" 560 "Interceptor" 15 "Phoenix V" 5 ) #Objects ;! 36 total $Name: Alpha 1 ;! Object #0 $Class: GTF Apollo $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 0.999961, 0.001192, 0.008706, -0.001061, 0.999887, -0.014987, -0.008723, 0.014977, 0.999850 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Disruptor" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Apollo $Team: Friendly $Location: -43.170738, 0.000001, -75.138565 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "MX-50" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 +Persona Index: 1 $Name: Alpha 3 ;! Object #2 $Class: GTF Apollo $Team: Friendly $Location: 25.854851, 0.000009, -76.220505 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "MX-50" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 +Persona Index: 2 $Name: Alpha 4 ;! Object #3 $Class: GTF Apollo $Team: Friendly $Location: -93.934158, -0.000007, -179.438431 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "MX-50" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Barnett ;! Object #4 $Class: GTSC Faustus $Team: Friendly $Location: -6.561287, 0.500521, 3606.976807 $Orientation: -0.414953, 0.417585, 0.808354, -0.228043, 0.812361, -0.536717, -0.880801, -0.407052, -0.241864 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Lillith" 50 ) ) $Cargo 1: Survivors +Initial Hull: 86 +Initial Shields: 23 +Subsystem: Pilot +Subsystem: science01a-solar1 $Damage: 64 +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: navigation $Damage: 90 +Subsystem: communication $Damage: 99 +Subsystem: weapons $Damage: 87 +Subsystem: engine $Damage: 100 +Subsystem: sensors $Damage: 75 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 15 $Departure Cue: ( is-goal-true-delay "Repair Barnett" 45 ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "escort" "scannable" ) +Hotkey: 3 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Nightingale ;! Object #5 $Class: GTT Elysium $Team: Friendly $Location: -443.002472, -3.010313, 3222.762695 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Barnett" "topside docking" "port docking" 80 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: Barnett $Arrival Cue: ( or ( is-destroyed-delay 20 "Unknown ship" ) ( or ( has-departed-delay 20 "Unknown ship" ) ( is-disabled-delay 20 "Unknown ship" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( is-goal-true-delay "Repair Barnett" 30 ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" ) +Orders Accepted: 16384 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Unknown ship ;! Object #6 $Class: SFR Mephisto $Team: Unknown $Location: 3539.687988, -0.000024, 3663.713623 $Orientation: -0.036661, 0.093432, -0.994951, 0.446398, 0.892297, 0.067344, 0.894084, -0.441675, -0.074421 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: Unusual energy signature +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" "scannable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Galron ;! Object #7 $Class: GTC Leviathan $Team: Friendly $Location: 3070.099121, -0.000025, 3742.161133 $Orientation: 0.417712, -0.548566, -0.724287, 0.795602, 0.605820, 0.000000, 0.438788, -0.576244, 0.689498 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: Nothing +Initial Hull: 1 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-dynamic" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Nimitz ;! Object #8 $Class: GTC Leviathan $Team: Friendly $Location: 638.497009, 0.001047, 2534.279785 $Orientation: 0.880539, 0.317195, 0.352191, -0.268343, 0.946128, -0.181209, -0.390696, 0.065053, 0.918220 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Lillith" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 36 +Initial Shields: 13 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Subsystem: radar01a-dish $Damage: 65 +Subsystem: sensors $Damage: 85 +Subsystem: communication $Damage: 100 +Subsystem: navigation $Damage: 24 +Subsystem: weapons $Damage: 33 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "kamikaze" "no-dynamic" ) +Kamikaze Damage: 25000 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Beta 1 ;! Object #9 $Class: GTF Apollo $Team: Friendly $Location: 104.793602, 0.000100, 2652.291748 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 50 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" ) +Group: 1 +Score: 10 $Name: Beta 2 ;! Object #10 $Class: GTF Apollo $Team: Friendly $Location: 233.208710, 0.000015, 2477.773682 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 50 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" ) +Group: 1 +Score: 10 $Name: Shivan Ace ;! Object #11 $Class: SF Basilisk $Team: Hostile $Location: 2060.526855, 0.000077, 3553.675293 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase-any 60 ) ) $Cargo 1: Nothing +Subsystem: Pilot +Secondary Banks: ( "Synaptic" "Hornet" ) $Arrival Location: Near Ship +Arrival Distance: 600 $Arrival Anchor: Alpha 1 $Arrival Cue: ( and ( skill-level-at-least "Hard" ) ( has-time-elapsed 240 ) ) $Departure Location: Hyperspace +Departure delay: 45 $Departure Cue: ( < ( hits-left "Shivan Ace" ) 30 ) $Determination: 10 +Flags: ( "no-arrival-music" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 75 $Name: Beta 3 ;! Object #12 $Class: GTF Apollo $Team: Friendly $Location: 312.065826, -0.000134, 2330.145020 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 50 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" ) +Group: 1 +Score: 10 $Name: Orvan 1 ;! Object #13 $Class: SF Scorpion $Team: Hostile $Location: 340.620087, 0.000129, 2670.015625 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Orvan 2 ;! Object #14 $Class: SF Scorpion $Team: Hostile $Location: 320.953339, 0.000125, 2633.044678 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Orvan 3 ;! Object #15 $Class: SF Scorpion $Team: Hostile $Location: 387.003571, 0.000128, 2624.120850 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Lillith ;! Object #16 $Class: SC Lilith $Team: Hostile $Location: 387.902496, 16.736364, 2870.248291 $Orientation: -0.707446, -0.389686, -0.589632, -0.357700, 0.916943, -0.176832, 0.609567, 0.085812, -0.788077 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Nimitz" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 13 +Initial Hull: 26 +Initial Shields: 23 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-dynamic" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Ordu 1 ;! Object #17 $Class: SF Scorpion $Team: Hostile $Location: 3690.402100, -0.000011, 3587.134033 $Orientation: 0.581683, 0.000000, 0.813416, 0.000000, 1.000000, 0.000000, -0.813416, 0.000000, 0.581683 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Ordu 3 ;! Object #18 $Class: SF Scorpion $Team: Hostile $Location: 3726.379883, -0.000012, 3682.171875 $Orientation: -0.049184, 0.000000, 0.998790, 0.000000, 1.000000, 0.000000, -0.998790, 0.000000, -0.049184 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Ordu 2 ;! Object #19 $Class: SF Scorpion $Team: Hostile $Location: 3741.859863, -0.000011, 3750.258301 $Orientation: -0.306043, 0.250435, 0.918488, 0.084405, 0.968119, -0.235843, -0.948269, 0.005347, -0.317425 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Gauri 1 ;! Object #20 $Class: SF Basilisk $Team: Hostile $Location: -149.761200, 0.000092, 3922.175049 $Orientation: -0.920440, 0.000000, -0.390885, 0.000000, 1.000000, 0.000000, 0.390885, 0.000000, -0.920440 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Enemy MX-50" "" ) +Sbank Ammo: ( 100 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gauri 2 ;! Object #21 $Class: SF Basilisk $Team: Hostile $Location: -163.920288, 0.000092, 3855.130615 $Orientation: -0.881582, 0.000000, -0.472031, 0.000000, 1.000000, 0.000000, 0.472031, 0.000000, -0.881582 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Enemy MX-50" "" ) +Sbank Ammo: ( 100 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gauri 3 ;! Object #22 $Class: SF Basilisk $Team: Hostile $Location: -237.058075, 0.788051, 3856.570801 $Orientation: -0.730602, 0.000000, -0.682803, 0.000000, 1.000000, 0.000000, 0.682803, 0.000000, -0.730602 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Enemy MX-50" "" ) +Sbank Ammo: ( 100 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 1 ;! Object #23 $Class: SB Shaitan $Team: Hostile $Location: -251.560364, 0.000013, 4045.914307 $Orientation: -0.874862, 0.005506, -0.484342, 0.008268, 0.999960, -0.003569, 0.484303, -0.007127, -0.874873 $IFF: IFF 1 $AI Behavior: None +AI Class: Coward $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Unknown Bomb" ) +Sbank Ammo: ( 50 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Vishnu 2 ;! Object #24 $Class: SB Shaitan $Team: Hostile $Location: -260.603668, -0.000009, 3977.582520 $Orientation: -0.812952, 0.000000, -0.582331, 0.000000, 1.000000, 0.000000, 0.582331, 0.000000, -0.812952 $IFF: IFF 1 $AI Behavior: None +AI Class: Coward $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Unknown Bomb" ) +Sbank Ammo: ( 50 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Styx 1 ;! Object #25 $Class: SB Nephilim $Team: Hostile $Location: -534.754639, 0.000000, 3874.216797 $Orientation: -0.530511, 0.000000, -0.847678, 0.000000, 1.000000, 0.000000, 0.847678, 0.000000, -0.530511 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Weak" "Synaptic" "Unknown Megabomb" "" ) +Sbank Ammo: ( 100 100 100 0 ) +Subsystem: turret01 +AI Class: Lieutenant +Subsystem: turret02 +AI Class: Lieutenant $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Styx 2 ;! Object #26 $Class: SB Nephilim $Team: Hostile $Location: -481.070343, -0.000008, 3785.089600 $Orientation: -0.342150, 0.000000, -0.939646, 0.000000, 1.000000, 0.000000, 0.939646, 0.000000, -0.342150 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Weak" "Synaptic" "Unknown Megabomb" "" ) +Sbank Ammo: ( 100 100 100 0 ) +Subsystem: turret01 +AI Class: Lieutenant +Subsystem: turret02 +AI Class: Lieutenant $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Styx 3 ;! Object #27 $Class: SB Nephilim $Team: Hostile $Location: -529.382629, -0.000001, 3764.562012 $Orientation: -0.342150, 0.000000, -0.939645, 0.000000, 1.000000, 0.000000, 0.939645, 0.000000, -0.342150 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Weak" "Synaptic" "Unknown Megabomb" "" ) +Sbank Ammo: ( 100 100 100 0 ) +Subsystem: turret01 +AI Class: Lieutenant +Subsystem: turret02 +AI Class: Lieutenant $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Brahma 1 ;! Object #28 $Class: SF Scorpion $Team: Hostile $Location: -453.111206, 0.000005, 3695.845215 $Orientation: -0.029200, 0.000000, -0.999574, 0.000000, 1.000000, 0.000000, 0.999574, 0.000000, -0.029200 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Brahma 2 ;! Object #29 $Class: SF Scorpion $Team: Hostile $Location: -417.364868, 0.000001, 3642.396240 $Orientation: 0.080708, 0.000000, -0.996739, 0.000000, 1.000000, 0.000000, 0.996739, 0.000000, 0.080708 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Brahma 3 ;! Object #30 $Class: SF Scorpion $Team: Hostile $Location: -503.063232, -0.000002, 3669.161621 $Orientation: -0.275591, 0.000000, -0.961276, 0.000000, 1.000000, 0.000000, 0.961276, 0.000000, -0.275591 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #31 $Class: GTF Valkyrie $Team: Friendly $Location: -87.231613, -0.000528, 2551.056885 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" ) +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #32 $Class: GTF Valkyrie $Team: Friendly $Location: -121.836899, -0.000529, 2567.883057 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" ) +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #33 $Class: GTF Valkyrie $Team: Friendly $Location: -134.887634, -0.000523, 2533.286377 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" ) +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #34 $Class: GTF Valkyrie $Team: Friendly $Location: -114.725876, -0.000522, 2506.656982 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" ) +Group: 0 +Score: 10 $Name: Vishnu 3 ;! Object #35 $Class: SB Shaitan $Team: Hostile $Location: -206.254517, -0.002918, 4027.983643 $Orientation: -0.807088, 0.000000, -0.590431, 0.000000, 1.000000, 0.000000, 0.590431, 0.000000, -0.807088 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Unknown Bomb" ) +Sbank Ammo: ( 50 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 #Wings ;! 9 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-previous-goal-true "Shadows" "Barnett Escapes" ) ( has-departed-delay 0 "Alpha 1" ) ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "Barnett" 60 ) ) +Hotkey: 0 +Flags:( ) $Name: Orvan $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Orvan 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "Lillith" ) $Ships: ( ;! 3 total "Orvan 1" "Orvan 2" "Orvan 3" ) $AI Goals: ( goals ( ai-chase "Nimitz" 50 ) ) +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) $AI Goals: ( goals ( ai-chase "Lillith" 70 ) ( ai-guard "Barnett" 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Ordu $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Ordu 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-cargo-known-delay 10 "Unknown ship" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Ordu 1" "Ordu 2" "Ordu 3" ) $AI Goals: ( goals ( ai-chase-any 70 ) ) +Flags:( ) $Name: Gauri $Waves: 2 $Wave Threshold: 0 $Special Ship: 2 ;! Gauri 3 $Arrival Location: Near Ship +Arrival Distance: 2500 $Arrival Anchor: Barnett $Arrival Cue: ( has-arrived-delay 20 "Nightingale" ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 30 "Barnett" ) $Ships: ( ;! 3 total "Gauri 1" "Gauri 2" "Gauri 3" ) $AI Goals: ( goals ( ai-chase-any 70 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 30 $Name: Vishnu $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Vishnu 1 $Arrival Location: Near Ship +Arrival Distance: 3000 $Arrival Anchor: Barnett $Arrival Cue: ( has-arrived-delay 10 "Gauri" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Vishnu 1" "Vishnu 2" "Vishnu 3" ) $AI Goals: ( goals ( ai-chase "Barnett" 60 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 30 $Name: Styx $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Styx 1 $Arrival Location: In front of ship +Arrival Distance: 3000 $Arrival Anchor: Barnett $Arrival Cue: ( has-docked-delay "Nightingale" "Barnett" 1 200 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Styx 1" "Styx 2" "Styx 3" ) $AI Goals: ( goals ( ai-chase "Barnett" 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 30 $Name: Brahma $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Brahma 1 $Arrival Location: In front of ship +Arrival Distance: 2800 $Arrival Anchor: Barnett $Arrival Cue: ( has-docked-delay "Nightingale" "Barnett" 1 196 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Brahma 1" "Brahma 2" "Brahma 3" ) $AI Goals: ( goals ( ai-guard-wing "Styx" 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 30 $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Near Ship +Arrival Distance: 400 $Arrival Anchor: Barnett $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-guard "Barnett" 70 ) ) +Flags:( "reinforcement" ) #Events ;! 42 total $Formula: ( when ( is-destroyed-delay 5 "Lillith" ) ( send-message "Alpha 4" "High" "Clear" ) ) +Name: Allclear +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-cargo-known-delay 0 "Barnett" ) ( change-iff "Hostile" "Barnett" ) ) +Name: Barnett Scanned +Repeat Count: 1 +Interval: 1 +Score: 10 $Formula: ( when ( is-event-true-delay "Barnett Scanned" 5 ) ( send-message "#Command" "High" "Cmnd about Barnett" ) ) +Name: Msg from Command about Barnett +Repeat Count: 1 +Interval: 1 +Objective: Seek Answers $Formula: ( when ( true ) ( do-nothing ) ) +Name: Seek answers +Repeat Count: 1 +Interval: 1 +Score: 20 +Chained: 10 $Formula: ( when ( true ) ( send-message "Alpha 4" "High" "Not like" ) ) +Name: Weird +Repeat Count: 1 +Interval: 1 +Score: 20 +Chained: 5 $Formula: ( when ( is-event-true-delay "Msg from Command about Barnett" 5 ) ( send-message "Alpha 2" "High" "Not right" ) ) +Name: Not right +Repeat Count: 1 +Interval: 1 +Score: 20 +Chained: 10 $Formula: ( when ( has-docked-delay "Nightingale" "Barnett" 1 240 ) ( repair-subsystem "Barnett" "engine" 100 ) ) +Name: Repair Barnett +Repeat Count: 1 +Interval: 1 +Score: 20 $Formula: ( when ( is-goal-true-delay "Repair Barnett" 10 ) ( allow-warp "Barnett" ) ) +Name: Barnett Warp +Repeat Count: 1 +Interval: 1 +Score: 10 $Formula: ( when ( is-event-true-delay "Barnett Scanned" 0 ) ( validate-goal "Save Barnett" ) ) +Name: What about Barnett +Repeat Count: 1 +Interval: 1 $Formula: ( when ( or ( is-destroyed-delay 0 "Barnett" ) ( < ( distance "Alpha 1" "Unknown ship" ) 500 ) ) ( ship-visible "Unknown ship" ) ) +Name: Unkn becomes visible +Repeat Count: 1 +Interval: 1 +Score: 50 $Formula: ( when ( is-event-true-delay "Unkn becomes visible" 0 ) ( send-message "#Command" "High" "Scan Unkn" ) ) +Name: Order to Scan +Repeat Count: 1 +Interval: 1 +Score: 50 $Formula: ( when ( is-cargo-known-delay 0 "Unknown ship" ) ( add-goal "Unknown ship" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ) +Name: Unkn Scanned +Repeat Count: 1 +Interval: 1 +Score: 10 $Formula: ( when ( is-event-true-delay "Unkn Scanned" 15 ) ( send-message "#Command" "High" "Destroy Unkn" ) ) +Name: Orders to Stop Unkn +Repeat Count: 1 +Interval: 1 $Formula: ( when ( or ( is-destroyed-delay 0 "Unknown ship" ) ( is-disabled-delay 0 "Unknown ship" ) ) ( do-nothing ) ) +Name: Destroy Unkn +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy or Disable the Unknown $Formula: ( when ( are-waypoints-done-delay "Unknown ship" "Waypoint path 2" 20 ) ( add-goal "Unknown ship" ( ai-warp-out 89 ) ) ) +Name: Unkn Departs +Repeat Count: 1 +Interval: 1 $Formula: ( when ( or ( is-destroyed-delay 0 "Unknown ship" ) ( or ( is-disabled-delay 0 "Unknown ship" ) ( has-departed-delay 0 "Unknown ship" ) ) ) ( change-iff "Friendly" "Barnett" ) ) +Name: Barnett Saved +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "Repair Barnett" 0 ) ( add-goal "Nightingale" ( ai-undock 89 ) ) ) +Name: Nightinggale leaves +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 10 ) ( send-message "Galron" "High" "Galron Dies" ) ) +Name: Galron says dead +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 15 ) ( self-destruct "Galron" ) ) +Name: Galron Dies +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Nightingale" "Barnett" 1 0 ) ( send-message "Nightingale" "High" "Cover" ) ) +Name: Cover Night +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Unknown ship" ) ( validate-goal "Destroy the Unknown" ) ) +Name: Unkn Destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-disabled-delay 0 "Unknown ship" ) ( validate-goal "Disable the Unknown" ) ) +Name: Unkn disabled +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Ordu" ) ( add-goal "Ordu" ( ai-guard "Unknown ship" 75 ) ) ) +Name: Ordu Guards +Repeat Count: 1 +Interval: 1 $Formula: ( when ( skill-level-at-least "Hard" ) ( validate-goal "Destroy Shivan Ace" ) ) +Name: Shivan Ace +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Repair Barnett" 0 ) ( send-message "Barnett" "High" "Engup" ) ) +Name: Barnett engines fixed msg +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Brahma" ) ( do-nothing ) ) +Name: Destroy Brahma +Repeat Count: 1 +Interval: 1 +Objective: Destroy Brahma $Formula: ( when ( is-destroyed-delay 0 "Styx" ) ( do-nothing ) ) +Name: Destroy Styx +Repeat Count: 1 +Interval: 1 +Objective: Destroy Styx $Formula: ( when ( is-destroyed-delay 0 "Vishnu" ) ( do-nothing ) ) +Name: Destroy Vishnu +Repeat Count: 1 +Interval: 1 +Objective: Destroy Vishnu $Formula: ( when ( is-destroyed-delay 0 "Gauri" ) ( do-nothing ) ) +Name: Destroy Gauri +Repeat Count: 1 +Interval: 1 +Objective: Destroy Gauri $Formula: ( when ( is-destroyed-delay 0 "Ordu" ) ( do-nothing ) ) +Name: Destroy Ordu +Repeat Count: 1 +Interval: 1 +Objective: Destroy Ordu $Formula: ( when ( is-event-true-delay "Repair Barnett" 44 ) ( send-message "Barnett" "High" "Barnett thanks" ) ) +Name: Barnett thanks +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Barnett" ) ( send-message "#Command" "High" "Won" ) ) +Name: Won +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Barnett" ) ( send-message "#Command" "High" "Lost" ) ) +Name: Lost +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Unknown ship" ) ( send-message "#Command" "High" "Dead Unkn" ) ) +Name: Dead Unkn Msg +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Unkn Scanned" 0 ) ( send-message "#Command" "High" "Intel thanks." ) ) +Name: Intel thanks +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Nightingale" ) ( send-message "#Command" "High" "Night arrive" ) ) +Name: Nightingale Arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-event-true-delay "Destroy Ordu" 0 ) ( special-check 10 ) ) ( send-message "#Command" "High" "Rearm time" ) ) +Name: Rearm +Repeat Count: 1 +Interval: 1 $Formula: ( when ( or ( is-goal-true-delay "Destroy the Unknown" 0 ) ( is-goal-true-delay "Disable the Unknown" 0 ) ) ( send-message "#Command" "High" "Bonus" ) ) +Name: Bonus msg +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( is-goal-true-delay "Disable the Unknown" 0 ) ( grant-medal "Galactic Service" ) ) +Name: Capture medal +Repeat Count: 1 +Interval: 1 +Score: 500 $Formula: ( when ( is-event-true-delay "Unkn disabled" 0 ) ( grant-promotion ) ) +Name: Promotion for Disable Unkn +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Barnett" ) 70 ) ( send-message "Barnett" "High" "Hurt" ) ) +Name: Barnett Hurt +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Barnett" ) 40 ) ( send-message "Barnett" "High" "Dead" ) ) +Name: Barnett almost dead +Repeat Count: 1 +Interval: 1 #Goals ;! 9 total $Type: Primary +Name: Scan the Barnett $Message: Scan the Barnett for survivors $Formula: ( is-cargo-known-delay 0 "Barnett" ) +Score: 100 $Type: Primary +Name: Save Barnett $Message: Discover why Barnett is hostile $Formula: ( is-event-true-delay "Barnett Saved" 0 ) +Invalid +Score: 100 $Type: Primary +Name: Repair Barnett $Message: Protect the Barnett until her engines are online $Formula: ( is-event-true-delay "Repair Barnett" ( + ( time-ship-arrived "Nightingale" ) 60 ) ) +Score: 100 $Type: Primary +Name: Barnett Escapes $Message: Ensure the Barnett escapes $Formula: ( has-departed-delay 0 "Barnett" ) +Score: 500 $Type: Secondary +Name: Protect the Nightingale. $Message: Try to ensure the Nightingale survives. $Formula: ( has-departed-delay 0 "Nightingale" ) +Score: 50 $Type: Secondary +Name: Scan the Unknown $Message: Investigate the reports of an unknown ship $Formula: ( is-cargo-known-delay 0 "Unknown ship" ) +Score: 50 $Type: Bonus +Name: Destroy the Unknown $Message: Destroy the unknown alien ship $Formula: ( is-destroyed-delay 0 "Unknown ship" ) +Invalid +Score: 250 $Type: Bonus +Name: Disable the Unknown $Message: Capture the alien ship for study $Formula: ( is-disabled-delay 0 "Unknown ship" ) +Invalid +Score: 500 $Type: Bonus +Name: Destroy Shivan Ace $Message: Destroy the Shivan Ace if you have the chance $Formula: ( true ) +Invalid +Score: 200 #Waypoints ;! 1 lists total $Name: Waypoint path 2 $List: ( ;! 6 points in list ( 3591.802490, -0.000015, 3663.781494 ) ( 3642.989014, -0.000012, 3639.842041 ) ( 3722.929443, -0.000010, 3623.075684 ) ( 3818.635986, -0.000007, 3640.199707 ) ( 3951.141113, -0.000007, 3717.436523 ) ( 4132.748047, 0.000013, 3840.667725 ) ) #Messages ;! 184 total $Name: Cmnd about Barnett $Message: What the hell is going on here? Try to find answers Alpha 1. Do not destroy the Barnett +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: msgend.wav $Name: Scan Unkn $Message: There's the mystery ship that we were told about.See if you can scan it to figure out if it has anything to do with these events. +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: msgstart.wav $Name: Destroy Unkn $Message: Stop that thing at all costs! +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: msgstart.wav $Name: Galron Dies $Message: Engines critical, evacuate the area +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: l_a2m2_a.wav $Name: Clear $Message: All clear +Persona: Wingman 4 +AVI Name: Head-TP2 +Wave Name: 4_allclear.wav $Name: Cover $Message: Cover us until we have gotten the Barnett's engines back online. +Persona: Support Ship +AVI Name: Head-CM1 +Wave Name: msgstart.wav $Name: Engup $Message: Our engines are back online +Persona: Wingman 6 +AVI Name: Head-CM1 +Wave Name: 6_a3m2_u.wav $Name: Not right $Message: Yeah,this doesn't feel right. +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: 2_a1m7_h.wav $Name: Barnett thanks $Message: Let's head back to base Alpha wing +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: 5_a2m3_o.wav $Name: Intel thanks. $Message: Visual confirmed, intelligence will want to see these sensor logs. +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: TC_a1m5_g.wav $Name: Won $Message: All objectives accomplished, return to base +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: TC_a2m7_h.wav $Name: Lost $Message: The misison is a failure, return to base +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: TC_a3m5_h.wav $Name: Dead Unkn $Message: The Thing has been destroyed +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: TC_mm2_d.wav $Name: Night arrive $Message: Sending in the transport now, provide cover +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: TC_mm4_a.wav $Name: Rearm time $Message: Now would be a good time to reload +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: TC_mm11_a.wav $Name: Not like $Message: I do not like this +Persona: Wingman 4 +AVI Name: Head-TP2 +Wave Name: 4_a1m7_l.wav $Name: Bonus $Message: Bonus objective complete. +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: TC_bonus.wav $Name: Hurt $Message: We're getting pounded hard +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: 1_a2m10_c.wav $Name: Dead $Message: We can't take many more hits +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: 1_a2m10_d.wav #Reinforcements ;! 1 total $Name: Delta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 1 total $Num stars: 888 $Ambient light level: 0 +Nebula: Nebula02 +Color: Red +Pitch: 310 +Bank: 400 +Heading: 111 $Bitmap: Sun01 $Orientation: -0.593879, -0.804545, -0.003788, 0.804551, -0.593884, 0.000142, -0.002364, -0.002963, 0.999993 $Rotation rate: 0.000000 $Distance: 10.277762 $Light: 1 #Asteroid Fields #Music $Event Music: 5: Spook $Briefing Music: BRIEF6 #End