#Mission Info $Version: 0.10 $Name: Conflict at Taranova $Author: Razor Blade $Created: 07/25/98 at 06:31:56 $Modified: 08/16/98 at 10:28:42 $Notes: This is version 1.1 of Conflict at Taranova Version History: Version 1.1 - Released: 8-16-98 - Fixed a bug with a line of text said by the PVC Firebrand - Rewrote parts of the briefings for clarity - Changed the arrival delays of certain wings - Changed the position of the sun I thank those who played this mission after its initial release who pointed out these bugs. You know who you are :) Version 1.0 - Released: 8-5-98 - Original release Send any bugs or comments about this mission to: razor@wildcards.org Stop by the Cyber Raptors Freespace Squadron at: cyber-raptors.home.ml.org $End Notes: $Mission Desc: The Taranova Lab is expecting a shipment of parts needed to repair war-damaged Hercules fighters. They will arrive via the PVS Sandstorm and its escort, Aries Wing. Your mission is to oversee this shipment. $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 5.000000 +Viewer pos: 237.348557, 2567.479248, -118.860054 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, -0.008653, 0.999963, 0.000000, -0.999963, -0.008653 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: Shivan Attack on Thebes A war with the Shivans is raging in Thebes, a small solar system with three planets. Thebes is currently under Terran control. Many of our storage depots have been plundered by the Shivans in order to steal or destroy our ships, ammunition, and other supplies. $end_multi_text $Ani Filename: cb_shivorefootage.ani +Wave Filename: none.wav $Stage Text: Shivan Attack on Thebes (cont.) Therefore, supplies are quite limited. Already, GTA and Vasudan freighters have begun the process of moving cargo we suspect the Shivans may want to other storage depots with tighter security. The plundering has also caused a shortage of ship parts, needed to repair those damaged. Because of this, we will need to choose who receives the parts more wisely - and make sure that every outgoing shipment gets through. $end_multi_text $Ani Filename: cb_FrDock.ani +Wave Filename: none.wav $Stage Text: Shivan Attack on Thebes (cont.) The type of fighter in the GTA armada most heavily affected is the Hercules. The Shivans appear to be destroying storage depots containing parts for these fighters. It is possible that this is a way of hindering their attackers from their source. But that is only speculation, as their true intentions are still unknown. $end_multi_text $Ani Filename: cb_hercules.ani +Wave Filename: none.wav $Stage Text: Shivan Attack on Thebes (cont.) The religious cult known as the Hammer of Light appears to be assisting the Shivans in their quest for Hercules parts, as well as other GTA equipment. The Hammer, as you know, is a group of Vasudans who believe that the Shivans shouldn't be stopped. They are doing everything in their power to stop us from achieving our goal, which is to stop the Shivans. Sightings of any Hammer ships and/or personnel are to be reported to the Vasudan Army High Command immediately. They will not be tolerated. $end_multi_text $Ani Filename: cb_hol.ani +Wave Filename: none.wav $Stage Text: Shivan Attack on Thebes (cont.) All installations and troops stationed in Thebes are now on red alert. Trouble is inevitably going to come their way. They must be ready for it. Additionally, units stationed in other systems who are now departing for Thebes must do so with caution. We must not render these other systems, such as Taranova, devoid of defensive units. Report for mission briefings in 20 minutes. $end_multi_text $Ani Filename: cb_default.ani +Wave Filename: none.wav #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text The Shivans, as reported in your Command Briefing, are currently in the process of attacking Thebes. We, however, have assigned you to stand watch in the Taranova System. This should be a fairly routine watch. $end_multi_text $voice: none.wav $camera_pos: 3588.262939, 2648.386230, 3061.363281 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.004659, 0.999989, 0.000000, -0.999989, 0.004659 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: 3520.625488, 0.000154, 3112.007324 $label: Mekhan Jump Node +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We have one major installation in Taranova, and it is called $g Taranova $g Lab. The $g Taranova $g Comm ship keeps us in contact with the Lab. The Lab specializes in top-secret weaponry and Shivan research. It is in a desolate location because of this. $end_multi_text $voice: none.wav $camera_pos: 1655.518188, 11460.944336, 1735.259644 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.004659, 0.999989, 0.000000, -0.999989, 0.004659 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: 3520.625488, 0.000154, 3112.007324 $label: Mekhan Jump Node +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: -1726.556152, -0.000463, 2520.874512 $label: Taranova Lab +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 2890.715088, -164.663300, 632.492004 $label: Taranova Comm +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Epsilon Wing, which is comprised of four damaged $g GTF $g Hercules units, is awaiting a shipment of parts. They are currently residing in the fighter bay of the $g Taranova $g Lab, which they are normally assigned to protect. $end_multi_text $voice: none.wav $camera_pos: 824.169434, 10814.719727, 2135.787354 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.016095, 0.999870, 0.000000, -0.999870, 0.016095 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: 3520.625488, 0.000154, 3112.007324 $label: Mekhan Jump Node +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 7.509782, -0.000149, 3525.060547 $label: Epsilon +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: -1726.556152, -0.000463, 2520.874512 $label: Taranova Lab +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 2890.715088, -164.663300, 632.492004 $label: Taranova Comm +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The parts will be dropped off by a Vasudan freighter, the $b PVS $b Sandstorm. The Sandstorm will be escorted by Aries Wing, comprised of four $b PVF $b Anubus fighters. $end_multi_text $voice: none.wav $camera_pos: 2457.589844, 1450.176392, 2258.618652 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, -0.012653, 0.999920, 0.000000, -0.999920, -0.012653 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: 3520.625488, 0.000154, 3112.007324 $label: Mekhan Jump Node +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: -1642.666382, -0.000647, 2539.740967 $label: Taranova Lab +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 7.509782, -0.000149, 3525.060547 $label: Epsilon +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: PVS Scarab $pos: 2397.397217, 3.834983, 2306.498535 $label: PVS Sandstorm +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Anubis $pos: 2638.260498, 68.526901, 2219.069580 $label: Aries +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: -1726.556152, -0.000463, 2520.874512 $label: Taranova Lab +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 2890.715088, -164.663300, 632.492004 $label: Taranova Comm +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Your mission is simple. You must wait for the $b PVS $b Sandstorm to arrive. This is just a simple precaution in the wake of the Hercules part shortage. Alpha Wing will be flying Hercules fighters, and Delta Wing will be piloting Valkyries. $end_multi_text $voice: none.wav $camera_pos: 237.348557, 2567.479248, -118.860054 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, -0.008653, 0.999963, 0.000000, -0.999963, -0.008653 $camera_time: 500 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: 3520.625488, 0.000154, 3112.007324 $label: Mekhan Jump Node +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 7.509782, -0.000149, 3525.060547 $label: Epsilon +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: PVS Scarab $pos: 2397.397217, 3.834983, 2306.498535 $label: PVS Sandstorm +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Anubis $pos: 2638.260498, 68.526901, 2219.069580 $label: Aries +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 40.809250, -0.000002, -93.124329 $label: Alpha +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 386.391113, -0.000045, -282.751709 $label: Delta +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: -1726.556152, -0.000463, 2520.874512 $label: Taranova Lab +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 2890.715088, -164.663300, 632.492004 $label: Taranova Comm +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Additionally, Epsilon is available as a reinforcement. The hulls of their ships are weakened, however, so call them in only if you truly need them. In the event of any abnormal happenings, await further orders from $g Taranova $g Lab. That is all, pilots. GTA Command, out. $end_multi_text $voice: none.wav $camera_pos: 237.348557, 2567.479248, -118.860054 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, -0.008653, 0.999963, 0.000000, -0.999963, -0.008653 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: 3520.625488, 0.000154, 3112.007324 $label: Mekhan Jump Node +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 7.509782, -0.000149, 3525.060547 $label: Epsilon +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: PVS Scarab $pos: 2397.397217, 3.834983, 2306.498535 $label: PVS Sandstorm +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Anubis $pos: 2638.260498, 68.526901, 2219.069580 $label: Aries +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 40.809250, -0.000002, -93.124329 $label: Alpha +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 386.391113, -0.000045, -282.751709 $label: Delta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: -1726.556152, -0.000463, 2520.874512 $label: Taranova Lab +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 2890.715088, -164.663300, 632.492004 $label: Taranova Comm +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 738.924133, 273.590668, -16.472538 $label: Epsilon +id: 12 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 10 $Formula: ( is-destroyed-delay 0 "Taranova Lab" ) $Multi text Taranova Lab was destroyed. The destruction of it will surely degrade the level of security in the area, making it easier for the Shivans to take it over. Furthermore, critical data about the Shivans, as well as prototype weaponry to be used against them was destroyed. This is a great blow against our organization. $end_multi_text $Voice: none.wav $Recommendation text: Protect Taranova Lab. Have your wingmen guard it, and try to take out the bombers as soon as possible. When the Cains arrive, it is crucial to destroy them after their cargo has been determined. Have all of your wingmen attack them. $end_multi_text $Formula: ( true ) $Multi text Congratulations on a job well done, Alpha 1. You have completed this mission. The fact that you managed to destroy all of the Shivan wings in this sector should prove to the Shivans that they won't take over Taranova without a fight. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( not ( is-destroyed-delay 0 "Taranova Comm" ) ) $Multi text You were able to protect the Taranova Lab. By ensuring its survival, you have made sure that our ongoing research concerning the Shivans continues without regress. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( not ( is-destroyed-delay 0 "Taranova Comm" ) ) $Multi text The Taranova Comm station was also protected, thanks to your efforts. The Shivans were trying to destroy the station so as to sever all communications with Taranova, and to use the down-time to destroy the Lab. You stopped them from doing so. Good work. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( has-departed-delay 0 "Medicon-1" "Medicon-2" "Medicon-3" ) $Multi text Amazingly, you also saved all three Medicon transports. The victims of the Hammer of Light assault at the Lab are expected to make a full recovery. They currently in fair condition at the Keylark Military Hospital. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-destroyed-delay 0 "Taranova Comm" ) $Multi text Unfortunately, Taranova Comm was destroyed. The loss of this Communications ship means that all transfers and transmissions from Taranova will be halted and severed for a couple weeks. Pray that the Shivans do not immediately realize this and invade Taranova. $end_multi_text $Voice: none.wav $Recommendation text: Stop Indra and Varuna Wings from destroying the Comm ship. Order your wingmen to protect Taranova Comm, and stay around that area to help them. $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Medicon-1" ) ( is-event-false-delay "All pods dead" 0 ) ) $Multi text The loss of Doctor Steele is a great one. Steele was one of our most intelligent scientists, responsible for many ship designs and weaponry. He will be sadly missed. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Medicon-2" ) ( is-event-false-delay "All pods dead" 0 ) ) $Multi text Lieutenant Morris was a brave individual. He tried to stop the Hammer of Light from invading the station. Unfortunately, he was not able to leave the system. He was due for promotion in two days - we will mourn his death. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Medicon-3" ) ( is-event-false-delay "All pods dead" 0 ) ) $Multi text Lt. Xavier's escape pod was destroyed. He was a bright and young recruit. It is too bad that on his first watchman duty that this had to happen. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-destroyed-delay 0 "Medicon-1" "Medicon-2" "Medicon-3" ) $Multi text Due to your inability to adequately protect the three escape pods, they were all destroyed. The loss of three individuals proves to us that you are not qualified to handle such situations in the future. You are hearby ordered to attend their funeral three days from now at Centroid Hall. $end_multi_text $Voice: none.wav $Recommendation text: Have your wingmen protect the Medicon transports. Dr. Steele's escape pod, Medicon-1, will absorb most of the damage, because it is the first in the line. Allowing just one escape pod to escape would be sufficient, given the circumstances, but you must attempt to save all three. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "Disruptor" 5 "Avenger" 9 "Flail" 5 "Prometheus" 9 "Banshee" 5 "MX-50" 20 "Fury" 120 "Hornet" 390 "Interceptor" 40 "Phoenix V" 62 "Synaptic" 5 "Stiletto" 10 "Tsunami" 5 "Harbinger" 5 ) #Objects ;! 55 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules $Team: Friendly $Location: 226.699997, 1088.300049, -333.899994 $Orientation: 0.825309, 0.000000, 0.564682, -0.169473, 0.953901, 0.247693, -0.538651, -0.300121, 0.787263 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Phoenix V" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules $Team: Friendly $Location: 165.985031, 1200.607422, -494.500610 $Orientation: 0.846995, 0.000000, 0.531600, -0.169877, 0.947567, 0.270665, -0.503726, -0.319559, 0.802584 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Phoenix V" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules $Team: Friendly $Location: 369.033478, 1200.607422, -352.840454 $Orientation: 0.807984, 0.000000, 0.589204, -0.188449, 0.947473, 0.258423, -0.558255, -0.319836, 0.765543 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Phoenix V" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #3 $Class: GTF Hercules $Team: Friendly $Location: 345.873138, 1273.679199, -520.148621 $Orientation: 0.826353, 0.000000, 0.563152, -0.184189, 0.945001, 0.270274, -0.532179, -0.327068, 0.780904 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Phoenix V" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #4 $Class: GTF Valkyrie $Team: Friendly $Location: 573.385376, 884.682678, -568.382263 $Orientation: 0.802114, 0.000000, 0.597171, -0.133691, 0.974618, 0.179573, -0.582014, -0.223874, 0.781755 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 35 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #5 $Class: GTF Valkyrie $Team: Friendly $Location: 532.787964, 1011.349487, -664.921082 $Orientation: 0.815694, 0.000000, 0.578484, -0.145014, 0.968070, 0.204477, -0.560013, -0.250679, 0.789649 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 35 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #6 $Class: GTF Valkyrie $Team: Friendly $Location: 693.394165, 1011.349487, -588.616638 $Orientation: 0.789173, 0.000000, 0.614171, -0.152693, 0.968602, 0.196201, -0.594887, -0.248616, 0.764395 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 35 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 1 ;! Object #7 $Class: GTF Hercules $Team: Friendly $Location: 893.238708, 273.590363, -364.100952 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-guard "Taranova Lab" 80 ) ) $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 80 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Phoenix V" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Epsilon 2 ;! Object #8 $Class: GTF Hercules $Team: Friendly $Location: 771.208313, 273.590363, -432.497009 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-guard "Taranova Lab" 80 ) ) $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 80 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Phoenix V" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Epsilon 3 ;! Object #9 $Class: GTF Hercules $Team: Friendly $Location: 1025.603760, 273.590363, -436.437195 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-guard "Taranova Lab" 80 ) ) $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 80 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Phoenix V" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Epsilon 4 ;! Object #10 $Class: GTF Hercules $Team: Friendly $Location: 905.458679, 273.590363, -555.666809 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-guard "Taranova Lab" 80 ) ) $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 80 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Phoenix V" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Taranova Lab ;! Object #11 $Class: GTI Arcadia $Team: Friendly $Location: -1726.556152, -0.000463, 2520.874512 $Orientation: 0.958244, 0.000000, -0.285952, 0.000000, 1.000000, 0.000000, 0.285952, 0.000000, 0.958244 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Rama 1 ;! Object #12 $Class: SF Scorpion $Team: Hostile $Location: -2770.800049, 0.000000, 1586.300049 $Orientation: 0.666894, 0.000000, -0.745152, 0.000000, 1.000000, 0.000000, 0.745152, 0.000000, 0.666894 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Rama 2 ;! Object #13 $Class: SF Scorpion $Team: Hostile $Location: -1446.600830, -0.000171, 1282.380249 $Orientation: 0.975391, 0.000000, 0.220482, 0.000000, 1.000000, 0.000000, -0.220482, 0.000000, 0.975391 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Rama 3 ;! Object #14 $Class: SF Scorpion $Team: Hostile $Location: -128.576813, -1.345428, 1344.997314 $Orientation: 0.592682, 0.000000, 0.805436, 0.000000, 1.000000, 0.000000, -0.805436, 0.000000, 0.592682 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Rama 4 ;! Object #15 $Class: SF Scorpion $Team: Hostile $Location: 143.594604, 0.000207, 3048.302734 $Orientation: -0.271436, 0.000000, 0.962456, 0.000000, 1.000000, 0.000000, -0.962456, 0.000000, -0.271436 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Rama 5 ;! Object #16 $Class: SF Scorpion $Team: Hostile $Location: -423.289001, 0.000968, 3379.956055 $Orientation: -0.550363, 0.000000, 0.834926, -0.000001, 1.000000, -0.000001, -0.834926, -0.000001, -0.550363 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Taranova Comm ;! Object #17 $Class: GTSC Faustus $Team: Friendly $Location: 2890.715088, -164.663300, 632.492004 $Orientation: 0.453596, 0.000000, -0.891207, 0.000000, 1.000000, 0.000000, 0.891207, 0.000000, 0.453596 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Kali 1 ;! Object #18 $Class: SB Nephilim $Team: Hostile $Location: 2954.745850, -0.000328, 3040.887939 $Orientation: -0.164171, 0.000000, 0.986432, 0.000000, 1.000000, 0.000000, -0.986432, 0.000000, -0.164171 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Kali 2 ;! Object #19 $Class: SB Nephilim $Team: Hostile $Location: 3156.058350, 137.157349, 3138.518555 $Orientation: -0.178365, 0.000000, 0.983964, 0.000000, 1.000000, 0.000000, -0.983964, 0.000000, -0.178365 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Kali 3 ;! Object #20 $Class: SB Nephilim $Team: Hostile $Location: 3157.497070, 137.157410, 2935.895020 $Orientation: -0.133131, 0.000000, 0.991098, 0.000000, 1.000000, 0.000000, -0.991098, 0.000000, -0.133131 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Arjuna 1 ;! Object #21 $Class: SF Dragon $Team: Hostile $Location: 3101.252441, 0.000029, 2778.807617 $Orientation: -0.044062, 0.000000, 0.999029, 0.000000, 1.000000, 0.000000, -0.999029, 0.000000, -0.044062 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Arjuna 2 ;! Object #22 $Class: SF Dragon $Team: Hostile $Location: 3307.891846, 92.193825, 2897.368896 $Orientation: -0.069410, 0.000000, 0.997588, 0.000000, 1.000000, 0.000000, -0.997588, 0.000000, -0.069410 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Arjuna 3 ;! Object #23 $Class: SF Dragon $Team: Hostile $Location: 3336.759033, 92.193886, 2630.492676 $Orientation: -0.007416, 0.000000, 0.999973, 0.000000, 1.000000, 0.000000, -0.999972, 0.000000, -0.007416 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Arjuna 4 ;! Object #24 $Class: SF Dragon $Team: Hostile $Location: 3516.412842, 203.310730, 2759.740479 $Orientation: -0.035786, 0.000000, 0.999359, 0.000000, 1.000000, 0.000000, -0.999359, 0.000000, -0.035786 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Indra 1 ;! Object #25 $Class: SF Manticore $Team: Hostile $Location: 3370.665771, -0.000318, 3134.998779 $Orientation: -0.258170, 0.000000, 0.966100, 0.000000, 1.000000, 0.000000, -0.966100, 0.000000, -0.258170 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Indra 2 ;! Object #26 $Class: SF Manticore $Team: Hostile $Location: 3488.741455, 104.738594, 3234.280029 $Orientation: -0.272601, 0.000000, 0.962127, 0.000000, 1.000000, 0.000000, -0.962127, 0.000000, -0.272601 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Indra 3 ;! Object #27 $Class: SF Manticore $Team: Hostile $Location: 3503.129395, 104.738564, 3003.230469 $Orientation: -0.221943, 0.000000, 0.975060, 0.000000, 1.000000, 0.000000, -0.975060, 0.000000, -0.221943 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Indra 4 ;! Object #28 $Class: SF Manticore $Team: Hostile $Location: 3644.531982, 137.981461, 3304.842041 $Orientation: -0.277983, 0.000000, 0.960586, 0.000000, 1.000000, 0.000000, -0.960586, 0.000000, -0.277983 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Indra 5 ;! Object #29 $Class: SF Manticore $Team: Hostile $Location: 3671.520020, 137.981400, 2892.587158 $Orientation: -0.190143, 0.000000, 0.981756, 0.000000, 1.000000, 0.000000, -0.981756, 0.000000, -0.190143 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Bheema 1 ;! Object #30 $Class: SF Basilisk $Team: Hostile $Location: 3414.769043, 0.000029, 3075.817627 $Orientation: 0.083957, 0.000000, 0.996469, 0.000000, 1.000000, 0.000000, -0.996469, 0.000000, 0.083957 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Enemy MX-50" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Bheema 2 ;! Object #31 $Class: SF Basilisk $Team: Hostile $Location: 3548.445801, 73.283325, 3161.522461 $Orientation: 0.062532, 0.000000, 0.998043, 0.000000, 1.000000, 0.000000, -0.998043, 0.000000, 0.062532 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Enemy MX-50" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Bheema 3 ;! Object #32 $Class: SF Basilisk $Team: Hostile $Location: 3558.515381, 73.283325, 2990.362549 $Orientation: 0.100051, 0.000000, 0.994982, 0.000000, 1.000000, 0.000000, -0.994982, 0.000000, 0.100051 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Enemy MX-50" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Bheema 4 ;! Object #33 $Class: SF Basilisk $Team: Hostile $Location: 3706.611328, -160.887344, 2909.883301 $Orientation: 0.113922, 0.000000, 0.993490, 0.000000, 1.000000, 0.000000, -0.993490, 0.000000, 0.113922 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Enemy MX-50" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Bheema 5 ;! Object #34 $Class: SF Basilisk $Team: Hostile $Location: 3701.707764, -160.887222, 3237.915283 $Orientation: 0.044088, 0.000000, 0.999028, 0.000000, 1.000000, 0.000000, -0.999028, 0.000000, 0.044088 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Enemy MX-50" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: PVC Sunfire ;! Object #35 $Class: PVC Aten $Team: Friendly $Location: 3313.945557, 167.388214, 3352.270020 $Orientation: -0.134867, 0.000000, 0.990864, 0.000000, 1.000000, 0.000000, -0.990864, 0.000000, -0.134867 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: Explosives +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 78 "Indra" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" "kamikaze" "no-dynamic" "red-alert-carry" ) +Kamikaze Damage: 30 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: PVC Firebrand ;! Object #36 $Class: PVC Aten $Team: Friendly $Location: 3380.702637, -0.000287, 2705.555176 $Orientation: -0.005443, 0.000000, 0.999985, 0.000000, 1.000000, 0.000000, -0.999985, 0.000000, -0.005443 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: Explosives +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 78 "Indra" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" "kamikaze" "no-dynamic" ) +Kamikaze Damage: 30 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: PVS Sandstorm ;! Object #37 $Class: PVS Scarab $Team: Friendly $Location: 3149.708252, 7.083521, 3037.082764 $Orientation: -0.065659, 0.000000, -0.997842, -0.024425, 0.999701, 0.001608, 0.997544, 0.024478, -0.065639 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Sandstorm" 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 8 "Kali" "Rama" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "PVS Sandstorm" "Sandstorm Escape" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Aries 1 ;! Object #38 $Class: PVF Anubis $Team: Friendly $Location: 3280.985352, 56.245655, 3160.744629 $Orientation: 0.040988, 0.000000, 0.999160, 0.000000, 1.000000, 0.000000, -0.999160, 0.000000, 0.040988 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Aries 2 ;! Object #39 $Class: PVF Anubis $Team: Friendly $Location: 3455.945557, 80.807823, 3243.338867 $Orientation: 0.024706, 0.000000, 0.999695, 0.000000, 1.000000, 0.000000, -0.999695, 0.000000, 0.024706 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Aries 3 ;! Object #40 $Class: PVF Anubis $Team: Friendly $Location: 3277.184570, 56.245777, 2958.645508 $Orientation: 0.078754, 0.000000, 0.996894, 0.000000, 1.000000, 0.000000, -0.996894, 0.000000, 0.078754 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Aries 4 ;! Object #41 $Class: PVF Anubis $Team: Friendly $Location: 3465.486572, 80.807884, 2868.123779 $Orientation: 0.092323, 0.000000, 0.995729, 0.000000, 1.000000, 0.000000, -0.995729, 0.000000, 0.092323 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Medicon-1 ;! Object #42 $Class: GTT Elysium $Team: Friendly $Location: -1701.488892, 0.000021, 2407.447021 $Orientation: 0.999008, 0.000000, -0.044535, 0.000000, 1.000000, 0.000001, 0.044535, -0.000001, 0.999008 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Escape Pods" 89 ) ) $Cargo 1: Dr. Steele +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Escape Pods dispatched 1" 2 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Medicon-1" "Escape Pods" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-dynamic" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Medicon-2 ;! Object #43 $Class: GTT Elysium $Team: Friendly $Location: -1724.150146, 0.000074, 2346.218506 $Orientation: 0.997768, 0.000000, -0.066769, 0.000000, 1.000000, 0.000001, 0.066769, -0.000001, 0.997768 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Escape Pods" 89 ) ) $Cargo 1: Lt. Morris +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 3 "Medicon-1" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Medicon-2" "Escape Pods" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-dynamic" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Medicon-3 ;! Object #44 $Class: GTT Elysium $Team: Friendly $Location: -1750.975464, 0.000034, 2280.845459 $Orientation: 0.995942, 0.000000, -0.089997, 0.000000, 1.000000, 0.000000, 0.089997, 0.000000, 0.995942 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Escape Pods" 89 ) ) $Cargo 1: Lt. Xavier +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 3 "Medicon-2" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Medicon-3" "Escape Pods" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-dynamic" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Vishnu 1 ;! Object #45 $Class: SF Basilisk $Team: Hostile $Location: 3220.399902, 0.000000, 3183.500000 $Orientation: -0.132760, 0.000000, 0.991148, 0.000000, 1.000000, 0.000000, -0.991148, 0.000000, -0.132760 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 2 ;! Object #46 $Class: SF Basilisk $Team: Hostile $Location: 3501.169434, 0.000018, 3036.858887 $Orientation: -0.098224, 0.000000, 0.995164, 0.000000, 1.000000, 0.000000, -0.995164, 0.000000, -0.098224 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 3 ;! Object #47 $Class: SF Basilisk $Team: Hostile $Location: 3488.602783, 0.000043, 3309.252441 $Orientation: -0.149472, 0.000000, 0.988766, 0.000000, 1.000000, 0.000000, -0.988766, 0.000000, -0.149472 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 4 ;! Object #48 $Class: SF Basilisk $Team: Hostile $Location: 3702.408691, 0.000115, 3401.506348 $Orientation: -0.160117, 0.000000, 0.987098, 0.000000, 1.000000, 0.000000, -0.987098, 0.000000, -0.160117 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 5 ;! Object #49 $Class: SF Basilisk $Team: Hostile $Location: 3739.905273, -0.000013, 2881.920654 $Orientation: -0.065904, 0.000000, 0.997826, 0.000000, 1.000000, 0.000000, -0.997826, 0.000000, -0.065904 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Varuna 1 ;! Object #50 $Class: SB Shaitan $Team: Hostile $Location: 3377.873047, -0.000068, 3065.399902 $Orientation: -0.056850, 0.000000, 0.998383, 0.000000, 1.000000, 0.000000, -0.998383, 0.000000, -0.056850 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Varuna 2 ;! Object #51 $Class: SB Shaitan $Team: Hostile $Location: 3561.728760, 0.000034, 3169.925781 $Orientation: -0.080976, 0.000000, 0.996716, 0.000000, 1.000000, 0.000000, -0.996716, 0.000000, -0.080976 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Varuna 3 ;! Object #52 $Class: SB Shaitan $Team: Hostile $Location: 3553.677490, 0.000023, 2885.705322 $Orientation: -0.007827, 0.000000, 0.999969, 0.000000, 1.000000, 0.000000, -0.999969, 0.000000, -0.007827 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Varuna 4 ;! Object #53 $Class: SB Shaitan $Team: Hostile $Location: 3779.289307, -0.000070, 3023.600342 $Orientation: -0.041091, 0.000000, 0.999155, 0.000000, 1.000000, 0.000000, -0.999155, 0.000000, -0.041091 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: GTC Virtuoso ;! Object #54 $Class: GTC Leviathan $Team: Friendly $Location: 3444.844238, -0.000226, 3129.229004 $Orientation: -0.136847, 0.000000, 0.990592, 0.000000, 1.000000, 0.000000, -0.990592, 0.000000, -0.136847 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Virtuoso Path" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "Bheema" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "no-dynamic" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 #Wings ;! 11 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Return to Base 2" 4 ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "Taranova Lab" 85 ) ) +Hotkey: 0 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Return to Base 2" 3 ) $Ships: ( ;! 3 total "Delta 1" "Delta 2" "Delta 3" ) $AI Goals: ( goals ( ai-guard "Taranova Lab" 85 ) ( ai-guard "Taranova Comm" 55 ) ) +Flags:( ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Docking Bay +Arrival Distance: 2 $Arrival Anchor: Taranova Lab $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) $AI Goals: ( goals ( ai-guard "Taranova Lab" 80 ) ) +Flags:( "reinforcement" ) $Name: Rama $Waves: 1 $Wave Threshold: 0 $Special Ship: 3 ;! Rama 4 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Rama 1" "Rama 2" "Rama 3" "Rama 4" "Rama 5" ) $AI Goals: ( goals ( ai-chase "Taranova Lab" 80 ) ( ai-evade-ship "Taranova Lab" 80 ) ) +Flags:( ) $Name: Kali $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Kali 1 $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 75 "Rama" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Kali 1" "Kali 2" "Kali 3" ) $AI Goals: ( goals ( ai-chase "Taranova Lab" 85 ) ( ai-evade-ship "Taranova Lab" 85 ) ) +Flags:( ) $Name: Arjuna $Waves: 2 $Wave Threshold: 1 $Special Ship: 0 ;! Arjuna 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 10 "Medicon-1" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Arjuna 1" "Arjuna 2" "Arjuna 3" "Arjuna 4" ) $AI Goals: ( goals ( ai-chase "Medicon-1" 73 ) ( ai-chase "Medicon-2" 70 ) ( ai-chase "Medicon-3" 70 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 3 $Name: Indra $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Indra 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 10 "Arjuna" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Indra 1" "Indra 2" "Indra 3" "Indra 4" "Indra 5" ) $AI Goals: ( goals ( ai-chase "Taranova Comm" 75 ) ( ai-ignore "Medicon-1" 60 ) ( ai-ignore "Medicon-2" 60 ) ( ai-ignore "Medicon-3" 60 ) ) +Flags:( ) $Name: Bheema $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Bheema 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 10 "PVC Sunfire" "PVC Firebrand" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Bheema 1" "Bheema 2" "Bheema 3" "Bheema 4" "Bheema 5" ) $AI Goals: ( goals ( ai-chase-any 85 ) ) +Flags:( ) $Name: Aries $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 8 "Kali" "Rama" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Aries" "Aries Escape" 0 ) $Ships: ( ;! 4 total "Aries 1" "Aries 2" "Aries 3" "Aries 4" ) $AI Goals: ( goals ( ai-guard "PVS Sandstorm" 85 ) ) +Flags:( ) $Name: Vishnu $Waves: 1 $Wave Threshold: 1 $Special Ship: 0 ;! Vishnu 1 $Arrival Location: Hyperspace $Arrival Cue: ( < ( distance "PVS Sandstorm" "Taranova Lab" ) 3850 ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "PVS Sandstorm" "Taranova Lab" ) 850 ) $Ships: ( ;! 5 total "Vishnu 1" "Vishnu 2" "Vishnu 3" "Vishnu 4" "Vishnu 5" ) $AI Goals: ( goals ( ai-chase-wing "Aries" 60 ) ( ai-ignore "PVS Sandstorm" 70 ) ( ai-chase-wing "Alpha" 85 ) ( ai-chase-wing "Delta" 85 ) ) +Flags:( ) $Name: Varuna $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Varuna 1 $Arrival Location: Hyperspace $Arrival Cue: ( destroyed-or-departed-delay 5 "Vishnu" ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "Escape Pods dispatched 1" 5 ) ( is-destroyed-delay 5 "Taranova Comm" ) ) $Ships: ( ;! 4 total "Varuna 1" "Varuna 2" "Varuna 3" "Varuna 4" ) $AI Goals: ( goals ( ai-chase "Taranova Comm" 60 ) ) +Flags:( ) #Events ;! 61 total $Formula: ( when ( is-destroyed-delay 0 "Rama" ) ( do-nothing ) ) +Name: Destroy Rama +Repeat Count: 1 +Interval: 1 +Objective: Destroy Rama $Formula: ( when ( is-destroyed-delay 0 "Kali" ) ( do-nothing ) ) +Name: Destroy Kali +Repeat Count: 1 +Interval: 1 +Objective: Destroy Kali $Formula: ( when ( is-destroyed-delay 0 "Vishnu" ) ( do-nothing ) ) +Name: Destroy Vishnu +Repeat Count: 1 +Interval: 1 +Objective: Destroy Vishnu $Formula: ( when ( is-destroyed-delay 0 "Varuna" ) ( do-nothing ) ) +Name: Destroy Varuna +Repeat Count: 1 +Interval: 1 +Objective: Destroy Varuna $Formula: ( when ( is-destroyed-delay 0 "Arjuna" ) ( do-nothing ) ) +Name: Destroy Arjuna +Repeat Count: 1 +Interval: 1 +Objective: Destroy Arjuna $Formula: ( when ( is-destroyed-delay 0 "Indra" ) ( do-nothing ) ) +Name: Destroy Indra +Repeat Count: 1 +Interval: 1 +Objective: Destroy Indra $Formula: ( when ( is-event-true-delay "Atens arrive" 12 ) ( send-message "Taranova Lab" "High" "Atens arrive 3" ) ) +Name: Weird readings on Atens +Repeat Count: 1 +Interval: 1 $Formula: ( when ( or ( is-cargo-known-delay 1 "PVC Sunfire" ) ( is-cargo-known-delay 1 "PVC Firebrand" ) ) ( do-nothing ) ) +Name: Scan a Cruiser +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Scan a Cruiser $Formula: ( when ( is-destroyed-delay 0 "PVC Sunfire" "PVC Firebrand" ) ( do-nothing ) ) +Name: Destroy Cruisers +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Cruisers $Formula: ( when ( is-destroyed-delay 0 "Bheema" ) ( do-nothing ) ) +Name: Destroy Bheema +Repeat Count: 1 +Interval: 1 +Objective: Destroy Bheema $Formula: ( when ( not ( or ( or ( is-destroyed-delay 0 "Medicon-1" ) ( is-destroyed-delay 0 "Medicon-2" ) ) ( is-destroyed-delay 0 "Medicon-3" ) ) ) ( do-nothing ) ) +Name: Escort Medicons +Repeat Count: 1 +Interval: 1 +Objective: Escort Medicons $Formula: ( when ( has-arrived-delay 2 "PVS Sandstorm" ) ( send-message "PVS Sandstorm" "High" "Sandstorm arrives" ) ) +Name: Sandstorm Arrives 1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Sandstorm Arrives 1" 5 ) ( send-message "Taranova Lab" "High" "Sandstorm arrives 2" ) ) +Name: Sandstorm Arrives 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "PVS Sandstorm" "Sandstorm" 0 ) ( add-goal "PVS Sandstorm" ( ai-play-dead 89 ) ) ) +Name: Sandstorm Completes Waypoints +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Sandstorm Completes Waypoints" 2 ) ( send-message "Taranova Lab" "High" "Sandstorm Unloads" ) ) +Name: Sandstorm Unloads +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Sandstorm Unloads" 8 ) ( send-message "Taranova Lab" "High" "Shoot-out" ) ) +Name: Shoot-out +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Shoot-out" 3 ) ( send-message "Taranova Lab" "High" "Shoot-out 2" ) ) +Name: Shoot-out 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Shoot-out 2" 4 ) ( send-message "Taranova Lab" "High" "Escape Pods dispatched 1" ) ) +Name: Escape Pods dispatched 1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Escape Pods dispatched 1" 5 ) ( send-message "Taranova Lab" "High" "Escape Pods dispatched 2" ) ) +Name: Escape Pods dispatched 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Shoot-out" 0 ) ( add-goal "PVS Sandstorm" ( ai-waypoints-once "Sandstorm Escape" 89 ) ) ) +Name: Sandstorm leaves +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 1 ) ( send-message "Taranova Lab" "High" "We are under attack!" ) ) +Name: Under Attack +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 1 "Rama" "Kali" ) ( send-message "Taranova Lab" "High" "Rama and Kali dead" ) ) +Name: Rama and Kali dead +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 2 "PVC Sunfire" ) ( send-message "PVC Sunfire" "High" "Atens arrive" ) ) +Name: Atens arrive +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 7 "PVC Sunfire" ) ( send-message "PVC Sunfire" "High" "Atens arrive 2" ) ) +Name: Atens arrive 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( or ( is-cargo-known-delay 0 "PVC Sunfire" ) ( is-cargo-known-delay 0 "PVC Firebrand" ) ) ( send-message "Taranova Lab" "High" "Explosives?!" ) ) +Name: Cargo known +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Cargo known" 7 ) ( send-message "PVC Firebrand" "High" "Explosives 2" ) ) +Name: Cargo known 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 8 "Indra" ) ( send-message "Taranova Comm" "High" "Comm under attack" ) ) +Name: Comm under attack +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Medicon-1" ) ( send-message "Taranova Lab" "High" "Dr. Steele's Pod destroyed" ) ) +Name: Steele Pod +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Medicon-2" ) ( send-message "Taranova Lab" "High" "Lt. Morris' Pod destroyed" ) ) +Name: Morris Pod +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Medicon-3" ) ( send-message "Taranova Lab" "High" "Lt. Xavier's Pod destroyed" ) ) +Name: Xavier Pod +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 2 "Medicon-1" "Medicon-2" "Medicon-3" ) ( send-message "Taranova Lab" "High" "All three pods destroyed" ) ) +Name: All pods dead +Repeat Count: 1 +Interval: 1 $Formula: ( when ( or ( or ( has-departed-delay 0 "Medicon-1" ) ( has-departed-delay 0 "Medicon-2" ) ) ( has-departed-delay 0 "Medicon-3" ) ) ( send-message "Taranova Lab" "High" "Pods depart" ) ) +Name: All pods depart +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 5 "Taranova Lab" ) ( send-message "#Command" "High" "Taranova Destroyed" ) ) +Name: Taranova Destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 3 "Taranova Comm" ) ( send-message "#Command" "High" "Taranova Comm Destroyed" ) ) +Name: Taranova Comm Destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Escape Pods dispatched 1" 0 ) ( validate-goal "Escort Escape Pods" "All three pods escape" ) ) +Name: Goal validations +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Shoot-out" 0 ) ( change-iff "Neutral" "PVS Sandstorm" "Aries 1" "Aries 2" "Aries 3" "Aries 4" ) ) +Name: Traitors +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 2 "GTC Virtuoso" ) ( send-message "GTC Virtuoso" "High" "Return to base" ) ) +Name: Return to Base +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Return to Base" 0 ) ( do-nothing ) ) +Name: Return to Base 2 +Repeat Count: 1 +Interval: 1 +Objective: Return to Base $Formula: ( when ( has-time-elapsed 0 ) ( validate-goal "Protect Taranova Lab" "Protect Taranova Comm" ) ) +Name: Post-briefing validations +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Taranova Lab" ) 21 ) ( send-message "Taranova Lab" "High" "Lab critical" ) ) +Name: Lab critical +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Taranova Comm" ) 21 ) ( send-message "Taranova Comm" "High" "Comm critical" ) ) +Name: Comm critical +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "Vishnu" ) ( send-message "PVS Sandstorm" "High" "Attacking the Sandstorm" ) ) +Name: Vishnu attacks +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-destroyed-delay 0 "PVS Sandstorm" ) ( not ( is-event-true-delay "Shoot-out" 0 ) ) ) ( send-message "#Command" "High" "Sandstorm Destroyed..." ) ) +Name: Sandstorm Destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( < ( hits-left "PVS Sandstorm" ) 30 ) ( not ( is-event-true-delay "Shoot-out" 0 ) ) ) ( send-message "#Command" "High" "Sandstorm taking hits" ) ) +Name: Sandstorm Critical +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-destroyed-delay 0 "Aries" ) ( not ( is-event-true-delay "Shoot-out" 0 ) ) ) ( send-message "#Command" "High" "Sandstorm taking hits" ) ) +Name: Player fires on Aries +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 8 "Varuna" ) ( send-message "Taranova Comm" "High" "Varuna" ) ) +Name: Varuna +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Shoot-out" 0 ) ( add-goal "Aries" ( ai-waypoints-once "Aries Escape" 89 ) ) ) +Name: Aries set to depart +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "PVC Sunfire" ) ( protect-ship "PVC Sunfire" "PVC Firebrand" ) ) +Name: Protect Atens +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Cargo known" 0 ) ( unprotect-ship "PVC Sunfire" "PVC Firebrand" ) ) +Name: Unprotect Atens +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Escape Pods dispatched 2" 0 ) ( add-goal "Alpha" ( ai-guard "Medicon-1" 85 ) ) ) +Name: Guard Medicon-1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Escape Pods dispatched 2" 0 ) ( add-goal "Delta" ( ai-guard "Medicon-3" 80 ) ) ) +Name: Guard Medicon-3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 2 "Bheema" ) ( send-message "Taranova Lab" "High" "Bheema arrives" ) ) +Name: Bheema arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Bheema arrives" 5 ) ( send-message "#Command" "High" "Dispatching Virtuoso" ) ) +Name: Virtuoso coming +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "GTC Virtuoso" "Virtuoso Path" 0 ) ( add-goal "GTC Virtuoso" ( ai-play-dead 89 ) ) ) +Name: Virtuoso sits there +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 2 "PVS Sandstorm" ) ( send-message "#Command" "High" "Sandstorm Escapes" ) ) +Name: Sandstorm Leaves +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 2 "Aries" ) ( send-message "#Command" "High" "Aries Escapes" ) ) +Name: Aries Leaves +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Return to Base 2" 0 ) ( add-goal "Epsilon" ( ai-guard "GTC Virtuoso" 89 ) ) ) +Name: Epsilon Guards Virtuoso +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Cargo known" 0 ) ( change-iff "Neutral" "PVC Sunfire" "PVC Firebrand" ) ) +Name: Aten side change +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Aten side change" 0 ) ( add-goal "PVC Sunfire" ( ai-chase "Taranova Lab" 89 ) ) ) +Name: Sunfire attacks +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Aten side change" 0 ) ( add-goal "PVC Firebrand" ( ai-chase "Taranova Lab" 89 ) ) ) +Name: Firebrand attacks +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-destroyed-delay 1 "PVS Sandstorm" ) ( is-event-false-delay "Escape Pods dispatched 1" 0 ) ) ( send-message "Taranova Lab" "High" "Sandstorm has been destroyed" ) ) +Name: Sandstorm destroyed before +Repeat Count: 1 +Interval: 1 #Goals ;! 5 total $Type: Primary +Name: Protect Taranova Lab $Message: Protect Taranova Lab $Formula: ( and ( is-destroyed-delay 0 "Bheema" ) ( > ( hits-left "Taranova Lab" ) 0 ) ) +Invalid $Type: Secondary +Name: Protect Taranova Comm $Message: Protect Taranova Comm $Formula: ( and ( is-destroyed-delay 0 "Bheema" ) ( > ( hits-left "Taranova Comm" ) 0 ) ) +Invalid $Type: Primary +Name: Escort Escape Pods $Message: Escort Escape Pods $Formula: ( or ( or ( has-departed-delay 1 "Medicon-1" ) ( has-departed-delay 1 "Medicon-2" ) ) ( has-departed-delay 1 "Medicon-3" ) ) +Invalid +No music $Type: Bonus +Name: All three pods escape $Message: All three pods escape $Formula: ( has-departed-delay 0 "Medicon-1" "Medicon-2" "Medicon-3" ) +Invalid +No music $Type: Primary +Name: Escort Sandstorm $Message: Escort Sandstorm $Formula: ( is-event-true-delay "Sandstorm Completes Waypoints" 0 ) +No music #Waypoints ;! 5 lists total $Jump Node: 3520.625488, 0.000154, 3112.007324 $Jump Node Name: Mekhan Jump Node $Name: Escape Pods $List: ( ;! 5 points in list ( -1479.113647, 0.000076, 2874.482666 ) ( -1255.377197, -0.000032, 3058.083984 ) ( -952.704712, -0.000150, 3149.217285 ) ( -659.484009, 0.000069, 3169.479492 ) ( 3535.534912, 0.000110, 3089.745117 ) ) $Name: Sandstorm $List: ( ;! 6 points in list ( 2974.852051, 0.000025, 3038.999512 ) ( 1859.013306, -0.000055, 3310.358154 ) ( 635.698669, 0.000018, 3405.272949 ) ( -599.194702, 0.000180, 3405.272949 ) ( -1365.389648, 0.000262, 3161.005127 ) ( -1700.692139, 0.000057, 2397.639648 ) ) $Name: Sandstorm Escape $List: ( ;! 3 points in list ( -1852.508057, -0.000257, 1970.455811 ) ( -2066.208008, 102.741722, 1727.653687 ) ( -2415.204834, 202.150711, 1759.441772 ) ) $Name: Aries Escape $List: ( ;! 2 points in list ( -1835.146484, -0.000109, 1869.034058 ) ( -1951.669434, 0.000084, 1670.802612 ) ) $Name: Virtuoso Path $List: ( ;! 5 points in list ( 2372.527344, 0.000290, 2957.194824 ) ( 929.556885, 0.000281, 2910.728271 ) ( -151.213821, 0.000326, 2049.438477 ) ( -262.839752, 0.000385, 1509.497559 ) ( -735.511902, 0.000364, 1341.208740 ) ) #Messages ;! 201 total $Name: We are under attack! $Message: This is Taranova Lab. We are under attack! Please assist! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Rama and Kali dead $Message: Thank you for destroying Rama and Kali. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Sandstorm arrives $Message: This is the PVS Sandstorm. We are bringing ship repair supplies to Taranova Lab. +Persona: Wingman 6 +AVI Name: Head-VP1 $Name: Sandstorm arrives 2 $Message: Affirmative. We have been expecting you, Sandstorm. Prepare to dock. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Sandstorm Unloads $Message: Sandstorm, you are cleared to unload cargo. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Shoot-out $Message: What the heck?! They are with the Hammer of Light! Shots have been fired, I repeat... shots have been fired! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Shoot-out 2 $Message: We have three confirmed victims here. Lieutenant Morris, Lieutenant Xavier, and Doctor Steele. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Escape Pods dispatched 1 $Message: The victims are in critical condition. We have placed them in Elysium Transports +Persona: Terran Command +AVI Name: Head-CM1 $Name: Escape Pods dispatched 2 $Message: Forget about Aries wing... We need you to escort the Medicons to the Mekhan Jump Node. They must leave the system alive! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Weird readings on Atens $Message: We're getting some weird readings on the two Cain cruisers that just arrived. You've got to scan them, and fast. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Atens arrive $Message: This is the PVC Sunfire, along with the PVC Firebrand. We bring with us repairs for Epsilon Wing. +Persona: Wingman 6 +AVI Name: Head-VP1 $Name: Explosives?! $Message: Those Atens are packed with explosives! They are Hammer of Light kamikaze ships! All wings, stop the Atens! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Comm under attack $Message: This is Taranova Communications. We been targerted by Indra wing, requesting assistance! +Persona: Large Ship +AVI Name: Head-VC $Name: Return to base $Message: This is the GTC Virtuoso en route to the Taranova Lab. We'll handle the situation from here. Thanks for your help. You may return to base. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Dr. Steele's Pod destroyed $Message: Doctor Steele's Escape Pod has been destroyed! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Lt. Morris' Pod destroyed $Message: Lieutenant Morris' escape craft has been destroyed! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Lt. Xavier's Pod destroyed $Message: Lt. Xavier's escape pod has been destroyed! +Persona: Terran Command +AVI Name: Head-CM1 $Name: All three pods destroyed $Message: Oh my God... All three pods have been destroyed... +Persona: Terran Command +AVI Name: Head-CM1 $Name: Pods depart $Message: The Pods have departed safely... thanks for your assistance. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Taranova Destroyed $Message: This is GTA Command. The Taranova Lab has been destroyed... return to base. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Taranova Comm Destroyed $Message: The Taranova Communications Ship has been destroyed...! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Lab critical $Message: This is Taranova Lab! We are in serious trouble here, protect us! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Comm critical $Message: We're gettin' hammered by Shivans here... situation is critical! +Persona: Large Ship +AVI Name: Head-VC $Name: Attacking the Sandstorm $Message: What? Vishnu Wing managed to track us down! I thought we were finished with them! You've gotta' eliminate 'em... +Persona: Wingman 6 +AVI Name: Head-VP1 $Name: Sandstorm Destroyed... $Message: The Sandstorm has been destroyed! The ship parts have been lost... return to base, pilots. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Sandstorm taking hits $Message: Our hull has reached a critically damaged level. Please, please assist! +Persona: Wingman 6 +AVI Name: Head-VP1 $Name: Why are you attacking Aries? $Message: Why are you attacking Aries wing, human?? +Persona: Wingman 6 +AVI Name: Head-VP1 $Name: Varuna $Message: This is Taranova Comm... Varuna Wing has targeted us! Help us out! +Persona: Large Ship +AVI Name: Head-VC $Name: Bheema arrives $Message: Pilots, Bheema appears to be the last of the incoming Shivans. Fire at will. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Sandstorm Escapes $Message: The Sandstorm has jumped out. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Aries Escapes $Message: Aries Wing has left the area. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Dispatching Virtuoso $Message: We are dispatching the GTC Virtuoso to the area to secure it. Once it arrives, you'll be clear to leave. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Atens arrive 2 $Message: Our previous transport was ambushed by the Hammer of Light en route to the Mekhan Jump Node. +Persona: Wingman 6 +AVI Name: Head-VP1 $Name: Atens arrive 3 $Message: Affirmative. But we will have to scan your ships, standard GTA procedure after HOL attacks. Alpha 1, scan either of the Atens please. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Explosives 2 $Message: Petty Terrans. When will they ever realize that our destiny lies with the Shivans? Prepare to ram Taranova Lab! +Persona: Wingman 6 +AVI Name: Head-VP1 $Name: Sandstorm has been destroyed $Message: What the heck were you thinking? The Sandstorm has been destroyed, get back to base. #Reinforcements ;! 1 total $Name: Epsilon $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 1 total $Num stars: 650 $Ambient light level: 0 +Nebula: Nebula01 +Color: Grey Green +Pitch: 48 +Bank: 258 +Heading: 183 $Bitmap: Sun01 $Orientation: 0.527011, -0.575475, 0.625370, -0.232362, -0.805384, -0.545311, 0.817476, 0.142073, -0.558165 $Rotation rate: 0.000000 $Distance: 10.000000 $Light: 0 #Asteroid Fields #Music $Event Music: 4: Worlds Apart $Briefing Music: Cinema #End