#Mission Info $Version: 0.10 $Name: Caught with pants down $Author: Jeff J. Prentice $Created: 08/03/98 at 11:59:09 $Modified: 08/23/98 at 16:30:10 $Notes: This is my first attempt at a FRED created mission $End Notes: $Mission Desc: Reconnaissance patrol has detected that two Shivan Lilith Class Cruisers have entered the Beta Centauri system. The patrol also detected fighters escorting the two cruisers. Intelligence believes that the Shivan's may be looking for a new base of operations. The Shivans are not expecting us so we are going to give them a surprise they will not forget.$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 5.000000 +Viewer pos: -293.687622, 5859.754395, -5952.905762 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: Our patrols have scouted the Beta Centauri system and have found a desolate system that would serve as a new base of operations for us. Therefore we also believe that the Shivans have already made a scan of this system and they to may try to set up a new base of operations. We will be sending reconnaissance patrols throughout the system scanning for Shivan presence. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: Our reconnaissance patrols have detected a small Shivan fleet massing at the other end of the system. We have devised a surprise attack on this small fleet, we do not know if they have re-inforcements or not. Report to mission briefing in 20 minutes. $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text Reconnaissance patrol has detected that two Shivan Lilith Class Cruisers, the Baldour and the Nemesis and her fighter escort have entered the Beta Centauri system. $end_multi_text $voice: none.wav $camera_pos: -19.438721, 3771.234131, 2251.499756 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 300 $num_lines: 0 $num_icons: 5 $Flags: 1 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: -966.161560, 30.000196, 7000.344727 $label: Baldour +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: 1083.899170, -39.999905, 7169.680176 $label: Nemesis +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: -2181.071289, -10.000028, 8332.009766 $label: Pranshu 4 +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: -61.087219, 40.000198, 7436.131348 $label: Hindu 4 +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: 2142.193848, -0.000079, 7786.452148 $label: Azura 4 +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We believe that the Shivan's are looking for a new base of operations in this system do to the fact that it is isolated and untraveled, therefore we have staged an ambush. Alpha wing will be flying bombers to take out the cruisers. Beta and Gamma wing will take out the fighters and protect the bombers. $end_multi_text $voice: none.wav $camera_pos: 2.251907, 346.539429, -608.458862 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 300 $num_lines: 0 $num_icons: 8 $Flags: 1 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: -966.161560, 30.000196, 7000.344727 $label: Baldour +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: 1083.899170, -39.999905, 7169.680176 $label: Nemesis +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: -2181.071289, -10.000028, 8332.009766 $label: Pranshu 4 +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: -61.087219, 40.000198, 7436.131348 $label: Hindu 4 +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: 2142.193848, -0.000079, 7786.452148 $label: Azura 4 +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Ursa $pos: 1.100000, 25.000000, -89.699997 $label: Alpha 4 +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -290.750031, 35.000004, -30.693602 $label: Beta 4 +id: 22 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 295.253845, 35.000000, -43.529339 $label: Gamma 4 +id: 23 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We also believe that the Shivan's may have re-inforcements waiting in hyperspace. We do not know what ship(s) make up the re-inforcements, so use caution. $end_multi_text $voice: none.wav $camera_pos: -3280.838379, 1447.374756, 369.670959 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 300 $num_lines: 0 $num_icons: 4 $Flags: 1 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: -3591.775146, 0.000814, 3018.149902 $label: Unknown +id: 28 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: -3192.473633, -0.000025, 3729.424805 $label: Unknown +id: 29 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: -3136.182129, 0.000309, 2493.597656 $label: Unknown +id: 30 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: -3035.223633, 0.000018, 3003.863770 $label: Unknown +id: 31 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text If you get into trouble, call in Epsilon wing. If you have trouble with Shivan re-inforcements, the GTD Orion Nebula is waiting in hyperspace if you need to her. Good luck pilots. $end_multi_text $voice: none.wav $camera_pos: 2596.963379, 2476.651611, -1449.468384 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 300 $num_lines: 0 $num_icons: 16 $Flags: 1 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: SD Demon $pos: -2017.699951, 0.000000, 264.399994 $label: Unknown +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: -2035.240845, -0.000012, -948.756836 $label: Unknown +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: -17.271851, 0.000450, 8661.309570 $label: Hindu 4 +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: -966.161560, 30.000196, 7000.344727 $label: Baldour +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: 1083.899170, -39.999905, 7169.680176 $label: Nemesis +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: -2181.071289, -10.000028, 8332.009766 $label: Pranshu 4 +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: -61.087219, 40.000198, 7436.131348 $label: Hindu 4 +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: 2142.193848, -0.000079, 7786.452148 $label: Azura 4 +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: -3147.779541, -0.000382, 3728.048584 $label: Unknown +id: 24 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: -3587.740479, -0.000229, 3016.938232 $label: Unknown +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: 3004.399902, 0.000000, 2059.000000 $label: GTD Orion Nebula +id: 26 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 2189.527100, -0.000201, 3621.414063 $label: Epsilon 4 +id: 27 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: -3591.775146, 0.000814, 3018.149902 $label: Unknown +id: 28 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: -3192.473633, -0.000025, 3729.424805 $label: Unknown +id: 29 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: -3136.182129, 0.000309, 2493.597656 $label: Unknown +id: 30 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: -3035.223633, 0.000018, 3003.863770 $label: Unknown +id: 31 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( true ) $Multi text Excellent job. You did a great job of taking out those two Shivan cruisers. We did not expect the Shivan's to send in another Shivan cruiser with fighter escort but you managed to destroy them as well. Nicely done Pilot! $end_multi_text $Voice: none.wav $Recommendation text: We have no recommendations at this time. Keep up the good work. $end_multi_text $Formula: ( destroyed-or-departed-delay 0 "Alpha 1" ) $Multi text The Shivans know by now that we are close and will probably send reinforcements to secure this system as they begin preparations to build their new base of operations. $end_multi_text $Voice: none.wav $Recommendation text: You must take out those cruisers. Let Beta and Gamma take care of the fighters. Alpha wing is to take care of those Cruisers. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "Avenger" 50 "Prometheus" 66 "Banshee" 58 "Hornet" 1300 "Interceptor" 320 "Tsunami" 68 "Harbinger" 8 "Cluster Baby Weak" 13563176 ) #Objects ;! 45 total $Name: Alpha 1 ;! Object #0 $Class: GTB Ursa $Team: Friendly $Location: 0.000000, 0.000000, 20.000000 $Orientation: 0.980413, 0.000000, 0.196954, 0.000760, 0.999993, -0.003782, -0.196953, 0.003858, 0.980405 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" "Tsunami" "Tsunami" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #1 $Class: GTF Hercules $Team: Friendly $Location: -291.299988, 35.000000, -10.500000 $Orientation: 0.999134, 0.000000, -0.041607, -0.000029, 1.000000, -0.000693, 0.041607, 0.000694, 0.999134 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard-wing "Alpha" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Gamma 1 ;! Object #2 $Class: GTF Hercules $Team: Friendly $Location: 295.200012, 35.000000, -22.900000 $Orientation: 0.969977, 0.000000, -0.243196, 0.001091, 0.999990, 0.004352, 0.243193, -0.004487, 0.969967 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard-wing "Alpha" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Baldour ;! Object #3 $Class: SC Lilith $Team: Hostile $Location: -971.520142, 29.999714, 6935.719238 $Orientation: -0.980338, 0.000000, -0.197328, 0.001144, 0.999983, -0.005683, 0.197324, -0.005797, -0.980321 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Gamma" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Shivan Super Laser" ) +Subsystem: turret02 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret03 +Primary Banks: ( "Shivan Light Laser" ) +Subsystem: turret04 +Primary Banks: ( "Shivan Light Laser" ) +Subsystem: turret05 +Primary Banks: ( "Shivan Light Laser" ) +Subsystem: turret06 +Primary Banks: ( "Shivan Heavy Laser" ) +Subsystem: turret07 +Subsystem: turret08 +Secondary Banks: ( "Fusion Mortar" ) +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Secondary Banks: ( "Fusion Mortar" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "Alpha" "Beta" "Gamma" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Nemesis ;! Object #4 $Class: SC Lilith $Team: Hostile $Location: 1060.068481, -40.000187, 7182.228516 $Orientation: -0.980820, 0.000000, 0.194918, 0.001518, 0.999970, 0.007637, -0.194912, 0.007786, -0.980790 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Gamma" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "Alpha" "Beta" "Gamma" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Azura 1 ;! Object #5 $Class: SF Scorpion $Team: Hostile $Location: 2192.284424, -0.000136, 7543.555664 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Azura 2 ;! Object #6 $Class: SF Scorpion $Team: Hostile $Location: 2396.166504, -0.000020, 7828.073730 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Azura 3 ;! Object #7 $Class: SF Scorpion $Team: Hostile $Location: 1888.221313, -0.000137, 7828.073730 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Azura 4 ;! Object #8 $Class: SF Scorpion $Team: Hostile $Location: 2187.446289, -0.000065, 8029.349121 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Pranshu 1 ;! Object #9 $Class: SF Basilisk $Team: Hostile $Location: -2192.781738, -10.000094, 8088.977051 $Orientation: -0.914858, 0.000000, -0.403775, 0.002444, 0.999982, -0.005538, 0.403768, -0.006054, -0.914842 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Gamma" 50 ) ) $Cargo 1: Nothing +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Pranshu 2 ;! Object #10 $Class: SF Basilisk $Team: Hostile $Location: -2430.710205, -9.999961, 8271.505859 $Orientation: -0.974325, 0.000000, -0.225146, 0.001452, 0.999979, -0.006282, 0.225141, -0.006447, -0.974305 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Gamma" 50 ) ) $Cargo 1: Nothing +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Pranshu 3 ;! Object #11 $Class: SF Basilisk $Team: Hostile $Location: -1931.432495, -10.000049, 8246.501953 $Orientation: -0.997204, 0.000000, -0.074726, 0.000493, 0.999978, -0.006580, 0.074724, -0.006599, -0.997182 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Gamma" 50 ) ) $Cargo 1: Nothing +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Pranshu 4 ;! Object #12 $Class: SF Basilisk $Team: Hostile $Location: -2176.019775, -10.000066, 8575.042969 $Orientation: -0.974079, 0.000000, 0.226210, -0.001448, 0.999980, -0.006235, -0.226206, -0.006401, -0.974059 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Gamma" 50 ) ) $Cargo 1: Nothing +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #13 $Class: GTF Hercules $Team: Friendly $Location: -311.099091, 35.000004, -30.966488 $Orientation: 0.999022, 0.000000, -0.044223, -0.000031, 1.000000, -0.000691, 0.044223, 0.000692, 0.999021 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard-wing "Alpha" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #14 $Class: GTF Hercules $Team: Friendly $Location: -270.400970, 35.000008, -31.325191 $Orientation: 0.999255, 0.000000, -0.038601, -0.000027, 1.000000, -0.000691, 0.038601, 0.000692, 0.999254 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard-wing "Alpha" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #15 $Class: GTF Hercules $Team: Friendly $Location: -290.610443, 35.000004, -50.887203 $Orientation: 0.999148, 0.000000, -0.041280, -0.000028, 1.000000, -0.000689, 0.041280, 0.000690, 0.999147 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard-wing "Alpha" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Gamma 2 ;! Object #16 $Class: GTF Hercules $Team: Friendly $Location: 274.751495, 35.000004, -43.480629 $Orientation: 0.969515, 0.000000, -0.245033, 0.001096, 0.999990, 0.004336, 0.245031, -0.004472, 0.969505 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard-wing "Alpha" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Gamma 3 ;! Object #17 $Class: GTF Hercules $Team: Friendly $Location: 294.521973, 35.000008, -64.158676 $Orientation: 0.970267, 0.000000, -0.242036, 0.001080, 0.999990, 0.004331, 0.242033, -0.004464, 0.970258 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard-wing "Alpha" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Gamma 4 ;! Object #18 $Class: GTF Hercules $Team: Friendly $Location: 315.756226, 34.999996, -42.902077 $Orientation: 0.970744, 0.000000, -0.240116, 0.001075, 0.999990, 0.004347, 0.240113, -0.004478, 0.970735 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard-wing "Alpha" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 2 ;! Object #19 $Class: GTB Ursa $Team: Friendly $Location: -40.099998, 50.000000, -140.000000 $Orientation: 0.970000, 0.000000, -0.243106, 0.070523, 0.956999, 0.281387, 0.232652, -0.290090, 0.928289 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" "Tsunami" "Tsunami" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 20 $Name: Alpha 3 ;! Object #20 $Class: GTB Ursa $Team: Friendly $Location: 42.299999, 10.000000, -90.000000 $Orientation: 0.933367, 0.000000, 0.358922, -0.030346, 0.996419, 0.078914, -0.357637, -0.084548, 0.930025 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" "Tsunami" "Tsunami" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 20 $Name: Alpha 4 ;! Object #21 $Class: GTB Ursa $Team: Friendly $Location: 2.000000, 50.000000, -199.399994 $Orientation: 0.999958, 0.000000, 0.009115, -0.002025, 0.975004, 0.222179, -0.008888, -0.222189, 0.974963 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" "Tsunami" "Tsunami" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 20 $Name: Hindu 1 ;! Object #22 $Class: SF Manticore $Team: Hostile $Location: 8.627446, 39.999611, 7191.847168 $Orientation: -0.964733, 0.000000, -0.263230, 0.004788, 0.999835, -0.017549, 0.263186, -0.018190, -0.964574 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Gamma" 50 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Hindu 2 ;! Object #23 $Class: SF Manticore $Team: Hostile $Location: -381.960480, 40.000790, 7306.745117 $Orientation: -1.000000, 0.000000, -0.000369, 0.000007, 0.999820, -0.018979, 0.000369, -0.018979, -0.999820 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Gamma" 50 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Hindu 3 ;! Object #24 $Class: SF Manticore $Team: Hostile $Location: 259.786041, 40.000019, 7310.245117 $Orientation: -0.965310, 0.000000, 0.261107, -0.004763, 0.999834, -0.017608, -0.261064, -0.018241, -0.965149 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Gamma" 50 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Hindu 4 ;! Object #25 $Class: SF Manticore $Team: Hostile $Location: 6.195254, 40.000076, 7680.415527 $Orientation: -0.994011, 0.000000, -0.109281, 0.002057, 0.999823, -0.018711, 0.109262, -0.018824, -0.993835 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Gamma" 50 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Epsilon 1 ;! Object #26 $Class: GTF Ulysses $Team: Friendly $Location: 2187.749756, -0.000141, 3652.843994 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 60 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "reinforcement" ) +Group: 0 +Score: 12 $Name: Diablo ;! Object #27 $Class: SC Cain $Team: Hostile $Location: -3591.775146, 0.000814, 3018.149902 $Orientation: -0.120249, 0.000000, -0.992744, 0.000000, 1.000000, 0.000000, 0.992744, 0.000000, -0.120249 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Gamma" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace +Arrival Delay: 200 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "Alpha" "Beta" "Gamma" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5000 $Name: Epsilon 2 ;! Object #28 $Class: GTF Ulysses $Team: Friendly $Location: 2149.595459, -0.000259, 3589.983887 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 60 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "reinforcement" ) +Group: 0 +Score: 17 $Name: Epsilon 3 ;! Object #29 $Class: GTF Ulysses $Team: Friendly $Location: 2189.060791, -0.000262, 3590.984863 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 60 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "reinforcement" ) +Group: 0 +Score: 17 $Name: Epsilon 4 ;! Object #30 $Class: GTF Ulysses $Team: Friendly $Location: 2229.458740, -0.000258, 3590.650391 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 60 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "reinforcement" ) +Group: 0 +Score: 17 $Name: Followers 1 ;! Object #31 $Class: SF Dragon $Team: Hostile $Location: -3180.199951, 0.000000, 3721.600098 $Orientation: -0.758507, 0.000000, -0.651665, 0.000000, 1.000000, 0.000000, 0.651665, 0.000000, -0.758507 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 60 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 175 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Followers 2 ;! Object #32 $Class: SF Dragon $Team: Hostile $Location: -3193.405029, 0.000040, 3740.092773 $Orientation: -0.758777, 0.000000, -0.651350, 0.000000, 1.000000, 0.000000, 0.651350, 0.000000, -0.758777 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 60 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 175 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Followers 3 ;! Object #33 $Class: SF Dragon $Team: Hostile $Location: -3204.742432, 0.000094, 3718.787354 $Orientation: -0.755777, 0.000000, -0.654829, 0.000000, 1.000000, 0.000000, 0.654829, 0.000000, -0.755777 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 60 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 175 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: GTD Orion Nebula ;! Object #34 $Class: GTD Orion $Team: Friendly $Location: 3004.399902, 0.000000, 2059.000000 $Orientation: 0.154714, 0.000000, 0.987959, 0.000000, 1.000000, 0.000000, -0.987959, 0.000000, 0.154714 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase "Diablo" 50 ) ( ai-chase "Baldour" 50 ) ( ai-chase "Nemesis" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: Major +Subsystem: turret02a +AI Class: Major +Subsystem: turret03a +AI Class: Major +Subsystem: turret04a +AI Class: Major +Subsystem: turret05a +AI Class: Major +Subsystem: turret06 +AI Class: Major +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret07 +AI Class: Major +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret08 +AI Class: Major +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret09 +AI Class: Major +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret10 +AI Class: Major +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret11 +AI Class: Major +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret12 +AI Class: Major +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret13 +AI Class: Major +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret14 +AI Class: Major +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret15 +AI Class: Major +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret16 +AI Class: Major +Primary Banks: ( "Terran Huge Turret" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "reinforcement" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Minion 1 ;! Object #35 $Class: SF Manticore $Team: Hostile $Location: -3134.515625, 0.000321, 2498.988281 $Orientation: -0.507210, 0.000000, -0.861822, 0.000000, 1.000000, 0.000000, 0.861822, 0.000000, -0.507210 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 50 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "reinforcement" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Minion 2 ;! Object #36 $Class: SF Manticore $Team: Hostile $Location: -3134.734375, 0.000326, 2537.697510 $Orientation: -0.512225, 0.000000, -0.858851, 0.000000, 1.000000, 0.000000, 0.858851, 0.000000, -0.512225 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 50 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "reinforcement" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Minion 3 ;! Object #37 $Class: SF Manticore $Team: Hostile $Location: -3096.515137, 0.000303, 2498.988281 $Orientation: -0.510146, 0.000000, -0.860088, 0.000000, 1.000000, 0.000000, 0.860088, 0.000000, -0.510146 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 50 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Minion 4 ;! Object #38 $Class: SF Manticore $Team: Hostile $Location: -3175.849121, 0.000323, 2498.988281 $Orientation: -0.504048, 0.000000, -0.863676, 0.000000, 1.000000, 0.000000, 0.863676, 0.000000, -0.504048 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 50 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Minion 5 ;! Object #39 $Class: SF Manticore $Team: Hostile $Location: -3134.522461, 0.000292, 2449.498047 $Orientation: -0.500700, 0.000000, -0.865621, 0.000000, 1.000000, 0.000000, 0.865621, 0.000000, -0.500700 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 50 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Followers 4 ;! Object #40 $Class: SF Dragon $Team: Hostile $Location: -3189.871338, -0.000058, 3700.470703 $Orientation: -0.755676, 0.000000, -0.654946, 0.000000, 1.000000, 0.000000, 0.654946, 0.000000, -0.755676 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Vindu 1 ;! Object #41 $Class: SF Basilisk $Team: Hostile $Location: -2997.000000, 0.000000, 3012.500000 $Orientation: -0.706575, 0.000000, -0.707638, 0.000000, 1.000000, 0.000000, 0.707638, 0.000000, -0.706575 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 40 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Phoenix V" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vindu 2 ;! Object #42 $Class: SF Basilisk $Team: Hostile $Location: -3027.158691, 0.000036, 3071.034668 $Orientation: -0.709879, 0.000000, -0.704324, 0.000000, 1.000000, 0.000000, 0.704324, 0.000000, -0.709879 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 40 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Phoenix V" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vindu 3 ;! Object #43 $Class: SF Basilisk $Team: Hostile $Location: -3048.572266, 0.000034, 2936.693115 $Orientation: -0.691305, 0.000000, -0.722563, 0.000000, 1.000000, 0.000000, 0.722563, 0.000000, -0.691305 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 40 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Phoenix V" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vindu 4 ;! Object #44 $Class: SF Basilisk $Team: Hostile $Location: -3073.447021, 0.000023, 3018.833252 $Orientation: -0.698365, 0.000000, -0.715741, 0.000000, 1.000000, 0.000000, 0.715741, 0.000000, -0.698365 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 40 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Phoenix V" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 10 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) +Hotkey: 2 +Flags:( ) $Name: Pranshu $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Pranshu 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Pranshu 1" "Pranshu 2" "Pranshu 3" "Pranshu 4" ) +Flags:( ) $Name: Azura $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Azura 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Azura 1" "Azura 2" "Azura 3" "Azura 4" ) +Flags:( ) $Name: Hindu $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Hindu 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Hindu 1" "Hindu 2" "Hindu 3" "Hindu 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard-wing "Alpha" 50 ) ) +Flags:( "reinforcement" ) $Name: Followers $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Followers 1 $Arrival Location: Hyperspace +Arrival delay: 190 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Followers 1" "Followers 2" "Followers 3" "Followers 4" ) +Flags:( ) $Name: Minion $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Minion 1 $Arrival Location: Hyperspace +Arrival delay: 180 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Minion 1" "Minion 2" "Minion 3" "Minion 4" "Minion 5" ) +Flags:( ) $Name: Vindu $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Vindu 1 $Arrival Location: Hyperspace +Arrival delay: 185 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Vindu 1" "Vindu 2" "Vindu 3" "Vindu 4" ) +Flags:( ) #Events ;! 0 total #Goals ;! 3 total $Type: Primary +Name: Destroy Shivan Capital Ships $Message: Destroy Shivan Cruisers $Formula: ( is-destroyed-delay 0 "Baldour" "Nemesis" ) $Type: Primary +Name: Destroy Shivan Fighters $Message: Destroy all enemy fighters $Formula: ( is-destroyed-delay 0 "Pranshu" "Hindu" "Azura" ) +No music $Type: Secondary +Name: Destroy Shivan Re-inforcements $Message: Destroy all Shivan Re-inforcements that show up $Formula: ( is-destroyed-delay 0 "Followers" "Diablo" ) #Waypoints ;! 0 lists total #Messages ;! 165 total #Reinforcements ;! 6 total $Name: Epsilon $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) $Name: Epsilon 1 $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) $Name: Epsilon 2 $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) $Name: GTD Orion Nebula $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) $Name: Epsilon 3 $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) $Name: Epsilon 4 $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula02 +Color: Maroon +Pitch: 162 +Bank: 122 +Heading: 223 #Asteroid Fields #Music $Event Music: 8: Strike $Briefing Music: BRIEF1 #End