#Mission Info $Version: 0.10 $Name: Ambushed and No Place to Run $Author: Jeffrey L.K.K. $Created: 07/29/98 at 17:09:32 $Modified: 08/01/98 at 10:01:21 $Notes: You should be very careful $End Notes: $Mission Desc: You are heading to the Galatea but you are Ambushed$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 1 +Viewer pos: -34.947788, 1248.870361, -256.989105 +Viewer orient: 0.999998, 0.000000, -0.002230, 0.002220, 0.096702, 0.995311, 0.000216, -0.995313, 0.096702 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text Hello Pilot, you are going to patrol the area near the Antares Jump Node. Beta and Delta Wing will be with you as well. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 1002.563416, -1676.683472 $camera_orient: 0.999982, 0.000000, -0.006048, 0.003293, 0.838744, 0.544516, 0.005073, -0.544526, 0.838728 $camera_time: 9000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -1.227255, -0.000207, -423.509827 $label: Alpha +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -4.270334, 0.005567, 479.665710 $label: Antares Jump Node +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -214.490814, -0.000050, -431.527161 $label: Beta +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 212.009811, 0.000156, -434.106781 $label: Delta +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text It is said that Guarder wing is in the area. If they come in, they will be heading to the Jump Node. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 1002.563416, -1676.683472 $camera_orient: 0.999982, 0.000000, -0.006048, 0.003293, 0.838744, 0.544516, 0.005073, -0.544526, 0.838728 $camera_time: 9000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -1.227255, -0.000207, -423.509827 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -4.270334, 0.005567, 479.665710 $label: Antares Jump Node +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -214.490814, -0.000050, -431.527161 $label: Beta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 212.009811, 0.000156, -434.106781 $label: Delta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Horus $pos: -571.030823, 0.000195, -438.587433 $label: Guarder +id: 22 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text You are going to run into a very small ambush so this mission will be very easy. Support ships are also disabled in this system because it is unknown. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 1002.563416, -1676.683472 $camera_orient: 0.999982, 0.000000, -0.006048, 0.003293, 0.838744, 0.544516, 0.005073, -0.544526, 0.838728 $camera_time: 9000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -1.227255, -0.000207, -423.509827 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -853.428833, 0.003929, 360.569672 $label: Smash Bot +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: 884.467407, 0.000217, 285.903259 $label: Killer +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -214.490814, -0.000050, -431.527161 $label: Beta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 212.009811, 0.000156, -434.106781 $label: Delta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text There is also a repair station near the Jump Node with the Mallet and some cargo containers. On your scanner the cargo and the Mallet will be shown as friendly targets because they are disarmed. $end_multi_text $voice: none.wav $camera_pos: 46.597450, 452.410522, 6027.649414 $camera_orient: 0.999982, 0.000000, -0.006048, 0.000271, 0.998989, 0.044953, 0.006042, -0.044954, 0.998971 $camera_time: 9000 $num_lines: 0 $num_icons: 10 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -1.227255, -0.000207, -423.509827 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -853.428833, 0.003929, 360.569672 $label: Smash Bot +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: 884.467407, 0.000217, 285.903259 $label: Killer +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -214.490814, -0.000050, -431.527161 $label: Beta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 212.009811, 0.000156, -434.106781 $label: Delta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 84.227158, 324.709656, 7084.771484 $label: Mallet +id: 13 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: SAC 2 $pos: -184.467758, 295.270386, 7886.135742 $label: Shivan Cargo 2 +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: SC 5 $pos: 372.621155, 308.711639, 7863.198730 $label: Shivan Cargo 1 +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 193.536926, 408.435944, 10399.297852 $label: Antares Jump Node +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Horus $pos: -571.030823, 0.000195, -438.587433 $label: Guarder +id: 22 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We want you to call in some transports when the area is clear. Omega will get the disabled Mallet and the freighters will get the cargo. $end_multi_text $voice: none.wav $camera_pos: 121.210167, 378.475250, 5956.408203 $camera_orient: 0.999883, 0.000001, 0.015316, 0.000655, 0.999083, -0.042810, -0.015302, 0.042815, 0.998966 $camera_time: 9000 $num_lines: 0 $num_icons: 13 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -1.227255, -0.000207, -423.509827 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -853.428833, 0.003929, 360.569672 $label: Smash Bot +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: 884.467407, 0.000217, 285.903259 $label: Killer +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -214.490814, -0.000050, -431.527161 $label: Beta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 212.009811, 0.000156, -434.106781 $label: Delta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 623.473938, 660.347717, 17479.433594 $label: Antares Jump Node +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 259.689026, 324.709656, 8270.685547 $label: Mallet +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: SAC 2 $pos: -184.467758, 295.270386, 7886.135742 $label: Shivan Cargo 2 +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Chronos $pos: -423.385803, 0.002355, 9479.396484 $label: Trans 1 +id: 17 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Chronos $pos: 1106.250854, 0.002494, 9502.831055 $label: Loader 1 +id: 18 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTT Elysium $pos: 294.632782, 0.002437, 9164.355469 $label: Omega 1 +id: 19 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: SSG Trident $pos: 743.138306, 300.352234, 8247.958984 $label: Shivan Cargo 1 +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Horus $pos: -571.030823, 0.000195, -438.587433 $label: Guarder +id: 22 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Good Luck!! You are going to need it. GTA Command out. $end_multi_text $voice: none.wav $camera_pos: -14.885556, 715.565674, -797.435974 $camera_orient: 0.999951, 0.000001, -0.009878, 0.008515, 0.506810, 0.862016, 0.005007, -0.862058, 0.506785 $camera_time: 9000 $num_lines: 0 $num_icons: 11 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 6.161319, -0.000163, -371.609680 $label: Alpha +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -853.428833, 0.003929, 360.569672 $label: Smash Bot +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: 884.467407, 0.000217, 285.903259 $label: Killer +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 623.473938, 660.347717, 17479.433594 $label: Antares Jump Node +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 219.864258, 324.709656, 8274.751953 $label: Mallet +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: SAC 2 $pos: -300.772583, 295.270386, 8177.233398 $label: Shivan Cargo 2 +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Chronos $pos: -423.385803, 0.002355, 9479.396484 $label: Trans 1 +id: 17 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Chronos $pos: 1106.250854, 0.002494, 9502.831055 $label: Loader 1 +id: 18 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTT Elysium $pos: 294.632782, 0.002437, 9164.355469 $label: Omega 1 +id: 19 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: SSG Trident $pos: 743.138306, 300.352234, 8247.958984 $label: Shivan Cargo 1 +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Horus $pos: -571.030823, 0.000195, -438.587433 $label: Guarder +id: 22 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 1 $Formula: ( true ) $Multi text We did not know that the ambush will be so dangerous but we knew you would have destroyed all of the fighters. The Shivans must now have fewer ships because they used so much on the ambush. Well, only time will tell. $end_multi_text $Voice: none.wav $Recommendation text: Well done!! $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 ) +Weaponry Pool: ( "ML-16 Laser" 8 "Avenger" 16 "Flail" 8 "Prometheus" 16 "Banshee" 8 "MX-50" 50 "D-Missile" 50 "Fury" 500 "Hornet" 900 "Interceptor" 50 ) #Objects ;! 61 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 1.187209, -0.000230, -192.920761 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Ulysses $Team: Friendly $Location: -25.470495, -0.000228, -211.621536 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Ulysses $Team: Friendly $Location: 24.582956, -0.000225, -212.073868 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTF Ulysses $Team: Friendly $Location: 0.922469, -0.000228, -237.418213 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Zapper 1 ;! Object #4 $Class: SF Basilisk $Team: Hostile $Location: -887.630554, -0.000450, 257.669891 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Zapper 2 ;! Object #5 $Class: SF Basilisk $Team: Hostile $Location: -895.767090, -0.000002, 969.680786 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Zapper 3 ;! Object #6 $Class: SF Basilisk $Team: Hostile $Location: -684.363525, -0.000029, 1404.521606 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Zapper 4 ;! Object #7 $Class: SF Basilisk $Team: Hostile $Location: -395.652924, -0.000027, 1720.680176 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Zapper 5 ;! Object #8 $Class: SF Basilisk $Team: Hostile $Location: 13.395676, -0.000027, 1828.036621 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Zapper 6 ;! Object #9 $Class: SF Basilisk $Team: Hostile $Location: 266.217743, -0.000033, 1735.669800 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Killer 1 ;! Object #10 $Class: SF Manticore $Team: Hostile $Location: 695.526611, 0.000027, 1424.735718 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Killer 2 ;! Object #11 $Class: SF Manticore $Team: Hostile $Location: 849.213013, -0.000037, 940.472656 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Killer 3 ;! Object #12 $Class: SF Manticore $Team: Hostile $Location: 895.844299, 0.000038, 457.301056 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Killer 4 ;! Object #13 $Class: SF Manticore $Team: Hostile $Location: 742.056641, -0.000057, -23.185865 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Killer 5 ;! Object #14 $Class: SF Manticore $Team: Hostile $Location: 591.647827, 0.000015, -415.121033 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Killer 6 ;! Object #15 $Class: SF Manticore $Team: Hostile $Location: 374.697357, 0.000026, -661.703064 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Mu 1 ;! Object #16 $Class: SF Scorpion $Team: Hostile $Location: 189.706497, 0.000035, -678.323486 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Mu 2 ;! Object #17 $Class: SF Scorpion $Team: Hostile $Location: -17.194817, -0.000087, -683.008606 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Mu 3 ;! Object #18 $Class: SF Scorpion $Team: Hostile $Location: -261.075439, 0.000034, -642.274109 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Mu 4 ;! Object #19 $Class: SF Scorpion $Team: Hostile $Location: -400.773560, -0.000028, -604.538086 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Mu 5 ;! Object #20 $Class: SF Scorpion $Team: Hostile $Location: -557.219666, -0.000102, -479.938507 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Mu 6 ;! Object #21 $Class: SF Scorpion $Team: Hostile $Location: -733.484741, 0.000093, -216.642975 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Kill Bot 1 ;! Object #22 $Class: SF Basilisk $Team: Hostile $Location: -869.983948, 0.003428, 1867.320068 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kill Bot 2 ;! Object #23 $Class: SF Basilisk $Team: Hostile $Location: -463.687561, 0.003447, 2204.563477 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kill Bot 3 ;! Object #24 $Class: SF Basilisk $Team: Hostile $Location: 61.616001, 0.003434, 2384.643799 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kill Bot 4 ;! Object #25 $Class: SF Basilisk $Team: Hostile $Location: 577.035767, 0.003392, 2166.451416 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kill Bot 5 ;! Object #26 $Class: SF Basilisk $Team: Hostile $Location: 1035.826782, 0.003422, 1606.570923 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kill Bot 6 ;! Object #27 $Class: SF Basilisk $Team: Hostile $Location: 1170.660767, 0.003405, 857.342896 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Hammer Bot 1 ;! Object #28 $Class: SF Manticore $Team: Hostile $Location: 1058.969604, 0.003408, 225.895599 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Hammer Bot 2 ;! Object #29 $Class: SF Manticore $Team: Hostile $Location: 811.070068, 0.003423, -302.411987 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Hammer Bot 3 ;! Object #30 $Class: SF Manticore $Team: Hostile $Location: 701.800171, 0.003417, -544.670349 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Hammer Bot 4 ;! Object #31 $Class: SF Manticore $Team: Hostile $Location: 473.054993, 0.003518, -778.448242 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Hammer Bot 5 ;! Object #32 $Class: SF Manticore $Team: Hostile $Location: 219.561569, 0.003568, -842.631592 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Hammer Bot 6 ;! Object #33 $Class: SF Manticore $Team: Hostile $Location: 84.925774, 0.003510, -854.893188 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Smash Bot 1 ;! Object #34 $Class: SF Scorpion $Team: Hostile $Location: -124.366241, 0.003546, -862.966370 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Smash Bot 2 ;! Object #35 $Class: SF Scorpion $Team: Hostile $Location: -355.568573, 0.003496, -802.556763 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Smash Bot 3 ;! Object #36 $Class: SF Scorpion $Team: Hostile $Location: -546.458679, 0.003547, -644.167908 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Smash Bot 4 ;! Object #37 $Class: SF Scorpion $Team: Hostile $Location: -731.845825, 0.003525, -411.047363 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Smash Bot 5 ;! Object #38 $Class: SF Scorpion $Team: Hostile $Location: -855.002747, 0.003512, -75.400230 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Smash Bot 6 ;! Object #39 $Class: SF Scorpion $Team: Hostile $Location: -990.935364, 0.003511, 454.327148 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #40 $Class: GTF Valkyrie $Team: Friendly $Location: -139.781876, -0.000151, -187.171707 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #41 $Class: GTF Valkyrie $Team: Friendly $Location: -171.644470, -0.000148, -213.730423 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #42 $Class: GTF Valkyrie $Team: Friendly $Location: -117.024414, -0.000203, -214.060684 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #43 $Class: GTF Valkyrie $Team: Friendly $Location: -136.405594, -0.000145, -243.602066 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #44 $Class: GTF Ulysses $Team: Friendly $Location: 136.262360, -0.000121, -181.121292 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Delta 2 ;! Object #45 $Class: GTF Ulysses $Team: Friendly $Location: 104.151169, -0.000117, -212.035538 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Delta 3 ;! Object #46 $Class: GTF Ulysses $Team: Friendly $Location: 161.280121, -0.000162, -212.380936 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Delta 4 ;! Object #47 $Class: GTF Ulysses $Team: Friendly $Location: 134.382629, -0.000135, -249.648392 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Guardian ;! Object #48 $Class: GTC Leviathan $Team: Friendly $Location: 0.374783, -0.000001, 47.778240 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 23 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret02 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret03 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret04 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret05 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret06 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret07 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret08 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret09a-01-main +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 100 $Name: Mallet ;! Object #49 $Class: SC Cain $Team: Friendly $Location: 47.566166, 324.710388, 7879.349121 $Orientation: -0.959214, 0.246212, -0.138909, -0.272382, -0.936463, 0.221034, -0.075662, 0.249852, 0.965328 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: Nothing +Initial Hull: 74 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 100 +Subsystem: turret02 $Damage: 100 +Subsystem: turret03 $Damage: 100 +Subsystem: turret04 $Damage: 100 +Subsystem: turret05 $Damage: 100 +Subsystem: turret06 $Damage: 100 +Subsystem: turret07 $Damage: 100 +Subsystem: turret08 $Damage: 100 +Subsystem: turret09 $Damage: 100 +Subsystem: engine $Damage: 100 +Subsystem: weapons $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: SAC 2 51 ;! Object #50 $Class: SAC 2 $Team: Friendly $Location: -262.710266, 295.271484, 8104.996094 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Bombs +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SC 5 52 ;! Object #51 $Class: SC 5 $Team: Friendly $Location: 356.021698, 308.711975, 8115.935547 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Computer Data Drives +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SSG Trident 53 ;! Object #52 $Class: SSG Trident $Team: Hostile $Location: -812.956299, 297.610626, 6734.338379 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 5 $Name: SSG Trident 54 ;! Object #53 $Class: SSG Trident $Team: Hostile $Location: 987.268799, 300.352234, 6773.433105 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 5 $Name: Omega 1 ;! Object #54 $Class: GTT Elysium $Team: Friendly $Location: -4.300356, 163.357971, -419.025696 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Mallet" "topside docking" "main dock" 50 ) ( ai-waypoints-once "Waypoint path 3" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Prometheus" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Trans 1 ;! Object #55 $Class: GTFR Chronos $Team: Friendly $Location: -143.315247, 144.736145, -426.505371 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "SAC 2 51" "cargo dockpoint" "cargo dock01" 50 ) ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +Primary Banks: ( "Prometheus" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Loader 1 ;! Object #56 $Class: GTFR Chronos $Team: Friendly $Location: 179.229218, 135.687180, -435.020691 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "SC 5 52" "cargo dockpoint" "cargo dock" 50 ) ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +Primary Banks: ( "Prometheus" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Guarder 1 ;! Object #57 $Class: PVF Horus $Team: Friendly $Location: -345.602753, 0.000055, -292.797516 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Guarder 2 ;! Object #58 $Class: PVF Horus $Team: Friendly $Location: -383.510651, 0.000069, -315.723938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Guarder 3 ;! Object #59 $Class: PVF Horus $Team: Friendly $Location: -322.890442, 0.000044, -315.384521 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Guarder 4 ;! Object #60 $Class: PVF Horus $Team: Friendly $Location: -352.039001, 0.000081, -341.679352 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 #Wings ;! 13 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-ignore "Mallet" 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Zapper $Waves: 1 $Wave Threshold: 0 $Special Ship: 2 ;! Zapper 3 $Arrival Location: Hyperspace +Arrival delay: 20 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Zapper 1" "Zapper 2" "Zapper 3" "Zapper 4" "Zapper 5" "Zapper 6" ) +Flags:( ) $Name: Killer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Killer 1 $Arrival Location: Hyperspace +Arrival delay: 20 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Killer 1" "Killer 2" "Killer 3" "Killer 4" "Killer 5" "Killer 6" ) +Flags:( ) $Name: Mu $Waves: 1 $Wave Threshold: 0 $Special Ship: 3 ;! Mu 4 $Arrival Location: Hyperspace +Arrival delay: 20 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Mu 1" "Mu 2" "Mu 3" "Mu 4" "Mu 5" "Mu 6" ) +Flags:( ) $Name: Kill Bot $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Kill Bot 1 $Arrival Location: Hyperspace +Arrival delay: 300 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Kill Bot 1" "Kill Bot 2" "Kill Bot 3" "Kill Bot 4" "Kill Bot 5" "Kill Bot 6" ) +Flags:( ) $Name: Hammer Bot $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Hammer Bot 1 $Arrival Location: Hyperspace +Arrival delay: 300 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Hammer Bot 1" "Hammer Bot 2" "Hammer Bot 3" "Hammer Bot 4" "Hammer Bot 5" "Hammer Bot 6" ) +Flags:( ) $Name: Smash Bot $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Smash Bot 1 $Arrival Location: Hyperspace +Arrival delay: 300 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Smash Bot 1" "Smash Bot 2" "Smash Bot 3" "Smash Bot 4" "Smash Bot 5" "Smash Bot 6" ) +Flags:( ) $Name: Trans $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Trans 1 $Arrival Location: Hyperspace +Arrival delay: 300 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Trans 1" ) +Flags:( "reinforcement" ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-ignore "Mallet" 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-ignore "Mallet" 50 ) ) +Flags:( ) $Name: Loader $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Loader 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Loader 1" ) +Flags:( "reinforcement" ) $Name: Omega $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Omega 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Omega 1" ) +Flags:( "reinforcement" ) $Name: Guarder $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Guarder 1 $Arrival Location: Hyperspace +Arrival delay: 305 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Guarder 1" "Guarder 2" "Guarder 3" "Guarder 4" ) +Flags:( ) #Events ;! 20 total $Formula: ( when ( has-arrived-delay 0 "Zapper" ) ( validate-goal "Destroy Zapper" ) ) +Name: Validate goal 1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Zapper" ) ( do-nothing ) ) +Name: directive 1 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Zapper $Formula: ( when ( has-arrived-delay 0 "Killer" ) ( validate-goal "Destroy Killer" ) ) +Name: Validate goal 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Killer" ) ( do-nothing ) ) +Name: directive 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Killer $Formula: ( when ( has-arrived-delay 0 "Mu" ) ( validate-goal "Destroy Mu" ) ) +Name: Validate goal 3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Mu" ) ( do-nothing ) ) +Name: directive 3 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Mu $Formula: ( when ( has-arrived-delay 0 "Kill Bot" ) ( validate-goal "Destroy Kill Bot" ) ) +Name: Validate goal 4 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Kill Bot" ) ( do-nothing ) ) +Name: directive 4 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Kill Bot $Formula: ( when ( has-arrived-delay 0 "Hammer Bot" ) ( validate-goal "Destroy Hammer Bot" ) ) +Name: Validate goal 5 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Hammer Bot" ) ( do-nothing ) ) +Name: directive 5 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Hammer Bot $Formula: ( when ( has-arrived-delay 0 "Smash Bot" ) ( validate-goal "Destroy Smash Bot" ) ) +Name: Validate goal 6 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Smash Bot" ) ( do-nothing ) ) +Name: directive 6 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Smash Bot $Formula: ( when ( has-arrived-delay 0 "Zapper" ) ( validate-goal "Capture Cargo" ) ) +Name: Validate goal 7 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "SAC 2 51" "SC 5 52" ) ( do-nothing ) ) +Name: directive 7 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Capture Cargo $Formula: ( when ( has-arrived-delay 0 "Mu" ) ( validate-goal "Capture Mallet" ) ) +Name: Validate goal 8 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Mallet" ) ( do-nothing ) ) +Name: directive 8 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Capture the Mallet $Formula: ( when ( has-arrived-delay 0 "Guarder" ) ( send-message "#Guarder 1" "High" "Guarder Has Arrived" ) ) +Name: Guarder Message +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Trans" ) ( send-message "Trans 1" "High" "Trans Message" ) ) +Name: Trans Message +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Loader" ) ( send-message "Loader 1" "High" "Loader Message" ) ) +Name: Loader Message +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Omega" ) ( send-message "Omega 1" "High" "Omega Message" ) ) +Name: Omega Message +Repeat Count: 1 +Interval: 1 #Goals ;! 8 total $Type: Primary +Name: Destroy Zapper $Message: Destroy Zapper $Formula: ( is-destroyed-delay 2 "Zapper" ) +No music $Type: Primary +Name: Destroy Killer $Message: Destroy Killer $Formula: ( is-destroyed-delay 2 "Killer" ) $Type: Primary +Name: Destroy Mu $Message: Destroy Mu $Formula: ( is-destroyed-delay 2 "Mu" ) $Type: Primary +Name: Destroy Smash Bot $Message: Destroy Smash Bot $Formula: ( is-destroyed-delay 2 "Smash Bot" ) $Type: Primary +Name: Destroy Kill Bot $Message: Destroy Kill Bot $Formula: ( is-destroyed-delay 2 "Kill Bot" ) $Type: Primary +Name: Destroy Hammer Bot $Message: Destroy Hammer Bot $Formula: ( is-destroyed-delay 2 "Hammer Bot" ) $Type: Primary +Name: Capture Mallet $Message: Capture Mallet $Formula: ( has-departed-delay 2 "Mallet" ) $Type: Primary +Name: Capture Cargo $Message: Capture Cargo $Formula: ( has-departed-delay 2 "SAC 2 51" "SC 5 52" ) #Waypoints ;! 3 lists total $Jump Node: 106.302124, 257.995361, 9537.206055 $Jump Node Name: Antares Jump Node $Name: Waypoint path 1 $List: ( ;! 2 points in list ( -267.018494, 331.762146, 8181.790039 ) ( -296.978394, 0.000188, 9773.262695 ) ) $Name: Waypoint path 2 $List: ( ;! 2 points in list ( 357.232513, 343.597931, 8238.040039 ) ( 431.147614, 0.000203, 9788.606445 ) ) $Name: Waypoint path 3 $List: ( ;! 2 points in list ( 46.752617, 325.996429, 7960.588867 ) ( 88.871979, 0.000238, 9750.909180 ) ) #Messages ;! 169 total $Name: Guarder Has Arrived $Message: Guarder wing has arrived, we decided to help you on the ambush. +Persona: Wingman 1 +AVI Name: Head-VC $Name: Trans Message $Message: Trans has arrived, I am going to get the cargo. +Persona: Wingman 1 +AVI Name: Head-TP3 $Name: Loader Message $Message: Loader has arrived, I am going to get the cargo +Persona: Wingman 1 +AVI Name: Head-TP2 $Name: Omega Message $Message: Omega has arrived, I am going to get the Mallet. +Persona: Wingman 1 +AVI Name: Head-TP1 #Reinforcements ;! 3 total $Name: Trans $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) $Name: Loader $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) $Name: Omega $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula03 +Color: Red +Pitch: 244 +Bank: 68 +Heading: 45 #Asteroid Fields #Music $Event Music: 3: Chaser $Briefing Music: BRIEF1 #End