#Mission Info $Version: 0.10 $Name: Great Battle of the Shivans $Author: Jeffrey L.K.K. $Created: 07/28/98 at 18:17:16 $Modified: 07/29/98 at 16:50:35 $Notes: This was my first mission ever made and I like. If you like dogfights then you will like this. There is little mission objectives for escort or protect. You have to kill. $End Notes: $Mission Desc: A dogfight to the finish.$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 5.000000 +Viewer pos: 0.557797, 602.570374, -395.087097 +Viewer orient: 0.997167, -0.000001, 0.075216, -0.073965, -0.181641, 0.980579, 0.013662, -0.983365, -0.181127 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text Welcome Pilot ! We have found some Shivans in this system and we need to make this system safe so we can get our weapon cargo to our base without trouble. You will be flying this mission with Beta wing and the damaged Guardian. Delta will arrive later, they got ambushed. $end_multi_text $voice: none.wav $camera_pos: 0.557797, 602.570374, -395.087097 $camera_orient: 0.968257, 0.000000, -0.249955, 0.215628, 0.505771, 0.835284, 0.126420, -0.862668, 0.489717 $camera_time: 9000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: -22.022308, 0.000081, 1488.185791 $label: Smasher 4 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: -22.022308, 0.000081, 1488.185791 $label: Smasher 4 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Seth $pos: -106.226410, -0.000107, -27.050655 $label: Beta +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 0.129129, -0.000001, -34.118256 $label: Alpha +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -110.934555, -0.000045, -110.738983 $label: Guardian +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 189.714417, -0.000039, -31.023224 $label: Delta +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text It is your job to destroy all fighters in the area as well as the cruisers. Hammer Bot will be the worst treat to you. Be warned, there might be some back up to kill the rest of you. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 189.660522, 459.722717 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.958008, 0.286743, 0.000000, -0.286743, 0.958008 $camera_time: 9000 $num_lines: 0 $num_icons: 14 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 0.129129, -0.000001, -34.118256 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 0.129129, -0.000001, -34.118256 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: 58.139874, 0.000103, 1153.283447 $label: Kill Bot +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Seth $pos: -106.226410, -0.000107, -27.050655 $label: Beta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 0.129129, -0.000001, -34.118256 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -110.934555, -0.000045, -110.738983 $label: Guardian +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -193.830887, 0.000299, 1017.848694 $label: Smash Bot +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 10.959862, 0.000400, 881.686401 $label: Hammer Bot +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 200.315445, 0.000276, 1014.504456 $label: Killer +id: 11 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -31.712639, 0.000225, 1153.283081 $label: Zapper +id: 12 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 332.832062, -0.000180, 1408.258667 $label: Mu +id: 13 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: -325.061523, 0.000076, 1432.140015 $label: Smasher +id: 14 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 30.855711, 0.000231, 1654.474243 $label: Hammer +id: 15 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 189.714417, -0.000039, -31.023224 $label: Delta +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text A group of cargo containers will warp in from the Lab on the other side of this system. You must call in Omega, Trans, Comet and Loader to pick them up. When they warp in you must protect the cargo and the transports. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 186.305954, 302.400360 $camera_orient: 0.999991, 0.000000, 0.004211, -0.000443, -0.994463, 0.105083, 0.004187, -0.105084, -0.994455 $camera_time: 9000 $num_lines: 0 $num_icons: 20 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 0.129129, -0.000001, -34.118256 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: -4.433115, 0.000233, 1153.790283 $label: Zapper +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 0.129129, -0.000001, -34.118256 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: 58.139874, 0.000103, 1153.283447 $label: Kill Bot +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: -22.022308, 0.000081, 1488.185791 $label: Smasher 4 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Seth $pos: -106.226410, -0.000107, -27.050655 $label: Beta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 0.129129, -0.000001, -34.118256 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -110.934555, -0.000045, -110.738983 $label: Guardian +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -193.830887, 0.000299, 1017.848694 $label: Smash Bot +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 200.315445, 0.000276, 1014.504456 $label: Killer +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -31.712639, 0.000225, 1153.283081 $label: Zapper +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 332.832062, -0.000180, 1408.258667 $label: Mu +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: -325.061523, 0.000076, 1432.140015 $label: Smasher +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 30.855711, 0.000231, 1654.474243 $label: Hammer +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TC 2 $pos: -203.374207, 0.000126, -598.447205 $label: TC 2 28 +id: 16 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TC 2 $pos: 185.347763, 0.000152, -610.417358 $label: TC 2 26 +id: 17 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Chronos $pos: -1023.377136, 0.000231, -2269.756592 $label: Omega +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Chronos $pos: -491.510132, 0.000276, -2087.369873 $label: Loader +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Chronos $pos: 480.299133, 0.000253, -2445.544189 $label: Comet +id: 24 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Chronos $pos: 1224.508301, 0.000202, -2534.235352 $label: Trans +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Be careful because two more cruisers might just warp in. $end_multi_text $voice: none.wav $camera_pos: -13.578853, 71.156464, 1431.801880 $camera_orient: 0.999972, 0.000000, 0.007447, -0.001203, 0.986876, 0.161478, -0.007349, -0.161483, 0.986848 $camera_time: 6000 $num_lines: 0 $num_icons: 20 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 0.129129, -0.000001, -34.118256 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: -4.433115, 0.000233, 1153.790283 $label: Zapper +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 0.129129, -0.000001, -34.118256 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: 58.139874, 0.000103, 1153.283447 $label: Kill Bot +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: -22.022308, 0.000081, 1488.185791 $label: Smasher 4 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Seth $pos: -106.226410, -0.000107, -27.050655 $label: Beta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 0.129129, -0.000001, -34.118256 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -110.934555, -0.000045, -110.738983 $label: Guardian +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -193.830887, 0.000299, 1017.848694 $label: Smash Bot +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 10.959862, 0.000400, 881.686401 $label: Hammer Bot +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 200.315445, 0.000276, 1014.504456 $label: Killer +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -31.712639, 0.000225, 1153.283081 $label: Zapper +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 332.832062, -0.000180, 1408.258667 $label: Mu +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: -325.061523, 0.000076, 1432.140015 $label: Smasher +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 10.435571, 0.000225, 1950.185547 $label: Hammer +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TC 2 $pos: -203.374207, 0.000126, -598.447205 $label: TC 2 28 +id: 16 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TC 2 $pos: 185.347763, 0.000152, -610.417358 $label: TC 2 26 +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Chronos $pos: -1023.377136, 0.000231, -2269.756592 $label: Omega +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: -355.723877, -0.000009, 2473.297363 $label: Mallet 1 +id: 22 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 473.127075, 0.000014, 2741.176514 $label: Mallet 2 +id: 23 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We are also going to warp in some Harbringers in a cargo container. We believe it will be ambushed by the Shivans but all the other cargo might be ambushed as well. We will send in a transport to pick it up and bring it back to our base. $end_multi_text $voice: none.wav $camera_pos: 34.600456, 127.458595, -1.186049 $camera_orient: 0.999579, 0.000000, 0.029017, -0.006059, -0.977954, 0.208732, 0.028377, -0.208820, -0.977542 $camera_time: 6000 $num_lines: 0 $num_icons: 20 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 0.129129, -0.000001, -34.118256 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: -4.433115, 0.000233, 1153.790283 $label: Zapper +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 0.129129, -0.000001, -34.118256 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: 58.139874, 0.000103, 1153.283447 $label: Kill Bot +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: -22.022308, 0.000081, 1488.185791 $label: Smasher 4 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Seth $pos: -106.226410, -0.000107, -27.050655 $label: Beta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 0.129129, -0.000001, -34.118256 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -110.934555, -0.000045, -110.738983 $label: Guardian +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -193.830887, 0.000299, 1017.848694 $label: Smash Bot +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 10.959862, 0.000400, 881.686401 $label: Hammer Bot +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 200.315445, 0.000276, 1014.504456 $label: Killer +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -31.712639, 0.000225, 1153.283081 $label: Zapper +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 332.832062, -0.000180, 1408.258667 $label: Mu +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 10.435571, 0.000225, 1950.185547 $label: Hammer +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TC 2 $pos: -203.374207, 0.000126, -598.447205 $label: TC 2 28 +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TC 2 $pos: 107.860191, 0.000133, -649.359863 $label: TC 2 26 +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Chronos $pos: -1023.377136, 0.000231, -2269.756592 $label: Omega +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: -355.723877, -0.000009, 2473.297363 $label: Mallet 1 +id: 22 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 473.127075, 0.000014, 2741.176514 $label: Mallet 2 +id: 23 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TAC 1 $pos: 278.283875, -0.000009, -638.007935 $label: Harbringer Cargo +id: 26 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Good Luck !!! You are going to need it. GTA Command out. $end_multi_text $voice: none.wav $camera_pos: 37.752724, 154.977081, 8.618171 $camera_orient: 0.743275, 0.000001, -0.668986, 0.630456, -0.334474, 0.700466, -0.223758, -0.942405, -0.248607 $camera_time: 6000 $num_lines: 0 $num_icons: 20 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 0.129129, -0.000001, -34.118256 $label: Alpha +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: -4.433115, 0.000233, 1153.790283 $label: Zapper +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 0.129129, -0.000001, -34.118256 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: 58.139874, 0.000103, 1153.283447 $label: Kill Bot +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: -22.022308, 0.000081, 1488.185791 $label: Smasher 4 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Seth $pos: -106.226410, -0.000107, -27.050655 $label: Beta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 0.129129, -0.000001, -34.118256 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -110.934555, -0.000045, -110.738983 $label: Guardian +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -193.830887, 0.000299, 1017.848694 $label: Smash Bot +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 10.959862, 0.000400, 881.686401 $label: Hammer Bot +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 200.315445, 0.000276, 1014.504456 $label: Killer +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -31.712639, 0.000225, 1153.283081 $label: Zapper +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 332.832062, -0.000180, 1408.258667 $label: Mu +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 10.435571, 0.000225, 1950.185547 $label: Hammer +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TC 2 $pos: -203.374207, 0.000126, -598.447205 $label: TC 2 28 +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TC 2 $pos: 107.860191, 0.000133, -649.359863 $label: TC 2 26 +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Chronos $pos: -1023.377136, 0.000231, -2269.756592 $label: Omega +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: -355.723877, -0.000009, 2473.297363 $label: Mallet 1 +id: 22 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 473.127075, 0.000014, 2741.176514 $label: Mallet 2 +id: 23 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TAC 1 $pos: 278.283875, -0.000009, -638.007935 $label: Harbringer Cargo +id: 26 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-goal-incomplete "Protect Harbringers" ) $Multi text You have failed protecting the Harbringers. At least you destroyed every thing else. $end_multi_text $Voice: none.wav $Recommendation text: Try next time to take out the ambushers. $end_multi_text $Formula: ( true ) $Multi text Well done, you have saved all of the cargo and destroyed all of the fighters. $end_multi_text $Voice: none.wav $Recommendation text: Grear Work!! We have no recomendations for you. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 ) +Weaponry Pool: ( "ML-16 Laser" 8 "Disruptor" 8 "Avenger" 12 "Flail" 8 "Prometheus" 16 "Banshee" 8 "Vasudan Light Laser" 4 "MX-50" 50 "D-Missile" 50 "Fury" 600 "Hornet" 600 "Interceptor" 150 "Phoenix V" 50 "Stiletto" 40 ) #Objects ;! 74 total $Name: Alpha 1 ;! Object #0 $Class: GTF Valkyrie $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Valkyrie $Team: Friendly $Location: -33.879890, 0.000002, -26.697180 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTF Valkyrie $Team: Friendly $Location: 34.138149, 0.000000, -27.000645 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #3 $Class: GTF Valkyrie $Team: Friendly $Location: 1.260359, -0.000004, -68.236511 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Guardian 1 ;! Object #4 $Class: GTC Leviathan $Team: Friendly $Location: -200.148224, -0.000040, -2.535662 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Hammer" 50 ) ) $Cargo 1: Nothing +Initial Hull: 90 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Zapper 1 ;! Object #5 $Class: SF Scorpion $Team: Hostile $Location: -57.247784, 0.000236, 1154.696899 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Zapper 2 ;! Object #6 $Class: SF Scorpion $Team: Hostile $Location: 48.381554, 0.000231, 1158.160889 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Zapper 3 ;! Object #7 $Class: SF Scorpion $Team: Hostile $Location: -1.124069, 0.000230, 1333.843750 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Zapper 4 ;! Object #8 $Class: SF Scorpion $Team: Hostile $Location: 3.455707, 0.000232, 973.736755 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Hammer ;! Object #9 $Class: SC Cain $Team: Hostile $Location: 3.806089, 0.000251, 2002.634888 $Orientation: 0.875398, -0.481521, 0.042618, -0.482090, -0.863126, 0.150347, -0.035610, -0.152159, -0.987714 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Guardian 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace +Arrival Delay: 60 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Mu 1 ;! Object #10 $Class: SF Basilisk $Team: Hostile $Location: 323.841919, -0.000082, 1440.018799 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Mu 2 ;! Object #11 $Class: SF Basilisk $Team: Hostile $Location: 264.405518, -0.000086, 1321.099365 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Mu 3 ;! Object #12 $Class: SF Basilisk $Team: Hostile $Location: 254.956085, -0.000088, 1421.219238 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Mu 4 ;! Object #13 $Class: SF Basilisk $Team: Hostile $Location: 335.411499, -0.000088, 1593.419922 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Delta 1 ;! Object #14 $Class: GTF Apollo $Team: Friendly $Location: 181.371429, -0.000195, 17.990427 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Secondary Banks: ( "Interceptor" "MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #15 $Class: GTF Apollo $Team: Friendly $Location: 168.644547, -0.000193, -22.142323 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Secondary Banks: ( "Interceptor" "MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Smasher 1 ;! Object #16 $Class: SF Manticore $Team: Hostile $Location: -370.380585, 0.000086, 1586.968506 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Smasher 2 ;! Object #17 $Class: SF Manticore $Team: Hostile $Location: -379.456116, 0.000085, 1453.455688 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Smasher 3 ;! Object #18 $Class: SF Manticore $Team: Hostile $Location: -285.728882, 0.000066, 1460.089355 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Smasher 4 ;! Object #19 $Class: SF Manticore $Team: Hostile $Location: -270.666901, 0.000071, 1277.311523 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kill bot 1 ;! Object #20 $Class: SF Basilisk $Team: Hostile $Location: -163.938049, 0.000074, 2048.160400 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kill bot 2 ;! Object #21 $Class: SF Basilisk $Team: Hostile $Location: -143.614639, 0.000070, 1794.258179 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kill bot 3 ;! Object #22 $Class: SF Basilisk $Team: Hostile $Location: 232.441681, 0.000082, 1984.009521 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kill bot 4 ;! Object #23 $Class: SF Basilisk $Team: Hostile $Location: 189.637756, 0.000070, 1715.552856 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Delta 3 ;! Object #24 $Class: GTF Apollo $Team: Friendly $Location: 210.784286, 0.000116, -22.845396 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Secondary Banks: ( "Interceptor" "MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #25 $Class: GTF Apollo $Team: Friendly $Location: 207.054260, 0.000113, -80.036873 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Secondary Banks: ( "Interceptor" "MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: TC 2 28 ;! Object #26 $Class: TC 2 $Team: Friendly $Location: -203.374207, 0.000126, -598.447205 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Avenger Parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 420 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: TC 2 30 ;! Object #27 $Class: TC 2 $Team: Friendly $Location: 1280.940308, 0.000224, -624.865723 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Blueprints +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 420 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: TC 2 31 ;! Object #28 $Class: TC 2 $Team: Friendly $Location: 669.258423, 0.000241, -640.744568 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Frail Parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 420 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: TC 2 33 ;! Object #29 $Class: TC 2 $Team: Friendly $Location: -957.519348, 0.000108, -654.378418 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Banshee Parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 420 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: Loader 1 ;! Object #30 $Class: GTFR Chronos $Team: Friendly $Location: -579.500671, 0.000275, -2317.923584 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "TC 2 30" "cargo dockpoint" "cargo dock" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Comet 1 ;! Object #31 $Class: GTFR Chronos $Team: Friendly $Location: -41.593418, 0.000276, -2364.676270 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "TC 2 31" "cargo dockpoint" "cargo dock" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Trans 1 ;! Object #32 $Class: GTFR Chronos $Team: Friendly $Location: 1224.508301, 0.000202, -2534.235352 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "TC 2 33" "cargo dockpoint" "cargo dock" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Omega 1 ;! Object #33 $Class: GTFR Chronos $Team: Friendly $Location: -2181.888428, 0.000242, -2304.567871 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "TC 2 28" "cargo dockpoint" "cargo dock" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Beta 1 ;! Object #34 $Class: PVF Seth $Team: Friendly $Location: -93.773743, 0.000261, 17.955276 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Stiletto" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Beta 2 ;! Object #35 $Class: PVF Seth $Team: Friendly $Location: -126.068748, 0.000270, -14.835130 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Stiletto" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Beta 3 ;! Object #36 $Class: PVF Seth $Team: Friendly $Location: -80.913902, 0.000266, -23.363070 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Stiletto" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Beta 4 ;! Object #37 $Class: PVF Seth $Team: Friendly $Location: -113.258209, 0.000263, -81.356934 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Stiletto" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Smash Bot 1 ;! Object #38 $Class: SF Scorpion $Team: Hostile $Location: -189.727264, 0.000295, 1029.224487 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Smash Bot 2 ;! Object #39 $Class: SF Scorpion $Team: Hostile $Location: -209.500519, 0.000299, 978.627991 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Smash Bot 3 ;! Object #40 $Class: SF Scorpion $Team: Hostile $Location: -141.081696, 0.000288, 966.496155 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Smash Bot 4 ;! Object #41 $Class: SF Scorpion $Team: Hostile $Location: -157.215927, 0.000280, 913.553223 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Killer 1 ;! Object #42 $Class: SF Basilisk $Team: Hostile $Location: 199.333588, 0.000298, 1032.826782 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Killer 2 ;! Object #43 $Class: SF Basilisk $Team: Hostile $Location: 149.364243, 0.000283, 969.504150 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Killer 3 ;! Object #44 $Class: SF Basilisk $Team: Hostile $Location: 213.042587, 0.000287, 957.706726 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Killer 4 ;! Object #45 $Class: SF Basilisk $Team: Hostile $Location: 161.654053, 0.000288, 900.033325 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Hammer Bot 1 ;! Object #46 $Class: SF Dragon $Team: Hostile $Location: -6.735395, 0.000394, 834.698608 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Hammer Bot 2 ;! Object #47 $Class: SF Dragon $Team: Hostile $Location: 22.737528, 0.000393, 833.447815 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Mallet 1 ;! Object #48 $Class: SC Cain $Team: Hostile $Location: -355.723877, -0.000009, 2473.297363 $Orientation: 0.998018, 0.041950, 0.046902, 0.032419, -0.981607, 0.188140, 0.053932, -0.186247, -0.981022 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Mallet 2 ;! Object #49 $Class: SC Cain $Team: Hostile $Location: 415.481750, -0.000041, 2449.271973 $Orientation: 0.999322, -0.021257, -0.030069, -0.003092, -0.862116, 0.506702, -0.036694, -0.506265, -0.861597 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Ambusher 1 ;! Object #50 $Class: SF Scorpion $Team: Hostile $Location: -642.032043, 0.000029, -2801.342285 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Ambusher 2 ;! Object #51 $Class: SF Scorpion $Team: Hostile $Location: 92.804642, -0.000027, -2323.713867 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "TC 2 33" 50 ) ( ai-chase "TC 2 28" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Cover ;! Object #52 $Class: PVF Thoth $Team: Friendly $Location: 231.036896, 0.000033, -666.269470 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Harbringer Cargo" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 600 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Ambusher 3 ;! Object #53 $Class: SF Scorpion $Team: Hostile $Location: -986.655701, -0.000014, -2924.298584 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "TC 2 30" 50 ) ( ai-chase "TC 2 31" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Harbringer Cargo ;! Object #54 $Class: TAC 1 $Team: Friendly $Location: 290.649109, 0.000024, -640.514771 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Harbringers +Initial Velocity: 33 +Initial Hull: 99 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 600 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 5 $Name: Ambush 1 ;! Object #55 $Class: SF Dragon $Team: Hostile $Location: 356.846283, -0.000055, -1260.166016 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 601 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Escort 1 ;! Object #56 $Class: PVF Anubis $Team: Friendly $Location: -316.877716, 0.000057, -676.371704 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Escort 2 ;! Object #57 $Class: PVF Anubis $Team: Friendly $Location: -903.752319, 0.000070, -683.071533 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Guarder 1 ;! Object #58 $Class: PVF Anubis $Team: Friendly $Location: 590.281067, 0.000051, -660.372070 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Guarder 2 ;! Object #59 $Class: PVF Anubis $Team: Friendly $Location: 1218.109497, 0.000058, -636.232605 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Harbringer Holder ;! Object #60 $Class: GTFR Chronos $Team: Friendly $Location: 535.108459, 0.000016, -1300.210205 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Harbringer Cargo" "cargo dockpoint" "cargo dockpoint" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace +Arrival Delay: 660 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Atom Bomber 1 ;! Object #61 $Class: SB Nephilim $Team: Hostile $Location: -124.123482, 0.000055, 2708.909424 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "MX-50" "Synaptic" "Tsunami" "Tsunami" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Atom Bomber 2 ;! Object #62 $Class: SB Nephilim $Team: Hostile $Location: 91.399879, 0.000071, 2748.746338 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "MX-50" "Synaptic" "Synaptic" "Unknown Bomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Atom Bomber 3 ;! Object #63 $Class: SB Nephilim $Team: Hostile $Location: -8.981380, 0.000052, 2708.233643 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "MX-50" "Synaptic" "Synaptic" "Unknown Megabomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Atom Bomber 4 ;! Object #64 $Class: SB Nephilim $Team: Hostile $Location: -147.022751, -0.000024, 2933.413330 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "MX-50" "Synaptic" "Phoenix V" "Tsunami" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Atom Bomber 5 ;! Object #65 $Class: SB Nephilim $Team: Hostile $Location: -12.191476, -0.000022, 2996.710938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "MX-50" "Synaptic" "Phoenix V" "Tsunami" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Atom Bomber 6 ;! Object #66 $Class: SB Nephilim $Team: Hostile $Location: 127.207779, -0.000024, 3050.954590 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "MX-50" "Synaptic" "Phoenix V" "Tsunami" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: D-Bombers 1 ;! Object #67 $Class: SB Nephilim $Team: Hostile $Location: -557.878540, 0.000016, 16.485361 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "MX-50" "Harbinger" "Harbinger" "Tsunami" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: D-Bombers 2 ;! Object #68 $Class: SB Nephilim $Team: Hostile $Location: -557.048828, 0.000021, -28.839869 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "MX-50" "Tsunami" "Harbinger" "Harbinger" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: D-Bombers 3 ;! Object #69 $Class: SB Nephilim $Team: Hostile $Location: -557.546509, 0.000017, -73.776634 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "MX-50" "Tsunami" "Harbinger" "Harbinger" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: H-Bombers 1 ;! Object #70 $Class: SB Nephilim $Team: Hostile $Location: 391.217651, 0.000007, 76.225250 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "MX-50" "Tsunami" "Harbinger" "Harbinger" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: H-Bombers 2 ;! Object #71 $Class: SB Nephilim $Team: Hostile $Location: 390.881165, 0.000017, 22.869263 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "MX-50" "Harbinger" "Harbinger" "Tsunami" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: H-Bombers 3 ;! Object #72 $Class: SB Nephilim $Team: Hostile $Location: 388.577515, 0.000014, -19.449146 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "MX-50" "Harbinger" "Harbinger" "Tsunami" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Ambush 2 ;! Object #73 $Class: SF Dragon $Team: Hostile $Location: 320.037903, 0.000086, -1262.383545 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 #Wings ;! 23 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Zapper $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zapper 1 $Arrival Location: Hyperspace +Arrival delay: 15 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Zapper 1" "Zapper 2" "Zapper 3" "Zapper 4" ) +Flags:( ) $Name: Mu $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Mu 1 $Arrival Location: Hyperspace +Arrival delay: 15 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Mu 1" "Mu 2" "Mu 3" "Mu 4" ) +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace +Arrival delay: 25 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) +Flags:( ) $Name: Smasher $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Smasher 1 $Arrival Location: Hyperspace +Arrival delay: 15 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Smasher 1" "Smasher 2" "Smasher 3" "Smasher 4" ) +Flags:( ) $Name: Guardian $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Guardian 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Guardian 1" ) $AI Goals: ( goals ( ai-chase "Hammer" 50 ) ) +Flags:( ) $Name: Kill bot $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Kill bot 1 $Arrival Location: Hyperspace +Arrival delay: 300 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Kill bot 1" "Kill bot 2" "Kill bot 3" "Kill bot 4" ) +Flags:( ) $Name: Omega $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Omega 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Omega 1" ) +Flags:( "reinforcement" ) $Name: Trans $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Trans 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Trans 1" ) +Flags:( "reinforcement" ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Killer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Killer 1 $Arrival Location: Hyperspace +Arrival delay: 440 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Killer 1" "Killer 2" "Killer 3" "Killer 4" ) +Flags:( ) $Name: Smash Bot $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Smash Bot 1 $Arrival Location: Hyperspace +Arrival delay: 440 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Smash Bot 1" "Smash Bot 2" "Smash Bot 3" "Smash Bot 4" ) +Flags:( ) $Name: Hammer Bot $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Hammer Bot 1 $Arrival Location: Hyperspace +Arrival delay: 500 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Hammer Bot 1" "Hammer Bot 2" ) +Flags:( ) $Name: Mallet $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Mallet 1 $Arrival Location: Hyperspace +Arrival delay: 710 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Mallet 1" "Mallet 2" ) $AI Goals: ( goals ( ai-chase "Guardian 1" 50 ) ) +Flags:( ) $Name: Loader $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Loader 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Loader 1" ) +Flags:( "reinforcement" ) $Name: Comet $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Comet 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Comet 1" ) +Flags:( "reinforcement" ) $Name: Ambusher $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Ambusher 1 $Arrival Location: Hyperspace +Arrival delay: 430 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Ambusher 1" "Ambusher 2" "Ambusher 3" ) +Flags:( ) $Name: Guarder $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Guarder 1 $Arrival Location: Hyperspace +Arrival delay: 420 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Guarder 1" "Guarder 2" ) $AI Goals: ( goals ( ai-guard "TC 2 30" 50 ) ( ai-guard "TC 2 31" 50 ) ) +Flags:( ) $Name: Escort $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Escort 2 $Arrival Location: Hyperspace +Arrival delay: 420 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Escort 1" "Escort 2" ) $AI Goals: ( goals ( ai-guard "TC 2 28" 50 ) ( ai-guard "TC 2 33" 50 ) ) +Flags:( ) $Name: Atom Bomber $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Atom Bomber 1 $Arrival Location: Hyperspace +Arrival delay: 60 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Atom Bomber 1" "Atom Bomber 2" "Atom Bomber 3" "Atom Bomber 4" "Atom Bomber 5" "Atom Bomber 6" ) $AI Goals: ( goals ( ai-chase "Guardian 1" 89 ) ) +Flags:( ) $Name: D-Bombers $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! D-Bombers 1 $Arrival Location: Hyperspace +Arrival delay: 60 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "D-Bombers 1" "D-Bombers 2" "D-Bombers 3" ) $AI Goals: ( goals ( ai-chase "Guardian 1" 89 ) ) +Flags:( ) $Name: H-Bombers $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! H-Bombers 1 $Arrival Location: Hyperspace +Arrival delay: 60 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "H-Bombers 1" "H-Bombers 2" "H-Bombers 3" ) $AI Goals: ( goals ( ai-chase "Guardian 1" 89 ) ) +Flags:( ) $Name: Ambush $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Ambush 1 $Arrival Location: Hyperspace +Arrival delay: 610 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Ambush 1" "Ambush 2" ) $AI Goals: ( goals ( ai-chase "Harbringer Cargo" 50 ) ) +Flags:( ) #Events ;! 0 total #Goals ;! 11 total $Type: Primary +Name: Destroy Zapper Wing $Message: Destroy Zapper $Formula: ( is-destroyed-delay 7 "Zapper" ) $Type: Primary +Name: Destroy Mu Wing $Message: Destroy Mu $Formula: ( is-destroyed-delay 7 "Mu" ) $Type: Primary +Name: Destroy Smasher Wing $Message: Destroy Smasher $Formula: ( is-destroyed-delay 7 "Smasher" ) $Type: Secondary +Name: Destroy Kill Bot Wing $Message: Destroy Kill Bot $Formula: ( is-destroyed-delay 7 "Kill bot" ) $Type: Bonus +Name: Destroy Hammer $Message: Destroy the Hammer $Formula: ( is-destroyed-delay 7 "Hammer" ) $Type: Primary +Name: Protect Omega $Message: Protect Omega $Formula: ( and-in-sequence ( has-arrived-delay 2 "TC 2 28" ) ( has-departed-delay 2 "TC 2 28" ) ) $Type: Primary +Name: Protect Loader $Message: Protect Loader $Formula: ( and-in-sequence ( has-arrived-delay 2 "TC 2 30" ) ( has-departed-delay 2 "TC 2 30" ) ) $Type: Secondary +Name: Destroy Mallet Cruisers $Message: Destroy Malllet $Formula: ( destroyed-or-departed-delay 7 "Mallet" ) $Type: Primary +Name: Protect Trans $Message: Protect Trans $Formula: ( and-in-sequence ( has-arrived-delay 2 "TC 2 33" ) ( has-departed-delay 2 "TC 2 33" ) ) $Type: Primary +Name: Protect Comet $Message: Protect Comet $Formula: ( and-in-sequence ( has-arrived-delay 2 "TC 2 31" ) ( has-departed-delay 2 "TC 2 31" ) ) $Type: Secondary +Name: Protect Harbringers $Message: Protect Harbringers $Formula: ( and-in-sequence ( has-arrived-delay 2 "Harbringer Cargo" ) ( has-departed-delay 2 "Harbringer Cargo" ) ) #Waypoints ;! 0 lists total #Messages ;! 165 total #Reinforcements ;! 4 total $Name: Omega $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) $Name: Loader $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) $Name: Trans $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) $Name: Comet $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula03 +Color: Blue +Pitch: 337 +Bank: 15 +Heading: 162 #Asteroid Fields #Music $Event Music: 2: March $Briefing Music: BRIEF2 #End