#Mission Info $Version: 0.10 $Name: Firepower $Author: Mr Dan $Created: 07/28/98 at 08:29:19 $Modified: 07/28/98 at 15:20:18 $Notes: This is a FRED created mission $End Notes: $Mission Desc: Test out a new ship design and stop a convoy.$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 1 +Disallow Support: 0 +Viewer pos: 233.748810, 1376.628540, 151.985565 +Viewer orient: 0.726181, -0.000001, 0.687504, 0.669791, -0.225528, -0.707472, 0.155052, 0.974237, -0.163774 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 10 $start_stage $multi_text The GTC Filthy Whore has been assigned the task of taking out a HOL supply convoy. $end_multi_text $voice: none.wav $camera_pos: 325.570282, 709.689819, 276.911530 $camera_orient: -0.999905, -0.000001, -0.013767, 0.013048, 0.318901, -0.947698, 0.004391, -0.947788, -0.318871 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: -1410.599976, 0.000000, 1963.900024 $label: Gorgon +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: PVFR Ma'at $pos: -1605.506958, 0.000108, 2132.367920 $label: Blargh +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: PVFR Ma'at $pos: -1606.941406, 0.000114, 2263.232178 $label: Gtrgh +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 554.913513, 0.000060, -66.654678 $label: Filthy Whore +id: 20 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: 15.820406, 0.000000, 9.176286 $label: Alpha +id: 21 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 180.957001, -0.000001, 132.453079 $label: Beta +id: 22 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text ... $end_multi_text $voice: none.wav $camera_pos: -1394.612305, 610.930786, 2369.685303 $camera_orient: -0.999975, -0.000001, 0.007053, -0.006458, 0.402195, -0.915531, -0.002836, -0.915554, -0.402185 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: -1410.599976, 0.000000, 1963.900024 $label: Gorgon +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 554.913513, 0.000060, -66.654678 $label: Filthy Whore +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: 15.820406, 0.000000, 9.176286 $label: Alpha +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 180.957001, -0.000001, 132.453079 $label: Beta +id: 22 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: PVFR Ma'at $pos: -1606.220703, 0.000057, 2197.815918 $label: Freighters +id: 23 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Horus $pos: -1698.664551, -0.000003, 2066.468750 $label: Fighters +id: 24 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Seth $pos: -1278.623779, 3.176151, 2195.104492 $label: Fighters +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text You will be flying a variation of the Medusa Bomber, equipped with Hornet and Phoenix missles. $end_multi_text $voice: none.wav $camera_pos: 62.376629, 568.587280, -52.565365 $camera_orient: 1.000000, 0.000000, -0.000857, 0.000834, 0.232274, 0.972650, 0.000199, -0.972650, 0.232274 $camera_time: 500 $num_lines: 0 $num_icons: 10 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: -1410.599976, 0.000000, 1963.900024 $label: Gorgon +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: PVFR Ma'at $pos: -1605.506958, 0.000108, 2132.367920 $label: Blargh +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: PVFR Ma'at $pos: -1606.941406, 0.000114, 2263.232178 $label: Gtrgh +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 180.957001, -0.000001, 132.453079 $label: Beta +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 554.913513, 0.000060, -66.654678 $label: Filthy Whore +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: 15.820406, 0.000000, 9.176286 $label: Alpha +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 180.957001, -0.000001, 132.453079 $label: Beta +id: 22 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: PVFR Ma'at $pos: -1606.220703, 0.000057, 2197.815918 $label: Freighters +id: 23 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Horus $pos: -1698.664551, -0.000003, 2066.468750 $label: Fighters +id: 24 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Seth $pos: -1278.623779, 3.176151, 2195.104492 $label: Fighters +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We are testing a new strategy in this mission. Instead of using speed and agility, using firepower. $end_multi_text $voice: none.wav $camera_pos: 62.376629, 568.587280, -52.565365 $camera_orient: 1.000000, 0.000000, -0.000857, 0.000834, 0.232274, 0.972650, 0.000199, -0.972650, 0.232274 $camera_time: 0 $num_lines: 0 $num_icons: 10 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: -1410.599976, 0.000000, 1963.900024 $label: Gorgon +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: PVFR Ma'at $pos: -1605.506958, 0.000108, 2132.367920 $label: Blargh +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: PVFR Ma'at $pos: -1606.941406, 0.000114, 2263.232178 $label: Gtrgh +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 180.957001, -0.000001, 132.453079 $label: Beta +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 554.913513, 0.000060, -66.654678 $label: Filthy Whore +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: 15.820406, 0.000000, 9.176286 $label: Alpha +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 180.957001, -0.000001, 132.453079 $label: Beta +id: 22 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: PVFR Ma'at $pos: -1606.220703, 0.000057, 2197.815918 $label: Freighters +id: 23 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Horus $pos: -1698.664551, -0.000003, 2066.468750 $label: Fighters +id: 24 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Seth $pos: -1278.623779, 3.176151, 2195.104492 $label: Fighters +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Gamma wing will arrive after you have destroyed most of the fighters. They will warp in from behind the freighters and attempt to take them out. $end_multi_text $voice: none.wav $camera_pos: -1394.612305, 610.930786, 2369.685303 $camera_orient: -0.565402, 0.000000, 0.824815, -0.744009, 0.431671, -0.510010, -0.356049, -0.902031, -0.244068 $camera_time: 500 $num_lines: 0 $num_icons: 14 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: -1410.599976, 0.000000, 1963.900024 $label: Gorgon +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Medusa $pos: 17.647133, -0.000001, 32.732555 $label: Alpha 1 +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Medusa $pos: -15.043593, 0.000005, -14.379984 $label: Alpha 2 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Medusa $pos: 46.684406, -0.000004, -13.730648 $label: Alpha 3 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 180.957001, -0.000001, 132.453079 $label: Beta +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: -52.444035, -0.000026, 12.450976 $label: Alpha (Missle-Ships) +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: -1758.350098, 0.000000, 2374.550049 $label: Gamma +id: 18 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: PVFR Ma'at $pos: -1606.220703, 0.000057, 2197.815918 $label: Freighters +id: 19 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 554.913513, 0.000060, -66.654678 $label: Filthy Whore +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: 15.820406, 0.000000, 9.176286 $label: Alpha +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 180.957001, -0.000001, 132.453079 $label: Beta +id: 22 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: PVFR Ma'at $pos: -1606.220703, 0.000057, 2197.815918 $label: Freighters +id: 23 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Horus $pos: -1698.664551, -0.000003, 2066.468750 $label: Fighters +id: 24 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Seth $pos: -1278.623779, 3.176151, 2195.104492 $label: Fighters +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text IF Gamma wing, or the Whore is destroyed, the mission will be a failure. This does not mean you will jump out, but you can be assured of a reprimand when you return from COMPLETING AS MUCH OF THE MISSION AS POSSIBLE. $end_multi_text $voice: none.wav $camera_pos: -1394.612305, 610.930786, 2369.685303 $camera_orient: -0.565409, 0.000000, 0.824810, -0.745541, 0.427757, -0.511070, -0.352819, -0.903894, -0.241858 $camera_time: 500 $num_lines: 0 $num_icons: 14 $Flags: 1 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: -1410.599976, 0.000000, 1963.900024 $label: Gorgon +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Medusa $pos: 17.647133, -0.000001, 32.732555 $label: Alpha 1 +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Medusa $pos: -15.043593, 0.000005, -14.379984 $label: Alpha 2 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Medusa $pos: 46.684406, -0.000004, -13.730648 $label: Alpha 3 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 180.957001, -0.000001, 132.453079 $label: Beta +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: -52.444035, -0.000026, 12.450976 $label: Alpha (Missle-Ships) +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: PVFR Ma'at $pos: -1606.220703, 0.000057, 2197.815918 $label: Freighters +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 554.913513, 0.000060, -66.654678 $label: Filthy Whore +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: 15.820406, 0.000000, 9.176286 $label: Alpha +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 180.957001, -0.000001, 132.453079 $label: Beta +id: 22 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: PVFR Ma'at $pos: -1606.220703, 0.000057, 2197.815918 $label: Freighters +id: 23 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Horus $pos: -1707.971069, -0.000004, 2314.600342 $label: Fighters +id: 24 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Seth $pos: -1680.401855, 3.176154, 2415.711182 $label: Fighters +id: 25 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: -1758.350098, 0.000000, 2374.550049 $label: Gamma +id: 26 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text ... $end_multi_text $voice: none.wav $camera_pos: -1394.612305, 610.930786, 2369.685303 $camera_orient: -0.565404, 0.000000, 0.824814, -0.776808, 0.336179, -0.532497, -0.277285, -0.941798, -0.190077 $camera_time: 500 $num_lines: 0 $num_icons: 13 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: -1410.599976, 0.000000, 1963.900024 $label: Gorgon +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Medusa $pos: 17.647133, -0.000001, 32.732555 $label: Alpha 1 +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Medusa $pos: -15.043593, 0.000005, -14.379984 $label: Alpha 2 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Medusa $pos: 46.684406, -0.000004, -13.730648 $label: Alpha 3 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 180.957001, -0.000001, 132.453079 $label: Beta +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: -52.444035, -0.000026, 12.450976 $label: Alpha (Missle-Ships) +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: PVFR Ma'at $pos: -1606.220703, 0.000057, 2197.815918 $label: Freighters +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 554.913513, 0.000060, -66.654678 $label: Filthy Whore +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: 15.820406, 0.000000, 9.176286 $label: Alpha +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 180.957001, -0.000001, 132.453079 $label: Beta +id: 22 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: PVFR Ma'at $pos: -1606.220703, 0.000057, 2197.815918 $label: Freighters +id: 23 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Horus $pos: -1707.971069, -0.000004, 2314.600342 $label: Fighters +id: 24 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Seth $pos: -1679.807129, 3.176140, 2417.560303 $label: Fighters +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text ... $end_multi_text $voice: none.wav $camera_pos: 234.649338, 1376.628540, 151.032059 $camera_orient: -0.686619, 0.000000, 0.727018, -0.723207, 0.102246, -0.683020, -0.074334, -0.994759, -0.070204 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: 365.000031, 0.000013, -77.754524 $label: Gorgon +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 180.957001, -0.000001, 132.453079 $label: Beta +id: 16 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: PVFR Ma'at $pos: -1601.455078, 0.000035, 2197.333740 $label: Freighters +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 554.913513, 0.000060, -66.654678 $label: Filthy Whore +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: 15.820406, 0.000000, 9.176286 $label: Alpha +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 180.957001, -0.000001, 132.453079 $label: Beta +id: 22 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: PVFR Ma'at $pos: -1606.220703, 0.000057, 2197.815918 $label: Freighters +id: 23 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Horus $pos: 183.704895, -0.000054, 268.295837 $label: Fighters +id: 24 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Seth $pos: -41.769840, 3.176204, 160.077682 $label: Fighters +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text ... $end_multi_text $voice: none.wav $camera_pos: 234.649338, 1376.628540, 151.032059 $camera_orient: -0.686619, 0.000000, 0.727018, -0.723207, 0.102246, -0.683020, -0.074334, -0.994759, -0.070204 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: 365.000031, 0.000013, -77.754524 $label: Gorgon +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: PVFR Ma'at $pos: -1601.455078, 0.000035, 2197.333740 $label: Freighters +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: PVFR Ma'at $pos: -1606.220703, 0.000057, 2197.815918 $label: Freighters +id: 23 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Horus $pos: 183.704895, -0.000054, 268.295837 $label: Fighters +id: 24 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Seth $pos: -41.769840, 3.176204, 160.077682 $label: Fighters +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Don't let that happen. Go to your ship pilot. $end_multi_text $voice: none.wav $camera_pos: 233.748810, 1376.628540, 151.985565 $camera_orient: 0.726181, 0.000000, 0.687503, 0.669791, -0.225529, -0.707472, 0.155052, 0.974237, -0.163774 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: 365.000031, 0.000013, -77.754524 $label: Gorgon +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: PVFR Ma'at $pos: -1601.455078, 0.000035, 2197.333740 $label: Freighters +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: PVFR Ma'at $pos: -1606.220703, 0.000057, 2197.815918 $label: Freighters +id: 23 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Horus $pos: 183.704895, -0.000054, 268.295837 $label: Fighters +id: 24 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Seth $pos: -41.769840, 3.176204, 160.077682 $label: Fighters +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( is-goal-true-delay "Freighters Destroyed" 0 ) $Multi text Good job. That will keep the HOL short a few supplies for a while. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-destroyed-delay 0 "Filthy Whore" ) $Multi text Maybe you'll be a better supply ship pilot, because you sure as hell aren't any sort of fighter pilot. Dismissed. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-destroyed-delay 0 "Gamma" ) $Multi text The destruction of the Athenas was caused by your poor judgement. You have the blood of two great pilots on your hands. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "Avenger" 2 "Flail" 2 "Prometheus" 6 "Banshee" 3 "Hornet" 660 "Phoenix V" 79 ) #Objects ;! 21 total $Name: Alpha 1 ;! Object #0 $Class: GTB Medusa $Team: Friendly $Location: 17.647133, -0.000001, 32.732555 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Phoenix V" "Hornet" "Hornet" ) +Subsystem: turret01a +Primary Banks: ( "Prometheus" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTB Medusa $Team: Friendly $Location: -15.043593, 0.000005, -14.379984 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Phoenix V" "Hornet" "Hornet" ) +Subsystem: turret01a +Primary Banks: ( "Prometheus" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 17 +Persona Index: 0 $Name: Alpha 3 ;! Object #2 $Class: GTB Medusa $Team: Friendly $Location: 46.684406, -0.000004, -13.730648 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Phoenix V" "Hornet" "Hornet" ) +Subsystem: turret01a +Primary Banks: ( "Prometheus" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 17 +Persona Index: 1 $Name: Beta 1 ;! Object #3 $Class: GTF Hercules $Team: Friendly $Location: 184.647812, -0.000009, 162.607376 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 +Persona Index: 4 $Name: Beta 2 ;! Object #4 $Class: GTF Hercules $Team: Friendly $Location: 158.973022, 0.000008, 103.627800 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Phoenix V" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 +Persona Index: 2 $Name: Beta 3 ;! Object #5 $Class: GTF Hercules $Team: Friendly $Location: 202.940964, 0.000003, 102.298782 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Phoenix V" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 +Persona Index: 3 $Name: Filthy Whore ;! Object #6 $Class: GTC Leviathan $Team: Friendly $Location: 554.913513, 0.000060, -66.654678 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Warheads +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( and-in-sequence ( ship-type-destroyed 100 "cruiser" ) ( and ( percent-ships-destroyed 75 "Mu" ) ( percent-ships-destroyed 75 "Tau" ) ) ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "red-alert-carry" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Gorgon ;! Object #7 $Class: PVC Aten $Team: Hostile $Location: -1410.599976, 0.000000, 1963.900024 $Orientation: -0.817261, -0.001063, -0.576267, -0.004476, 0.999979, 0.004504, 0.576250, 0.006260, -0.817249 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase "Filthy Whore" 50 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Vasudan Light Laser" ) +Subsystem: turret02a +Primary Banks: ( "Vasudan Light Laser" ) +Subsystem: turret03 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret04 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret05 +Subsystem: turret06 +AI Class: Colonel $Arrival Location: Hyperspace $Arrival Cue: ( and ( has-time-elapsed 15 ) ( true ) ) $Departure Location: Hyperspace $Departure Cue: ( ship-type-destroyed 100 "cruiser" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: Mu 1 ;! Object #8 $Class: PVF Seth $Team: Hostile $Location: -1256.566895, 3.428990, 2169.532959 $Orientation: -0.800358, 0.000000, 0.599523, -0.008001, 0.999911, -0.010681, -0.599469, -0.013345, -0.800287 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "MX-50" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Mu 2 ;! Object #9 $Class: PVF Seth $Team: Hostile $Location: -1264.645752, 6.352217, 2220.676025 $Orientation: -0.869371, 0.000000, 0.494160, -0.010625, 0.999769, -0.018693, -0.494046, -0.021502, -0.869170 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Interceptor" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Mu 3 ;! Object #10 $Class: PVF Seth $Team: Hostile $Location: -1294.945923, 0.000084, 2218.644287 $Orientation: -0.910553, 0.000000, 0.413392, 0.000000, 1.000000, 0.000000, -0.413392, 0.000000, -0.910553 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Phoenix V" "Stiletto" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Tau 1 ;! Object #11 $Class: PVF Horus $Team: Hostile $Location: -1688.000000, 0.000000, 2045.099976 $Orientation: -0.280930, 0.000000, -0.959728, 0.000000, 1.000000, 0.000000, 0.959728, 0.000000, -0.280930 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Mu 4 ;! Object #12 $Class: PVF Seth $Team: Hostile $Location: -1300.680542, 3.888777, 2176.822998 $Orientation: -0.888580, 0.000000, 0.458721, -0.007444, 0.999868, -0.014419, -0.458661, -0.016227, -0.888463 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "MX-50" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Blargh ;! Object #13 $Class: PVFR Ma'at $Team: Hostile $Location: -1605.500000, 0.000000, 2132.399902 $Orientation: -0.654014, 0.000000, -0.756483, 0.000000, 1.000000, 0.000000, 0.756483, 0.000000, -0.654014 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 25 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Gtrgh ;! Object #14 $Class: PVFR Ma'at $Team: Hostile $Location: -1606.941406, 0.000114, 2263.232178 $Orientation: -0.836170, 0.000000, -0.548470, 0.000000, 1.000000, 0.000000, 0.548470, 0.000000, -0.836170 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 23 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Tau 2 ;! Object #15 $Class: PVF Horus $Team: Hostile $Location: -1709.329102, 0.000001, 2040.869751 $Orientation: -0.249508, 0.000000, -0.968373, 0.000000, 1.000000, 0.000000, 0.968373, 0.000000, -0.249508 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Tau 3 ;! Object #16 $Class: PVF Horus $Team: Hostile $Location: -1690.802979, -0.000007, 2092.067871 $Orientation: -0.415961, 0.000000, -0.909382, 0.000000, 1.000000, 0.000000, 0.909382, 0.000000, -0.415961 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Gamma 1 ;! Object #17 $Class: GTB Athena $Team: Friendly $Location: -1781.800049, 0.000000, 2362.500000 $Orientation: -0.493695, 0.000000, -0.869635, 0.000000, 1.000000, 0.000000, 0.869635, 0.000001, -0.493695 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase "Blargh" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Phoenix V" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" "no-arrival-music" ) +Group: 0 +Score: 15 $Name: Gamma 2 ;! Object #18 $Class: GTB Athena $Team: Friendly $Location: -1734.900024, 0.000000, 2386.600098 $Orientation: -0.891212, 0.000000, -0.453588, 0.000000, 1.000000, 0.000000, 0.453588, 0.000000, -0.891212 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Gtrgh" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Phoenix V" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" ) +Group: 0 +Score: 15 $Name: Phi 1 ;! Object #19 $Class: PVB Amun $Team: Hostile $Location: -1487.199951, 0.000000, 2230.699951 $Orientation: -0.747406, 0.000000, -0.664368, 0.000000, 1.000000, 0.000000, 0.664368, 0.000000, -0.747406 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Phoenix V" "Synaptic" "Synaptic" ) +Subsystem: turret02 +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Phi 2 ;! Object #20 $Class: PVB Amun $Team: Hostile $Location: -1465.800049, 0.000000, 2249.100098 $Orientation: -0.753474, 0.000000, -0.657477, 0.000000, 1.000000, 0.000000, 0.657477, 0.000000, -0.753474 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Phoenix V" "Synaptic" "Synaptic" ) +Subsystem: turret02 +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 #Wings ;! 6 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) $AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Mu $Waves: 3 $Wave Threshold: 0 $Special Ship: 2 ;! Mu 3 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 20 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Mu 1" "Mu 2" "Mu 3" "Mu 4" ) $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-guard "Gorgon" 50 ) ) +Flags:( ) $Name: Tau $Waves: 3 $Wave Threshold: 0 $Special Ship: 1 ;! Tau 2 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 25 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Tau 1" "Tau 2" "Tau 3" ) $AI Goals: ( goals ( ai-guard "Blargh" 50 ) ( ai-guard "Gtrgh" 50 ) ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( has-time-elapsed 60 ) ( true ) ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-destroyed-delay 100 "Blargh" ) ( is-destroyed-delay 100 "Gtrgh" ) ) $Ships: ( ;! 2 total "Gamma 1" "Gamma 2" ) +Hotkey: 2 +Flags:( ) $Name: Phi $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Phi 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 20 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Phi 1" "Phi 2" ) $AI Goals: ( goals ( ai-chase "Filthy Whore" 50 ) ) +Flags:( ) #Events ;! 6 total $Formula: ( when ( has-time-elapsed 20 ) ( send-message "Alpha 2" "High" "M1" ) ) +Name: Arrival +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( ship-type-destroyed 100 "freighter" ) ( true ) ) ( validate-goal "Freighters Destroyed" ) ) +Name: Completion +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-destroyed-delay 2 "Filthy Whore" ) ( is-destroyed-delay 2 "Gamma" ) ) ( send-message "#Command" "High" "M2" ) ) +Name: Failure +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "Fighters" 0 ) ( validate-goal "Fighters" ) ) +Name: Mu Destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "Gorgon" 0 ) ( validate-goal "Gorgon" ) ) +Name: Gorgon Destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "Fighters(2)" 0 ) ( validate-goal "Fighters(2)" ) ) +Name: Tau Destroyed +Repeat Count: 1 +Interval: 1 #Goals ;! 4 total $Type: Primary +Name: Freighters Destroyed $Message: Both Ma'at freighters must die $Formula: ( is-destroyed-delay 2 "Blargh" "Gtrgh" ) +Score: 100 $Type: Secondary +Name: Fighters $Message: Destroy Mu $Formula: ( is-destroyed-delay 100 "Mu" ) +Score: 20 $Type: Bonus +Name: Gorgon $Message: Gorgon destroyed $Formula: ( is-destroyed-delay 0 "Gorgon" ) $Type: Secondary +Name: Fighters(2) $Message: Destroy Tau $Formula: ( is-destroyed-delay 100 "Tau" ) #Waypoints ;! 0 lists total #Messages ;! 167 total $Name: M1 $Message: Here comes, when we distract the fighters from their escorts call in gamma wing. +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: M2 $Message: Christ, the Filthy Whore has been destroyed. Complete as much of the mission as possible and return to base. +AVI Name: Head-CM1 #Reinforcements ;! 2 total $Name: Gamma 1 $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) $Name: Gamma 2 $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 12 +Bank: 194 +Heading: 98 #Asteroid Fields #Music $Event Music: 7: Marauder $Briefing Music: BRIEF2 #End