#Mission Info $Version: 0.10 $Name: Protect the Battle Cat $Author: Elliott Smith $Created: 07/15/98 at 17:54:33 $Modified: 07/29/98 at 11:33:07 $Notes: This is a FRED created mission $End Notes: $Mission Desc: Protect the PVC Battle Cat when its in subspace$end_multi_text +Game Type Flags: 1 +Flags: 1 +Red Alert: 0 +Scramble: 0 +Disallow Support: 1 +Viewer pos: -763.954834, 457.216003, 1885.926147 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text This is a semple mission. The Vasudans best scout ship, the PVC Battle Cat is jumping to the Wolf 359 system to scout for any shevins. $end_multi_text $voice: none.wav $camera_pos: -2533.540527, 218.073944, -319.755096 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: PVC Aten $pos: -2521.899902, 0.000000, 115.699997 $label: PVC Battle Cat +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Your mission will be to protect the Cat when its in subspace. The Battle Cat has its own fighter defenses two wings, one of them is Ace the other is Defender. $end_multi_text $voice: none.wav $camera_pos: -2369.046875, 640.585815, -1097.064209 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: PVC Aten $pos: -2556.728027, 0.000136, 461.264282 $label: PVC Battle Cat +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Horus $pos: -2755.311035, 0.000162, 187.373901 $label: Defender +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Anubis $pos: -2253.632324, -0.000014, 163.943710 $label: Ace +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We are sending Alpha, Beta and Delta wings. $end_multi_text $voice: none.wav $camera_pos: 7.062027, 105.784447, -183.442688 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: PVC Aten $pos: -344.540161, 0.000112, 112.704163 $label: PVC Battle Cat +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Horus $pos: -340.677490, 0.000144, 103.848854 $label: Defender +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Anubis $pos: -2253.632324, -0.000014, 163.943710 $label: Ace +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 4.734820, 0.000002, 74.251740 $label: Alpha +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -80.987450, 0.000009, 24.938053 $label: Delta +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 96.806297, -0.000004, 20.229166 $label: Beta +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We belive that the sevins will attack the Cat becuse our transmissons were moniterd durning our last comunacation with the Cat. There is also a chance of a cruser entering subspace to attack the Cat. If it jumps in destroy it. $end_multi_text $voice: none.wav $camera_pos: -836.427917, 281.589722, 2205.700684 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: PVC Aten $pos: -344.540161, 0.000112, 112.704163 $label: PVC Battle Cat +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Horus $pos: -340.677490, 0.000144, 103.848854 $label: Defender +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Anubis $pos: -2253.632324, -0.000014, 163.943710 $label: Ace +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 4.734820, 0.000002, 74.251740 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -80.987450, 0.000009, 24.938053 $label: Delta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 96.806297, -0.000004, 20.229166 $label: Beta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Hostile $class: SF Basilisk $pos: -1016.237854, -0.000019, 2622.914795 $label: ??? +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Hostile $class: SF Basilisk $pos: -772.885498, 0.000069, 2621.597412 $label: ???? +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: -921.708435, -0.000060, 2819.494873 $label: SC ??? +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text If you need help with the destroyer, you can call in the GTC Tiggerlilly. Good luck. $end_multi_text $voice: none.wav $camera_pos: -763.954834, 457.216003, 1885.926147 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: PVC Aten $pos: -344.540161, 0.000112, 112.704163 $label: PVC Battle Cat +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Horus $pos: -340.677490, 0.000144, 103.848854 $label: Defender +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Anubis $pos: -2253.632324, -0.000014, 163.943710 $label: Ace +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 4.734820, 0.000002, 74.251740 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -80.987450, 0.000009, 24.938053 $label: Delta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 96.806297, -0.000004, 20.229166 $label: Beta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: -921.708435, -0.000060, 2819.494873 $label: SC ??? +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -606.201172, -0.000144, 2536.199951 $label: GTC Tiggerlilly +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 1 $Formula: ( true ) $Multi text Exclent job! Now that the PVC Battle Cat is in Wolf 359 we can find out if there are shevins that close to earth. Once again outstanding job defending the Cat. $end_multi_text $Voice: none.wav $Recommendation text: Your preformace was exclent. No Recommendations. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 "PVF Anubis" 5 "PVF Seth" 5 "PVF Horus" 5 "PVF Thoth" 5 "PVB Osiris" 5 "PVB Amun" 5 ) +Weaponry Pool: ( "ML-16 Laser" 50 "Disruptor" 25 "D-Advanced" 20 "Avenger" 53 "Flail" 30 "Prometheus" 46 "Banshee" 43 "MX-50" 50 "D-Missile" 35 "Fury" 500 "Hornet" 720 "Interceptor" 50 "Phoenix V" 5 "Synaptic" 5 "Stiletto" 5 "Tsunami" 5 "Harbinger" 5 ) #Objects ;! 24 total $Name: Alpha 1 ;! Object #0 $Class: GTF Apollo $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Apollo $Team: Friendly $Location: -54.606491, -0.000006, -22.102140 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 +Persona Index: 0 $Name: Alpha 3 ;! Object #2 $Class: GTF Apollo $Team: Friendly $Location: 37.385670, 0.000001, -29.918068 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 +Persona Index: 1 $Name: PVC Battle Cat ;! Object #3 $Class: PVC Aten $Team: Friendly $Location: -2521.899902, 0.000000, 115.699997 $Orientation: -0.057743, 0.000000, -0.998332, 0.000000, 1.000000, 0.000000, 0.998332, 0.000000, -0.057743 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 40 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Prometheus" ) +Subsystem: turret02a +Primary Banks: ( "Banshee" ) +Subsystem: turret03 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret04 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret05 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret06 +Primary Banks: ( "Terran Huge Turret" ) $Arrival Location: Hyperspace +Arrival Delay: 20 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: Ace 1 ;! Object #4 $Class: PVF Anubis $Team: Friendly $Location: -2375.566650, -0.000001, 24.704681 $Orientation: -0.020383, 0.000000, -0.999792, 0.000000, 1.000000, 0.000000, 0.999792, 0.000000, -0.020383 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-guard "PVC Battle Cat" 89 ) ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 40 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Ace 2 ;! Object #5 $Class: PVF Anubis $Team: Friendly $Location: -2406.267334, -0.000025, 8.310501 $Orientation: -0.012769, 0.000000, -0.999919, 0.000000, 1.000000, 0.000000, 0.999919, 0.000000, -0.012769 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-guard "PVC Battle Cat" 89 ) ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 40 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Ace 3 ;! Object #6 $Class: PVF Anubis $Team: Friendly $Location: -2362.527344, -0.000021, 0.219437 $Orientation: -0.009332, 0.000000, -0.999956, 0.000000, 1.000000, 0.000000, 0.999956, 0.000000, -0.009332 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-guard "PVC Battle Cat" 89 ) ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 40 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Beta 1 ;! Object #7 $Class: GTF Valkyrie $Team: Friendly $Location: 237.984406, 0.000005, 29.480330 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 +Persona Index: 2 $Name: Beta 2 ;! Object #8 $Class: GTF Valkyrie $Team: Friendly $Location: 205.871429, 0.000008, -1.413011 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 +Persona Index: 3 $Name: Beta 3 ;! Object #9 $Class: GTF Valkyrie $Team: Friendly $Location: 271.011719, 0.000015, -5.079094 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 +Persona Index: 3 $Name: Delta 1 ;! Object #10 $Class: GTF Hercules $Team: Friendly $Location: -214.754761, 0.000015, 25.412594 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 +Persona Index: 0 $Name: Delta 2 ;! Object #11 $Class: GTF Hercules $Team: Friendly $Location: -171.866653, -0.000021, -20.223717 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 +Persona Index: 1 $Name: Delta 3 ;! Object #12 $Class: GTF Hercules $Team: Friendly $Location: -256.887665, -0.000003, -20.223791 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 +Persona Index: 2 $Name: Gold 1 ;! Object #13 $Class: SF Basilisk $Team: Hostile $Location: -872.599976, 0.000000, 2485.399902 $Orientation: -0.943537, 0.000000, -0.331267, 0.000000, 1.000000, 0.000000, 0.331267, 0.000000, -0.943537 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gold 2 ;! Object #14 $Class: SF Basilisk $Team: Hostile $Location: -930.921387, 0.000028, 2427.079346 $Orientation: -0.933677, 0.000000, -0.358117, 0.000000, 1.000000, 0.000000, 0.358117, 0.000000, -0.933677 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gold 3 ;! Object #15 $Class: SF Basilisk $Team: Hostile $Location: -798.652283, 0.000023, 2413.256592 $Orientation: -0.949362, 0.000000, -0.314185, 0.000000, 1.000000, 0.000000, 0.314185, 0.000000, -0.949362 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Green 1 ;! Object #16 $Class: SF Basilisk $Team: Hostile $Location: -1138.210083, 0.000007, 2521.347900 $Orientation: -0.911433, 0.000000, -0.411448, 0.000000, 1.000000, 0.000000, 0.411448, 0.000000, -0.911433 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Green 2 ;! Object #17 $Class: SF Basilisk $Team: Hostile $Location: -1190.255859, 0.000034, 2443.802734 $Orientation: -0.899035, 0.000000, -0.437876, 0.000000, 1.000000, 0.000000, 0.437876, 0.000000, -0.899035 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Green 3 ;! Object #18 $Class: SF Basilisk $Team: Hostile $Location: -1082.140747, 0.000015, 2429.273438 $Orientation: -0.913467, 0.000000, -0.406912, 0.000000, 1.000000, 0.000000, 0.406912, 0.000000, -0.913467 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Defender 1 ;! Object #19 $Class: PVF Horus $Team: Friendly $Location: -2672.277588, 0.000162, 42.320290 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "PVC Battle Cat" 50 ) ( ai-waypoints-once "Waypoint path 1" 40 ) ( ai-warp-out 30 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Banshee" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Defender 2 ;! Object #20 $Class: PVF Horus $Team: Friendly $Location: -2704.553711, 0.000168, 18.842356 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "PVC Battle Cat" 50 ) ( ai-waypoints-once "Waypoint path 1" 40 ) ( ai-warp-out 30 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Banshee" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Defender 3 ;! Object #21 $Class: PVF Horus $Team: Friendly $Location: -2642.811035, 0.000165, 13.909932 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "PVC Battle Cat" 50 ) ( ai-waypoints-once "Waypoint path 1" 40 ) ( ai-warp-out 30 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Banshee" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: SC Death ;! Object #22 $Class: SC Lilith $Team: Hostile $Location: -482.600006, 0.000000, 2973.600098 $Orientation: -0.814011, 0.000000, 0.580850, 0.000000, 1.000000, 0.000000, -0.580850, 0.000000, -0.814011 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace +Arrival Delay: 120 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: GTC Tiggerlilly 1 ;! Object #23 $Class: GTC Fenris $Team: Friendly $Location: -406.299988, 0.000000, 2205.199951 $Orientation: 0.995106, 0.000000, 0.098811, 0.000000, 1.000000, 0.000000, -0.098811, 0.000000, 0.995106 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SC Death" 50 ) ( ai-waypoints-once "Waypoint path 1" 40 ) ( ai-warp-out 30 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +AI Class: Colonel +Secondary Banks: ( "Synaptic" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 #Wings ;! 8 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Ace $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Ace 1 $Arrival Location: Hyperspace +Arrival delay: 20 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Ace 1" "Ace 2" "Ace 3" ) +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) $AI Goals: ( goals ( ai-guard "PVC Battle Cat" 50 ) ( ai-chase-any 40 ) ) +Hotkey: 1 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Delta 1" "Delta 2" "Delta 3" ) $AI Goals: ( goals ( ai-chase-any 40 ) ) +Flags:( ) $Name: Gold $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Gold 1 $Arrival Location: Hyperspace +Arrival delay: 50 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Gold 1" "Gold 2" "Gold 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Green $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Green 1 $Arrival Location: Hyperspace +Arrival delay: 50 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Green 1" "Green 2" "Green 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Defender $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Defender 1 $Arrival Location: Hyperspace +Arrival delay: 20 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Defender 1" "Defender 2" "Defender 3" ) +Flags:( ) $Name: GTC Tiggerlilly $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! GTC Tiggerlilly 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "GTC Tiggerlilly 1" ) +Flags:( "reinforcement" ) #Events ;! 10 total $Formula: ( when ( has-arrived-delay 5 "PVC Battle Cat" ) ( send-message "PVC Battle Cat" "High" "The Cat has arrived" ) ) +Name: The cat has arrived +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "PVC Battle Cat" ) ( do-nothing ) ) +Name: Protect cat +Repeat Count: 1 +Interval: 1 +Objective: Protect the Battle Cat $Formula: ( when ( is-destroyed-delay 10 "SC Death" "Green" "Gold" ) ( send-message "" "High" "All is clear" ) ) +Name: all clear +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Gold" ) ( do-nothing ) ) +Name: destroy gold +Repeat Count: 1 +Interval: 1 +Objective: Destroy gold wing $Formula: ( when ( is-destroyed-delay 0 "Green" ) ( do-nothing ) ) +Name: destroy green +Repeat Count: 1 +Interval: 1 +Objective: Destroy Green wing $Formula: ( when ( is-destroyed-delay 0 "SC Death" ) ( do-nothing ) ) +Name: Destroy death +Repeat Count: 1 +Interval: 1 +Objective: Destroy The SC Death $Formula: ( when ( has-departed-delay 5 "PVC Battle Cat" ) ( send-message "" "High" "The Cat has jumped" ) ) +Name: The cat has jumped +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Return +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Return to base $Formula: ( when ( has-arrived-delay 0 "GTC Tiggerlilly" ) ( send-message "GTC Tiggerlilly 1" "High" "The Tiggerlilly is hear" ) ) +Name: tiggerlilly hear +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "SC Death" "GTC Tiggerlilly" ) ( send-message "GTC Tiggerlilly 1" "High" "Tiggerlilly attacking the deat" ) ) +Name: tiggerlilly attacking the death +Repeat Count: 1 +Interval: 1 #Goals ;! 2 total $Type: Secondary +Name: destory shevins $Message: Destroy all Shevin Craft $Formula: ( is-destroyed-delay 0 "Gold" "Green" "SC Death" ) $Type: Primary +Name: protect cat $Message: Protect the PVC Battle Cat $Formula: ( has-departed-delay 0 "PVC Battle Cat" ) #Waypoints ;! 1 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 1148.800659, 0.000032, 3646.929199 ) ) #Messages ;! 170 total $Name: The Cat has arrived $Message: This is the PVC Battle Cat, Alpha protect us untill we can jump out. +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: The Cat has jumped $Message: The Cat has jumped out, lets get out of hear. +Persona: Wingman 2 +AVI Name: Head-TP3 $Name: All is clear $Message: Is that the best they can do? +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: 1_allclear.wav $Name: The Tiggerlilly is hear $Message: This is the GTC Tiggerlilly we are heat to assist you +Persona: Terran Command +AVI Name: Head-CM1 $Name: Tiggerlilly attacking the deat $Message: This is the Tiggerlilly we are going after the SC Death +Persona: Terran Command +AVI Name: Head-CM1 #Reinforcements ;! 1 total $Name: GTC Tiggerlilly $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 303 +Bank: 160 +Heading: 183 #Asteroid Fields #Music $Event Music: 4: Worlds Apart $Briefing Music: BRIEF3 #End