#Mission Info $Version: 0.10 $Name: Capture The Flag by warhawk $Author: Dave Reid (WARHAWK) $Created: 07/16/98 at 17:46:11 $Modified: 08/15/98 at 00:09:53 $Notes: This was my first attempt at making a FS mission. More soon to follow. $End Notes: $Mission Desc: Traditional capture the flag in a (friendly?) GTA Olympic type event setting. Call in reinforcements to capture the oponents flag and bring it back to your base to score. At the same time you must prevent the enemy from doing the same.$end_multi_text +Game Type Flags: 10 +Flags: 0 +Num Players: 4 +Num Respawns: 20 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 5.000000 +Viewer pos: 2546.803711, 8998.108398, 260.503601 +Viewer orient: 0.003750, 0.000001, 0.999993, -0.957587, 0.288123, 0.003591, -0.288121, -0.957593, 0.001081 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 7 $start_stage $multi_text Welcome pilot, to the GTA Annual Capture the flag event. Here your skills in all areas of fighter combat will be put to the test. The object, as you well know, is to capture the enemy flag and bring it back to your base. $end_multi_text $voice: capflagb1.wav $camera_pos: 2546.803711, 8998.108398, 260.503601 $camera_orient: 0.003750, 0.000001, 0.999993, -0.957587, 0.288123, 0.003591, -0.288121, -0.957593, 0.001081 $camera_time: 1200 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $start_stage $multi_text Alpha wing will be dispatched from the Team 1 base at the start of the event. Zeta wing will start at Team 2 base 6 Kilometers away. $end_multi_text $voice: capflagb2.wav $camera_pos: 2546.803711, 8998.108398, 260.503601 $camera_orient: 0.003750, 0.000001, 0.999993, -0.957587, 0.288123, 0.003591, -0.288121, -0.957593, 0.001081 $camera_time: 1200 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 28.296749, 0.000329, -1961.990845 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: 33.786201, -0.000074, -3262.308838 $label: Team 1 Base +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: 50.831295, -0.000134, 4047.002441 $label: Team 2 Base +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 28.241928, 0.000585, 2777.974121 $label: Zeta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Once the game has been started two flags (cargo containers) will warp in, one for each team. They will be within 2400 meters of the teams base in any direction. Your first objective will be to locate the enemys flag. $end_multi_text $voice: capflagb3.wav $camera_pos: 2546.803711, 8998.108398, 260.503601 $camera_orient: 0.003750, 0.000001, 0.999993, -0.957587, 0.288123, 0.003591, -0.288121, -0.957593, 0.001081 $camera_time: 1200 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 28.296749, 0.000329, -1961.990845 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: 33.786201, -0.000074, -3262.308838 $label: Team 1 Base +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: 50.831295, -0.000134, 4047.002441 $label: Team 2 Base +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 28.241928, 0.000585, 2777.974121 $label: Zeta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: TSC 2 $pos: -1757.517334, 0.001395, 3448.589355 $label: Team 2 Flag (F11) +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TSC 2 $pos: 848.109863, 0.000127, -1072.033569 $label: Team 1 Flag (F10) +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Next, you must call in a freighter to capture the enemys flag. However, when a freighter is called in it will warp in at a location 150 meters from the wing leader. As you can see the position of the wing leader should be a carefull consideration in your strategy to beat your oponent. Don't call in the freighter right away. $end_multi_text $voice: capflagb4.wav $camera_pos: 2546.803711, 8998.108398, 260.503601 $camera_orient: 0.003750, 0.000001, 0.999993, -0.957587, 0.288123, 0.003591, -0.288121, -0.957593, 0.001081 $camera_time: 1200 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 28.296749, 0.000329, -1961.990845 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: 33.786201, -0.000074, -3262.308838 $label: Team 1 Base +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: 50.831295, -0.000134, 4047.002441 $label: Team 2 Base +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 28.241928, 0.000585, 2777.974121 $label: Zeta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: TSC 2 $pos: -1757.517334, 0.001395, 3448.589355 $label: Team 2 Flag (F11) +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TSC 2 $pos: 848.109863, 0.000127, -1072.033569 $label: Team 1 Flag (F10) +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Chronos $pos: -944.584045, -0.000666, -1972.273315 $label: Team 1 Freighter (F8) +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Instead, the wing leader should fly his ship close to the flags location and then call in the freighter to dock with it. Once docked, the freighter will attempt to take the flag back to base and warp out to score. Protect the freighter well, you only have 3 of them. The rest of the team should either fly cover for their freighter, attempt to take out the enemys freighter, or guard their teams flag. $end_multi_text $voice: capflagb5.wav $camera_pos: 2546.803711, 8998.108398, 260.503601 $camera_orient: 0.003750, 0.000001, 0.999993, -0.957587, 0.288123, 0.003591, -0.288121, -0.957593, 0.001081 $camera_time: 1200 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -890.443970, -0.000182, 2393.085205 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: 33.786201, -0.000074, -3262.308838 $label: Team 1 Base +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: 50.831295, -0.000134, 4047.002441 $label: Team 2 Base +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 1515.540771, 0.001042, 67.754059 $label: Zeta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: TSC 2 $pos: -1757.517334, 0.001395, 3448.589355 $label: Team 2 Flag (F11) +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TSC 2 $pos: 848.109863, 0.000127, -1072.033569 $label: Team 1 Flag (F10) +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Chronos $pos: 1000.059509, 0.002228, -999.549194 $label: Team 2 Freighter (F9) +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Chronos $pos: -1540.165405, -0.000781, 3517.705322 $label: Team 1 Freighter (F8) +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text If your freighter is able to make it back to base it will warp out with the enemies flag, your team will score 5 points and a new flag will warp in. A new freighter will be available to attempt another score as well. If however your freighter is disabled during the escort process, you must destroy it quickly so that a new reinforcement will be available to bring the flag to base and score. $end_multi_text $voice: capflagb6.wav $camera_pos: 2546.803711, 8998.108398, 260.503601 $camera_orient: 0.003750, 0.000001, 0.999993, -0.957587, 0.288123, 0.003591, -0.288121, -0.957593, 0.001081 $camera_time: 1200 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -114.480843, -0.000168, -1850.602539 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: 33.786201, -0.000074, -3262.308838 $label: Team 1 Base +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: 50.831295, -0.000134, 4047.002441 $label: Team 2 Base +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: -97.537735, 0.000742, 2667.430664 $label: Zeta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: TSC 2 $pos: -1759.141113, 0.001211, -2277.539795 $label: Team 2 Flag (F11) +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TSC 2 $pos: 1099.344238, 0.000412, 3172.990234 $label: Team 1 Flag (F10) +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Chronos $pos: 1251.294067, 0.002513, 3245.474609 $label: Team 2 Freighter (F9) +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Chronos $pos: -1541.789185, -0.000965, -2208.423828 $label: Team 1 Freighter (F8) +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Once both teams have exhausted their supply of freighters, or both teams have captured all three enemy flags, the game is over and you should warp back to base for debreifing. Good luck pilot. Reinforcements: 1. Three Chronos class freighters available in succession. Hot Keys: Team 1 Freighters = F8 Team 2 Freighters = F9 Team 1 Flags = F10 Team 2 Flags = F11 $end_multi_text $voice: capflagb7.wav $camera_pos: 2546.803711, 8998.108398, 260.503601 $camera_orient: 0.003750, 0.000001, 0.999993, -0.957587, 0.288123, 0.003591, -0.288121, -0.957593, 0.001081 $camera_time: 1200 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -114.480843, -0.000168, -1850.602539 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: 33.786201, -0.000074, -3262.308838 $label: Team 1 Base +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: 50.831295, -0.000134, 4047.002441 $label: Team 2 Base +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: -97.537735, 0.000742, 2667.430664 $label: Zeta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 10 $Formula: ( and ( and-in-sequence ( has-arrived-delay 0 "Team 2 Flag" ) ( has-departed-delay 0 "Team 2 Flag" ) ) ( and-in-sequence ( has-arrived-delay 0 "Team 2 Flag #2" ) ( not ( has-departed-delay 0 "Team 2 Flag #2" ) ) ) ) $Multi text Capturing only one flag for your team, while not a complete failure, is only a small sucess. $end_multi_text $Voice: capflagd1.wav $Recommendation text: Call your freighters in when your close to the enemy flag and concentrate your forces on protecting it. Also, take out those valkyre bomber interceptors right away. If they get too close to your freighters they will make short work of them. $end_multi_text $Formula: ( and ( and-in-sequence ( has-arrived-delay 0 "Team 2 Flag" ) ( has-departed-delay 0 "Team 2 Flag" ) ) ( and ( and-in-sequence ( has-arrived-delay 0 "Team 2 Flag #2" ) ( has-departed-delay 0 "Team 2 Flag #2" ) ) ( and-in-sequence ( has-arrived-delay 0 "Team 2 Flag #3" ) ( not ( has-departed-delay 0 "Team 2 Flag #3" ) ) ) ) ) $Multi text Capturing two flags for your team has earned you 10 points today. Good job pilot, your team should be proud of this accomplishment. $end_multi_text $Voice: capflagd2.wav $Recommendation text: $end_multi_text $Formula: ( and ( and-in-sequence ( has-arrived-delay 0 "Team 2 Flag" ) ( has-departed-delay 0 "Team 2 Flag" ) ) ( and ( and-in-sequence ( has-arrived-delay 0 "Team 2 Flag #2" ) ( has-departed-delay 0 "Team 2 Flag #2" ) ) ( and-in-sequence ( has-arrived-delay 0 "Team 2 Flag #3" ) ( has-departed-delay 0 "Team 2 Flag #3" ) ) ) ) $Multi text For the capture of all three enemy flags your team has earned 15 points. You've done a fine job pilot. The GTA is proud to call you their own. $end_multi_text $Voice: capflagd3.wav $Recommendation text: $end_multi_text $Formula: ( and-in-sequence ( has-arrived-delay 0 "Team 2 Flag" ) ( not ( has-departed-delay 0 "Team 2 Flag" ) ) ) $Multi text I have never seen such a display of inadequicy. You couldn't even capture one of the enemies flags. Your team scored zero points today. $end_multi_text $Voice: capflagd7.wav $Recommendation text: Call your freighters in when your close to the enemy flag and concentrate your forces on protecting it. You really need to pay more attention to defense. Don't get cought up in long dogfights and loose track of your objective. Also, take out those val kyre bomber interceptors right away. If they get too close to your freighters they will make short work of them. $end_multi_text $Formula: ( and ( and-in-sequence ( has-arrived-delay 0 "Team 1 Flag" ) ( has-departed-delay 0 "Team 1 Flag" ) ) ( and ( and-in-sequence ( has-arrived-delay 0 "Team 1 Flag #2" ) ( has-departed-delay 0 "Team 1 Flag #2" ) ) ( and-in-sequence ( has-arrived-delay 0 "Team 1 Flag #3" ) ( not ( has-departed-delay 0 "Team 1 Flag #3" ) ) ) ) ) $Multi text In addition, concentrating your efforts on scoring let the enemy capture two of your flags scoring them 10 points. $end_multi_text $Voice: capflagd5.wav $Recommendation text: While protecting your freighters, you are letting the enemy freighters score your flags. Send some forces to take them out. A good time to do this is right after youve scored a flag yourself. Destroy their freighter, then call another one of yours in t o capture their flag. $end_multi_text $Formula: ( and ( and-in-sequence ( has-arrived-delay 0 "Team 1 Flag" ) ( has-departed-delay 0 "Team 1 Flag" ) ) ( and ( and-in-sequence ( has-arrived-delay 0 "Team 1 Flag #2" ) ( has-departed-delay 0 "Team 1 Flag #2" ) ) ( and-in-sequence ( has-arrived-delay 0 "Team 1 Flag #3" ) ( has-departed-delay 0 "Team 1 Flag #3" ) ) ) ) $Multi text In addition, the enemy scored a full 15 points against you capturing all three of your flags. This is a great dissappointment pilot. $end_multi_text $Voice: capflagd6.wav $Recommendation text: While protecting your freighters, you are letting the enemy freighters score your flags. Send some forces to take them out. A good time to do this is right after youve scored a flag yourself. Destroy their freighter, then call another one of yours in t o capture their flag. You really need to pay more attention to attacking the enemy. $end_multi_text $Formula: ( and ( and-in-sequence ( has-arrived-delay 0 "Team 1 Flag" ) ( has-departed-delay 0 "Team 1 Flag" ) ) ( and-in-sequence ( has-arrived-delay 0 "Team 1 Flag #2" ) ( not ( has-departed-delay 0 "Team 1 Flag #2" ) ) ) ) $Multi text In addition, you let the enemy have only one of your flags scoring them only 5 points. Excellent work. $end_multi_text $Voice: capflagd4.wav $Recommendation text: $end_multi_text $Formula: ( and ( and-in-sequence ( has-arrived-delay 0 "Team 1 Flag" ) ( not ( has-departed-delay 0 "Team 1 Flag" ) ) ) ( is-destroyed-delay 0 "Team 2 Freighter" ) ) $Multi text In addition, you managed to ward off all attempts at your teams flags. The other team scored zero points. In itself, this is a major accomplishment! $end_multi_text $Voice: capflagd8.wav $Recommendation text: $end_multi_text $Formula: ( and ( not ( is-destroyed-delay 0 "#3 Team 2 Freighter" ) ) ( and ( not ( has-departed-delay 0 "#3 Team 2 Freighter" ) ) ( and ( not ( is-destroyed-delay 0 "#3 Team 1 Freighter" ) ) ( not ( has-departed-delay 0 "#3 Team 1 Freighter" ) ) ) ) ) $Multi text Also, you should not have left the battle area until the game was over. $end_multi_text $Voice: capflagd9.wav $Recommendation text: Part of winning the game is staying alive to finish. You should be more carefull about the way in which you engage the enemy. Don't plunge into the center of a heated battle without knowing where all the enemy forces are at. Play smart! $end_multi_text $Formula: ( and ( or ( is-destroyed-delay 0 "#3 Team 1 Freighter" ) ( has-departed-delay 0 "#3 Team 1 Freighter" ) ) ( or ( is-destroyed-delay 0 "#3 Team 2 Freighter" ) ( has-departed-delay 0 "#3 Team 2 Freighter" ) ) ) $Multi text Todays game providid quality entertainment for the top brass. Thank you for participating. Good day pilot. $end_multi_text $Voice: capflagd10.wav $Recommendation text: $end_multi_text #Players ;! 4 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 4 "GTF Apollo" 4 "GTF Valkyrie" 4 "GTF Hercules" 4 "GTB Athena" 4 "GTB Medusa" 4 "GTB Ursa" 4 "PVF Anubis" 4 "PVF Seth" 4 "PVF Horus" 4 "PVF Thoth" 4 "PVB Osiris" 4 "PVB Amun" 4 ) +Weaponry Pool: ( "ML-16 Laser" 10 "Disruptor" 5 "D-Advanced" 4 "Avenger" 7 "Flail" 7 "Prometheus" 5 "Banshee" 4 "MX-50" 170 "D-Missile" 100 "Fury" 280 "Hornet" 190 "Interceptor" 100 "Phoenix V" 70 "Synaptic" 15 "Stiletto" 10 "Cluster Baby Weak" 13563168 ) #Objects ;! 24 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.008202, 0.000003, -2042.669434 $Orientation: 0.997467, 0.000000, 0.071137, 0.000000, 1.000000, -0.000003, -0.071137, 0.000003, 0.997467 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Team 2 Base ;! Object #1 $Class: GTD Orion $Team: Hostile $Location: 430.700012, 0.000000, 3000.000000 $Orientation: -0.019202, 0.000000, -0.999816, 0.000000, 1.000000, 0.000000, 0.999816, 0.000000, -0.019202 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: General +Subsystem: turret02a +AI Class: General +Subsystem: turret03a +AI Class: General +Subsystem: turret04a +AI Class: General +Subsystem: turret05a +AI Class: General +Subsystem: turret06 +AI Class: General +Subsystem: turret07 +AI Class: General +Subsystem: turret08 +AI Class: General +Subsystem: turret09 +AI Class: General +Subsystem: turret10 +AI Class: General +Subsystem: turret11 +AI Class: General +Subsystem: turret12 +AI Class: General +Subsystem: turret13 +AI Class: General +Subsystem: turret14 +AI Class: General +Subsystem: turret15 +AI Class: General +Subsystem: turret16 +AI Class: General $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Alpha 2 ;! Object #2 $Class: GTF Ulysses $Team: Friendly $Location: 28.900000, 0.000000, -2075.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Disruptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #3 $Class: GTF Ulysses $Team: Friendly $Location: -28.039682, -0.000005, -2078.610352 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Flail" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Zeta- 1 ;! Object #4 $Class: GTF Ulysses $Team: Hostile $Location: -8.754576, -0.000062, 1996.473145 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "Disruptor" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Zeta- 2 ;! Object #5 $Class: GTF Ulysses $Team: Hostile $Location: -40.493080, -0.000073, 2032.845215 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "Disruptor" ) +Secondary Banks: ( "Interceptor#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Zeta- 3 ;! Object #6 $Class: GTF Ulysses $Team: Hostile $Location: 14.714231, -0.000067, 2036.985352 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Disruptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Team 1 Freighter ;! Object #7 $Class: GTFR Chronos $Team: Friendly $Location: -1155.454468, -0.000517, -1291.989990 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 10 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +AI Class: General +Primary Banks: ( "Shivan Megafunk Turret" ) $Arrival Location: Near Ship +Arrival Distance: 150 $Arrival Anchor: Alpha 1 +Arrival Delay: 2 $Arrival Cue: ( has-time-elapsed 10 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" "no-shields" "escort" ) +Hotkey: 3 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 +Persona Index: 4 $Name: Team 2 Freighter ;! Object #8 $Class: GTFR Chronos $Team: Hostile $Location: -1110.332886, 0.001796, 468.727783 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 10 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +AI Class: General +Primary Banks: ( "Shivan Megafunk Turret" ) $Arrival Location: Near Ship +Arrival Distance: 150 $Arrival Anchor: Zeta- 1 +Arrival Delay: 2 $Arrival Cue: ( has-time-elapsed 20 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Hotkey: 4 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Team 1 Flag ;! Object #9 $Class: TSC 2 $Team: Friendly $Location: -1327.392456, 0.000155, -2329.628662 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Team 1 Flag +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 2450 $Arrival Anchor: Team 1 Base +Arrival Delay: 2 $Arrival Cue: ( has-time-elapsed 2 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" ) +Hotkey: 5 +Group: 0 $Name: Team 2 Flag ;! Object #10 $Class: TSC 2 $Team: Hostile $Location: -332.026123, 0.000507, 1893.400635 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Team 2 Flag +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 2450 $Arrival Anchor: Team 2 Base +Arrival Delay: 2 $Arrival Cue: ( has-time-elapsed 2 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" ) +Hotkey: 6 +Group: 0 $Name: #2 Team 2 Freighter ;! Object #11 $Class: GTFR Chronos $Team: Hostile $Location: -3741.655273, -0.000051, -2490.640869 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 10 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +AI Class: General +Primary Banks: ( "Shivan Megafunk Turret" ) $Arrival Location: Near Ship +Arrival Distance: 150 $Arrival Anchor: Zeta- 1 +Arrival Delay: 2 $Arrival Cue: ( or ( is-destroyed-delay 15 "Team 2 Freighter" ) ( has-departed-delay 15 "Team 2 Freighter" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Hotkey: 4 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: #2 Team 1 Freighter ;! Object #12 $Class: GTFR Chronos $Team: Friendly $Location: -5220.558105, -0.000158, -2386.209717 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 10 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +AI Class: General +Primary Banks: ( "Shivan Megafunk Turret" ) $Arrival Location: Near Ship +Arrival Distance: 150 $Arrival Anchor: Alpha 1 +Arrival Delay: 2 $Arrival Cue: ( or ( is-destroyed-delay 15 "Team 1 Freighter" ) ( has-departed-delay 15 "Team 1 Freighter" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" "no-shields" "escort" ) +Hotkey: 3 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: #3 Team 1 Freighter ;! Object #13 $Class: GTFR Chronos $Team: Friendly $Location: -3919.724854, -0.000002, -3944.730469 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-dock "Team 2 Flag" "cargo dockpoint" "cargo dock" 89 ) ( ai-dock "Team 2 Flag #2" "cargo dockpoint" "cargo dock" 89 ) ( ai-dock "Team 2 Flag #3" "cargo dockpoint" "cargo dock" 89 ) ( ai-waypoints-once "Waypoint path 1" 10 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +AI Class: General +Primary Banks: ( "Shivan Megafunk Turret" ) $Arrival Location: Near Ship +Arrival Distance: 150 $Arrival Anchor: Alpha 1 +Arrival Delay: 2 $Arrival Cue: ( or ( is-destroyed-delay 15 "#2 Team 1 Freighter" ) ( has-departed-delay 15 "#2 Team 1 Freighter" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" "no-shields" "escort" ) +Hotkey: 3 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: #3 Team 2 Freighter ;! Object #14 $Class: GTFR Chronos $Team: Hostile $Location: -5237.364258, -0.000171, -3851.804443 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-dock "Team 1 Flag" "cargo dockpoint" "cargo dock" 89 ) ( ai-dock "Team 1 Flag #2" "cargo dockpoint" "cargo dock" 89 ) ( ai-dock "Team 1 Flag #3" "cargo dockpoint" "cargo dock" 89 ) ( ai-waypoints-once "Waypoint path 2" 10 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +AI Class: General +Primary Banks: ( "Shivan Megafunk Turret" ) $Arrival Location: Near Ship +Arrival Distance: 150 $Arrival Anchor: Zeta- 1 +Arrival Delay: 2 $Arrival Cue: ( or ( is-destroyed-delay 15 "#2 Team 2 Freighter" ) ( has-departed-delay 15 "#2 Team 2 Freighter" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Hotkey: 4 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Team 1 Flag #2 ;! Object #15 $Class: TSC 2 $Team: Friendly $Location: 2447.090088, 0.002108, -2389.879883 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Team 1 Flag +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 2450 $Arrival Anchor: Team 1 Base +Arrival Delay: 1 $Arrival Cue: ( has-departed-delay 1 "Team 1 Flag" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" ) +Hotkey: 5 +Group: 0 $Name: Team 2 Flag #2 ;! Object #16 $Class: TSC 2 $Team: Hostile $Location: 3621.395264, 0.002953, -2353.771973 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Team 2 Flag +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 2450 $Arrival Anchor: Team 2 Base +Arrival Delay: 1 $Arrival Cue: ( has-departed-delay 1 "Team 2 Flag" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" ) +Hotkey: 6 +Group: 0 $Name: Team 1 Flag #3 ;! Object #17 $Class: TSC 2 $Team: Friendly $Location: 2515.506104, 0.003108, -3410.235107 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Team 1 Flag +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 2450 $Arrival Anchor: Team 1 Base +Arrival Delay: 1 $Arrival Cue: ( has-departed-delay 1 "Team 1 Flag #2" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" ) +Hotkey: 5 +Group: 0 $Name: Team 2 Flag #3 ;! Object #18 $Class: TSC 2 $Team: Hostile $Location: 3597.731445, 0.003140, -3392.443604 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Team 2 Flag +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 2450 $Arrival Anchor: Team 2 Base +Arrival Delay: 1 $Arrival Cue: ( has-departed-delay 1 "Team 2 Flag #2" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" ) +Hotkey: 6 +Group: 0 $Name: Team 1 Base ;! Object #19 $Class: GTD Orion $Team: Friendly $Location: 133.500000, 0.000000, -3000.000000 $Orientation: 0.000796, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000796 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: General +Subsystem: turret02a +AI Class: General +Subsystem: turret03a +AI Class: General +Subsystem: turret04a +AI Class: General +Subsystem: turret05a +AI Class: General +Subsystem: turret06 +AI Class: General +Subsystem: turret07 +AI Class: General +Subsystem: turret08 +AI Class: General +Subsystem: turret09 +AI Class: General +Subsystem: turret10 +AI Class: General +Subsystem: turret11 +AI Class: General +Subsystem: turret12 +AI Class: General +Subsystem: turret13 +AI Class: General +Subsystem: turret14 +AI Class: General +Subsystem: turret15 +AI Class: General +Subsystem: turret16 +AI Class: General $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Alpha 4 ;! Object #20 $Class: GTF Ulysses $Team: Friendly $Location: 1.814230, -0.000103, -2121.795410 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Flail" ) +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Zeta- 4 ;! Object #21 $Class: GTF Ulysses $Team: Hostile $Location: -9.400000, 0.000000, 2075.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Disruptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Psi 1 ;! Object #22 $Class: GTF Valkyrie $Team: Hostile $Location: 80.500000, 0.000000, 2024.199951 $Orientation: -0.999804, 0.000000, 0.019788, 0.000000, 1.000000, 0.000000, -0.019788, 0.000000, -0.999804 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "D-Advanced" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Psi 2 ;! Object #23 $Class: GTF Valkyrie $Team: Hostile $Location: 127.563950, 0.000000, 2063.790527 $Orientation: -0.999518, 0.000000, 0.031047, 0.000000, 1.000000, 0.000000, -0.031047, 0.000000, -0.999518 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "D-Advanced" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 #Wings ;! 3 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "Team 1 Freighter" 89 ) ( ai-guard "#2 Team 1 Freighter" 89 ) ( ai-guard "#3 Team 1 Freighter" 89 ) ) +Hotkey: 0 +Flags:( ) +Wave Delay Max: 120 $Name: Zeta- $Waves: 20 $Wave Threshold: 2 $Special Ship: 0 ;! Zeta- 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Zeta- 1" "Zeta- 2" "Zeta- 3" "Zeta- 4" ) $AI Goals: ( goals ( ai-guard "Team 2 Freighter" 89 ) ( ai-guard "#2 Team 2 Freighter" 89 ) ( ai-guard "#3 Team 2 Freighter" 89 ) ( ai-chase-wing "Alpha" 10 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 40 $Name: Psi $Waves: 20 $Wave Threshold: 0 $Special Ship: 0 ;! Psi 1 $Arrival Location: Near Ship +Arrival Distance: 1000 $Arrival Anchor: Alpha 1 $Arrival Cue: ( has-arrived-delay 0 "Team 1 Freighter" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Psi 1" "Psi 2" ) $AI Goals: ( goals ( ai-chase "Team 1 Freighter" 89 ) ( ai-chase "#2 Team 1 Freighter" 89 ) ( ai-chase "#3 Team 1 Freighter" 89 ) ) +Flags:( ) +Wave Delay Max: 50 #Events ;! 44 total $Formula: ( when ( has-time-elapsed 2 ) ( send-message "#General warhawk" "High" "Welcome" ) ) +Name: Welcome message +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Team 1 Freighter" ) ( add-goal "Team 1 Freighter" ( ai-dock "Team 2 Flag" "cargo dockpoint" "cargo dock" 89 ) ) ) +Name: Freighter (Team 1)warps in +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Team 1 Freighter" "Team 2 Flag" 1 0 ) ( add-goal "Team 1 Freighter" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: Freighter (Team 1) docked +Repeat Count: 2 +Interval: 1 +Chained: 0 $Formula: ( when ( is-event-true-delay "Freighter (Team 1) docked" 0 ) ( send-message "#General warhawk" "High" "docking message 1" ) ) +Name: docking message 1 +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( are-waypoints-done-delay "Team 1 Freighter" "Waypoint path 1" 0 ) ( add-goal "Team 1 Freighter" ( ai-warp-out 89 ) ) ) +Name: F. (Team 1) done Waypoint +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( is-event-true-delay "F. (Team 1) done Waypoint" 0 ) ( send-message "#General warhawk" "High" "Team 1 has scored" ) ) +Name: Team 1 scored 1 +Repeat Count: 1 +Interval: 1 +Score: 15 +Chained: 0 +Objective: Team 1 scored 5 points $Formula: ( when ( and ( or ( is-destroyed-delay 0 "Team 1 Freighter" ) ( has-departed-delay 0 "Team 1 Freighter" ) ) ( has-arrived-delay 0 "#2 Team 1 Freighter" ) ) ( do-nothing ) ) +Name: Freighter (Team 1) gone +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( has-arrived-delay 0 "#2 Team 1 Freighter" ) ( has-departed-delay 0 "Team 1 Freighter" ) ) ( add-goal "Zeta-" ( ai-disable-ship "#2 Team 1 Freighter" 89 ) ) ) +Name: F. 2 (Team 1) Disable +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-destroyed-delay 0 "Team 1 Freighter" ) ( has-arrived-delay 0 "#2 Team 1 Freighter" ) ) ( add-goal "#2 Team 1 Freighter" ( ai-dock "Team 2 Flag" "cargo dockpoint" "cargo dock" 89 ) ) ) +Name: F. 2 (Team 1) get flag one +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( has-departed-delay 0 "Team 1 Freighter" ) ( has-arrived-delay 0 "#2 Team 1 Freighter" ) ) ( add-goal "#2 Team 1 Freighter" ( ai-dock "Team 2 Flag #2" "cargo dockpoint" "cargo dock" 89 ) ) ) +Name: F. 2 (Team 1) get flag two +Repeat Count: 1 +Interval: 1 $Formula: ( when ( or ( has-docked-delay "#2 Team 1 Freighter" "Team 2 Flag" 1 0 ) ( has-docked-delay "#2 Team 1 Freighter" "Team 2 Flag #2" 1 0 ) ) ( add-goal "#2 Team 1 Freighter" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: Freighter2 (Team 1) docked +Repeat Count: 2 +Interval: 1 $Formula: ( when ( is-event-true-delay "Freighter2 (Team 1) docked" 0 ) ( send-message "#General warhawk" "High" "docking message 1" ) ) +Name: docking message 1 +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( are-waypoints-done-delay "#2 Team 1 Freighter" "Waypoint path 1" 0 ) ( add-goal "#2 Team 1 Freighter" ( ai-warp-out 89 ) ) ) +Name: F. 2 (Team 1) done Waypoint +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( is-event-true-delay "F. 2 (Team 1) done Waypoint" 0 ) ( send-message "#General warhawk" "High" "Team 1 has scored" ) ) +Name: Team 1 scored 2 +Repeat Count: 1 +Interval: 1 +Score: 20 +Chained: 0 +Objective: Team 1 scored 5 points $Formula: ( when ( and ( is-destroyed-delay 0 "Team 1 Freighter" ) ( is-destroyed-delay 0 "#2 Team 1 Freighter" ) ( and ( has-arrived-delay 0 "#3 Team 1 Freighter" ) ( true ) ) ) ( add-goal "#3 Team 1 Freighter" ( ai-dock "Team 2 Flag" "cargo dockpoint" "cargo dock" 89 ) ) ) +Name: F. 3 (Team 1) get flag one +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( or ( has-departed-delay 0 "Team 1 Freighter" ) ( is-destroyed-delay 0 "#2 Team 1 Freighter" ) ) ( or ( is-destroyed-delay 0 "Team 1 Freighter" ) ( has-departed-delay 0 "#2 Team 1 Freighter" ) ) ( and ( has-arrived-delay 0 "#3 Team 1 Freighter" ) ( true ) ) ) ( add-goal "#3 Team 1 Freighter" ( ai-dock "Team 2 Flag #2" "cargo dockpoint" "cargo dock" 89 ) ) ) +Name: F. 3 (Team 1) get flag two +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( has-departed-delay 0 "Team 1 Freighter" ) ( has-departed-delay 0 "#2 Team 1 Freighter" ) ( and ( has-arrived-delay 0 "#3 Team 1 Freighter" ) ( true ) ) ) ( add-goal "#3 Team 1 Freighter" ( ai-dock "Team 2 Flag #3" "cargo dockpoint" "cargo dock" 89 ) ) ) +Name: F. 3 (Team 1) get flag three +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( or ( has-docked-delay "#3 Team 1 Freighter" "Team 2 Flag" 1 0 ) ( or ( has-docked-delay "#3 Team 1 Freighter" "Team 2 Flag #2" 1 0 ) ( has-docked-delay "#3 Team 1 Freighter" "Team 2 Flag #3" 1 0 ) ) ) ( has-arrived-delay 0 "#3 Team 1 Freighter" ) ) ( add-goal "#3 Team 1 Freighter" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: Freighter3 (Team 1) docked +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Freighter3 (Team 1) docked" 0 ) ( send-message "#General warhawk" "High" "docking message 1" ) ) +Name: docking message 1 +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( are-waypoints-done-delay "#3 Team 1 Freighter" "Waypoint path 1" 0 ) ( add-goal "#3 Team 1 Freighter" ( ai-warp-out 89 ) ) ) +Name: F. 3 (Team 1) done Waypoint +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( is-event-true-delay "F. 3 (Team 1) done Waypoint" 0 ) ( send-message "#General warhawk" "High" "Team 1 has scored" ) ) +Name: Team 1 scored 3 +Repeat Count: 1 +Interval: 1 +Score: 30 +Chained: 0 +Objective: Team 1 scored 5 points $Formula: ( when ( has-arrived-delay 0 "Team 2 Freighter" ) ( add-goal "Team 2 Freighter" ( ai-dock "Team 1 Flag" "cargo dockpoint" "cargo dock" 89 ) ) ) +Name: Freighter (Team 2)warps in +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Team 2 Freighter" "Team 1 Flag" 1 0 ) ( add-goal "Team 2 Freighter" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ) +Name: Freighter (Team 2)docked +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( is-event-true-delay "Freighter (Team 2)docked" 0 ) ( send-message "#General warhawk" "High" "docking message 2" ) ) +Name: docking message 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( are-waypoints-done-delay "Team 2 Freighter" "Waypoint path 2" 0 ) ( add-goal "Team 2 Freighter" ( ai-warp-out 89 ) ) ) +Name: F. (Team 2) done Waypoint +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( is-event-true-delay "F. (Team 2) done Waypoint" 0 ) ( send-message "#General warhawk" "High" "Team 2 has scored" ) ) +Name: Team 2 scored 1 +Repeat Count: 1 +Interval: 1 +Score: 15 +Chained: 0 +Objective: Team 2 scored 5 points $Formula: ( when ( and ( or ( is-destroyed-delay 0 "Team 2 Freighter" ) ( has-departed-delay 0 "Team 2 Freighter" ) ) ( has-arrived-delay 0 "#2 Team 2 Freighter" ) ) ( do-nothing ) ) +Name: Freighter (Team 2) gone +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-destroyed-delay 0 "Team 2 Freighter" ) ( has-arrived-delay 0 "#2 Team 2 Freighter" ) ) ( add-goal "#2 Team 2 Freighter" ( ai-dock "Team 1 Flag" "cargo dockpoint" "cargo dock" 89 ) ) ) +Name: F. 2 (Team 2) get flag one +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( has-departed-delay 0 "Team 2 Freighter" ) ( has-arrived-delay 0 "#2 Team 2 Freighter" ) ) ( add-goal "#2 Team 2 Freighter" ( ai-dock "Team 1 Flag #2" "cargo dockpoint" "cargo dock" 89 ) ) ) +Name: F. 2 (Team 2) get flag two +Repeat Count: 1 +Interval: 1 $Formula: ( when ( or ( has-docked-delay "#2 Team 2 Freighter" "Team 1 Flag" 1 0 ) ( has-docked-delay "#2 Team 2 Freighter" "Team 1 Flag #2" 1 0 ) ) ( add-goal "#2 Team 2 Freighter" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ) +Name: Freighter2 (Team 2)docked +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Freighter2 (Team 2)docked" 0 ) ( send-message "#General warhawk" "High" "docking message 2" ) ) +Name: docking message 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( are-waypoints-done-delay "#2 Team 2 Freighter" "Waypoint path 2" 0 ) ( add-goal "#2 Team 2 Freighter" ( ai-warp-out 89 ) ) ) +Name: F.2 (Team 2) done Waypoint +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( is-event-true-delay "F.2 (Team 2) done Waypoint" 0 ) ( send-message "#General warhawk" "High" "Team 2 has scored" ) ) +Name: Team 2 scored 2 +Repeat Count: 1 +Interval: 1 +Score: 20 +Chained: 0 +Objective: Team 2 scored 5 points $Formula: ( when ( and ( is-destroyed-delay 0 "Team 2 Freighter" ) ( is-destroyed-delay 0 "#2 Team 2 Freighter" ) ( and ( has-arrived-delay 0 "#3 Team 2 Freighter" ) ( true ) ) ) ( add-goal "#3 Team 2 Freighter" ( ai-dock "Team 1 Flag" "cargo dockpoint" "cargo dock" 89 ) ) ) +Name: F. 3 (Team 2) get flag one +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( or ( has-departed-delay 0 "Team 2 Freighter" ) ( is-destroyed-delay 0 "#2 Team 2 Freighter" ) ) ( or ( is-destroyed-delay 0 "Team 2 Freighter" ) ( has-departed-delay 0 "#2 Team 2 Freighter" ) ) ( and ( has-arrived-delay 0 "#3 Team 2 Freighter" ) ( true ) ) ) ( add-goal "#3 Team 2 Freighter" ( ai-dock "Team 1 Flag #2" "cargo dockpoint" "cargo dock" 89 ) ) ) +Name: F. 3 (Team 2) get flag two +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( has-departed-delay 0 "Team 2 Freighter" ) ( has-departed-delay 0 "#2 Team 2 Freighter" ) ( and ( has-arrived-delay 0 "#3 Team 2 Freighter" ) ( true ) ) ) ( add-goal "#3 Team 2 Freighter" ( ai-dock "Team 1 Flag #3" "cargo dockpoint" "cargo dock" 89 ) ) ) +Name: F. 3 (Team 2) get flag three +Repeat Count: 1 +Interval: 1 $Formula: ( when ( or ( has-docked-delay "#3 Team 2 Freighter" "Team 1 Flag" 1 0 ) ( or ( has-docked-delay "#3 Team 2 Freighter" "Team 1 Flag #2" 1 0 ) ( has-docked-delay "#3 Team 2 Freighter" "Team 1 Flag #3" 1 0 ) ) ) ( add-goal "#3 Team 2 Freighter" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ) +Name: Freighter3 (Team 2)docked +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Freighter3 (Team 2)docked" 0 ) ( send-message "#General warhawk" "High" "docking message 2" ) ) +Name: docking message 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( are-waypoints-done-delay "#3 Team 2 Freighter" "Waypoint path 2" 0 ) ( add-goal "#3 Team 2 Freighter" ( ai-warp-out 89 ) ) ) +Name: F.3 (Team 2) done Waypoint +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( is-event-true-delay "F.3 (Team 2) done Waypoint" 0 ) ( send-message "#General warhawk" "High" "Team 2 has scored" ) ) +Name: Team 2 scored 3 +Repeat Count: 1 +Interval: 1 +Score: 30 +Chained: 0 +Objective: Team 2 scored 5 points $Formula: ( when ( and ( or ( is-destroyed-delay 0 "#3 Team 1 Freighter" ) ( has-departed-delay 0 "#3 Team 1 Freighter" ) ) ( or ( is-destroyed-delay 0 "#3 Team 2 Freighter" ) ( has-departed-delay 0 "#3 Team 2 Freighter" ) ) ) ( send-message "#General warhawk" "High" "Game over" ) ) +Name: Game over +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-disabled-delay 25 "Team 2 Freighter" ) ( self-destruct "Team 2 Freighter" ) ) +Name: F. 1 (Team 2) Disabled +Repeat Count: 1 +Interval: 1 +Score: 12 $Formula: ( when ( is-disabled-delay 25 "#2 Team 2 Freighter" ) ( self-destruct "#2 Team 2 Freighter" ) ) +Name: F. 2 (Team 2) Disabled +Repeat Count: 1 +Interval: 1 +Score: 12 $Formula: ( when ( is-disabled-delay 25 "#3 Team 2 Freighter" ) ( self-destruct "#3 Team 2 Freighter" ) ) +Name: F. 3 (Team 2) Disabled +Repeat Count: 1 +Interval: 1 +Score: 12 #Goals ;! 3 total $Type: Primary +Name: Capture Flag One (Team 2) $Message: Capture Team 2's First Flag $Formula: ( and-in-sequence ( has-arrived-delay 0 "Team 2 Flag" ) ( has-departed-delay 0 "Team 2 Flag" ) ) +No music +Score: 20 $Type: Primary +Name: Capture Flag Two (Team 2) $Message: Capture Team 2's Second Flag $Formula: ( and-in-sequence ( has-arrived-delay 0 "Team 2 Flag #2" ) ( has-departed-delay 0 "Team 2 Flag #2" ) ) +No music +Score: 30 $Type: Primary +Name: Capture Flag Three (Team 2) $Message: Capture Team 2's Third Flag $Formula: ( and-in-sequence ( has-arrived-delay 0 "Team 2 Flag #3" ) ( has-departed-delay 0 "Team 2 Flag #3" ) ) +No music +Score: 37 #Waypoints ;! 2 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -662.077759, 0.000000, -2000.000000 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( 1183.599976, 0.000000, 2000.000000 ) ) #Messages ;! 171 total $Name: Welcome $Message: Welcome pilots, to a game of capture the flag. I am general warhawk and the overseer of these games. May the best team win. +Wave Name: Welcome.wav $Name: docking message 1 $Message: Team 1's Freighter has docked. +Wave Name: docking message 1.wav $Name: docking message 2 $Message: Team 2's Freighter has docked. +Wave Name: docking message 2.wav $Name: Team 1 has scored $Message: Team 1 has scored 5 points. Great job Alpha wing. +Wave Name: Team 1 has scored.wav $Name: Team 2 has scored $Message: Team 2 has scored 5 points. Great job Zeta wing. +Wave Name: Team 2 has scored.wav $Name: Game over $Message: No further attempts at either teams flags are possible. Both teams return to base. #Reinforcements ;! 3 total $Name: Team 1 Freighter $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) $Name: #2 Team 1 Freighter $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) $Name: #3 Team 1 Freighter $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 0 total $Num stars: 610 $Ambient light level: 0 +Nebula: Nebula03 +Color: Red +Pitch: 307 +Bank: 319 +Heading: 71 #Asteroid Fields #Music $Event Music: 1: Fortress $Briefing Music: None #End