#Mission Info $Version: 0.10 $Name: Sometimes $Author: Chris Rasys $Created: 07/21/98 at 22:29:42 $Modified: 07/24/98 at 20:47:01 $Notes: This is my second mission ever. I made this and my first mission without reading almost anything about the editor. The only thing I read was to hold down CTRL to place objects!!! $End Notes: $Mission Desc: The Shivans ship, the Chakra, is preventing the Laos from jumping out with a new jamming technology. It is Alpha wing's job to protect the Laos and disable/destroy the Chakra.$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 1 +Player Entry Delay: 5.000000 +Viewer pos: -745.410583, 349.892578, -1433.966431 +Viewer orient: 0.939278, 0.000001, -0.343156, 0.024923, 0.997359, 0.068222, 0.342250, -0.072632, 0.936797 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: New Shivan technology: We have recently discovered that the Shivans are capable of preventing our ships from jumping in and out of small areas. While our ships can not jump, the Shivan ships can, this gives the Shivans a large advantage. The Shivan ship, Chakra, is currently preventing the Laos from jumping out. Because the Laos has such a large crew, we can not afford to lose it. Alpha Wing is being sent in just out of the Chakra's jamming range. Hopefully we will be able to save the Laos and learn the Chakra's jamming ability. $end_multi_text $Ani Filename: +Wave Filename: somcb1.wav #Briefing $start_briefing $num_stages: 7 $start_stage $multi_text Alpha Wing has been sent in to protect the Laos. $end_multi_text $voice: somb1.wav $camera_pos: 278.451965, 32.207748, 1598.482666 $camera_orient: -0.990309, 0.000001, 0.138878, -0.010086, 0.997359, -0.071928, -0.138512, -0.072632, -0.987694 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 2.584068, 0.000145, -17.371332 $label: Alpha 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -847.546814, 0.000017, 1035.443848 $label: Laos +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The Laos is heavily damaged and is in dire need of assistance. $end_multi_text $voice: somb2.wav $camera_pos: 278.451965, 32.207748, 1598.482666 $camera_orient: -0.417377, 0.000001, 0.908734, -0.066003, 0.997359, -0.030316, -0.906333, -0.072632, -0.416274 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 2.584068, 0.000145, -17.371332 $label: Alpha 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -847.546814, 0.000017, 1035.443848 $label: Laos +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Your primary objective is to protect the Laos. $end_multi_text $voice: somb3.wav $camera_pos: 278.451965, 32.207748, 1598.482666 $camera_orient: -0.435492, 0.000001, 0.900193, -0.065382, 0.997359, -0.031631, -0.897815, -0.072632, -0.434342 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -786.938354, 0.000146, 855.217773 $label: Alpha 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -847.546814, 0.000017, 1035.443848 $label: Laos +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The Chein wing will probably be jumping into the area. They are to be destroyed. $end_multi_text $voice: somb4.wav $camera_pos: 278.451965, 32.207748, 1598.482666 $camera_orient: -0.403778, 0.000001, 0.914857, -0.066448, 0.997359, -0.029328, -0.912441, -0.072632, -0.402712 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -786.938354, 0.000146, 855.217773 $label: Alpha 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -847.546814, 0.000017, 1035.443848 $label: Laos +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -102.008461, 0.000057, 1466.172729 $label: Chein 5 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Once the Chein Wing has been destroyed, your orders are to disable the Chakra. The Chakra is some how jamming our ability to perform jumps. $end_multi_text $voice: somb5.wav $camera_pos: 278.451965, 32.207748, 1598.482666 $camera_orient: 0.889404, 0.000001, -0.457122, 0.033201, 0.997359, 0.064600, 0.455914, -0.072632, 0.887055 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 991.825989, 0.000146, 3527.576904 $label: Alpha 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -847.546814, 0.000017, 1035.443848 $label: Laos +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 2402.299561, 0.000016, 5728.293945 $label: Chakra +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text When the Chakra has been disabled, the Laos will be able to Jump out. $end_multi_text $voice: somb6.wav $camera_pos: 278.451965, 32.207748, 1598.482666 $camera_orient: -0.332017, 0.000001, 0.943273, -0.068512, 0.997359, -0.024116, -0.940782, -0.072632, -0.331140 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 991.825989, 0.000146, 3527.576904 $label: Alpha 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -847.546814, 0.000017, 1035.443848 $label: Laos +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 2402.299561, 0.000016, 5728.293945 $label: Chakra +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text After the Chakra has been disabled and disarmed, the Pharnx will jump in to capture it. $end_multi_text $voice: somb7.wav $camera_pos: 278.451965, 32.207748, 1598.482666 $camera_orient: 0.939278, 0.000001, -0.343157, 0.024923, 0.997359, 0.068222, 0.342250, -0.072632, 0.936797 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 3307.810547, 0.000144, 5674.743164 $label: Alpha 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -847.546814, 0.000017, 1035.443848 $label: Laos +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 628.628235, 0.000014, 2262.102295 $label: Chakra +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Chronos $pos: 455.869476, 0.000058, 2057.682617 $label: Pharnx +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 6 $Formula: ( is-goal-true-delay "Protect" 0 ) $Multi text The crew on the Laos is much obliged to you and your wing for protecting them. The Laos is currently undergoing massive repairs and will be back in action soon. $end_multi_text $Voice: somd1.wav $Recommendation text: You did an excellent job. We have no recommendations for you. $end_multi_text $Formula: ( and ( not ( is-destroyed-delay 0 "Chakra" ) ) ( is-goal-true-delay "cap dat Chakra" 0 ) ) $Multi text Any Shivan ship that we can capture greatly helps the war effort. We thank you and your wing members for being able to subdue the Chakra so that we could capture it. $end_multi_text $Voice: somd2.wav $Recommendation text: $end_multi_text $Formula: ( is-destroyed-delay 0 "Chakra" ) $Multi text While we did not wan't the Chakra to be destroyed, it is no longer a threat. Unfourtunately, the Jump-jamming technology will never be revealed to us. $end_multi_text $Voice: somd3.wav $Recommendation text: Try to disable and disarm the Chakra withought actually destroying it. $end_multi_text $Formula: ( is-destroyed-delay 0 "Laos" ) $Multi text You let the Laos and it's crew be destroyed. We have come to realize that maybe you were not the pilot for the job. You are relieved of all duties. $end_multi_text $Voice: somd4.wav $Recommendation text: Concentrate your efforts on taking out the enemy ships. $end_multi_text $Formula: ( is-destroyed-delay 0 "Pharnx" ) $Multi text Unfourtunately, the last enemy wing was capable of destroying the Pharnx. This is a major blow to our forces. $end_multi_text $Voice: somd5.wav $Recommendation text: Try to take out the Sheta wing as soon as they appear. $end_multi_text $Formula: ( and ( is-disabled-delay 0 "Pharnx" ) ( not ( is-destroyed-delay 0 "Pharnx" ) ) ) $Multi text The Pharnx was disabled by the Sheta wing and could not complete the jump with the Chakra. This is a loss, but atleast the Pharnx was not destroyed $end_multi_text $Voice: somd6.wav $Recommendation text: Try to destroy the Sheta wing as soon as they appear. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 "PVF Anubis" 5 "PVF Seth" 5 "PVF Horus" 5 "PVF Thoth" 5 "PVB Osiris" 5 "PVB Amun" 5 ) +Weaponry Pool: ( "ML-16 Laser" 5 "Disruptor" 5 "D-Advanced" 9 "Avenger" 9 "Flail" 5 "Prometheus" 5 "Banshee" 5 "MX-50" 45 "D-Missile" 5 "Fury" 5 "Hornet" 5 "Phoenix V" 5 "Synaptic" 5 "Stiletto" 5 "Tsunami" 5 "Harbinger" 5 ) #Objects ;! 23 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "D-Advanced" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Ulysses $Team: Friendly $Location: -23.919939, -0.000002, -16.735905 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Laos" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "D-Advanced" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Ulysses $Team: Friendly $Location: 29.088076, 0.000002, -17.442406 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Laos" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "D-Advanced" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Laos ;! Object #3 $Class: GTC Fenris $Team: Friendly $Location: -847.546814, 0.000017, 1035.443848 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 36 +Initial Shields: 20 +Subsystem: Pilot +Subsystem: turret01 $Damage: 97 +Subsystem: turret02 $Damage: 94 +Subsystem: turret03 $Damage: 86 +Subsystem: turret04 $Damage: 55 +Subsystem: turret05 $Damage: 66 +Subsystem: turret06 $Damage: 90 +Subsystem: turret07 $Damage: 86 +Subsystem: turret08 $Damage: 81 +Subsystem: turret09a-01-main $Damage: 65 +Subsystem: radar01a-dish $Damage: 64 +Subsystem: sensors $Damage: 46 +Subsystem: communication $Damage: 68 +Subsystem: navigation $Damage: 88 +Subsystem: weapons $Damage: 72 +Subsystem: engine $Damage: 33 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-disabled-delay 0 "Chakra" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "locked" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Chein 1 ;! Object #4 $Class: SF Scorpion $Team: Hostile $Location: -409.292480, -22.553030, 842.137817 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Laos" 50 ) ( ai-chase-any 40 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 5 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Chein 2 ;! Object #5 $Class: SF Scorpion $Team: Hostile $Location: -354.948242, 30.331587, 843.686890 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Laos" 50 ) ( ai-chase-any 40 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 5 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Chein 3 ;! Object #6 $Class: SF Scorpion $Team: Hostile $Location: -303.681580, 32.724400, 795.789429 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Laos" 50 ) ( ai-chase-any 40 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 5 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Chein 4 ;! Object #7 $Class: SF Scorpion $Team: Hostile $Location: -297.448425, -36.357986, 725.726318 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Laos" 50 ) ( ai-chase-any 40 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 5 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Chein 5 ;! Object #8 $Class: SF Scorpion $Team: Hostile $Location: -342.208649, 72.351883, 740.143188 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Laos" 50 ) ( ai-chase-any 40 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 5 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #9 $Class: GTF Ulysses $Team: Friendly $Location: 0.461596, 0.000291, -34.742664 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Laos" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "D-Advanced" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Chakra ;! Object #10 $Class: SC Cain $Team: Hostile $Location: 2402.299561, 0.000016, 5728.293945 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Pharnx ;! Object #11 $Class: GTFR Chronos $Team: Friendly $Location: 2174.129150, 0.000059, 5601.208984 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Chakra" "bridge dock" "main dock" 60 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Near Ship +Arrival Distance: 1200 $Arrival Anchor: Chakra +Arrival Delay: 3 $Arrival Cue: ( and ( and ( is-disabled-delay 0 "Chakra" ) ( is-disarmed-delay 0 "Chakra" ) ) ( not ( is-destroyed-delay 0 "Chakra" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Feta 1 ;! Object #12 $Class: SF Scorpion $Team: Hostile $Location: 169.423523, 0.000061, 1464.445679 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Feta 2 ;! Object #13 $Class: SF Scorpion $Team: Hostile $Location: 169.318878, 0.000062, 1509.787598 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Zeta 1 ;! Object #14 $Class: SF Scorpion $Team: Hostile $Location: 56.751366, 0.000000, 1534.706299 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Zeta 2 ;! Object #15 $Class: SF Scorpion $Team: Hostile $Location: 128.941132, 0.000001, 1537.874756 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Zeta 3 ;! Object #16 $Class: SF Scorpion $Team: Hostile $Location: 127.035599, -0.000001, 1575.711060 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Sheta 1 ;! Object #17 $Class: SF Basilisk $Team: Hostile $Location: 2392.548340, 0.000009, 5495.113770 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-disable-ship "Pharnx" 89 ) ( ai-chase "Pharnx" 70 ) ( ai-chase-any 10 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sheta 2 ;! Object #18 $Class: SF Basilisk $Team: Hostile $Location: 2445.292236, 0.000006, 5502.052734 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-disable-ship "Pharnx" 89 ) ( ai-chase "Pharnx" 70 ) ( ai-chase-any 10 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sheta 3 ;! Object #19 $Class: SF Basilisk $Team: Hostile $Location: 2390.061279, 0.000006, 5419.166016 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-disable-ship "Pharnx" 89 ) ( ai-chase "Pharnx" 70 ) ( ai-chase-any 10 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sheta 4 ;! Object #20 $Class: SF Basilisk $Team: Hostile $Location: 2330.184082, 0.000000, 5397.583984 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-disable-ship "Pharnx" 89 ) ( ai-chase "Pharnx" 70 ) ( ai-chase-any 10 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sheta 5 ;! Object #21 $Class: SF Basilisk $Team: Hostile $Location: 2313.269287, 0.000002, 5420.951660 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-disable-ship "Pharnx" 89 ) ( ai-chase "Pharnx" 70 ) ( ai-chase-any 10 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sheta 6 ;! Object #22 $Class: SF Basilisk $Team: Hostile $Location: 2484.583496, 0.000002, 5483.985352 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-disable-ship "Pharnx" 89 ) ( ai-chase "Pharnx" 70 ) ( ai-chase-any 10 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 5 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Chein $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Chein 1 $Arrival Location: Near Ship +Arrival Distance: 268 $Arrival Anchor: Laos +Arrival delay: 5 $Arrival Cue: ( or ( > 500 ( distance "Alpha 1" "Laos" ) ) ( > 500 ( distance "" "Chakra" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Chein 1" "Chein 2" "Chein 3" "Chein 4" "Chein 5" ) +Flags:( ) +Wave Delay Min: 20 +Wave Delay Max: 30 $Name: Feta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Feta 1 $Arrival Location: Near Ship +Arrival Distance: 268 $Arrival Anchor: Laos $Arrival Cue: ( and ( is-destroyed-delay 0 "Chein" ) ( > ( / ( distance "Laos" "Chakra" ) 2 ) ( distance "Alpha" "Chakra" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Feta 1" "Feta 2" ) $AI Goals: ( goals ( ai-chase "Laos" 50 ) ( ai-chase-any 40 ) ) +Flags:( ) $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Near Ship +Arrival Distance: 268 $Arrival Anchor: Laos $Arrival Cue: ( is-destroyed-delay 3 "Chein" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Zeta 1" "Zeta 2" "Zeta 3" ) $AI Goals: ( goals ( ai-chase "Laos" 50 ) ( ai-chase-any 40 ) ) +Flags:( ) $Name: Sheta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Sheta 1 $Arrival Location: Near Ship +Arrival Distance: 210 $Arrival Anchor: Pharnx +Arrival delay: 1 $Arrival Cue: ( has-arrived-delay 0 "Pharnx" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Sheta 1" "Sheta 2" "Sheta 3" "Sheta 4" "Sheta 5" "Sheta 6" ) $AI Goals: ( goals ( ai-disable-ship "Pharnx" 89 ) ( ai-chase "Pharnx" 70 ) ( ai-chase-any 10 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 5 #Events ;! 18 total $Formula: ( when ( true ) ( send-message "Laos" "High" "Laos hello" ) ) +Name: Loas says hi +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Chein" ) ( send-message "Laos" "High" "Crap" ) ) +Name: wing here +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Laos" ) ( send-message "Alpha 2" "High" "Laos gone" ) ) +Name: Loas dead +Repeat Count: 1 +Interval: 1 $Formula: ( when ( > 5 ( hits-left "Laos" ) ) ( send-message "Laos" "High" "almost gone" ) ) +Name: Loas almost gone +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "Protect" 0 ) ( send-message "Laos" "High" "Thanks Alpha" ) ) +Name: protect Laos +Repeat Count: 1 +Interval: 1 +Objective: Protect the Laos $Formula: ( when ( is-destroyed-delay 0 "Chein" "Feta" ) ( do-nothing ) ) +Name: kill fighters +Repeat Count: 1 +Interval: 1 $Formula: ( when ( not ( is-destroyed-delay 0 "Laos" ) ) ( send-message "Laos" "High" "can't go" ) ) +Name: make bad man go away +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( and ( or ( is-destroyed-delay 0 "Chakra" ) ( is-disabled-delay 0 "Chakra" ) ) ( not ( is-destroyed-delay 0 "Laos" ) ) ) ( send-message "Laos" "High" "thanks-- leaving" ) ) +Name: got to go +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Disable the Chakra $Formula: ( when ( has-arrived-delay 0 "Pharnx" ) ( send-message "Pharnx" "High" "this is Pharnx" ) ) +Name: Pharnx hello +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-disabled-delay 0 "Laos" ) ( send-message "Laos" "High" "Laos stuck" ) ) +Name: stucky Laos +Repeat Count: 1 +Interval: 1 +Chained: 2 $Formula: ( when ( has-departed-delay 0 "Laos" ) ( send-message "#Command" "High" "Keep Chakra" ) ) +Name: no kill Chakra? +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Pharnx" "Chakra" 1 0 ) ( send-message "Pharnx" "High" "Pharnx go away" ) ) +Name: bye Pharnx +Repeat Count: 1 +Interval: 1 +Objective: Capture the Chakra $Formula: ( when ( has-arrived-delay 0 "Feta" ) ( send-message "Laos" "High" "new wing" ) ) +Name: hello Feta +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Feta" ) ( do-nothing ) ) +Name: kill dem fetas +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Feta Wing $Formula: ( when ( has-arrived-delay 1 "Sheta" ) ( send-message "Alpha 2" "High" "Sheta in town" ) ) +Name: hello Sheta +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Sheta" ) ( send-message "Pharnx" "High" "thanks for Sheta kill" ) ) +Name: kill Sheta +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Sheta wing $Formula: ( when ( is-destroyed-delay 0 "Chein" "Feta" "Zeta" "Sheta" ) ( do-nothing ) ) +Name: Kill all da fighters +Repeat Count: 1 +Interval: 1 +Objective: Destroy enemy fighters $Formula: ( when ( is-disabled-delay 0 "Pharnx" ) ( send-message "Pharnx" "High" "Pharnx disabled" ) ) +Name: Pharnx no move +Repeat Count: 1 +Interval: 1 #Goals ;! 3 total $Type: Primary +Name: Protect $Message: Protect the Laos $Formula: ( and ( not ( is-destroyed-delay 0 "Laos" ) ) ( is-destroyed-delay 0 "Chein" "Feta" "Zeta" ) ) +Score: 25 $Type: Primary +Name: Kill Chakra $Message: Disable the Chakra $Formula: ( or ( is-destroyed-delay 0 "Chakra" ) ( is-disabled-delay 0 "Chakra" ) ) +Score: 50 $Type: Secondary +Name: cap dat Chakra $Message: Capture the Chakra $Formula: ( and ( has-docked-delay "Pharnx" "Chakra" 1 0 ) ( and ( has-departed-delay 0 "Pharnx" ) ( has-departed-delay 0 "Chakra" ) ) ) +No music +Score: 25 #Waypoints ;! 0 lists total #Messages ;! 180 total $Name: Laos hello $Message: Alpha wing... Request protection... Heavily damaged... help... +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: soms1.wav $Name: Crap $Message: Alpha! Keep that wing from getting us... not much energy left... +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: soms2.wav $Name: Laos gone $Message: Son of a... Loas has been destroyed! This mission is a failure! +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: soms3.wav $Name: Thanks Alpha $Message: Thanks... For the assist Alpha... +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: soms4.wav $Name: almost gone $Message: Almost dead... HELP!!!!! +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: soms5.wav $Name: can't go $Message: The Chakra is jamming our jump-capabilites... Alpha... Atleast disable the Chakra... +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: soms6.wav $Name: thanks-- leaving $Message: Thanks Alpha... Preparing to jump... +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: soms7.wav $Name: Keep Chakra $Message: Alpha wing, do NOT destroy the Chakra! Disable it, and disarm it. We will send in Pharnx to dock with it and jump out. +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: soms8.wav $Name: this is Pharnx $Message: Greetings Alpha wing, moving in to dock with the Chakra. +Persona: Support Ship +AVI Name: Head-CM1 +Wave Name: soms9.wav $Name: Pharnx go away $Message: Succesful dock, preparing to jump. Good work Alpha. +Persona: Support Ship +AVI Name: Head-CM1 +Wave Name: soms10.wav $Name: Laos stuck $Message: We are... Disabled... Can not jump out... +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: soms11.wav $Name: new wing $Message: Crap... Alpha... We might be able to take care of these fighters.. Keep going... for now... +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: soms12.wav $Name: Sheta in town $Message: Oh great! Sheta is taking out the Pharnx! Stop them! +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: soms13.wav $Name: thanks for Sheta kill $Message: Thanks for taking out Sheta wing Alpha! +Persona: Support Ship +AVI Name: Head-CM1 +Wave Name: soms14.wav $Name: Pharnx disabled $Message: Damn! We've been disabled, can no longer perform the jump... return to base Alpha. +Persona: Support Ship +AVI Name: Head-CM1 +Wave Name: soms15.wav #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 825 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 127 +Bank: 218 +Heading: 0 #Asteroid Fields #Music $Event Music: 6: Haunted $Briefing Music: BRIEF1 #End