#Mission Info $Version: 0.10 $Name: Taking it to the Edge $Author: Hsiong 'mr. sunshine' Chen $Created: 07/11/98 at 22:28:22 $Modified: 07/20/98 at 18:33:37 $Notes: This is a FRED created mission $End Notes: $Mission Desc: The time has come for Hellwolf to eliminate the Edge of Law once and for all. In an attack against the Edge's final defense, Hellwolf learns that they are not the undisputed rulers of the Kendrick system any longer... $end_multi_text +Game Type Flags: 1 +Flags: 2 +Red Alert: 0 +Scramble: 0 +Disallow Support: 1 +Viewer pos: -24.811333, 13396.191406, 1361.570068 +Viewer orient: 0.999991, 0.000002, -0.004139, 0.004055, 0.200526, 0.979680, 0.000832, -0.979688, 0.200524 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: You must prepare for the final strike against the Edge of Law, Cade, for they have replied. They have refused our generous offer. Rather than join Hellwolf as a new Pack, they have chosen to die. Well, like all our other previous enemies, they will suffer greatly before they surrender to our most benevolent rule. As our warships gather to destroy the Edge, our councils also gather for the induction. As Head of the Induction Council, it is my vote on the name of the newborn pack that will weigh the heaviest. I'm thinking, Spiky Fur Clan. Or perhaps, Death Paw Clan. No? Well, I undoubtably will have a good name by the time you get back from your mission. $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 7 $start_stage $multi_text Well Cade, the time has come. An hour has passed since we sent them the bargain- join us or die. Like our previous foes, they have chosen to die. And like our previous foes, they will be taught a bitter lesson before they eventually surrender to us. $end_multi_text $voice: none.wav $camera_pos: -152.009918, 24270.314453, 364.319031 $camera_orient: 0.999970, 0.000002, -0.007726, 0.007665, 0.125168, 0.992106, 0.000969, -0.992136, 0.125164 $camera_time: 1000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -2387.177246, -2972.923828, 166.425949 $label: Alpha Wing +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Athena $pos: 2396.905273, 83.293007, -108.115219 $label: Beta Wing +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTI Arcadia $pos: -44.719635, 0.002215, 4869.224121 $label: ELI Heaven's Beacon +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Ursa $pos: 198.802795, 1478.897095, 6606.104980 $label: Red Claw Alpha Wing +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Blood Tooth Pack will of course be commanded by you, breaking through their frontal defenses in Alpha and Beta Wing. Red Claw Alpha, led by Candor Saul, will lead a close assault from above. $end_multi_text $voice: none.wav $camera_pos: -152.009918, 24270.314453, 364.319031 $camera_orient: 0.999970, 0.000002, -0.007726, 0.007666, 0.124124, 0.992237, 0.000961, -0.992267, 0.124120 $camera_time: 1000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -2387.177246, -2972.923828, 166.425949 $label: Alpha Wing +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Athena $pos: 2396.905273, 83.293007, -108.115219 $label: Beta Wing +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTI Arcadia $pos: -44.719635, 0.002215, 4869.224121 $label: ELI Heaven's Beacon +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Ursa $pos: 198.802795, 1478.897095, 6606.104980 $label: Red Claw Alpha Wing +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We will strike at their orbital platform, Heaven's Beacon, which is their last line of defense above their home planet. With it out of our way, we have a clean path straight into their planet. It is also known that Edge of Law's leader, called The Prophet, is also currently on board. $end_multi_text $voice: none.wav $camera_pos: 62.079334, 7161.407715, 4229.218750 $camera_orient: 0.999970, 0.000002, -0.007726, 0.007698, 0.084090, 0.996428, 0.000652, -0.996458, 0.084088 $camera_time: 1000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -2387.177246, -2972.923828, 166.425949 $label: Alpha Wing +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Athena $pos: 2396.905273, 83.293007, -108.115219 $label: Beta Wing +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTI Arcadia $pos: -44.719635, 0.002215, 4869.224121 $label: ELI Heaven's Beacon +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Ursa $pos: 198.802795, 1478.897095, 6606.104980 $label: Red Claw Alpha Wing +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The opposition is weak, but determined. They should have nothing more than several waves of unshielded Apollos and Valkyries, although be aware of surprises. In any case, their lack of shielding make them dead men. $end_multi_text $voice: none.wav $camera_pos: -152.009918, 24270.314453, 364.319031 $camera_orient: 0.999970, 0.000002, -0.007726, 0.007663, 0.126806, 0.991898, 0.000981, -0.991928, 0.126802 $camera_time: 1000 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -2387.177246, -2972.923828, 166.425949 $label: Alpha Wing +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Athena $pos: 2396.905273, 83.293007, -108.115219 $label: Beta Wing +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTI Arcadia $pos: -44.719635, 0.002215, 4869.224121 $label: ELI Heaven's Beacon +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Ursa $pos: 198.802795, 1478.897095, 6606.104980 $label: Red Claw Alpha Wing +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Valkyrie $pos: -4473.919922, -0.001921, 2373.464111 $label: Cutlass Wing +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Apollo $pos: 3637.115723, 155.109726, 2209.151611 $label: Scythe Wing +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Apollo $pos: 4728.474121, 584.424194, 5548.319824 $label: Katana Wing +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text However, beware of their ace pilot, the warrior known as Gabriel. We don't know whether he will be one of the wings patrolling the station, or whether another wing will launch. Be warned, though, that he and his wing will likely be flying the best fighter these rabble have. $end_multi_text $voice: none.wav $camera_pos: 178.455963, 14184.766602, 1926.921265 $camera_orient: 0.999970, 0.000001, -0.007726, 0.007669, 0.121542, 0.992557, 0.000940, -0.992586, 0.121538 $camera_time: 1000 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -2551.080078, -2972.924561, -252.672638 $label: Alpha Wing +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Athena $pos: 2396.905273, 83.293007, -108.115219 $label: Beta Wing +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTI Arcadia $pos: -44.719635, 0.002215, 4869.224121 $label: ELI Heaven's Beacon +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Ursa $pos: 198.802795, 1478.897095, 6606.104980 $label: Red Claw Alpha Wing +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Valkyrie $pos: -4473.919922, -0.001921, 2373.464111 $label: Cutlass Wing +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Apollo $pos: 3637.115723, 155.109726, 2209.151611 $label: Scythe Wing +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Apollo $pos: 4728.474121, 584.424194, 5548.319824 $label: Katana Wing +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: -277.589905, 0.001651, 1797.802612 $label: Unknown Ace Wing +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Finally, when enough of their fighter cover is destroyed, Red Claw Cruiser Ravage and Red Claw Beta Wing will jump in and lead the bombardment against the installation. Protect RCC Ravage. She is one of the few capital ships that we have. $end_multi_text $voice: none.wav $camera_pos: 780.151489, 14777.833984, 2093.258301 $camera_orient: 0.999970, 0.000001, -0.007726, 0.007605, 0.176169, 0.984331, 0.001362, -0.984360, 0.176163 $camera_time: 1000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -2159.367920, -2972.923340, 2587.729736 $label: Alpha Wing +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Athena $pos: 1988.093628, 83.293320, 2421.359131 $label: Beta Wing +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTI Arcadia $pos: -44.719635, 0.002215, 4869.224121 $label: ELI Heaven's Beacon +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Ursa $pos: 198.802795, 1478.897095, 6606.104980 $label: Red Claw Alpha Wing +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -3869.846191, 1576.802002, 4556.244629 $label: RCC Ravage +id: 11 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Hercules $pos: 4452.673828, 1505.740356, 4576.184570 $label: Red Claw Beta Wing +id: 12 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Once the Beacon is killed, the Edge of Law is ours. This a straightforward mission, Cade- don't let anything get in the way of destroying the installation. $end_multi_text $voice: none.wav $camera_pos: 182.070129, 8848.333008, 3332.859375 $camera_orient: 0.999991, 0.000001, -0.004139, 0.004055, 0.200526, 0.979680, 0.000832, -0.979688, 0.200524 $camera_time: 1000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -1720.867310, -2972.923340, 4153.691406 $label: Alpha Wing +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Athena $pos: 1321.996582, 83.292625, 3961.321045 $label: Beta Wing +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Ursa $pos: 92.200394, 1478.896851, 5975.153320 $label: Red Claw Alpha Wing +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -2505.350342, 1576.801758, 4812.982422 $label: RCC Ravage +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Hercules $pos: 2671.501221, 1505.739990, 4837.054199 $label: Red Claw Beta Wing +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 6 $Formula: ( is-goal-true-delay "Destroy Installation" 0 ) $Multi text There is bad news, Cade, and then there is worse news. We have poured over the mission cameras, and it has been confirmed. The killing stroke to Heaven's Beacon was made by the Shivan destroyer, not us. And on top of that greatest dishonor is the loss of RCC Ravage. $end_multi_text $Voice: none.wav $Recommendation text: Read the between-mission stories at www.geocities.com/TimesSquare/Bunker/2468 //www.geocities.com/TimesSquare/Bunker/2468 $end_multi_text $Formula: ( is-goal-false-delay "Destroy Installation" 0 ) $Multi text Cade, you warped out before Heaven's Beacon was destroyed. Your cowardliness is traitorous, especially in a Hellwolf Pack Leader. One way or another, Heaven's Beacon must be destroyed. $end_multi_text $Voice: none.wav $Recommendation text: Protect RCC Ravage and Red Claw Beta Wing when they warp in- they will do substantial damage to Heaven's Beacon. $end_multi_text $Formula: ( is-goal-true-delay "Escape Pods" 0 ) $Multi text The only consolation in this mess is the death of Gabriel and the Prophet. No escape pods were able to warp out, thus ensuring the destruction of the head of Edge of Law's heirarchy. $end_multi_text $Voice: none.wav $Recommendation text: Read the between-mission stories at www.geocities.com/TimesSquare/Bunker/2468 //www.geocities.com/TimesSquare/Bunker/2468 $end_multi_text $Formula: ( is-goal-false-delay "Escape Pods" 0 ) $Multi text Even worse is the possibility that the Prophet may still live! You let escape pods warp out- they undoubtably contained the fleeing Prophet and his advisors. This mission has been a disaster. $end_multi_text $Voice: none.wav $Recommendation text: When Heaven's Beacon is severely damaged, escape pods will be jettisoned. Watch for them- we will warn you when they appear, and quickly exterminate them. $end_multi_text $Formula: ( is-goal-false-delay "RCC Ravage Must Survive" 0 ) $Multi text You would do well to send Candor your deepest regret over the loss of Ravage. Many of her finest crew, friends, and family were serving on Ravage when she went down. $end_multi_text $Voice: none.wav $Recommendation text: You could not have saved RCC Ravage. $end_multi_text $Formula: ( true ) $Multi text Of greatest concern is the appearance of the Shivans. While their presence has been rumored of in this sector for weeks now, this is the first confirmed appearance. We must believe that this will be a full scale assault. Two destroyers and two cruisers were sighted. The council must quickly assemble to determine how we will deal with this grave new threat. $end_multi_text $Voice: none.wav $Recommendation text: Read the between-mission stories at www.geocities.com/TimesSquare/Bunker/2468 //www.geocities.com/TimesSquare/Bunker/2468 $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 9 "Disruptor" 5 "D-Advanced" 5 "Avenger" 13 "Flail" 9 "MX-50" 45 "D-Missile" 5 "Fury" 5 "Hornet" 5 "Interceptor" 5 "Phoenix V" 40 "Stiletto" 40 ) #Objects ;! 58 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 13.070795, -0.000004, -1016.371887 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Ulysses $Team: Friendly $Location: -29.782516, -0.000019, -1093.794189 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Ulysses $Team: Friendly $Location: 51.125298, -0.000009, -1091.308105 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTF Ulysses $Team: Friendly $Location: -70.287041, -0.000006, -1176.540527 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #4 $Class: GTB Athena $Team: Friendly $Location: 125.358727, 83.293388, -1108.537598 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Beta 2 ;! Object #5 $Class: GTB Athena $Team: Friendly $Location: 85.309166, 83.293396, -1145.896484 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Beta 3 ;! Object #6 $Class: GTB Athena $Team: Friendly $Location: 155.984726, 83.293381, -1138.629883 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Beta 4 ;! Object #7 $Class: GTB Athena $Team: Friendly $Location: 53.491066, 83.293411, -1194.111816 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Red Claw Beta 1 ;! Object #8 $Class: GTF Hercules $Team: Friendly $Location: -14.117478, 1505.740112, 3769.545166 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "ELI Heaven's Beacon" 75 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Red Claw Beta 2 ;! Object #9 $Class: GTF Hercules $Team: Friendly $Location: -95.392517, 1609.037231, 3769.545166 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "ELI Heaven's Beacon" 75 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Red Claw Beta 3 ;! Object #10 $Class: GTF Hercules $Team: Friendly $Location: 65.751846, 1631.587036, 3769.545166 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "ELI Heaven's Beacon" 75 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: ELI Heaven's Beacon ;! Object #11 $Class: GTI Arcadia $Team: Hostile $Location: -44.719635, 0.002215, 4869.224121 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Arjuna 1 ;! Object #12 $Class: SF Scorpion $Team: Neutral $Location: -1699.215820, 7806.395508, 4068.038574 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Arjuna 2 ;! Object #13 $Class: SF Scorpion $Team: Neutral $Location: -1845.860962, 7806.395508, 3917.919434 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Rapier 1 ;! Object #14 $Class: GTF Hercules $Team: Hostile $Location: -334.380554, -0.002079, 1694.355713 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Arjuna 3 ;! Object #15 $Class: SF Scorpion $Team: Neutral $Location: -1656.656250, 7806.395508, 3917.135986 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Rapier 2 ;! Object #16 $Class: GTF Hercules $Team: Hostile $Location: -436.623749, -0.001936, 1822.042480 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Arjuna 4 ;! Object #17 $Class: SF Scorpion $Team: Neutral $Location: -1952.847290, 7806.395508, 3730.805664 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Bheema 1 ;! Object #18 $Class: SB Nephilim $Team: Neutral $Location: 1046.321655, 4886.590332, 3834.933594 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Bheema 2 ;! Object #19 $Class: SB Nephilim $Team: Neutral $Location: 924.158081, 4886.590332, 3721.175049 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Bheema 3 ;! Object #20 $Class: SB Nephilim $Team: Neutral $Location: 1152.148560, 4886.590332, 3720.231445 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Bheema 4 ;! Object #21 $Class: SB Nephilim $Team: Neutral $Location: 797.180298, 4886.590332, 3532.030518 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Cutlass 1 ;! Object #22 $Class: GTF Valkyrie $Team: Hostile $Location: -1284.574463, -0.001641, 2164.614258 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Cutlass 2 ;! Object #23 $Class: GTF Valkyrie $Team: Hostile $Location: -1374.829956, -0.002093, 2245.063721 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Cutlass 3 ;! Object #24 $Class: GTF Valkyrie $Team: Hostile $Location: -1218.739258, -0.002032, 2254.511719 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Cutlass 4 ;! Object #25 $Class: GTF Valkyrie $Team: Hostile $Location: -1402.231445, -0.002078, 2372.683594 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Scythe 1 ;! Object #26 $Class: GTF Apollo $Team: Hostile $Location: 746.133911, 155.109787, 1293.407837 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Scythe 2 ;! Object #27 $Class: GTF Apollo $Team: Hostile $Location: 626.519775, 155.109787, 1172.820435 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Scythe 3 ;! Object #28 $Class: GTF Apollo $Team: Hostile $Location: 841.130859, 155.109818, 1172.819946 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Scythe 4 ;! Object #29 $Class: GTF Apollo $Team: Hostile $Location: 543.581909, 155.109818, 971.786255 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Archangel 1 ;! Object #30 $Class: GTF Ulysses $Team: Hostile $Location: 88.367027, 0.002675, 3521.560791 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Archangel 2 ;! Object #31 $Class: GTF Ulysses $Team: Hostile $Location: 22.550840, 0.002757, 3585.948975 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Archangel 3 ;! Object #32 $Class: GTF Ulysses $Team: Hostile $Location: 130.792175, 0.002738, 3609.366699 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: RCC Ravage ;! Object #33 $Class: GTC Fenris $Team: Friendly $Location: 209.199997, 1576.800049, 3890.600098 $Orientation: 0.967948, 0.000000, 0.251150, -0.211422, 0.539765, 0.814834, -0.135562, -0.841816, 0.522465 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "ELI Heaven's Beacon" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( or ( and ( percent-ships-destroyed 75 "Scythe" ) ( percent-ships-destroyed 50 "Cutlass" ) ) ( < ( hits-left "ELI Heaven's Beacon" ) 65 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Red Claw Alpha 1 ;! Object #34 $Class: GTB Ursa $Team: Friendly $Location: 446.185730, 1478.896484, 3890.601563 $Orientation: 0.893844, 0.000000, 0.448378, -0.360371, 0.595006, 0.718401, -0.266788, -0.803721, 0.531843 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Red Claw Alpha 2 ;! Object #35 $Class: GTB Ursa $Team: Friendly $Location: 373.646973, 1593.467041, 3890.601563 $Orientation: 0.919500, 0.000000, 0.393091, -0.326883, 0.555419, 0.764629, -0.218330, -0.831571, 0.510707 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Red Claw Alpha 3 ;! Object #36 $Class: GTB Ursa $Team: Friendly $Location: 498.723877, 1599.829834, 3890.601563 $Orientation: 0.874247, 0.000000, 0.485482, -0.397780, 0.573294, 0.716314, -0.278324, -0.819350, 0.501200 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Katana 1 ;! Object #37 $Class: GTF Apollo $Team: Hostile $Location: 650.242981, 668.676514, 4000.000977 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "ELI Heaven's Beacon" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "kamikaze" ) +Kamikaze Damage: 260 +Group: 0 +Score: 10 $Name: Katana 2 ;! Object #38 $Class: GTF Apollo $Team: Hostile $Location: 585.424255, 578.283386, 4000.000977 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "ELI Heaven's Beacon" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "kamikaze" ) +Kamikaze Damage: 260 +Group: 0 +Score: 10 $Name: Katana 3 ;! Object #39 $Class: GTF Apollo $Team: Hostile $Location: 689.811401, 578.458923, 4000.000977 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "ELI Heaven's Beacon" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "kamikaze" ) +Kamikaze Damage: 260 +Group: 0 +Score: 10 $Name: Katana 4 ;! Object #40 $Class: GTF Apollo $Team: Hostile $Location: 506.939697, 500.182312, 4000.000488 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "ELI Heaven's Beacon" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "kamikaze" ) +Kamikaze Damage: 260 +Group: 0 +Score: 10 $Name: Shivan Destroyer ;! Object #41 $Class: SD Demon $Team: Neutral $Location: 181.076859, 3244.399902, 4008.837646 $Orientation: -0.022550, 0.000000, -0.999746, 0.999237, 0.031894, -0.022538, 0.031886, -0.999491, -0.000719 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "RCC Ravage" 89 ) ( ai-chase "ELI Heaven's Beacon" 88 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Sbank Ammo: ( 0 ) +Subsystem: turret23 +Sbank Ammo: ( 0 ) +Subsystem: turret24 +Sbank Ammo: ( 0 ) +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( or ( has-arrived-delay 75 "RCC Ravage" ) ( = ( hits-left "RCC Ravage" ) 50 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5000 $Name: Vishnu 1 ;! Object #42 $Class: SB Shaitan $Team: Neutral $Location: -566.599915, 3162.683350, 4834.049805 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "ELI Heaven's Beacon" 80 ) ( ai-chase-wing "Archangel" 75 ) ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Vishnu 2 ;! Object #43 $Class: SB Shaitan $Team: Neutral $Location: -596.837341, 3216.519531, 4834.049805 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "ELI Heaven's Beacon" 80 ) ( ai-chase-wing "Archangel" 75 ) ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Vishnu 3 ;! Object #44 $Class: SB Shaitan $Team: Neutral $Location: -536.158386, 3234.752930, 4834.049316 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "ELI Heaven's Beacon" 80 ) ( ai-chase-wing "Archangel" 75 ) ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Rama 1 ;! Object #45 $Class: SF Scorpion $Team: Neutral $Location: 673.349365, 3176.481934, 4940.649902 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "ELI Heaven's Beacon" 88 ) ( ai-chase-wing "Archangel" 80 ) ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Stiletto" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Rama 2 ;! Object #46 $Class: SF Scorpion $Team: Neutral $Location: 629.489075, 3230.317139, 4940.649902 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "ELI Heaven's Beacon" 88 ) ( ai-chase-wing "Archangel" 80 ) ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Stiletto" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Escape Pod 1 ;! Object #47 $Class: GTEP Hermes $Team: Hostile $Location: -116.885651, -0.000013, 6962.155273 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( = ( hits-left "ELI Heaven's Beacon" ) 25 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Escape Pod 1" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" "scannable" ) +Group: 0 +Score: 10 $Name: Escape Pod 5 ;! Object #48 $Class: GTEP Hermes $Team: Hostile $Location: -22.993557, -0.000011, 6660.710938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( = ( hits-left "ELI Heaven's Beacon" ) 25 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Escape Pod 1" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" "scannable" ) +Group: 0 +Score: 10 $Name: Escape Pod 4 ;! Object #49 $Class: GTEP Hermes $Team: Hostile $Location: -226.663757, 0.000027, 6649.687012 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( = ( hits-left "ELI Heaven's Beacon" ) 25 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Escape Pod 1" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" "scannable" ) +Group: 0 +Score: 10 $Name: Escape Pod 3 ;! Object #50 $Class: GTEP Hermes $Team: Hostile $Location: -67.553085, 0.000015, 6861.195801 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( = ( hits-left "ELI Heaven's Beacon" ) 25 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Escape Pod 1" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" "scannable" ) +Group: 0 +Score: 10 $Name: Escape Pod 2 ;! Object #51 $Class: GTEP Hermes $Team: Hostile $Location: -190.865891, 0.000117, 6854.521484 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( = ( hits-left "ELI Heaven's Beacon" ) 25 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Escape Pod 1" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" "scannable" ) +Group: 0 +Score: 10 $Name: Shivan Destroyer 2 ;! Object #52 $Class: SD Lucifer $Team: Neutral $Location: 296.000000, 6359.700195, 3829.899902 $Orientation: 0.950241, 0.000000, 0.311516, -0.307008, 0.169493, 0.936492, -0.052800, -0.985531, 0.161059 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 25 "ELI Heaven's Beacon" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5000 $Name: Shivan Cruiser 1 ;! Object #53 $Class: SC Lilith $Team: Neutral $Location: 1149.421997, 6359.698730, 4436.728516 $Orientation: 0.340534, 0.000000, 0.940232, -0.922026, 0.195836, 0.333940, -0.184131, -0.980637, 0.066689 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 25 "ELI Heaven's Beacon" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Shivan Cruiser 2 ;! Object #54 $Class: SC Lilith $Team: Neutral $Location: -817.717773, 6359.698730, 4421.986328 $Orientation: 0.500795, 0.000000, -0.865566, 0.857156, 0.139060, 0.495929, 0.120365, -0.990284, 0.069641 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 25 "ELI Heaven's Beacon" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Krishna 1 ;! Object #55 $Class: SF Manticore $Team: Neutral $Location: -1085.039185, 3663.233643, 3905.151855 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "RCC Ravage" 89 ) ( ai-chase "ELI Heaven's Beacon" 88 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Krishna 2 ;! Object #56 $Class: SF Manticore $Team: Neutral $Location: -1183.439453, 3663.233154, 3835.952148 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "RCC Ravage" 89 ) ( ai-chase "ELI Heaven's Beacon" 88 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Krishna 3 ;! Object #57 $Class: SF Manticore $Team: Neutral $Location: -1055.776978, 3663.233154, 3835.423584 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "RCC Ravage" 89 ) ( ai-chase "ELI Heaven's Beacon" 88 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 14 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-goal-true-delay "Destroy Installation" 35 ) ( is-goal-true-delay "Destroy Fighters" 35 ) ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-goal-true-delay "Destroy Installation" 30 ) ( is-goal-true-delay "Destroy Fighters" 30 ) ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Red Claw Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Red Claw Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "RCC Ravage" ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-goal-true-delay "Destroy Installation" 30 ) ( is-goal-true-delay "Destroy Fighters" 30 ) ) $Ships: ( ;! 3 total "Red Claw Beta 1" "Red Claw Beta 2" "Red Claw Beta 3" ) +Flags:( ) $Name: Krishna $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Krishna 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Shivan Destroyer" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Krishna 1" "Krishna 2" "Krishna 3" ) +Flags:( ) $Name: Cutlass $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Cutlass 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cutlass 1" "Cutlass 2" "Cutlass 3" "Cutlass 4" ) +Flags:( "no-arrival-warp" ) $Name: Scythe $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Scythe 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Scythe 1" "Scythe 2" "Scythe 3" "Scythe 4" ) +Flags:( "no-arrival-warp" ) $Name: Archangel $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Archangel 1 $Arrival Location: Hyperspace $Arrival Cue: ( = ( mission-time ) 130 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Archangel 1" "Archangel 2" "Archangel 3" ) +Flags:( "no-arrival-warp" ) $Name: Red Claw Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Red Claw Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-goal-true-delay "Destroy Installation" 30 ) ( is-goal-true-delay "Destroy Fighters" 30 ) ) $Ships: ( ;! 3 total "Red Claw Alpha 1" "Red Claw Alpha 2" "Red Claw Alpha 3" ) +Flags:( ) $Name: Katana $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Katana 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: ELI Heaven's Beacon $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Katana 1" "Katana 2" "Katana 3" "Katana 4" ) +Flags:( ) $Name: Vishnu $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Vishnu 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Shivan Destroyer" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Vishnu 1" "Vishnu 2" "Vishnu 3" ) +Flags:( ) $Name: Rama $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Rama 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 30 "Shivan Destroyer" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Rama 1" "Rama 2" ) +Flags:( ) $Name: Rapier $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Rapier 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 20 "Archangel" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Rapier 1" "Rapier 2" ) +Flags:( ) $Name: Arjuna $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Arjuna 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Shivan Destroyer 2" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Arjuna 1" "Arjuna 2" "Arjuna 3" "Arjuna 4" ) +Flags:( ) $Name: Bheema $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Bheema 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Shivan Destroyer 2" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Bheema 1" "Bheema 2" "Bheema 3" "Bheema 4" ) +Flags:( ) #Events ;! 25 total $Formula: ( when ( is-destroyed-delay 0 "Scythe" ) ( do-nothing ) ) +Name: Destroy Scythe +Repeat Count: 1 +Interval: 1 +Objective: Destroy Scythe $Formula: ( when ( is-destroyed-delay 0 "Cutlass" ) ( do-nothing ) ) +Name: Destroy Cutlass +Repeat Count: 1 +Interval: 1 +Objective: Destroy Cutlass $Formula: ( when ( is-destroyed-delay 0 "Katana" ) ( do-nothing ) ) +Name: Destroy Katana +Repeat Count: 1 +Interval: 1 +Objective: Destroy Katana $Formula: ( when ( = ( mission-time ) 3 ) ( send-message "ELI Heaven's Beacon" "High" "IC1" ) ) +Name: IC1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Archangel" ) ( do-nothing ) ) +Name: Destroy Archangel +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Archangel $Formula: ( when ( has-arrived-delay 1 "Archangel" ) ( send-message "#Command" "High" "D1" ) ) +Name: D1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Rapier" ) ( do-nothing ) ) +Name: Destroy Rapier +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Rapier $Formula: ( when ( has-arrived-delay 6 "Archangel" ) ( send-message "Archangel 1" "High" "D2" ) ) +Name: D2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 11 "Archangel 1" ) ( send-message "Archangel 1" "High" "D3" ) ) +Name: D3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( = ( hits-left "Red Claw Alpha 1" ) 31 ) ( ship-invulnerable "Red Claw Alpha 1" ) ) +Name: Red Claw Alpha 1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 1 "RCC Ravage" ) ( send-message "RCC Ravage" "High" "D11" ) ) +Name: D11 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 1 "Shivan Destroyer" ) ( send-message "" "High" "D4" ) ) +Name: D4 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "Shivan Destroyer" ) ( send-message "ELI Heaven's Beacon" "High" "D5" ) ) +Name: D5 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 10 "Shivan Destroyer" ) ( send-message "#Command" "High" "D13" ) ) +Name: D13 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( = ( hits-left "Shivan Destroyer" ) 15 ) ( ship-invulnerable "Shivan Destroyer" ) ) +Name: Shivan Destroyer Invincible +Repeat Count: 1 +Interval: 1 $Formula: ( when ( = ( hits-left "RCC Ravage" ) 30 ) ( send-message "RCC Ravage" "High" "D6" ) ) +Name: D6 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "ELI Heaven's Beacon" ) 1 ) ( self-destruct "RCC Ravage" ) ) +Name: Self Destruct Ravage +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 3 "RCC Ravage" ) ( send-message "Red Claw Alpha 1" "High" "D7" ) ) +Name: D7 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 8 "RCC Ravage" ) ( send-message "#Alpha 1" "High" "D8" ) ) +Name: D8 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Escape Pod 4" ) ( send-message "#Command" "High" "Escape Pods" ) ) +Name: Escape Pods +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Escape Pod 1" ) ( validate-goal "Escape Pods" ) ) +Name: Validate Escape Pods +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Escape Pod 1" "Escape Pod 2" "Escape Pod 3" "Escape Pod 4" "Escape Pod 5" ) ( do-nothing ) ) +Name: Destroy Escape Pod +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Escape Pods $Formula: ( when ( = ( hits-left "ELI Heaven's Beacon" ) 1 ) ( send-message "" "High" "D9" ) ) +Name: D9 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 20 "ELI Heaven's Beacon" ) ( send-message "Red Claw Alpha 1" "High" "D10" ) ) +Name: D10 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-goal-true-delay "Destroy Installation" 30 ) ( is-goal-true-delay "Destroy Fighters" 30 ) ) ( send-message "" "High" "D12" ) ) +Name: D12 +Repeat Count: 1 +Interval: 1 #Goals ;! 4 total $Type: Primary +Name: Destroy Installation $Message: Destroy ELI Heaven's Beacon $Formula: ( is-destroyed-delay 0 "ELI Heaven's Beacon" ) $Type: Primary +Name: RCC Ravage Must Survive $Message: RCC Ravage Must Survive $Formula: ( has-departed-delay 0 "RCC Ravage" ) +No music $Type: Secondary +Name: Escape Pods $Message: All Escape Pods Must be Destroyed $Formula: ( is-destroyed-delay 0 "Escape Pod 1" "Escape Pod 2" "Escape Pod 3" "Escape Pod 4" "Escape Pod 5" ) +Invalid $Type: Secondary +Name: Destroy Fighters $Message: Destroy all Edge of Law Fighter Wings $Formula: ( is-destroyed-delay 0 "Cutlass" "Scythe" "Archangel" "Katana" "Rapier" ) #Waypoints ;! 1 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -256.000732, -0.000072, 10209.473633 ) ) #Messages ;! 180 total $Name: D11 $Message: This is Ravage and the Red Claw Bombers. Lets shake up the Edge a little. +AVI Name: Head-CM1 $Name: IC1 $Message: Hellwolf invaders! Scramble all fighters! $Name: D1 $Message: Cade, here comes Archangel Wing! +AVI Name: Head-CM1 $Name: D2 $Message: I am the warrior Gabriel, and I bring a message from our Prophet... +AVI Name: Head-TP1 $Name: D3 $Message: Your unholy asses are TOAST! +AVI Name: Head-TP1 $Name: D4 $Message: Holy hell, it's the Shivans! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: D5 $Message: The devils have come to punish us! Forgive us for our sins, oh wrathful demons! +AVI Name: Head-TP3 $Name: D6 $Message: This is RCC Ravage! We need help- we're going down FAST! +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: 1_help.wav $Name: D7 $Message: Cade, Ravage just bought it! We need to pull back! +AVI Name: Head-TP3 $Name: D8 $Message: Not till we kill the station! +AVI Name: Head-TP1 $Name: D9 $Message: Get away from the installation! She's gonna blow! +AVI Name: Head-TP1 $Name: D10 $Message: Cade, we gotta get outta here before we're next! $Name: Escape Pods $Message: Cade, Heaven's Beacon has jettisoned some escape pods. Get them before they warp out! +AVI Name: Head-CM1 $Name: D12 $Message: Cade, we can't win against these odds! Let's get outta here! $Name: D13 $Message: Ignore the Shivans! Concentrate on Heaven's Beacon! #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 86 +Bank: 115 +Heading: 17 #Asteroid Fields #Music $Event Music: 5: Spook $Briefing Music: BRIEF3 #End