#Mission Info $Version: 0.10 $Name: Intrepid Rescue $Author: Mark Shumaker $Created: 07/07/98 at 18:49:17 $Modified: 07/17/98 at 12:23:24 $Notes: First in a new campaign series, more to follow, especially if this is at all popular. I have sound files for the 6 breifs, and 8 debriefs, but the added megs really arent worth the download time.... $End Notes: $Mission Desc: Escort the Intrepid thru the asteroids to the Betelgeuse Jump node. $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: -2928.032959, 5068.625000, 5027.682617 +Viewer orient: 0.002740, -0.000000, -0.999996, 0.999007, 0.044473, 0.002737, 0.044473, -0.999011, 0.000122 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: Welcome to the GTD Excalibre battlegroup, you come to us very highly recommended. Since the destruction of the Sol nodes, and very likely Sol itself, the GTA has rededicated itself to ridding each system of Shivan presence. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: When the Sol nodes were closed, some new jumps were discovered, like the one now linking Betelgeuse to Sirius. Currently, we are in the Sirius system, but our Battlegroup is scattered thru a few systems. We are due to regroup at Starbase 12 in a few weeks. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: Untill then, we have been assigned the task of cataloging the new Sirius jump nodes. We have nearly completed our task, and will soon begin patrol in the Sirius - Betelgeuse node area. $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text The $f GTC $f Intrepid is heading for the Betelgeuse system to dock with Starbase 12. It is escorted by 3 Hercules fighters. $end_multi_text $voice: IRpart1.wav $camera_pos: -2928.032959, 5068.625000, 5027.682617 $camera_orient: 0.002740, 0.000000, -0.999996, 0.999007, 0.044473, 0.002737, 0.044473, -0.999011, 0.000122 $camera_time: 750 $num_lines: 0 $num_icons: 4 $Flags: 1 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -2300.940186, -65.496132, 5029.400391 $label: GTC Intrepid +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Hercules $pos: -3271.042480, -29.667376, 5026.742676 $label: Epsilon 1 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Hercules $pos: -2731.627197, -29.667452, 5900.456055 $label: Epsilon 2 +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Hercules $pos: -2745.770996, -29.667688, 4212.353027 $label: Epsilon 3 +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We are the closest battlegroup in the Sirius system, so we are sending your wing to escort them to the Betelgeuse jump point. As you know, the Sirius - Betelgeuse jump node is near the edge of the Sirius asteroid belt. We will drop your wing near the jump node. $end_multi_text $voice: IRpart2.wav $camera_pos: -2614.009521, 12905.681641, 1103.534912 $camera_orient: 0.004956, -0.000001, -0.999988, 0.994675, 0.102941, 0.004930, 0.102940, -0.994687, 0.000511 $camera_time: 750 $num_lines: 0 $num_icons: 7 $Flags: 2 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -2176.765625, -65.496017, 5081.007324 $label: GTC Intrepid +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: 16.334450, 0.001366, -4050.942139 $label: Sirius - Betelgeuse +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Friendly $class: GTF Valkyrie $pos: -90.677681, -0.002008, 1875.788452 $label: Asteroids +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Friendly $class: GTF Valkyrie $pos: -3423.263428, -0.002883, -715.612183 $label: Asteroids +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -3368.664795, -29.667046, 3780.159180 $label: Epsilon +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -1660.980103, 9.003282, -3809.471924 $label: GTD Excalibre +id: 18 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Valkyrie $pos: -520.062012, 24.586260, -1831.491211 $label: Alpha +id: 12 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Upon arrival assist Epsilon Wing in clearing the asteroids for the Intrepid. The Intrepid's navigation team will designate dangerous asteroids with a white targeting box for your systems. $end_multi_text $voice: IRpart3.wav $camera_pos: -2614.009521, 12905.681641, 1103.534912 $camera_orient: 0.004956, -0.000001, -0.999988, 0.994675, 0.102941, 0.004930, 0.102940, -0.994687, 0.000511 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -1235.162109, -65.496231, -1383.153564 $label: GTC Intrepid +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: 16.334450, 0.001366, -4050.942139 $label: Sirius - Betelgeuse +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Friendly $class: GTF Valkyrie $pos: -321.718353, -0.002215, 3085.658447 $label: Asteroids +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Friendly $class: GTF Valkyrie $pos: -3359.898193, -0.003354, -2324.375488 $label: Asteroids +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -3465.106445, -29.667200, -192.619766 $label: Epsilon +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Valkyrie $pos: -388.482635, 24.585873, 970.730713 $label: Alpha +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text While this should be a simple escort mission, GTA intelligence has reported sporadic Hammer of Light activity within the asteroid belt in recent weeks. Be prepared for possible fighter intercept. $end_multi_text $voice: IRpart4.wav $camera_pos: -2614.009521, 12905.681641, 1103.534912 $camera_orient: 0.004956, -0.000001, -0.999988, 0.994675, 0.102941, 0.004930, 0.102940, -0.994687, 0.000511 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: 16.334450, 0.001366, -4050.942139 $label: Sirius - Betelgeuse +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Friendly $class: GTF Valkyrie $pos: -321.718353, -0.002215, 3085.658447 $label: Asteroids +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Friendly $class: GTF Valkyrie $pos: -3359.898193, -0.003354, -2324.375488 $label: Asteroids +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Anubis $pos: -2859.190430, -0.000214, -4.544924 $label: HOL Fighters +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Anubis $pos: -455.483612, 0.000308, 634.123535 $label: HOL Fighters +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text It is doubtful that the HOL can muster enough firepower in this system to pose a real threat to the Intrepid, but the asteroid field masks their full strength from our long range sensors. $end_multi_text $voice: IRpart5.wav $camera_pos: -2614.009521, 12905.681641, 1103.534912 $camera_orient: 0.004956, -0.000001, -0.999988, 0.994675, 0.102941, 0.004930, 0.102940, -0.994687, 0.000511 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 1 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: 16.334450, 0.001366, -4050.942139 $label: Sirius - Betelgeuse +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Friendly $class: GTF Valkyrie $pos: -321.718353, -0.002215, 3085.658447 $label: Asteroids +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Friendly $class: GTF Valkyrie $pos: -3359.898193, -0.003354, -2324.375488 $label: Asteroids +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: PVF Anubis $pos: -933.526611, -0.000084, -562.132874 $label: Possible HOL Cruiser +id: 16 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Once the Intrepid has jumped to Betelgeuse, send your wing back to the GTD Excalibre to regroup. If you do encounter heavy resistance, bring all your fighters to the Excalibre immediately after the Intrepid is safely away. Your Valkyries are ready to go, check your loadouts, you leave in 30 minutes. $end_multi_text $voice: IRpart6.wav $camera_pos: -619.192688, 5269.874023, -3248.168945 $camera_orient: 0.004956, -0.000001, -0.999988, 0.994675, 0.102941, 0.004930, 0.102940, -0.994687, 0.000511 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 2 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 599.621338, -65.496269, -4070.924072 $label: GTC Intrepid +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: 16.334450, 0.001366, -4050.942139 $label: Sirius - Betelgeuse +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Friendly $class: GTF Valkyrie $pos: -3359.898193, -0.003354, -2324.375488 $label: Asteroids +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Valkyrie $pos: 87.437653, 24.586302, -2758.405273 $label: Alpha +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -669.625244, 24.586378, -4034.031006 $label: Epsilon +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 8 $Formula: ( is-goal-true-delay "Protect Intrepid" 0 ) $Multi text Despite the surprising number of HOL craft, you did an excellent job defending the Intrepid long enough for them to jump to Betelgeuse. Her crew thanks you. $end_multi_text $Voice: IRd1.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Protect Intrepid" 0 ) $Multi text The destruction of the Intrepid is a devastating blow to our operations in Sirius. With the jumps to Sol still cut off, every ship counts more than ever. Your flight status is revoked until further notice. Dismissed. $end_multi_text $Voice: IRd2.wav $Recommendation text: Concentrate on the Impact Wing bombers, they will do the most damage to the Intrepid's hull. Also, the Seth fighters will strike the Intrepid if you don't keep them occupied, so do so. $end_multi_text $Formula: ( is-goal-true-delay "Intrepid hull >39" 0 ) $Multi text The Intrepid's hull was in fine shape, considering the engagement you were in. Starbase 12 reports the damage was only moderate, thanks to your efforts. $end_multi_text $Voice: IRd3.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Intrepid hull >39" 0 ) $Multi text The Intrepid's hull was severly damaged in the battle, and several of her subsystems are nearly inoperable. Repairs will keep her out of action for a few weeks, but at least she's salvageable. $end_multi_text $Voice: IRd4.wav $Recommendation text: Concentrate on the Impact Wing bombers, they will do the most damage to the Intrepid's hull. Also, the Seth fighters will strike the Intrepid if you don't keep them occupied, so do so. $end_multi_text $Formula: ( is-goal-true-delay "Destroy all fighters" 0 ) $Multi text Intelligence underestimated the number of HOL fighters in this sector, and the appearance of both bombers and cruisers was an unpleasant surprise. You are to be commended for destroying all enemy fighters. $end_multi_text $Voice: IRd5.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Destroy all fighters" 0 ) $Multi text The number of enemy fighters was nearly double what GTA intell was aware of, and the presence of both bombers and cruisers will force us to clear this asteroid field rock by rock. $end_multi_text $Voice: IRd6.wav $Recommendation text: Direct your primary weapons to one spot, piercing the enemy shields before firing your missiles to achieve maximum damage. $end_multi_text $Formula: ( is-goal-true-delay "Alpha wing safe" 0 ) $Multi text You wingmates spoke highly of your valor in bringing everyone home safely, outstanding job pilot. Your wing will lead the counterstrike tomorrow against the HOL Atens. $end_multi_text $Voice: IRd7.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Alpha wing safe" 0 ) $Multi text While the loss of our fighters is bad, the loss of good pilots is immeasureable. We know you lost good friends out there today, but the battle must continue. Tomorrow, you wil be given the opportunity to avenge their deaths when you lead the attack on the HOL Atens. $end_multi_text $Voice: IRd8.wav $Recommendation text: Stick close to your wingmen, and don't leave them in the battlefield, make sure they warp out before you do. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "ML-16 Laser" 6 "Disruptor" 6 "Avenger" 6 "Prometheus" 6 "Banshee" 6 "MX-50" 45 "Fury" 360 "Hornet" 180 "Interceptor" 45 "Phoenix V" 24 ) #Objects ;! 32 total $Name: Alpha 1 ;! Object #0 $Class: GTF Valkyrie $Team: Friendly $Location: 47.606266, 0.000157, -3418.847412 $Orientation: 0.968718, 0.000000, 0.248165, -0.002005, 0.999967, 0.007828, -0.248157, -0.008081, 0.968686 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Valkyrie $Team: Friendly $Location: -35.378788, 25.683357, -3495.081787 $Orientation: 0.971888, 0.000000, 0.235445, -0.002578, 0.999940, 0.010640, -0.235431, -0.010948, 0.971829 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTF Valkyrie $Team: Friendly $Location: 103.370987, 49.173306, -3493.140381 $Orientation: 0.963635, -0.008031, 0.267101, -0.014597, 0.996474, 0.082623, -0.266823, -0.083517, 0.960120 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: GTC Intrepid ;! Object #3 $Class: GTC Fenris $Team: Friendly $Location: -2292.588623, -65.496010, 5066.504395 $Orientation: -0.969512, -0.005083, -0.244991, -0.003976, 0.999980, -0.005012, 0.245011, -0.003885, -0.969513 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Intrepid Jump path" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 20 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTC Intrepid" "Intrepid Jump path" 2 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: HOL Doom 1 ;! Object #4 $Class: PVF Anubis $Team: Hostile $Location: -2581.300049, 0.000000, 355.799988 $Orientation: 0.998127, 0.000000, -0.061174, 0.000849, 0.999904, 0.013850, 0.061168, -0.013876, 0.998031 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: HOL Doom 2 ;! Object #5 $Class: PVF Anubis $Team: Hostile $Location: -2673.332520, 0.000413, 267.200958 $Orientation: 0.996868, 0.000000, -0.079085, 0.001076, 0.999907, 0.013560, 0.079077, -0.013603, 0.996776 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: HOL Doom 3 ;! Object #6 $Class: PVF Anubis $Team: Hostile $Location: -2513.475586, 0.000407, 281.877319 $Orientation: 0.998936, 0.000000, -0.046117, 0.000631, 0.999907, 0.013659, 0.046113, -0.013673, 0.998843 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: HOL Doom 4 ;! Object #7 $Class: PVF Anubis $Team: Hostile $Location: -2747.802979, -0.001358, 182.079529 $Orientation: 0.995685, 0.000000, -0.092795, 0.001239, 0.999911, 0.013292, 0.092787, -0.013350, 0.995597 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: HOL Doom 5 ;! Object #8 $Class: PVF Anubis $Team: Hostile $Location: -2605.505859, -0.000534, 185.878555 $Orientation: 0.997951, 0.000000, -0.063983, 0.000857, 0.999910, 0.013364, 0.063977, -0.013391, 0.997862 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: HOL Darkness 1 ;! Object #9 $Class: PVF Anubis $Team: Hostile $Location: 2365.399902, 6.056333, 2748.100098 $Orientation: -0.507965, 0.000000, 0.861378, 0.000000, 1.000000, 0.000000, -0.861378, 0.000000, -0.507965 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: HOL Darkness 2 ;! Object #10 $Class: PVF Anubis $Team: Hostile $Location: 2270.607422, 6.055967, 3015.496094 $Orientation: -0.566460, 0.000000, 0.824089, 0.000000, 1.000000, 0.000000, -0.824089, 0.000000, -0.566460 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: HOL Darkness 3 ;! Object #11 $Class: PVF Anubis $Team: Hostile $Location: 2678.194092, 6.056455, 2766.302002 $Orientation: -0.478540, 0.000000, 0.878066, 0.000000, 1.000000, 0.000000, -0.878066, 0.000000, -0.478540 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: HOL Darkness 4 ;! Object #12 $Class: PVF Anubis $Team: Hostile $Location: 2823.256836, 6.056155, 3003.571289 $Orientation: -0.443454, 0.000000, 0.896297, 0.000000, 1.000000, 0.000000, -0.896297, 0.000000, -0.443454 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: HOL Darkness 5 ;! Object #13 $Class: PVF Anubis $Team: Hostile $Location: 2585.899902, 6.056333, 3041.300049 $Orientation: -0.535886, 0.000000, 0.844291, 0.000000, 1.000000, 0.000000, -0.844291, 0.000000, -0.535886 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: HOL Impact 1 ;! Object #14 $Class: PVB Osiris $Team: Hostile $Location: 4559.238770, 0.000175, -2126.105469 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: HOL Impact 2 ;! Object #15 $Class: PVB Osiris $Team: Hostile $Location: 4647.031250, -222.728500, -2243.272217 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: HOL Impact 3 ;! Object #16 $Class: PVB Osiris $Team: Hostile $Location: 4449.503906, 153.151291, -2249.449951 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: HOL Death 1 ;! Object #17 $Class: PVF Seth $Team: Hostile $Location: 4047.343262, -0.000727, -2160.008789 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Enemy MX-50" "Interceptor#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: HOL Death 2 ;! Object #18 $Class: PVF Seth $Team: Hostile $Location: 4115.328125, 132.507950, -2269.629150 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Enemy MX-50" "Interceptor#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: HOL Death 3 ;! Object #19 $Class: PVF Seth $Team: Hostile $Location: 3971.137207, -114.141296, -2265.646729 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Enemy MX-50" "Interceptor#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Epsilon 1 ;! Object #20 $Class: GTF Hercules $Team: Friendly $Location: -2170.411621, 117.855644, 5088.952637 $Orientation: -0.987545, 0.000000, -0.157339, 0.006681, 0.999098, -0.041935, 0.157197, -0.042463, -0.986654 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Prometheus" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 2 ;! Object #21 $Class: GTF Hercules $Team: Friendly $Location: -2364.210205, -177.190460, 5047.620605 $Orientation: -0.967565, -0.004637, -0.252580, -0.012591, 0.999474, 0.029886, 0.252309, 0.032097, -0.967114 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Prometheus" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 3 ;! Object #22 $Class: GTF Hercules $Team: Friendly $Location: -2345.459961, 48.582710, 4941.142090 $Orientation: -0.938017, 0.002959, -0.346577, 0.056244, 0.988009, -0.143791, 0.341996, -0.154371, -0.926935 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Prometheus" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: GTD Excalibre ;! Object #23 $Class: GTD Orion $Team: Friendly $Location: 702.722961, -111.312523, -2599.609375 $Orientation: 0.636166, -0.214777, 0.741056, 0.404469, 0.910754, -0.083260, -0.657037, 0.352701, 0.666261 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Excalibre jump" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 25 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-time-elapsed 8 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: HOL-C Endbringer ;! Object #24 $Class: PVC Aten $Team: Hostile $Location: 4205.425781, 294.985474, -3768.878418 $Orientation: -0.558328, 0.822390, 0.109288, 0.819940, 0.567069, -0.078296, -0.126363, 0.045895, -0.990922 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 20 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Near Ship +Arrival Distance: 1750 $Arrival Anchor: Alpha 1 $Arrival Cue: ( has-departed-delay 16 "GTC Intrepid" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: HOL-C Geddon ;! Object #25 $Class: PVC Aten $Team: Hostile $Location: 3831.714111, -451.177094, -3789.023926 $Orientation: 0.294426, -0.948075, -0.120276, 0.900054, 0.317395, -0.298603, 0.321273, -0.020338, 0.946768 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 20 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: In front of ship +Arrival Distance: 1900 $Arrival Anchor: Alpha 1 $Arrival Cue: ( has-departed-delay 18 "GTC Intrepid" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: Fate 1 ;! Object #26 $Class: PVF Anubis $Team: Hostile $Location: 4993.905273, -232.488205, -3551.961670 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Fate 2 ;! Object #27 $Class: PVF Anubis $Team: Hostile $Location: 4850.963379, 23.034609, -3677.427979 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Fate 3 ;! Object #28 $Class: PVF Anubis $Team: Hostile $Location: 4683.702637, -259.195526, -3554.712158 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Fate 4 ;! Object #29 $Class: PVF Anubis $Team: Hostile $Location: 4800.253906, 198.407974, -4031.942383 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Fate 5 ;! Object #30 $Class: PVF Anubis $Team: Hostile $Location: 5007.091797, 75.429962, -3904.027588 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Fate 6 ;! Object #31 $Class: PVF Anubis $Team: Hostile $Location: 4657.309082, 209.696198, -3863.063721 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 #Wings ;! 7 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) $AI Goals: ( goals ( ai-guard "GTC Intrepid" 80 ) ) +Hotkey: 0 +Flags:( ) $Name: HOL Doom $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! HOL Doom 1 $Arrival Location: Hyperspace +Arrival delay: 90 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( has-departed-delay 10 "GTC Intrepid" ) ( is-destroyed-delay 10 "GTC Intrepid" ) ) $Ships: ( ;! 5 total "HOL Doom 1" "HOL Doom 2" "HOL Doom 3" "HOL Doom 4" "HOL Doom 5" ) $AI Goals: ( goals ( ai-chase-any 70 ) ( ai-chase "GTC Intrepid" 60 ) ) +Flags:( ) +Wave Delay Min: 40 +Wave Delay Max: 45 $Name: HOL Darkness $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! HOL Darkness 1 $Arrival Location: Hyperspace +Arrival delay: 200 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( has-departed-delay 10 "GTC Intrepid" ) ( is-destroyed-delay 10 "GTC Intrepid" ) ) $Ships: ( ;! 5 total "HOL Darkness 1" "HOL Darkness 2" "HOL Darkness 3" "HOL Darkness 4" "HOL Darkness 5" ) $AI Goals: ( goals ( ai-chase-any 70 ) ( ai-chase "GTC Intrepid" 50 ) ) +Flags:( ) +Wave Delay Min: 60 +Wave Delay Max: 62 $Name: HOL Death $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! HOL Death 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: GTC Intrepid $Arrival Cue: ( is-destroyed-delay 15 "HOL Doom" "HOL Darkness" ) $Departure Location: Hyperspace $Departure Cue: ( or ( has-departed-delay 10 "GTC Intrepid" ) ( is-destroyed-delay 10 "GTC Intrepid" ) ) $Ships: ( ;! 3 total "HOL Death 1" "HOL Death 2" "HOL Death 3" ) $AI Goals: ( goals ( ai-guard-wing "HOL Impact" 70 ) ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 15 +Wave Delay Max: 25 $Name: HOL Impact $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! HOL Impact 1 $Arrival Location: Near Ship +Arrival Distance: 1000 $Arrival Anchor: GTC Intrepid $Arrival Cue: ( is-destroyed-delay 20 "HOL Doom" "HOL Darkness" ) $Departure Location: Hyperspace $Departure Cue: ( or ( has-departed-delay 10 "GTC Intrepid" ) ( is-destroyed-delay 10 "GTC Intrepid" ) ) $Ships: ( ;! 3 total "HOL Impact 1" "HOL Impact 2" "HOL Impact 3" ) $AI Goals: ( goals ( ai-chase "GTC Intrepid" 70 ) ( ai-chase-any 50 ) ) +Flags:( "no-departure-warp" ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Intrepid departing" 0 ) $Ships: ( ;! 3 total "Epsilon 1" "Epsilon 2" "Epsilon 3" ) $AI Goals: ( goals ( ai-guard "GTC Intrepid" 80 ) ) +Hotkey: 1 +Flags:( ) $Name: Fate $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Fate 1 $Arrival Location: Near Ship +Arrival Distance: 1000 $Arrival Anchor: HOL-C Endbringer $Arrival Cue: ( has-arrived-delay 40 "HOL-C Endbringer" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Fate 1" "Fate 2" "Fate 3" "Fate 4" "Fate 5" "Fate 6" ) $AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 15 #Events ;! 10 total $Formula: ( when ( is-destroyed-delay 4 "HOL Doom" ) ( do-nothing ) ) +Name: Doom +Repeat Count: 1 +Interval: 1 +Objective: Destroy Doom $Formula: ( when ( is-destroyed-delay 4 "HOL Darkness" ) ( do-nothing ) ) +Name: Darkness +Repeat Count: 1 +Interval: 1 +Objective: Destroy Darkness $Formula: ( when ( is-destroyed-delay 4 "HOL Death" ) ( do-nothing ) ) +Name: Death +Repeat Count: 1 +Interval: 1 +Objective: Destroy Death $Formula: ( when ( is-destroyed-delay 4 "HOL Impact" ) ( do-nothing ) ) +Name: Impact +Repeat Count: 1 +Interval: 1 +Objective: Destroy Impact $Formula: ( when ( has-departed-delay 5 "GTC Intrepid" ) ( send-message "GTC Intrepid" "High" "Alpha depart" ) ) +Name: Time for jump +Repeat Count: 1 +Interval: 1 +Objective: Protect GTC Intrepid $Formula: ( when ( has-departed-delay 0 "Alpha 3" "Alpha 2" ) ( do-nothing ) ) +Name: Bring all fighters home. +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Send Alpha wing home $Formula: ( when ( has-arrived-delay 2 "HOL Impact" ) ( send-message "GTC Intrepid" "High" "Bombers here" ) ) +Name: Impact Bombers arrive +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 3 ) ( send-message "GTD Excalibre" "High" "Drop off" ) ) +Name: Excalibre out +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "GTC Intrepid" "Intrepid Jump path" 0 ) ( send-message "GTC Intrepid" "High" "Intrepid leaving" ) ) +Name: Intrepid departing +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "HOL-C Endbringer" "HOL-C Geddon" ) ( send-message "#Command" "High" "Cruisers arrive" ) ) +Name: Cruisers +Repeat Count: 1 +Interval: 1 #Goals ;! 4 total $Type: Secondary +Name: Destroy all fighters $Message: Clear sector of enemy presence $Formula: ( is-destroyed-delay 2 "HOL Doom" "HOL Darkness" "HOL Death" "HOL Impact" ) $Type: Primary +Name: Protect Intrepid $Message: Escort GTC Intrepid to Betelgeuse $Formula: ( has-departed-delay 11 "GTC Intrepid" ) $Type: Bonus +Name: Alpha wing safe $Message: All 3 alpha fighters jump out $Formula: ( has-departed-delay 0 "Alpha 2" "Alpha 3" ) +No music $Type: Bonus +Name: Intrepid hull >39 $Message: Keep hull above 39 $Formula: ( and ( < 39 ( hits-left "GTC Intrepid" ) ) ( are-waypoints-done-delay "GTC Intrepid" "Intrepid Jump path" 5 ) ) #Waypoints ;! 2 lists total $Jump Node: 16.334450, 0.001366, -4050.942139 $Jump Node Name: Sirius - Betelgeuse $Name: Intrepid Jump path $List: ( ;! 2 points in list ( -1933.158203, -64.301964, 3599.818604 ) ( -207.041321, -0.000266, -3389.775635 ) ) $Name: Excalibre jump $List: ( ;! 1 points in list ( -917.520447, 757.300049, -1025.220337 ) ) #Messages ;! 170 total $Name: Alpha depart $Message: Alpha one, we have entered subspace, thank you for your assistance. You may return to the Excalibre. +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: IRdepart.wav $Name: Bombers here $Message: Hammer of Light bombers are headed right for us! All fighters intercept! +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: IRbombers.wav $Name: Drop off $Message: Alpha, the Intrepid is dead ahead, range 8000 meters. Good luck. +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: IRdropoff.wav $Name: Intrepid leaving $Message: Epsilon wing prepare for jump on my mark. 3, 2, 1, engage! +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: IRjumpout.wav $Name: Cruisers arrive $Message: Alpha, get everybody out of there immediately! 2 HOL Atens have targeted your position! +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: IRatens.wav #Reinforcements ;! 0 total #Background bitmaps ;! 1 total $Num stars: 455 $Ambient light level: 0 +Nebula: Nebula03 +Color: Purple +Pitch: 330 +Bank: 168 +Heading: 90 $Bitmap: Sun01 $Orientation: 0.460468, -0.000000, -0.887677, 0.448572, 0.862925, 0.232689, 0.765998, -0.505332, 0.397349 $Rotation rate: 0.000000 $Distance: 10.000000 $Light: 0 #Asteroid Fields $Density: 30 $Average Speed: 3.000000 $Minimum: -25000.000000, -10000.000000, -4000.000000 $Maximum: 25000.000000, 10000.000000, 15000.000000 #Music $Event Music: 5: Spook $Briefing Music: BRIEF2 #End