#Mission Info $Version: 0.10 $Name: Capture the Flag 2 $Author: Steve St.John $Created: 07/15/98 at 19:47:45 $Modified: 07/16/98 at 22:54:00 $Notes: Version 1.02 This has been tested by myself on PXO. This is a FRED created mission The BETA version of this mission is out in the open (I assume). Everyone is free to use it as lon as you acknowledge that I made it. Thanks. $End Notes: $Mission Desc: Capture the Flag (v.2.00) created by Test Pilot. This version is more difficult ; has asteroids, fighters invisible to sensors. Max Respawns 5. //www.geocities.com/TimesSquare/Maze/8898 $end_multi_text +Game Type Flags: 18 +Flags: 0 +Num Players: 8 +Num Respawns: 5 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +All Teams Attack +Player Entry Delay: 10.000000 +Viewer pos: -12025.668945, 42657.375000, 89.691406 +Viewer orient: 0.000000, 0.000000, -1.000000, 0.962263, 0.272121, 0.000000, 0.272121, -0.962263, 0.000000 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text Today you will engage in an exercise more commonly known as "Capture the Flag". $end_multi_text $voice: none.wav $camera_pos: -13192.619141, 42395.472656, -204.935852 $camera_orient: 0.000000, 0.000000, -1.000000, 0.962263, 0.272121, 0.000000, 0.272121, -0.962263, 0.000000 $camera_time: 5000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Neutral $class: TTC 1 $pos: 39.685154, 0.007017, -72.538673 $label: The Flag +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 68.918060, 0.001570, 8692.256836 $label: Zeta +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Hostile $class: Terran NavBuoy $pos: 68.916962, 0.006126, 16446.691406 $label: Hostile Jump Node +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: 68.918541, 0.000056, -8612.375977 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 411.609344, 0.004223, -16646.140625 $label: Friendly Jump Node +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Your goal will be to capture the cargo container labeled "The Flag" and have it towed back to the friendly jump node. $end_multi_text $voice: none.wav $camera_pos: -1210.137695, 38.461906, -72.538673 $camera_orient: 0.000000, 0.000000, -1.000000, 0.060480, 0.998169, 0.000000, 0.998169, -0.060480, 0.000000 $camera_time: 5000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Neutral $class: TTC 1 $pos: 39.685154, 0.007017, -72.538673 $label: The Flag +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 68.918060, 0.001570, 8692.256836 $label: Zeta +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Hostile $class: Terran NavBuoy $pos: 68.916962, 0.006126, 16446.691406 $label: Hostile Jump Node +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: 4203.078125, 423.832977, -656.031250 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 411.609344, 0.004223, -16646.140625 $label: Friendly Jump Node +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Poseidon $pos: 934.902649, -143.031708, -519.572205 $label: Omega 3 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Omega wing will dock with the flag container while you provide cover *NOTE = Once all three freighters are destroyed, you cannot capture the flag. In this case, you MUST eliminate the other team to win. If both teams lose all their freighters, the game is a draw. $end_multi_text $voice: none.wav $camera_pos: -1210.137695, 38.461906, -72.538673 $camera_orient: 0.320165, 0.000000, -0.947362, 0.057297, 0.998169, 0.019364, 0.945628, -0.060480, 0.319578 $camera_time: 5000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Neutral $class: TTC 1 $pos: 39.685154, 0.007017, -72.538673 $label: The Flag +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 19611.123047, 124.402275, 11487.791016 $label: Zeta +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Hostile $class: Terran NavBuoy $pos: 68.916962, 0.006126, 16446.691406 $label: Hostile Jump Node +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: 23390.498047, 423.831848, 12389.353516 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 411.609344, 0.004223, -16646.140625 $label: Friendly Jump Node +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Poseidon $pos: 1258.618896, -143.031723, -81.638725 $label: Omega +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text After the docking, Omega will attempt to escape to the friendly jump node. You must prevent Omega from being destroyed. *NOTE = ALL FIGHTERS ARE IN STEALTH MODE!!! $end_multi_text $voice: none.wav $camera_pos: -1201.574463, 197.981644, -77.021339 $camera_orient: -0.910677, 0.000000, -0.413120, 0.024986, 0.998169, -0.055078, 0.412364, -0.060480, -0.909009 $camera_time: 5000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Neutral $class: TTC 1 $pos: -551.125793, 0.006996, -3263.784424 $label: The Flag +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 19611.123047, 124.402275, 11487.791016 $label: Zeta +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Hostile $class: Terran NavBuoy $pos: 68.916962, 0.006126, 16446.691406 $label: Hostile Jump Node +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: 6875.824707, 423.831848, -9916.929688 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 411.609344, 0.004223, -16646.140625 $label: Friendly Jump Node +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Poseidon $pos: -559.846191, -143.031784, -3230.814453 $label: Omega +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text Today you will engage in an exercise more commonly known as "Capture the Flag". $end_multi_text $voice: none.wav $camera_pos: -13192.619141, 42395.472656, -204.935852 $camera_orient: 0.000000, 0.000000, -1.000000, 0.962263, 0.272121, 0.000000, 0.272121, -0.962263, 0.000000 $camera_time: 5000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Neutral $class: TTC 1 $pos: 39.685154, 0.007017, -72.538673 $label: The Flag +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: -101.891983, -0.000375, 8682.944336 $label: Zeta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: -16.532866, -0.000665, -8771.138672 $label: Alpha +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Hostile $class: Terran NavBuoy $pos: -101.893982, 0.002927, -16676.050781 $label: Hostile Jump Node +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -16.535595, 0.008465, 16111.635742 $label: Friendly Jump Node +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Your goal will be to capture the cargo container labeled "The Flag" and have it towed back to the friendly jump node. $end_multi_text $voice: none.wav $camera_pos: -525.372131, 3.889513, -77.829384 $camera_orient: 0.000000, 0.000000, -1.000000, -0.006207, 0.999981, 0.000000, 0.999981, 0.006207, 0.000000 $camera_time: 5000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Neutral $class: TTC 1 $pos: 39.685154, 0.007017, -72.538673 $label: The Flag +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: 1417.474976, 214.889206, 40.726658 $label: Zeta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: -16.532866, -0.000665, -8771.138672 $label: Alpha +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Hostile $class: Terran NavBuoy $pos: -101.893982, 0.002927, -16676.050781 $label: Hostile Jump Node +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -16.535595, 0.008465, 16111.635742 $label: Friendly Jump Node +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Iota wing will dock with the flag container while you provide cover *NOTE = Once all three freighters are destroyed, you cannot capture the flag. In this case, you MUST eliminate the other team to win. If both teams lose all their freighters, the game is a draw. $end_multi_text $voice: none.wav $camera_pos: -831.190796, 25.240934, -87.548470 $camera_orient: -0.277716, 0.000000, -0.960663, 0.000000, 1.000000, 0.000000, 0.960663, 0.000000, -0.277716 $camera_time: 5000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Neutral $class: TTC 1 $pos: 39.685154, 0.007017, -72.538673 $label: The Flag +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: 2794.033691, 214.888977, -2406.902100 $label: Zeta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 9640.115234, 380.995239, -7419.667480 $label: Alpha +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Hostile $class: Terran NavBuoy $pos: -101.893982, 0.002927, -16676.050781 $label: Hostile Jump Node +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -16.535595, 0.008465, 16111.635742 $label: Friendly Jump Node +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Poseidon $pos: -87.642876, -26.618813, -77.161491 $label: Iota +id: 13 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text After the docking, Iota will attempt to escape to the friendly jump node. You must prevent Iota from being destroyed. *NOTE = ALL FIGHTERS ARE IN STEALTH MODE!!! $end_multi_text $voice: none.wav $camera_pos: -1658.963135, 6522.279297, 13743.953125 $camera_orient: 0.000000, 0.000000, -1.000000, 0.962263, 0.272121, 0.000000, 0.272121, -0.962263, 0.000000 $camera_time: 5000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Neutral $class: TTC 1 $pos: 263.420410, 0.009206, 12219.119141 $label: The Flag +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: 2794.033691, 214.888977, -2406.902100 $label: Zeta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 9640.115234, 380.995239, -7419.667480 $label: Alpha +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Hostile $class: Terran NavBuoy $pos: -101.893982, 0.002927, -16676.050781 $label: Hostile Jump Node +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -16.535595, 0.008465, 16111.635742 $label: Friendly Jump Node +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Poseidon $pos: -84.909332, -26.612871, 12205.795898 $label: Iota +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( is-goal-true-delay "Capture2" 0 ) $Multi text Good Job, Pilot. You are the winner. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Capture2" 0 ) $Multi text You lost. Try again. $end_multi_text $Voice: none.wav $Recommendation text: Shoot down the other team's freighters. $end_multi_text $Formula: ( and ( is-goal-false-delay "Capture" 0 ) ( is-goal-false-delay "Capture2" 0 ) ) $Multi text Neither team was sucessful. The game is a draw. $end_multi_text $Voice: none.wav $Recommendation text: Shoot down the other team's freighters but don't forfit your own. $end_multi_text #Debriefing_info $Num stages: 3 $Formula: ( is-goal-true-delay "Capture" 0 ) $Multi text Good job, Pilot. You are the winner. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Capture" 0 ) $Multi text You lost. Try again. $end_multi_text $Voice: none.wav $Recommendation text: Shoot down the other team's freighters. $end_multi_text $Formula: ( and ( is-goal-false-delay "Capture" 0 ) ( is-goal-false-delay "Capture2" 0 ) ) $Multi text Neither team was sucessful. The game is a draw. $end_multi_text $Voice: none.wav $Recommendation text: Shoot down the other team's freighters but don't forfit your own. $end_multi_text #Players ;! 8 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 "PVF Anubis" 5 "PVF Seth" 5 "PVF Horus" 5 "PVF Thoth" 5 "PVB Osiris" 5 "PVB Amun" 5 ) +Weaponry Pool: ( "ML-16 Laser" 9 "Disruptor" 50 "D-Advanced" 50 "Avenger" 54 "Flail" 50 "Prometheus" 50 "Banshee" 50 "MX-50" 45 "D-Missile" 50 "Fury" 5 "Hornet" 500 "Interceptor" 50 "Phoenix V" 50 "Synaptic" 50 "Stiletto" 5 ) $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 "PVF Anubis" 5 "PVF Seth" 5 "PVF Horus" 5 "PVF Thoth" 5 "PVB Osiris" 5 "PVB Amun" 5 ) +Weaponry Pool: ( "ML-16 Laser" 9 "Disruptor" 50 "D-Advanced" 50 "Avenger" 54 "Flail" 50 "Prometheus" 50 "Banshee" 50 "MX-50" 90 "D-Missile" 50 "Fury" 50 "Hornet" 500 "Interceptor" 50 "Phoenix V" 50 "Synaptic" 50 "Stiletto" 50 ) #Objects ;! 15 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: -0.642532, -0.000047, -10199.269531 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "hidden-from-sensors" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Ulysses $Team: Friendly $Location: -42.596989, -0.000050, -10230.083984 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "hidden-from-sensors" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Ulysses $Team: Friendly $Location: 40.274563, -0.000043, -10231.316406 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "hidden-from-sensors" ) +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTF Ulysses $Team: Friendly $Location: 0.367020, -0.000052, -10255.056641 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "hidden-from-sensors" ) +Group: 0 +Score: 12 $Name: Zeta 1 ;! Object #4 $Class: GTF Ulysses $Team: Hostile $Location: 7.592871, 0.000103, 10001.979492 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "hidden-from-sensors" ) +Group: 0 +Score: 12 $Name: Zeta 2 ;! Object #5 $Class: GTF Ulysses $Team: Hostile $Location: 54.072697, 0.000124, 10032.607422 $Orientation: -0.998797, 0.000000, 0.049044, 0.000000, 1.000000, 0.000000, -0.049044, 0.000000, -0.998797 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "hidden-from-sensors" ) +Group: 0 +Score: 12 $Name: Zeta 3 ;! Object #6 $Class: GTF Ulysses $Team: Hostile $Location: -44.188820, 0.000124, 10031.806641 $Orientation: -0.997702, 0.000000, -0.067756, 0.000000, 1.000000, 0.000000, 0.067756, 0.000000, -0.997702 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "hidden-from-sensors" ) +Group: 0 +Score: 12 $Name: Zeta 4 ;! Object #7 $Class: GTF Ulysses $Team: Hostile $Location: 6.446053, 0.000108, 10064.644531 $Orientation: -0.999983, 0.000000, -0.005844, 0.000000, 1.000000, 0.000000, 0.005844, 0.000000, -0.999983 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "hidden-from-sensors" ) +Group: 0 +Score: 12 $Name: The Flag ;! Object #8 $Class: TTC 1 $Team: Neutral $Location: 39.685154, 40.962490, -72.538673 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: The Flag +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "invulnerable" ) +Group: 0 +Score: 5 $Name: Omega 1 ;! Object #9 $Class: GTFR Poseidon $Team: Friendly $Location: 0.800000, 161.208313, -10501.000000 $Orientation: 0.999993, 0.000000, -0.003729, 0.000000, 1.000000, -0.000001, 0.003729, 0.000001, 0.999993 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Omega 2 ;! Object #10 $Class: GTFR Poseidon $Team: Friendly $Location: -101.889130, -0.024987, -10598.157227 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Omega 3 ;! Object #11 $Class: GTFR Poseidon $Team: Friendly $Location: 100.388405, -0.024979, -10603.193359 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Iota 1 ;! Object #12 $Class: GTFR Poseidon $Team: Hostile $Location: 0.500000, 269.172272, 10305.474609 $Orientation: -0.999993, 0.000000, -0.003649, 0.000000, 1.000000, 0.000001, 0.003649, 0.000001, -0.999993 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Iota 2 ;! Object #13 $Class: GTFR Poseidon $Team: Hostile $Location: 100.836174, 269.172333, 10406.150391 $Orientation: -0.999982, 0.000000, 0.006059, 0.000000, 1.000000, 0.000001, -0.006059, 0.000001, -0.999982 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Iota 3 ;! Object #14 $Class: GTFR Poseidon $Team: Hostile $Location: -98.555794, 269.172211, 10408.204102 $Orientation: -0.999913, 0.000000, -0.013159, 0.000000, 1.000000, 0.000001, 0.013159, 0.000001, -0.999913 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 #Wings ;! 4 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Zeta 1" "Zeta 2" "Zeta 3" "Zeta 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Omega $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Omega 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-event-true-delay "Tm1 Cap" 0 ) ( are-waypoints-done-delay "Omega" "Waypoint path 1" 0 ) ) $Ships: ( ;! 3 total "Omega 1" "Omega 2" "Omega 3" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ) +Flags:( ) $Name: Iota $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Iota 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-event-true-delay "Tm2 Cap" 0 ) ( are-waypoints-done-delay "Iota" "Waypoint path 2" 0 ) ) $Ships: ( ;! 3 total "Iota 1" "Iota 2" "Iota 3" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ) +Flags:( ) #Events ;! 8 total $Formula: ( when ( or ( or ( has-docked-delay "Omega 1" "The Flag" 1 0 ) ( has-docked-delay "Omega 2" "The Flag" 1 0 ) ) ( has-docked-delay "Omega 3" "The Flag" 1 0 ) ) ( add-goal "Omega" ( ai-waypoints-once "Waypoint path 1" 1 ) ) ( send-message "#Command" "High" "Capture" ) ) +Name: Tm1 Cap +Repeat Count: 1 +Interval: 1 +Score: 500 +Objective: Capture the Flag! $Formula: ( when ( or ( or ( has-docked-delay "Iota 1" "The Flag" 1 0 ) ( has-docked-delay "Iota 2" "The Flag" 1 0 ) ) ( has-docked-delay "Iota 3" "The Flag" 1 0 ) ) ( add-goal "Iota" ( ai-waypoints-once "Waypoint path 2" 1 ) ) ( send-message "#Command" "High" "Capture" ) ) +Name: Tm2 Cap +Repeat Count: 1 +Interval: 1 +Score: 500 +Objective: Capture the Flag! $Formula: ( when ( are-waypoints-done-delay "Omega" "Waypoint path 3" 0 ) ( add-goal "Omega 1" ( ai-dock "The Flag" "cargo dock" "cargo dock01" 5 ) ) ) +Name: autodock omega1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( are-waypoints-done-delay "Omega" "Waypoint path 3" 0 ) ( is-destroyed-delay 0 "Omega 1" ) ) ( add-goal "Omega 2" ( ai-dock "The Flag" "cargo dock" "cargo dock01" 5 ) ) ) +Name: autodock omega 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( are-waypoints-done-delay "Omega" "Waypoint path 3" 0 ) ( and ( is-destroyed-delay 0 "Omega 1" ) ( is-destroyed-delay 0 "Omega 2" ) ) ) ( add-goal "Omega 3" ( ai-dock "The Flag" "cargo dock" "cargo dock01" 5 ) ) ) +Name: autodock omega 3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "Iota" "Waypoint path 3" 0 ) ( add-goal "Iota 1" ( ai-dock "The Flag" "cargo dock" "cargo dock01" 5 ) ) ) +Name: autodock iota1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( are-waypoints-done-delay "Iota" "Waypoint path 3" 0 ) ( is-destroyed-delay 0 "Iota 1" ) ) ( add-goal "Iota 2" ( ai-dock "The Flag" "cargo dock" "cargo dock01" 5 ) ) ) +Name: autodock iota2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( are-waypoints-done-delay "Iota" "Waypoint path 3" 0 ) ( and ( is-destroyed-delay 0 "Iota 1" ) ( is-destroyed-delay 0 "Iota 2" ) ) ) ( add-goal "Iota 3" ( ai-dock "The Flag" "cargo dock" "cargo dock01" 5 ) ) ) +Name: autodock iota 3 +Repeat Count: 1 +Interval: 1 #Goals ;! 2 total $Type: Primary +Name: Capture $Message: Capture the Flag $Formula: ( and-in-sequence ( or ( is-event-true-delay "Tm2 Cap" 0 ) ( true ) ) ( has-departed-delay 0 "Iota" ) ) +Score: 1000 +Team: 1 $Type: Primary +Name: Capture2 $Message: Capture the Flag $Formula: ( and-in-sequence ( or ( is-event-true-delay "Tm1 Cap" 0 ) ( true ) ) ( has-departed-delay 0 "Omega" ) ) +Score: 1000 +Team: 0 #Waypoints ;! 3 lists total $Jump Node: -57.144852, 0.002445, -20051.730469 $Jump Node Name: Jump Node 0 $Jump Node: 96.519989, 0.008763, 20231.113281 $Jump Node Name: Jump Node 1 $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 96.433014, -0.025838, -19988.203125 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( 96.433777, -0.024983, 20006.468750 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( 39.942940, -0.032355, -70.325493 ) ) #Messages ;! 166 total $Name: Capture $Message: THE FLAG HAS BEEN CAPTURED! +Persona: Terran Command +AVI Name: Head-CM1 #Reinforcements ;! 0 total #Background bitmaps ;! 1 total $Num stars: 1639 $Ambient light level: 0 +Nebula: Nebula03 +Color: Blue +Pitch: 217 +Bank: 80 +Heading: 80 $Bitmap: Sun01 $Orientation: 0.999637, -0.001047, -0.026908, -0.009570, 0.920201, -0.391329, 0.025170, 0.391445, 0.919857 $Rotation rate: 0.000000 $Distance: 10.000000 $Light: 0 #Asteroid Fields $Density: 20 $Average Speed: 2.000000 $Minimum: -5000.000000, -5000.000000, -5000.000000 $Maximum: 5000.000000, 5000.000000, 5000.000000 #Music $Event Music: 4: Worlds Apart $Briefing Music: BRIEF4 #End