#Mission Info $Version: 0.10 $Name: Capture the Flag $Author: Steve St.John $Created: 07/15/98 at 19:47:45 $Modified: 07/16/98 at 00:46:30 $Notes: Version 1.02 This has been tested by myself on PXO. This is a FRED created mission The BETA version of this mission is out in the open (I assume). Everyone is free to use it as lon as you acknowledge that I made it. Thanks. $End Notes: $Mission Desc: A nice friendly game of Capture the Flag. This mission was created by Test Pilot. To download this mission, visit http: //www.geocities.com/TimesSquare/Maze/8898 $end_multi_text +Game Type Flags: 18 +Flags: 0 +Num Players: 8 +Num Respawns: 3 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +All Teams Attack +Player Entry Delay: 10.000000 +Viewer pos: -44476.863281, 5709.608887, 1446.498901 +Viewer orient: -0.030493, -0.000000, -0.999535, 0.124260, 0.992242, -0.003791, 0.991781, -0.124318, -0.030256 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text Today you will engage in an exercise more commonly known as "Capture the Flag". $end_multi_text $voice: none.wav $camera_pos: -13192.619141, 42395.472656, -204.935852 $camera_orient: 0.000000, 0.000000, -1.000000, 0.962263, 0.272121, 0.000000, 0.272121, -0.962263, 0.000000 $camera_time: 5000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Neutral $class: TTC 1 $pos: 39.685154, 0.007017, -72.538673 $label: The Flag +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 68.918060, 0.001570, 8692.256836 $label: Zeta +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Hostile $class: Terran NavBuoy $pos: 68.916962, 0.006126, 16446.691406 $label: Hostile Jump Node +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: 68.918541, 0.000056, -8612.375977 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 411.609344, 0.004223, -16646.140625 $label: Friendly Jump Node +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Your goal will be to capture the cargo container labeled "The Flag" and have it towed back to the friendly jump node. $end_multi_text $voice: none.wav $camera_pos: -1210.137695, 38.461906, -72.538673 $camera_orient: 0.000000, 0.000000, -1.000000, 0.060480, 0.998169, 0.000000, 0.998169, -0.060480, 0.000000 $camera_time: 5000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Neutral $class: TTC 1 $pos: 39.685154, 0.007017, -72.538673 $label: The Flag +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 68.918060, 0.001570, 8692.256836 $label: Zeta +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Hostile $class: Terran NavBuoy $pos: 68.916962, 0.006126, 16446.691406 $label: Hostile Jump Node +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: 4203.078125, 423.832977, -656.031250 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 411.609344, 0.004223, -16646.140625 $label: Friendly Jump Node +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Poseidon $pos: 934.902649, -143.031708, -519.572205 $label: Omega 3 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Omega wing will dock with the flag container while you provide cover $end_multi_text $voice: none.wav $camera_pos: -1210.137695, 38.461906, -72.538673 $camera_orient: 0.320165, 0.000000, -0.947362, 0.057297, 0.998169, 0.019364, 0.945628, -0.060480, 0.319578 $camera_time: 5000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Neutral $class: TTC 1 $pos: 39.685154, 0.007017, -72.538673 $label: The Flag +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 19611.123047, 124.402275, 11487.791016 $label: Zeta +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Hostile $class: Terran NavBuoy $pos: 68.916962, 0.006126, 16446.691406 $label: Hostile Jump Node +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: 23390.498047, 423.831848, 12389.353516 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 411.609344, 0.004223, -16646.140625 $label: Friendly Jump Node +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Poseidon $pos: 1258.618896, -143.031723, -81.638725 $label: Omega +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text After the docking, Omega will attempt an to escape to the friendly jump node. You must prevent Omega from being destroyed. $end_multi_text $voice: none.wav $camera_pos: -1201.574463, 197.981644, -77.021339 $camera_orient: -0.910677, 0.000000, -0.413120, 0.024986, 0.998169, -0.055078, 0.412364, -0.060480, -0.909009 $camera_time: 5000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Neutral $class: TTC 1 $pos: -551.125793, 0.006996, -3263.784424 $label: The Flag +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 19611.123047, 124.402275, 11487.791016 $label: Zeta +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Hostile $class: Terran NavBuoy $pos: 68.916962, 0.006126, 16446.691406 $label: Hostile Jump Node +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: 6875.824707, 423.831848, -9916.929688 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 411.609344, 0.004223, -16646.140625 $label: Friendly Jump Node +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Poseidon $pos: -559.846191, -143.031784, -3230.814453 $label: Omega +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text Today you will engage in an exercise more commonly known as "Capture the Flag". $end_multi_text $voice: none.wav $camera_pos: -13192.619141, 42395.472656, -204.935852 $camera_orient: 0.000000, 0.000000, -1.000000, 0.962263, 0.272121, 0.000000, 0.272121, -0.962263, 0.000000 $camera_time: 5000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Neutral $class: TTC 1 $pos: 39.685154, 0.007017, -72.538673 $label: The Flag +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: -101.891983, -0.000375, 8682.944336 $label: Zeta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: -16.532866, -0.000665, -8771.138672 $label: Alpha +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Hostile $class: Terran NavBuoy $pos: -101.893982, 0.002927, -16676.050781 $label: Hostile Jump Node +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -16.535595, 0.008465, 16111.635742 $label: Friendly Jump Node +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Your goal will be to capture the cargo container labeled "The Flag" and have it towed back to the friendly jump node. $end_multi_text $voice: none.wav $camera_pos: -525.372131, 3.889513, -77.829384 $camera_orient: 0.000000, 0.000000, -1.000000, -0.006207, 0.999981, 0.000000, 0.999981, 0.006207, 0.000000 $camera_time: 5000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Neutral $class: TTC 1 $pos: 39.685154, 0.007017, -72.538673 $label: The Flag +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: 1417.474976, 214.889206, 40.726658 $label: Zeta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: -16.532866, -0.000665, -8771.138672 $label: Alpha +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Hostile $class: Terran NavBuoy $pos: -101.893982, 0.002927, -16676.050781 $label: Hostile Jump Node +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -16.535595, 0.008465, 16111.635742 $label: Friendly Jump Node +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Iota wing will dock with the flag container while you provide cover $end_multi_text $voice: none.wav $camera_pos: -831.190796, 25.240934, -87.548470 $camera_orient: -0.277716, 0.000000, -0.960663, 0.000000, 1.000000, 0.000000, 0.960663, 0.000000, -0.277716 $camera_time: 5000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Neutral $class: TTC 1 $pos: 39.685154, 0.007017, -72.538673 $label: The Flag +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: 2794.033691, 214.888977, -2406.902100 $label: Zeta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 9640.115234, 380.995239, -7419.667480 $label: Alpha +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Hostile $class: Terran NavBuoy $pos: -101.893982, 0.002927, -16676.050781 $label: Hostile Jump Node +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -16.535595, 0.008465, 16111.635742 $label: Friendly Jump Node +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Poseidon $pos: -87.642876, -26.618813, -77.161491 $label: Iota +id: 13 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text After the docking, Iota will attempt an to escape to the friendly jump node. You must prevent Iota from being destroyed. $end_multi_text $voice: none.wav $camera_pos: -1658.963135, 6522.279297, 13743.953125 $camera_orient: 0.000000, 0.000000, -1.000000, 0.962263, 0.272121, 0.000000, 0.272121, -0.962263, 0.000000 $camera_time: 5000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Neutral $class: TTC 1 $pos: 263.420410, 0.009206, 12219.119141 $label: The Flag +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: 2794.033691, 214.888977, -2406.902100 $label: Zeta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 9640.115234, 380.995239, -7419.667480 $label: Alpha +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Hostile $class: Terran NavBuoy $pos: -101.893982, 0.002927, -16676.050781 $label: Hostile Jump Node +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -16.535595, 0.008465, 16111.635742 $label: Friendly Jump Node +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Poseidon $pos: -84.909332, -26.612871, 12205.795898 $label: Iota +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-goal-true-delay "Capture2" 0 ) $Multi text Good Job, Pilot. You are the winner. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Capture2" 0 ) $Multi text You lost. Try again. $end_multi_text $Voice: none.wav $Recommendation text: Shoot down the other team's freighters. $end_multi_text #Debriefing_info $Num stages: 2 $Formula: ( is-goal-true-delay "Capture" 0 ) $Multi text Good job, Pilot. You are the winner. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Capture" 0 ) $Multi text You lost. Try again. $end_multi_text $Voice: none.wav $Recommendation text: Shoot down the other team's freighters. $end_multi_text #Players ;! 8 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 "PVF Anubis" 5 "PVF Seth" 5 "PVF Horus" 5 "PVF Thoth" 5 "PVB Osiris" 5 "PVB Amun" 5 ) +Weaponry Pool: ( "ML-16 Laser" 9 "Disruptor" 50 "D-Advanced" 50 "Avenger" 54 "Flail" 50 "Prometheus" 50 "Banshee" 50 "MX-50" 45 "D-Missile" 50 "Fury" 5 "Hornet" 500 "Interceptor" 50 "Phoenix V" 50 "Synaptic" 50 "Stiletto" 5 ) $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 "PVF Anubis" 5 "PVF Seth" 5 "PVF Horus" 5 "PVF Thoth" 5 "PVB Osiris" 5 "PVB Amun" 5 ) +Weaponry Pool: ( "ML-16 Laser" 9 "Disruptor" 50 "D-Advanced" 50 "Avenger" 54 "Flail" 50 "Prometheus" 50 "Banshee" 50 "MX-50" 90 "D-Missile" 50 "Fury" 50 "Hornet" 500 "Interceptor" 50 "Phoenix V" 50 "Synaptic" 50 "Stiletto" 50 ) #Objects ;! 15 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: -0.642532, -0.000047, -10199.269531 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Ulysses $Team: Friendly $Location: -42.596989, -0.000050, -10230.083984 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Ulysses $Team: Friendly $Location: 40.274563, -0.000043, -10231.316406 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTF Ulysses $Team: Friendly $Location: 0.367020, -0.000052, -10255.056641 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Zeta 1 ;! Object #4 $Class: GTF Ulysses $Team: Hostile $Location: 7.592871, 0.000103, 10001.979492 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Zeta 2 ;! Object #5 $Class: GTF Ulysses $Team: Hostile $Location: 54.072697, 0.000124, 10032.607422 $Orientation: -0.998797, 0.000000, 0.049044, 0.000000, 1.000000, 0.000000, -0.049044, 0.000000, -0.998797 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Zeta 3 ;! Object #6 $Class: GTF Ulysses $Team: Hostile $Location: -44.188820, 0.000124, 10031.806641 $Orientation: -0.997702, 0.000000, -0.067756, 0.000000, 1.000000, 0.000000, 0.067756, 0.000000, -0.997702 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Zeta 4 ;! Object #7 $Class: GTF Ulysses $Team: Hostile $Location: 6.446053, 0.000108, 10064.644531 $Orientation: -0.999983, 0.000000, -0.005844, 0.000000, 1.000000, 0.000000, 0.005844, 0.000000, -0.999983 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: The Flag ;! Object #8 $Class: TTC 1 $Team: Neutral $Location: 39.685154, 40.962490, -72.538673 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: The Flag +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "invulnerable" ) +Group: 0 +Score: 5 $Name: Omega 1 ;! Object #9 $Class: GTFR Poseidon $Team: Friendly $Location: 0.800000, 161.208313, -10501.000000 $Orientation: 0.999993, 0.000000, -0.003729, 0.000000, 1.000000, -0.000001, 0.003729, 0.000001, 0.999993 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Omega 2 ;! Object #10 $Class: GTFR Poseidon $Team: Friendly $Location: -101.889130, -0.024987, -10598.157227 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Omega 3 ;! Object #11 $Class: GTFR Poseidon $Team: Friendly $Location: 100.388405, -0.024979, -10603.193359 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Iota 1 ;! Object #12 $Class: GTFR Poseidon $Team: Hostile $Location: 0.500000, 269.172272, 10305.474609 $Orientation: -0.999993, 0.000000, -0.003649, 0.000000, 1.000000, 0.000001, 0.003649, 0.000001, -0.999993 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Iota 2 ;! Object #13 $Class: GTFR Poseidon $Team: Hostile $Location: 100.836174, 269.172333, 10406.150391 $Orientation: -0.999982, 0.000000, 0.006059, 0.000000, 1.000000, 0.000001, -0.006059, 0.000001, -0.999982 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Iota 3 ;! Object #14 $Class: GTFR Poseidon $Team: Hostile $Location: -98.555794, 269.172211, 10408.204102 $Orientation: -0.999913, 0.000000, -0.013159, 0.000000, 1.000000, 0.000001, 0.013159, 0.000001, -0.999913 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 #Wings ;! 4 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Zeta 1" "Zeta 2" "Zeta 3" "Zeta 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Omega $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Omega 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-event-true-delay "Tm1 Cap" 0 ) ( are-waypoints-done-delay "Omega" "Waypoint path 1" 0 ) ) $Ships: ( ;! 3 total "Omega 1" "Omega 2" "Omega 3" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ) +Flags:( ) $Name: Iota $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Iota 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-event-true-delay "Tm2 Cap" 0 ) ( are-waypoints-done-delay "Iota" "Waypoint path 2" 0 ) ) $Ships: ( ;! 3 total "Iota 1" "Iota 2" "Iota 3" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ) +Flags:( ) #Events ;! 8 total $Formula: ( when ( or ( or ( has-docked-delay "Omega 1" "The Flag" 1 0 ) ( has-docked-delay "Omega 2" "The Flag" 1 0 ) ) ( has-docked-delay "Omega 3" "The Flag" 1 0 ) ) ( add-goal "Omega" ( ai-waypoints-once "Waypoint path 1" 1 ) ) ( send-message "#Command" "High" "Capture" ) ) +Name: Tm1 Cap +Repeat Count: 1 +Interval: 1 +Score: 500 +Objective: Capture the Flag! $Formula: ( when ( or ( or ( has-docked-delay "Iota 1" "The Flag" 1 0 ) ( has-docked-delay "Iota 2" "The Flag" 1 0 ) ) ( has-docked-delay "Iota 3" "The Flag" 1 0 ) ) ( add-goal "Iota" ( ai-waypoints-once "Waypoint path 2" 1 ) ) ( send-message "#Command" "High" "Capture" ) ) +Name: Tm2 Cap +Repeat Count: 1 +Interval: 1 +Score: 500 +Objective: Capture the Flag! $Formula: ( when ( are-waypoints-done-delay "Omega" "Waypoint path 3" 0 ) ( add-goal "Omega 1" ( ai-dock "The Flag" "cargo dock" "cargo dock01" 5 ) ) ) +Name: autodock omega1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( are-waypoints-done-delay "Omega" "Waypoint path 3" 0 ) ( is-destroyed-delay 0 "Omega 1" ) ) ( add-goal "Omega 2" ( ai-dock "The Flag" "cargo dock" "cargo dock01" 5 ) ) ) +Name: autodock omega 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( are-waypoints-done-delay "Omega" "Waypoint path 3" 0 ) ( and ( is-destroyed-delay 0 "Omega 1" ) ( is-destroyed-delay 0 "Omega 2" ) ) ) ( add-goal "Omega 3" ( ai-dock "The Flag" "cargo dock" "cargo dock01" 5 ) ) ) +Name: autodock omega 3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "Iota" "Waypoint path 3" 0 ) ( add-goal "Iota 1" ( ai-dock "The Flag" "cargo dock" "cargo dock01" 5 ) ) ) +Name: autodock iota1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( are-waypoints-done-delay "Iota" "Waypoint path 3" 0 ) ( is-destroyed-delay 0 "Iota 1" ) ) ( add-goal "Iota 2" ( ai-dock "The Flag" "cargo dock" "cargo dock01" 5 ) ) ) +Name: autodock iota2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( are-waypoints-done-delay "Iota" "Waypoint path 3" 0 ) ( and ( is-destroyed-delay 0 "Iota 1" ) ( is-destroyed-delay 0 "Iota 2" ) ) ) ( add-goal "Iota 3" ( ai-dock "The Flag" "cargo dock" "cargo dock01" 5 ) ) ) +Name: autodock iota 3 +Repeat Count: 1 +Interval: 1 #Goals ;! 2 total $Type: Primary +Name: Capture $Message: Capture the Flag $Formula: ( and-in-sequence ( or ( is-event-true-delay "Tm2 Cap" 0 ) ( true ) ) ( has-departed-delay 0 "Iota" ) ) +Score: 1000 +Team: 1 $Type: Primary +Name: Capture2 $Message: Capture the Flag $Formula: ( and-in-sequence ( or ( is-event-true-delay "Tm1 Cap" 0 ) ( true ) ) ( has-departed-delay 0 "Omega" ) ) +Score: 1000 +Team: 0 #Waypoints ;! 3 lists total $Jump Node: -57.144852, 0.002445, -20051.730469 $Jump Node Name: Jump Node 0 $Jump Node: 96.519989, 0.008763, 20231.113281 $Jump Node Name: Jump Node 1 $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 96.433014, -0.025838, -19988.203125 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( 96.433777, -0.024983, 20006.468750 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( 39.942940, -0.032355, -70.325493 ) ) #Messages ;! 166 total $Name: Capture $Message: THE FLAG HAS BEEN CAPTURED! #Reinforcements ;! 0 total #Background bitmaps ;! 1 total $Num stars: 1639 $Ambient light level: 0 +Nebula: Nebula03 +Color: Violet +Pitch: 217 +Bank: 80 +Heading: 80 $Bitmap: Sun01 $Orientation: 0.999637, -0.001047, -0.026908, -0.009570, 0.920201, -0.391329, 0.025170, 0.391445, 0.919857 $Rotation rate: 0.000000 $Distance: 10.000000 $Light: 0 #Asteroid Fields $Density: 45 $Average Speed: 3.000000 $Minimum: -50000.000000, -50000.000000, -50000.000000 $Maximum: 50000.000000, 50000.000000, 50000.000000 #Music $Event Music: 4: Worlds Apart $Briefing Music: Choco Mousse #End