#Mission Info $Version: 0.10 $Name: Preliminary Strike $Author: Jasper (Asmaul) Mchesney $Created: 07/04/98 at 08:35:59 $Modified: 07/10/98 at 18:51:41 $Notes: This is a FRED created mission $End Notes: $Mission Desc: A Leviathan cruiser leads a preliminary strike against an enemy convoy. Escort the bomber wing and protect your cruiser.$end_multi_text +Game Type Flags: 1 +Flags: 2 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 6.362726, 705.855164, 5874.243652 +Viewer orient: 0.999999, 0.000000, -0.001091, 0.001082, 0.131017, 0.991379, 0.000143, -0.991380, 0.131017 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text Terran command is planning a major offensive in this system. To soften the enemy's defenses in the area we are making a preliminary strike on an enemy convoy. This strike force will be led by the GTC Floyd. $end_multi_text $voice: none.wav $camera_pos: 28.509087, 493.098175, 2092.170166 $camera_orient: 0.999999, 0.000000, -0.001664, 0.001660, -0.068173, 0.997672, -0.000114, -0.997674, -0.068173 $camera_time: 160 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -122.079712, 0.000099, 2097.153320 $label: Delta 3 +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 150.760574, 0.000095, 2107.272949 $label: Beta 3 +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 43.176903, 3.147354, 2103.939453 $label: Alpha 4 +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -20.577452, 0.000075, 2041.107910 $label: GTC Floyd +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The Enemy convoy is defended by two frigates, Hephault and Mordano. The Floyd will focus its fire on the Hephault while Beta wing takes out the Mordano. Your job is to engage enemy fighters. Use Delta wing to fill any gaps in your strike force. ; the Nephault and the Mordano. The Floyd will concentrate its fire on the Hephault while Beta takes out the Mordano. A number of enemy transports and freighters will be in the area. destroy them i fnecessary but try to disable them for capture. $end_multi_text $voice: none.wav $camera_pos: 6.362726, 705.855164, 5874.243652 $camera_orient: 0.999999, 0.000000, -0.001091, 0.001082, 0.131017, 0.991379, 0.000143, -0.991380, 0.131017 $camera_time: 200 $num_lines: 0 $num_icons: 15 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -63.224613, -0.000024, -77.472542 $label: GTC Floyd +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -163.236572, -0.000010, -12.985541 $label: Delta 3 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 0.529746, 3.147257, -14.640839 $label: Alpha 4 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 108.113411, -0.000004, -11.307424 $label: Beta 3 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -35.792038, -0.000022, 1155.496948 $label: GTC Floyd +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -137.294312, 0.000002, 1211.542358 $label: Delta 3 +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 27.962318, 3.147257, 1218.328491 $label: Alpha 4 +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 135.545975, -0.000002, 1221.661987 $label: Beta 3 +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -122.079712, 0.000099, 2097.153320 $label: Delta 3 +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 150.760574, 0.000095, 2107.272949 $label: Beta 3 +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 43.176903, 3.147354, 2103.939453 $label: Alpha 4 +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -20.577452, 0.000075, 2041.107910 $label: GTC Floyd +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: -271.498810, 0.756331, 5983.601563 $label: Hephault +id: 19 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 162.630661, 0.425981, 5984.506348 $label: Mordano +id: 20 $hlight: 1 $multi_text $end_multi_text $end_icon ;e and disarm them fo rrecovery. You have been equiped with advanced disrupters for this purpose. $start_icon $type: 11 $team: Hostile $class: SFR Asmodeus $pos: -38.138306, -0.000069, 5982.136230 $label: Convoy Ships +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Any number of cargo ships could be in the area. Destroy the freighters if necessary but try to disable them for capture. Your ship has been fitted with disrupters for this purpose. Enemy transports may contain research prototypes ; scan them if possible. $end_multi_text $voice: none.wav $camera_pos: 6.362726, 705.855164, 5874.243652 $camera_orient: 0.999999, 0.000000, -0.001091, 0.001082, 0.131017, 0.991379, 0.000143, -0.991380, 0.131017 $camera_time: 100 $num_lines: 0 $num_icons: 15 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -63.224613, -0.000024, -77.472542 $label: GTC Floyd +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -163.236572, -0.000010, -12.985541 $label: Delta 3 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 0.529746, 3.147257, -14.640839 $label: Alpha 4 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 108.113411, -0.000004, -11.307424 $label: Beta 3 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -35.792038, -0.000022, 1155.496948 $label: GTC Floyd +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -137.294312, 0.000002, 1211.542358 $label: Delta 3 +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 27.962318, 3.147257, 1218.328491 $label: Alpha 4 +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 135.545975, -0.000002, 1221.661987 $label: Beta 3 +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -122.079712, 0.000099, 2097.153320 $label: Delta 3 +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 150.760574, 0.000095, 2107.272949 $label: Beta 3 +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 43.176903, 3.147354, 2103.939453 $label: Alpha 4 +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -20.577452, 0.000075, 2041.107910 $label: GTC Floyd +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: -271.498810, 0.756331, 5983.601563 $label: Hephault +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 162.630661, 0.425981, 5984.506348 $label: Mordano +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: SFR Asmodeus $pos: -38.138306, -0.000069, 5982.136230 $label: Convoy Ships +id: 21 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Intelligence indicates two wings of fighters in the area so be careful, more could arrive at any time. If the Floyd becomes heavily damaged order her to retreat, we don't need a heavy loss before our major attack. $end_multi_text $voice: none.wav $camera_pos: 6.362726, 705.855164, 5874.243652 $camera_orient: 0.999999, 0.000000, -0.001091, 0.001082, 0.131017, 0.991379, 0.000143, -0.991380, 0.131017 $camera_time: 100 $num_lines: 0 $num_icons: 18 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -63.224613, -0.000024, -77.472542 $label: GTC Floyd +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -163.236572, -0.000010, -12.985541 $label: Delta 3 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 0.529746, 3.147257, -14.640839 $label: Alpha 4 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 108.113411, -0.000004, -11.307424 $label: Beta 3 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -35.792038, -0.000022, 1155.496948 $label: GTC Floyd +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -137.294312, 0.000002, 1211.542358 $label: Delta 3 +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 27.962318, 3.147257, 1218.328491 $label: Alpha 4 +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 135.545975, -0.000002, 1221.661987 $label: Beta 3 +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -122.079712, 0.000099, 2097.153320 $label: Delta 3 +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 150.760574, 0.000095, 2107.272949 $label: Beta 3 +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 43.176903, 3.147354, 2103.939453 $label: Alpha 4 +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -20.577452, 0.000075, 2041.107910 $label: GTC Floyd +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: -271.498810, 0.756331, 5983.601563 $label: Hephault +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 162.630661, 0.425981, 5984.506348 $label: Mordano +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: SFR Asmodeus $pos: -38.138306, -0.000069, 5982.136230 $label: Convoy Ships +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: -216.708282, 0.000033, 5862.605469 $label: Trion 3 +id: 22 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: 87.296516, 0.000026, 5867.650391 $label: Prinik 3 +id: 23 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: SF Scorpion $pos: -42.961376, 13.899975, 5891.723633 $label: Reinforcements +id: 24 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 6 $Formula: ( and ( is-goal-true-delay "Destroy Hephault" 0 ) ( is-goal-true-delay "Destroy Mordano" 0 ) ) $Multi text Excellant work, Pilot. The destruction of the Hephault and Mordano will not only weaken the enemy position in this area but also allow our forces to pass through this sector safely. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( or ( is-goal-false-delay "Destroy Hephault" 0 ) ( is-goal-false-delay "Destroy Mordano" 0 ) ) $Multi text Your failuire to destroy the enemy cruisers will cause serious problems for our major striek force later. A preliminary strike would have enabled them to pass with little incident. $end_multi_text $Voice: none.wav $Recommendation text: Concentrate on enemy bombers while ordering bombers and the Floyd to attack the cruisers. One cruiser will move towards you while the other hangs back ; attack it before the other can move to engage. $end_multi_text $Formula: ( is-goal-true-delay "Beta leaves intact" 0 ) $Multi text Beta wing gives you their thanks, we will need all the bombers we can get for this next major offensive against the Shivans. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Beta leaves intact" 0 ) $Multi text Your failure to protect Beta wing will weaken our attack position, those bombers would have been a great asset. $end_multi_text $Voice: none.wav $Recommendation text: Order your bombers to concentrate on one enemy cruiser while you provide close cover. $end_multi_text $Formula: ( is-goal-true-delay "Disable Freighter" 0 ) $Multi text The disabled freighter is currently being captured. Its cargo will be studied for further advancements in our technology. Good work. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "Transport Scanned" 0 ) $Multi text The transport apparently contained a new guidance system for enemy missiles. Your scans have enabled intelligence to gain valuable data on enemy movements. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 3 "GTF Apollo" 6 "GTF Valkyrie" 4 "GTF Hercules" 1 "GTB Athena" 1 ) +Weaponry Pool: ( "Disruptor" 5 "D-Advanced" 4 "Avenger" 8 "Flail" 5 "Prometheus" 12 "MX-50" 5 "Fury" 5 "Hornet" 5 "Interceptor" 45 "Phoenix V" 35 "Stiletto" 5 "Tsunami" 18 ) #Objects ;! 27 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 42.647163, 0.000099, 2118.580566 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "D-Advanced" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Mordano ;! Object #1 $Class: SC Cain $Team: Hostile $Location: 164.589432, 0.425989, 5967.297852 $Orientation: -0.999999, 0.000000, -0.001498, 0.000000, 1.000000, 0.000000, 0.001498, 0.000000, -0.999999 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Floyd" 25 ) ) $Cargo 1: Nothing +Initial Velocity: 25 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Hephault ;! Object #2 $Class: SC Lilith $Team: Hostile $Location: -303.315186, 0.756365, 5983.208008 $Orientation: -0.999437, 0.000000, -0.033556, 0.000000, 1.000000, 0.000000, 0.033556, 0.000000, -0.999437 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 68 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: engine $Damage: 8 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Transport ;! Object #3 $Class: ST Azrael $Team: Hostile $Location: -13.663604, 0.000673, 6105.152832 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Weapon Prototypes +Initial Velocity: 5 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Freighter ;! Object #4 $Class: SFR Asmodeus $Team: Hostile $Location: -97.507088, -0.000067, 6000.482422 $Orientation: -0.999800, 0.000000, -0.020015, 0.000000, 1.000000, 0.000000, 0.020015, 0.000000, -0.999800 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Munitions +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Minstre 1 ;! Object #5 $Class: SF Basilisk $Team: Hostile $Location: -52.596855, -0.000010, 5850.473633 $Orientation: -0.999683, 0.000000, -0.025180, 0.000000, 1.000000, 0.000000, 0.025180, 0.000000, -0.999683 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Minstre 2 ;! Object #6 $Class: SF Basilisk $Team: Hostile $Location: -17.463127, -0.000044, 5851.134277 $Orientation: -0.999815, 0.000000, -0.019233, 0.000000, 1.000000, 0.000000, 0.019233, 0.000000, -0.999815 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Trion 1 ;! Object #7 $Class: SF Manticore $Team: Hostile $Location: -193.221283, 0.000045, 5862.161133 $Orientation: -0.999405, 0.000000, -0.034497, 0.000000, 1.000000, 0.000000, 0.034497, 0.000000, -0.999405 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Prinik 1 ;! Object #8 $Class: SF Scorpion $Team: Hostile $Location: 74.368027, 0.000027, 5851.702637 $Orientation: -0.999976, 0.000000, -0.006887, 0.000000, 1.000000, 0.000000, 0.006887, 0.000000, -0.999976 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Prinik 2 ;! Object #9 $Class: SF Scorpion $Team: Hostile $Location: 97.192772, 0.000006, 5851.517090 $Orientation: -0.999995, 0.000000, -0.003018, 0.000000, 1.000000, 0.000000, 0.003018, 0.000000, -0.999995 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Prinik 3 ;! Object #10 $Class: SF Scorpion $Team: Hostile $Location: 120.975868, 0.000010, 5851.122559 $Orientation: -0.999999, 0.000000, 0.001323, 0.000000, 1.000000, 0.000000, -0.001323, 0.000000, -0.999999 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Trion 2 ;! Object #11 $Class: SF Manticore $Team: Hostile $Location: -215.695541, 0.000041, 5863.050293 $Orientation: -0.999301, 0.000000, -0.037384, 0.000000, 1.000000, 0.000000, 0.037384, 0.000000, -0.999301 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Trion 3 ;! Object #12 $Class: SF Manticore $Team: Hostile $Location: -240.195282, 0.000020, 5862.625977 $Orientation: -0.999116, 0.000000, -0.042030, 0.000000, 1.000000, 0.000000, 0.042030, 0.000000, -0.999116 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #13 $Class: GTF Ulysses $Team: Friendly $Location: 63.025970, -11.465681, 2103.240723 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "D-Advanced" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #14 $Class: GTF Ulysses $Team: Friendly $Location: 23.327831, -11.499906, 2104.521973 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "D-Advanced" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #15 $Class: GTF Ulysses $Team: Friendly $Location: 42.613441, 17.794613, 2089.298340 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "D-Advanced" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #16 $Class: GTB Athena $Team: Friendly $Location: 152.722412, 0.000099, 2119.465332 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Phoenix V" "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Beta 2 ;! Object #17 $Class: GTB Athena $Team: Friendly $Location: 123.474007, 0.000091, 2096.426270 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Phoenix V" "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Beta 3 ;! Object #18 $Class: GTB Athena $Team: Friendly $Location: 178.047150, 0.000099, 2095.080566 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Phoenix V" "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: GTC Floyd ;! Object #19 $Class: GTC Leviathan $Team: Friendly $Location: -24.000000, 37.700001, 2068.399902 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Hephault" 50 ) ( ai-chase "Mordano" 20 ) ) $Cargo 1: Nothing +Initial Velocity: 45 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Group: 0 +Score: 100 $Name: Delta 1 ;! Object #20 $Class: GTF Hercules $Team: Friendly $Location: -122.300316, 0.000095, 2114.279785 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #21 $Class: GTF Hercules $Team: Friendly $Location: -97.862389, 0.000100, 2080.801270 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #22 $Class: GTF Hercules $Team: Friendly $Location: -146.297028, 0.000103, 2080.026855 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Groupa 1 ;! Object #23 $Class: SF Manticore $Team: Hostile $Location: 264.015717, -0.000324, 5840.310059 $Orientation: -0.743036, 0.395026, 0.540234, 0.152366, 0.885871, -0.438198, -0.651677, -0.243284, -0.718422 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Groupa 2 ;! Object #24 $Class: SF Manticore $Team: Hostile $Location: 288.048126, -0.000306, 5811.623535 $Orientation: -0.726720, 0.352198, 0.589775, 0.137384, 0.915734, -0.377568, -0.673055, -0.193360, -0.713869 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Capiston 1 ;! Object #25 $Class: SF Scorpion $Team: Hostile $Location: -81.997772, 27.799988, 5879.956543 $Orientation: -0.999657, 0.000000, -0.026193, 0.000189, 0.999974, -0.007197, 0.026193, -0.007199, -0.999631 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Capiston 2 ;! Object #26 $Class: SF Scorpion $Team: Hostile $Location: -56.699722, 0.032480, 5883.294922 $Orientation: -0.999807, 0.000000, -0.019628, 0.000000, 1.000000, -0.000008, 0.019628, -0.000008, -0.999807 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 #Wings ;! 8 total $Name: Trion $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Trion 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Trion 1" "Trion 2" "Trion 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Minstre $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Minstre 2 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Minstre 1" "Minstre 2" ) $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-chase "GTC Floyd" 40 ) ) +Flags:( ) $Name: Prinik $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Prinik 2 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Prinik 1" "Prinik 2" "Prinik 3" ) $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase-any 20 ) ) +Flags:( ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( "no-arrival-warp" ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-destroyed-delay 10 "Hephault" ) ( is-destroyed-delay 10 "Mordano" ) ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) $AI Goals: ( goals ( ai-chase "Mordano" 50 ) ( ai-chase "Hephault" 45 ) ) +Hotkey: 1 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Delta 1" "Delta 2" "Delta 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Groupa $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Groupa 1 $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 66 "Prinik" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Groupa 1" "Groupa 2" ) $AI Goals: ( goals ( ai-guard "Mordano" 50 ) ) +Flags:( ) $Name: Capiston $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Capiston 1 $Arrival Location: Hyperspace +Arrival delay: 125 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Capiston 1" "Capiston 2" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) #Events ;! 1 total $Formula: ( when ( is-cargo-known-delay 2 "Transport" ) ( self-destruct "Transport" ) ) +Name: Transport is Scanned +Repeat Count: 1 +Interval: 1 #Goals ;! 5 total $Type: Primary +Name: Destroy Hephault $Message: Ensure Hephault's Destruction $Formula: ( is-destroyed-delay 0 "Hephault" ) +Score: 100 $Type: Primary +Name: Destroy Mordano $Message: Ensure Mordano's Destruction $Formula: ( is-destroyed-delay 0 "Mordano" ) +Score: 100 $Type: Bonus +Name: Transport Scanned $Message: Scan the Transport $Formula: ( is-cargo-known-delay 0 "Transport" ) +Score: 25 $Type: Secondary +Name: Beta leaves intact $Message: Protect Beta Wing $Formula: ( percent-ships-departed 70 "Beta" ) +No music +Score: 50 $Type: Secondary +Name: Disable Freighter $Message: Disable the Freighter $Formula: ( and ( is-disabled-delay 0 "Freighter" ) ( is-disarmed-delay 0 "Freighter" ) ) +No music +Score: 50 #Waypoints ;! 0 lists total #Messages ;! 165 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 811 $Ambient light level: 0 +Nebula: Nebula02 +Color: Maroon +Pitch: 283 +Bank: 340 +Heading: 216 #Asteroid Fields #Music $Event Music: 7: Marauder $Briefing Music: BRIEF1 #End