#Mission Info $Version: 0.10 $Name: A New Lease on Life $Author: Matthew Anderson $Created: 06/17/98 at 03:12:58 $Modified: 07/03/98 at 22:09:05 $Notes: This is a FRED created mission $End Notes: $Mission Desc: This is mission four of the McCarthy campaign.$end_multi_text +Game Type Flags: 1 +Flags: 2 +Red Alert: 0 +Scramble: 1 +Disallow Support: 1 +Viewer pos: -273.899445, 4136.276367, -5221.829590 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: Greetings, Terrans. I am Grand Commadore Fizalkin of the Vasudan Parliamentary Navy. I am here to take command in place of General McCarthy, and to ensure the smooth transition of the Weishaupt into our military. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: Please understand that, while we Vasudans are still at war with the GTA, we understand what McCarthy's intentions were. Thanks to him, we now understand that we are not the only ones who have encountered the Shivans, though the GTA will not admit to it. They are apparently too caught up in their lust for victory and territory to stop and assess the situation properly. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: Also understand, Terrans, that my own government is suspicious of the Shivan threat, and is not formally willing to enter into a cease-fire with the GTA. Fortunatly for you and General McCarthy, I believe otherwise. The Shivans have already destroyed several fighters and bombers under my command, and will do even more damage in the future. I can only hope that my people will share in my beliefs before it is too late. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: That brings us to our current situation. Until proper evidence of a Shivan presence in Vasudan space can be produced, the Weishaupt and its crew will be operating in probationary status under my command. On General McCarthy's behalf, I was able to negotiate this arrangement with the Parliament. But there is a string attached. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: The String: In return for sheltering you from prosecution by the GTA, the Vasudan Parliamentary Navy requires you to work as front-line intelligence. It will be your task to ascertain where the Shivans have made incursions into Vasudan Space. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: If you find this arrangement to be odius, we will provide transportation back to Terran space, where you will be released to your own ends. You will no longer be tolerated in Vasudan space. I would encourage you to think twice before taking that route, however. Keep in mind that General McCarthy carefully selected who he would take with him to his meeting with our contact Rasputin, and who he would leave safely behind here on the Weishaupt. If you are strong enough to accept the challenge of working with the Vasudan Navy, be ready for initiation into our ranks in fifteen minutes. I hope to see you there. $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text I commend you on your courage, Terran. Of all the pilots that McCarthy left aboard the Weishaupt, you were the only one who chose initiation into the VP Navy. From this point forward, I shall refer to you by your old wing position, Alpha one. You will not be operating in any traditional Vasudan wings. $end_multi_text $voice: none.wav $camera_pos: -273.899445, 4136.276367, -5221.829590 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $start_stage $multi_text Now for your initiation. Normally, initiation into the VP Navy is a slightly ceremonial affair, handled either with test craft or unmanned fighters, or in a simulator. However, time and resources are too short for such pomp and circumstance. Rather, I have chosen a utilitarian approach. $end_multi_text $voice: none.wav $camera_pos: -273.899445, 4136.276367, -5221.829590 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $start_stage $multi_text You will jump to the Altair system in one of our Anubis fighters, and inspect a strange arrangement of cargo containers that has been reported there. The make of the containers in question is unknown to us, and does not appear to be of Vasudan or Terran design. For this mission, you will be equipped with one of the ML-16 lasers McCarthy sent with you, along with some of our own heat-seeking missiles. They are quite similar to the GTA MX-50, with which you are probably familiar. $end_multi_text $voice: none.wav $camera_pos: -273.899445, 4136.276367, -5221.829590 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: PVF Anubis $pos: -465.769714, 2225.000000, -2780.462402 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: SAC 2 $pos: 570.637695, 0.000038, 2592.051270 $label: Unknown Cargo +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: SAC 2 $pos: -1854.661377, -0.000172, 2626.861084 $label: Unknown Cargo +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text After inspecting the cargo, return to the Weishaupt to complete your initiation. You may be wondering why I have chosen such a seemingly simple task as initiation, Alpha one, but be warned: there is more to this mission than meets the eye. There are no patrols scheduled for this part of Altair, so if you encounter the owners of these cargo containers, you will be left on your own to deal with them. $end_multi_text $voice: none.wav $camera_pos: -273.899445, 4136.276367, -5221.829590 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: PVF Anubis $pos: -465.769714, 2225.000000, -2780.462402 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: SAC 2 $pos: 570.637695, 0.000038, 2592.051270 $label: Unknown Cargo +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: SAC 2 $pos: -1854.661377, -0.000172, 2626.861084 $label: Unknown Cargo +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SAC 2 $pos: 2792.735352, -0.000106, 4582.041992 $label: Shivans? +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Your task is at hand. Do not fail me. Fizalkin out. $end_multi_text $voice: none.wav $camera_pos: -273.899445, 4136.276367, -5221.829590 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: PVF Anubis $pos: -465.769714, 2225.000000, -2780.462402 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: SAC 2 $pos: 570.637695, 0.000038, 2592.051270 $label: Unknown Cargo +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: SAC 2 $pos: -1854.661377, -0.000172, 2626.861084 $label: Unknown Cargo +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SAC 2 $pos: 2792.735352, -0.000106, 4582.041992 $label: Shivans? +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( is-goal-true-delay "Cargo inspected" 0 ) $Multi text Welcome to the fold, Alpha one. You will still be operating under probationary status until more information on the Shivans can be had. I have examined your sensor logs. The alloy present in the hull of the unknown cargo containers is similar to the alloy my forces have detected in the wreckages of suspected Shivan fighters. What these containers were doing housing parts for Vasudan craft, in Vasudan space, being defended by rogue Vasudan fighters, I do not know. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Cargo inspected" 0 ) $Multi text Your failure to carry out simple orders has shown me that you are unfit for service in the VP Navy. You have dishonoured myself and General McCarthy greatly. Rest assured that you will be dealt with severely, as is our heritage. For now, you are dismissed. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "Destroy all" 0 ) $Multi text Fortunatly, your valour and skill ensured the doom of all hostiles who arrived during your scout mission. This ensures that our enemy will not be aware of what you have learned, for the time being. I only wish I knew who this enemy was. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 1 "Enemy MX-50" 15 ) #Objects ;! 36 total $Name: Alpha 1 ;! Object #0 $Class: PVF Anubis $Team: Friendly $Location: -399.508789, 2225.000000, -2522.004150 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Group: 0 +Score: 12 $Name: SAC 2 1 ;! Object #1 $Class: SAC 2 $Team: Hostile $Location: -999.999939, 0.000000, 2500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Organics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 2 ;! Object #2 $Class: SAC 2 $Team: Hostile $Location: -1000.000000, 0.000000, 2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Unknown Electronics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 3 ;! Object #3 $Class: SAC 2 $Team: Hostile $Location: -1000.000000, 0.000000, 1500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Unknown parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 4 ;! Object #4 $Class: SAC 2 $Team: Hostile $Location: -1000.000061, 0.000000, 1000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Electronics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 5 ;! Object #5 $Class: SAC 2 $Team: Hostile $Location: -1000.000000, 0.000000, 500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 6 ;! Object #6 $Class: SAC 2 $Team: Hostile $Location: -1000.000000, 500.000000, 2500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Unknown Organics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 7 ;! Object #7 $Class: SAC 2 $Team: Hostile $Location: -1000.000000, 500.000000, 2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Electronics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 8 ;! Object #8 $Class: SAC 2 $Team: Hostile $Location: -1000.000122, 500.000000, 1500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 9 ;! Object #9 $Class: SAC 2 $Team: Hostile $Location: -999.999878, 500.000000, 1000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Unknown Electronics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 10 ;! Object #10 $Class: SAC 2 $Team: Hostile $Location: -1000.000000, 500.000000, 500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Organics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 11 ;! Object #11 $Class: SAC 2 $Team: Hostile $Location: -1000.000000, -500.000000, 2500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Unknown parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 12 ;! Object #12 $Class: SAC 2 $Team: Hostile $Location: -1000.000000, -500.000000, 2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Unknown parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 13 ;! Object #13 $Class: SAC 2 $Team: Hostile $Location: -999.999878, -500.000000, 1500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Unknown Electronics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 14 ;! Object #14 $Class: SAC 2 $Team: Hostile $Location: -999.999878, -500.000000, 1000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Unknown Organics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 15 ;! Object #15 $Class: SAC 2 $Team: Hostile $Location: -1000.000000, -500.000000, 500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 16 ;! Object #16 $Class: SAC 2 $Team: Hostile $Location: 0.000000, 0.000000, 2500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Trap +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 17 ;! Object #17 $Class: SAC 2 $Team: Hostile $Location: 0.000000, 0.000000, 2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Organics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 18 ;! Object #18 $Class: SAC 2 $Team: Hostile $Location: 0.000000, 0.000000, 1500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Unknown parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 19 ;! Object #19 $Class: SAC 2 $Team: Hostile $Location: 0.000000, 0.000000, 1000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Electronics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 20 ;! Object #20 $Class: SAC 2 $Team: Hostile $Location: 0.000000, 0.000000, 500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Unknown Organics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 21 ;! Object #21 $Class: SAC 2 $Team: Hostile $Location: 0.000000, 500.000000, 2500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Organics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 22 ;! Object #22 $Class: SAC 2 $Team: Hostile $Location: 0.000000, 500.000000, 2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Unknown Electronics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 23 ;! Object #23 $Class: SAC 2 $Team: Hostile $Location: 0.000000, 500.000000, 1500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Electronics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 24 ;! Object #24 $Class: SAC 2 $Team: Hostile $Location: 0.000000, 500.000000, 1000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Vasudan Ship Parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 25 ;! Object #25 $Class: SAC 2 $Team: Hostile $Location: 0.000000, 500.000000, 500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 26 ;! Object #26 $Class: SAC 2 $Team: Hostile $Location: 0.000000, -500.000000, 2500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Organics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 27 ;! Object #27 $Class: SAC 2 $Team: Hostile $Location: 0.000000, -500.000000, 2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 28 ;! Object #28 $Class: SAC 2 $Team: Hostile $Location: 0.000000, 500.000000, 1500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Electronics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 29 ;! Object #29 $Class: SAC 2 $Team: Hostile $Location: 0.000000, -500.000000, 1000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Unknown Organics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 30 ;! Object #30 $Class: SAC 2 $Team: Hostile $Location: 0.000000, -500.000000, 500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Unknown parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: Cancer 1 ;! Object #31 $Class: PVF Anubis $Team: Hostile $Location: -3579.798828, 0.000040, 6633.385254 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" ) +Secondary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Cancer 2 ;! Object #32 $Class: PVF Anubis $Team: Hostile $Location: -3575.403809, 0.000059, 7769.419922 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" ) +Secondary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Cancer 3 ;! Object #33 $Class: PVF Anubis $Team: Hostile $Location: -4282.613770, 0.000045, 7457.843262 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" ) +Secondary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Gemini 1 ;! Object #34 $Class: PVF Horus $Team: Hostile $Location: 1366.308838, -0.000146, 7414.360840 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "Vasudan Light Laser" ) +Secondary Banks: ( "MX-50" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Gemini 2 ;! Object #35 $Class: PVF Horus $Team: Hostile $Location: 1823.182861, -0.000053, 8046.925293 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "Vasudan Light Laser" ) +Secondary Banks: ( "MX-50" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 #Wings ;! 3 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags:( ) $Name: Cancer $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace +Arrival delay: 40 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Cancer 1" "Cancer 2" "Cancer 3" ) $AI Goals: ( goals ( ai-waypoints "Cancer path" 50 ) ) +Flags:( "no-arrival-music" "no-arrival-message" "no-dynamic" ) $Name: Gemini $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 10 "Cancer" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Gemini 1" "Gemini 2" ) $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) +Flags:( "no-arrival-message" ) #Events ;! 7 total $Formula: ( when ( is-cargo-known-delay 2 "SAC 2 16" ) ( self-destruct "SAC 2 16" ) ) +Name: Booby Trap +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-cargo-known-delay 10 "SAC 2 24" ) ( add-goal "Cancer" ( ai-chase "Alpha 1" 89 ) ) ) +Name: Cancer Strikes +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-cargo-known-delay 0 "SAC 2 24" ) ( send-message "#Fizalkin" "High" "What?" ) ) +Name: Found Vasudan Parts +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-cargo-known-delay 5 "SAC 2 24" ) ( send-message "#Fizalkin" "High" "Cancer is attacking" ) ) +Name: Cancer strike warning +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Cancer" ) ( send-message "#Fizalkin" "High" "Cancer arrives" ) ) +Name: Cancer Arrives 1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 10 "Cancer" ) ( send-message "#Fizalkin" "High" "Unknown" ) ) +Name: Cancer Arrives 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "Cargo inspected" 0 ) ( do-nothing ) ) +Name: Inspection directve +Repeat Count: 1 +Interval: 1 +Objective: Inspect cargo #Goals ;! 2 total $Type: Primary +Name: Cargo inspected $Message: Inspect all cargo containers $Formula: ( is-cargo-known-delay 0 "SAC 2 1" "SAC 2 2" "SAC 2 3" "SAC 2 4" "SAC 2 5" "SAC 2 6" "SAC 2 7" "SAC 2 8" "SAC 2 9" "SAC 2 10" "SAC 2 11" "SAC 2 12" "SAC 2 13" "SAC 2 14" "SAC 2 15" "SAC 2 16" "SAC 2 17" "SAC 2 18" "SAC 2 19" "SAC 2 20" "SAC 2 21" "SAC 2 22" "SAC 2 23" "SAC 2 24" "SAC 2 25" "SAC 2 26" "SAC 2 27" "SAC 2 28" "SAC 2 29" "SAC 2 30" ) +Score: 10 $Type: Bonus +Name: Destroy all $Message: Destroy all opposition $Formula: ( is-destroyed-delay 0 "Cancer" "Gemini" ) +No music +Score: 100 #Waypoints ;! 1 lists total $Name: Cancer path $List: ( ;! 4 points in list ( -1955.035400, 0.000171, 4289.446289 ) ( 795.914429, -0.000049, 4289.447266 ) ( 504.127228, 0.000000, -483.203888 ) ( -1583.404053, 0.000079, -364.180725 ) ) #Messages ;! 169 total $Name: What? $Message: Your sensor sweep indicates that SAC 2 24 contains Vasudan ship parts. That's odd... I wasn't informed that a VP depot had been established here. $Name: Cancer is attacking $Message: Alpha one, Cancer wing is moving into attack formation! $Name: Cancer arrives $Message: Cancer wing, this is Grand Commadore Fizalkin. I was not informed of any scheduled patrol duties in this area. State your business and acting authority. Over. $Name: Unknown $Message: Alpha one, Cancer wing has not responded, but they do not seem to be posing an immediate threat. Watch them carefully, but proceed with your mission. #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 100 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 333 +Bank: 171 +Heading: 161 #Asteroid Fields #Music $Event Music: 5: Spook $Briefing Music: BRIEF1 #End