#Mission Info $Version: 0.10 $Name: South Park $Author: Dr Dynamo $Created: 03/24/98 at 22:38:50 $Modified: 03/28/98 at 02:08:12 $Notes: This mission is the first I've designed, and is chock-full of Cheesy Poof goodness. The soundfiles are an essential addon, so go get them! - Dr. Dynamo This is a FRED created mission by Dr. Dynamo $End Notes: $Mission Desc: Escort the Chessy Poofs with Cartmen, Kenny, Stan and Kyle. Watch out for those Etheropians tho!$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 255.246796, 1876.320190, 4216.988281 +Viewer orient: -0.894931, -0.000003, -0.446206, 0.264639, 0.805134, -0.530778, 0.359257, -0.593093, -0.720538 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: Vital shipments of Cheesy Poofs, destined for Earth have been going missing. Morale on homeworld is low and so the GTA has been escorting every convoy of the nutritous snack. You have only one small jump to go, and we don't believe it will be a problem, but Alpha wing will be on point anyway, just in case. Should you encounter any hostiles, remember, the Chessy Poofs are of utmost importance and must be protected at all costs. $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text This Cheesy Poof shipment is under heavy protection. Along with Alpha wing the GTC Sparky is providing escort, although we're not going to be of much help since we're running on a skeleton crew as we are returning to Earth for a refit. We are therefore, completely unarmed. $end_multi_text $voice: sthprkb.wav $camera_pos: 68.390739, 1872.635132, -224.488953 $camera_orient: 0.004967, -0.000003, 0.999988, -0.999890, 0.013964, 0.004967, -0.013964, -0.999902, 0.000066 $camera_time: 1000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 344.605774, 0.001025, -212.061264 $label: GTC Sparky +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 99.697861, -0.001810, -435.200958 $label: Delta Quadrant Jump Node +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Friendly $class: TC 2 $pos: 81.515266, 8.689987, 71.151131 $label: Cheesy Poofs +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -161.339005, -0.000417, -250.357941 $label: Alpha Wing +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 115.012451, -0.000735, 4725.502441 $label: Earth System Jump Node +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Escort the Sparky and the Cheesy Poof Shipment to the Earth Jump Point, then await further instruction. In particular, pay close attention to the first transport. Along with its vital shipment of Cheesy Poofs are the blueprints for a new Cheesy Poof fabrication facility, this must not be destroyed! $end_multi_text $voice: sthprkb.wav $camera_pos: 255.246796, 1876.320190, 4216.988281 $camera_orient: 0.016090, -0.000003, 0.999871, -0.995826, 0.089857, 0.016025, -0.089846, -0.995955, 0.001443 $camera_time: 1000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 364.637299, 0.001032, 3842.448486 $label: GTC Sparky +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 99.697861, -0.001810, -435.200958 $label: Delta Quadrant Jump Node +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Friendly $class: TC 2 $pos: 142.192093, 8.689932, 4017.385498 $label: Cheesy Poofs +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -168.142776, -0.000326, 4043.341797 $label: Alpha Wing +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 84.993042, -0.000701, 4590.546875 $label: Earth System Jump Node +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-goal-true-delay "Escort the Cheesy Poofs" 0 ) $Multi text Well done Pilot. Despite a severe ambush by enemy forces the Cheesy Poofs made it through intact. The people of earth are forever gratefull. Good work $end_multi_text $Voice: none.wav $Recommendation text: Use Weight Gain 4000 for that extra muscle mass. $end_multi_text $Formula: ( is-goal-false-delay "Escort the Cheesy Poofs" 0 ) $Multi text Your failure to protect the Cheesy Poofs has doomed earth too an existence devoid of tasty snacks. As we speak riots are breaking out all over Earth. There's no hope now, the enemy have discovered and exploited our weakness. We are doomed. $end_multi_text $Voice: none.wav $Recommendation text: Never join the three triangles. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 ) +Weaponry Pool: ( "Disruptor" 4 "Avenger" 8 "Prometheus" 5 "MX-50" 10 "Fury" 480 "Hornet" 240 "Interceptor" 60 ) #Objects ;! 50 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules $Team: Friendly $Location: -201.040237, -0.000011, -194.262268 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Transport 1 ;! Object #1 $Class: GTFR Poseidon $Team: Friendly $Location: -2.798252, 17.380999, -6.362343 $Orientation: 1.000000, 0.000000, -0.000000, -0.000000, 1.000000, -0.000003, -0.000000, 0.000003, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Transports Path" 55 ) ( ai-warp-out 50 ) ) $Cargo 1: Cheesy Poofs +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "" ) +Subsystem: turret02 +Primary Banks: ( "" ) +Subsystem: turret03 +Primary Banks: ( "" ) +Subsystem: turret04 +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Transport 2 ;! Object #2 $Class: GTFR Poseidon $Team: Friendly $Location: 2.627004, 17.381004, -161.750244 $Orientation: 1.000000, 0.000000, -0.000000, -0.000000, 1.000000, -0.000003, -0.000000, 0.000003, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Transports Path" 55 ) ( ai-warp-out 50 ) ) $Cargo 1: Cheesy Poofs +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "" ) +Subsystem: turret02 +Primary Banks: ( "" ) +Subsystem: turret03 +Primary Banks: ( "" ) +Subsystem: turret04 +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-dynamic" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Transport 3 ;! Object #3 $Class: GTFR Poseidon $Team: Friendly $Location: 2.593713, 17.380959, -300.856262 $Orientation: 1.000000, 0.000000, -0.000000, -0.000000, 1.000000, -0.000003, -0.000000, 0.000003, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Transports Path" 55 ) ( ai-warp-out 50 ) ) $Cargo 1: Cheesy Poofs +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "" ) +Subsystem: turret02 +Primary Banks: ( "" ) +Subsystem: turret03 +Primary Banks: ( "" ) +Subsystem: turret04 +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-dynamic" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #4 $Class: GTF Hercules $Team: Friendly $Location: -300.875610, -0.000505, -298.036102 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #5 $Class: GTF Hercules $Team: Friendly $Location: -98.573357, -0.000509, -296.985931 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #6 $Class: GTF Hercules $Team: Friendly $Location: -198.252579, -0.000479, -401.808472 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Cmdr. Kenny ;! Object #7 $Class: GTC Leviathan $Team: Friendly $Location: 298.656647, 0.000338, -115.470032 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "doomy path" 80 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "" ) +Subsystem: turret02 +Primary Banks: ( "" ) +Subsystem: turret03 +Primary Banks: ( "" ) +Subsystem: turret04 +Primary Banks: ( "" ) +Subsystem: turret05 +Primary Banks: ( "" ) +Subsystem: turret06 +Primary Banks: ( "" ) +Subsystem: turret07 +Primary Banks: ( "" ) +Subsystem: turret08 +Primary Banks: ( "" ) +Subsystem: turret09a-01-main +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTFR Chronos 11 ;! Object #8 $Class: GTFR Chronos $Team: Friendly $Location: -938.992615, 0.001771, 2024.868164 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-dynamic" ) +Destroy At: 3 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Chronos 12 ;! Object #9 $Class: GTFR Chronos $Team: Friendly $Location: -42.831146, 0.002106, 2085.259277 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-dynamic" ) +Destroy At: 3 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Chronos 13 ;! Object #10 $Class: GTFR Chronos $Team: Friendly $Location: 1062.925781, 0.002186, 1982.125488 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-dynamic" ) +Destroy At: 3 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Chronos 14 ;! Object #11 $Class: GTFR Chronos $Team: Friendly $Location: -2.530487, 0.002197, 1025.356201 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-dynamic" ) +Destroy At: 3 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Chronos 15 ;! Object #12 $Class: GTFR Chronos $Team: Friendly $Location: -1.979804, 0.002277, 2802.616455 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-dynamic" ) +Destroy At: 3 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Chronos 16 ;! Object #13 $Class: GTFR Chronos $Team: Friendly $Location: -1024.228638, -0.000108, 1022.286499 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-dynamic" ) +Destroy At: 3 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Chronos 17 ;! Object #14 $Class: GTFR Chronos $Team: Friendly $Location: 1012.954163, 0.000145, 1035.679810 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-dynamic" ) +Destroy At: 3 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Chronos 18 ;! Object #15 $Class: GTFR Chronos $Team: Friendly $Location: 793.981689, -0.000128, 2948.300049 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-dynamic" ) +Destroy At: 3 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Chronos 19 ;! Object #16 $Class: GTFR Chronos $Team: Friendly $Location: -714.717773, -0.000190, 2976.308105 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-dynamic" ) +Destroy At: 3 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Chronos 20 ;! Object #17 $Class: GTFR Chronos $Team: Friendly $Location: -336.807770, 216.057068, 1665.065552 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-dynamic" ) +Destroy At: 3 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Chronos 21 ;! Object #18 $Class: GTFR Chronos $Team: Friendly $Location: 462.672211, 174.513000, 1682.140869 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-dynamic" ) +Destroy At: 3 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Chronos 22 ;! Object #19 $Class: GTFR Chronos $Team: Friendly $Location: 507.467163, 152.145523, 2535.623047 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-dynamic" ) +Destroy At: 3 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Chronos 23 ;! Object #20 $Class: GTFR Chronos $Team: Friendly $Location: -365.698944, 224.280197, 2580.192627 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-dynamic" ) +Destroy At: 3 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Cargo 3 ;! Object #21 $Class: TC 2 $Team: Friendly $Location: 206.966888, 0.000021, 1882.835693 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Chessy Poofs +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Cargo 1 ;! Object #22 $Class: TC 2 $Team: Friendly $Location: -523.202759, 49.852634, 2231.162109 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Cheesy Poofs +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Cargo 2 ;! Object #23 $Class: TC 2 $Team: Friendly $Location: -216.823883, 0.000278, 1949.326416 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Cheesy Poofs +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Cargo 4 ;! Object #24 $Class: TC 2 $Team: Friendly $Location: 472.116028, 110.512268, 2220.137695 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Cheesy Poofs +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Anubis 1 ;! Object #25 $Class: SF Scorpion $Team: Hostile $Location: -1996.211548, 337.788513, 3997.811035 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Anubis 2 ;! Object #26 $Class: SF Scorpion $Team: Hostile $Location: -2113.833984, 337.789948, 3907.444336 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Anubis 3 ;! Object #27 $Class: SF Scorpion $Team: Hostile $Location: -2110.449463, 337.789948, 4016.979980 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Anubis 4 ;! Object #28 $Class: SF Scorpion $Team: Hostile $Location: -2004.946777, 337.789948, 3901.229004 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: GTFR Chronos 29 ;! Object #29 $Class: GTFR Chronos $Team: Friendly $Location: 471.594299, 108.942101, 4812.095703 $Orientation: -0.999501, 0.000000, -0.031587, 0.000000, 1.000000, 0.000000, 0.031587, 0.000000, -0.999501 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Cargo 4" "cargo dockpoint" "cargo dock" 55 ) ( ai-waypoints-once "doomy path" 52 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace +Arrival Delay: 240 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: GTFR Chronos 30 ;! Object #30 $Class: GTFR Chronos $Team: Friendly $Location: 189.084137, 108.941826, 4786.078125 $Orientation: -0.999501, 0.000000, -0.031587, 0.000000, 1.000000, 0.000000, 0.031587, 0.000000, -0.999501 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Cargo 3" "bridge dock" "cargo dock" 55 ) ( ai-waypoints-once "Transports Path" 52 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace +Arrival Delay: 240 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: GTFR Chronos 31 ;! Object #31 $Class: GTFR Chronos $Team: Friendly $Location: -385.197266, 108.941994, 4815.926270 $Orientation: -0.999501, 0.000000, -0.031587, 0.000000, 1.000000, 0.000000, 0.031587, 0.000000, -0.999501 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Cargo 1" "cargo dockpoint" "cargo dock" 55 ) ( ai-waypoints-once "Waypoint path 4" 52 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace +Arrival Delay: 240 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: GTFR Chronos 32 ;! Object #32 $Class: GTFR Chronos $Team: Friendly $Location: -150.457474, 108.942238, 4812.649902 $Orientation: -0.999501, 0.000000, -0.031587, 0.000000, 1.000000, 0.000000, 0.031587, 0.000000, -0.999501 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Cargo 2" "cargo dockpoint" "cargo dock" 55 ) ( ai-waypoints-once "recover 1" 52 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace +Arrival Delay: 240 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Horus 1 ;! Object #33 $Class: SB Shaitan $Team: Hostile $Location: 1808.080566, 173.029907, 1479.283325 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Horus 2 ;! Object #34 $Class: SB Shaitan $Team: Hostile $Location: 1707.911865, 173.029877, 1593.995239 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Horus 3 ;! Object #35 $Class: SB Shaitan $Team: Hostile $Location: 1700.078247, 173.029907, 1484.314087 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Ra 1 ;! Object #36 $Class: SF Dragon $Team: Hostile $Location: 1462.673462, -0.001666, 2329.371826 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Light Laser" ) +Sbank Ammo: ( 40 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Ra 2 ;! Object #37 $Class: SF Dragon $Team: Hostile $Location: 1403.503296, -0.001688, 2415.460205 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Light Laser" ) +Sbank Ammo: ( 40 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Ra 3 ;! Object #38 $Class: SF Dragon $Team: Hostile $Location: 1485.369629, -0.001741, 2517.342529 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Light Laser" ) +Sbank Ammo: ( 40 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Isis 1 ;! Object #39 $Class: SB Nephilim $Team: Hostile $Location: 1922.248047, -0.000576, 1663.780151 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tsunami" "Tsunami" "Tsunami" "Phoenix V" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 90 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Isis 2 ;! Object #40 $Class: SB Nephilim $Team: Hostile $Location: 2008.564209, -0.000575, 1552.406738 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tsunami" "Tsunami" "Tsunami" "Phoenix V" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 90 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Isis 3 ;! Object #41 $Class: SB Nephilim $Team: Hostile $Location: 2021.731934, -0.000573, 1674.104492 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tsunami" "Tsunami" "Tsunami" "Phoenix V" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 90 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Isis 4 ;! Object #42 $Class: SB Nephilim $Team: Hostile $Location: 1902.499634, -0.000608, 1511.716431 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tsunami" "Tsunami" "Tsunami" "Phoenix V" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 90 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Osiris 1 ;! Object #43 $Class: SF Dragon $Team: Hostile $Location: 2208.164063, -0.001451, 1391.244995 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Isis 5 ;! Object #44 $Class: SB Nephilim $Team: Hostile $Location: 2130.068604, -0.000239, 1583.127319 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tsunami" "Tsunami" "Tsunami" "Phoenix V" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Isis 6 ;! Object #45 $Class: SB Nephilim $Team: Hostile $Location: 1919.260620, -0.000263, 1768.382568 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tsunami" "Tsunami" "Tsunami" "Phoenix V" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Osiris 2 ;! Object #46 $Class: SF Dragon $Team: Hostile $Location: 2240.981934, 0.000010, 1344.917603 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Container 1 ;! Object #47 $Class: TC 2 $Team: Friendly $Location: -2.802390, -0.000455, -11.283895 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Cheesy Poofs +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Docked With: Transport 1 $Docker Point: cargo dock $Dockee Point: cargo dock +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Container 2 ;! Object #48 $Class: TC 2 $Team: Friendly $Location: 2.622866, -0.000449, -166.671783 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Cheesy Poofs +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Docked With: Transport 2 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 +Score: 12 $Name: Container 3 ;! Object #49 $Class: TC 2 $Team: Friendly $Location: 2.589574, -0.000495, -305.777802 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Chessy Poofs +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Docked With: Transport 3 $Docker Point: cargo dock $Dockee Point: cargo dock +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 6 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Anubis $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Anubis 1 $Arrival Location: Hyperspace +Arrival delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Anubis 1" "Anubis 2" "Anubis 3" "Anubis 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 55 ) ( ai-chase "Cmdr. Kenny" 50 ) ) +Flags:( ) +Wave Delay Min: 20 +Wave Delay Max: 30 $Name: Horus $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Horus 2 $Arrival Location: Hyperspace +Arrival delay: 120 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Horus 1" "Horus 2" "Horus 3" ) $AI Goals: ( goals ( ai-chase "Cmdr. Kenny" 71 ) ( ai-chase-any 50 ) ) +Flags:( ) $Name: Ra $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Ra 1 $Arrival Location: Hyperspace +Arrival delay: 120 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Ra 1" "Ra 2" "Ra 3" ) $AI Goals: ( goals ( ai-chase "Transport 1" 57 ) ( ai-chase "Transport 2" 54 ) ( ai-chase "Transport 3" 53 ) ( ai-chase "GTFR Chronos 32" 52 ) ( ai-chase-any 51 ) ) +Flags:( ) +Wave Delay Min: 30 +Wave Delay Max: 35 $Name: Isis $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Isis 1 $Arrival Location: Hyperspace +Arrival delay: 240 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Isis 1" "Isis 2" "Isis 3" "Isis 4" "Isis 5" "Isis 6" ) $AI Goals: ( goals ( ai-chase "Cmdr. Kenny" 79 ) ( ai-chase-any 55 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Osiris $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Osiris 1 $Arrival Location: Hyperspace +Arrival delay: 240 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Osiris 1" "Osiris 2" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 4 #Events ;! 29 total $Formula: ( when ( are-waypoints-done-delay "Transport 1" "Transports Path" 0 ) ( do-nothing ) ) +Name: protect poofs directive +Repeat Count: 4 +Interval: 1 +Objective: Protect the Cheesy Poofs $Formula: ( when ( has-time-elapsed 8 ) ( send-message "Cmdr. Kenny" "High" "Wreckage Ahead" ) ) +Name: wreckage ahead message +Repeat Count: 1 +Interval: 1 $Formula: ( send-message "Alpha 2" "High" "gawddamnit!" ) +Name: sonofabitch +Repeat Count: 1 +Interval: 1 +Chained: 3 $Formula: ( when ( has-time-elapsed 20 ) ( send-message "Cmdr. Kenny" "High" "protect pods" ) ) +Name: cargo leftovers +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( are-waypoints-done-delay "GTFR Chronos 30" "Transports Path" 0 ) ( true ) ) ( do-nothing ) ) +Name: Protect escape pods directive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Protect the Cargo Pods $Formula: ( when ( has-time-elapsed 28 ) ( send-message "Cmdr. Kenny" "High" "incoming" ) ) +Name: incoming +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "Anubis" ) ( send-message "Alpha 2" "High" "etheropians" ) ) +Name: etheropians +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Anubis" ) ( do-nothing ) ) +Name: destroy anubis directive +Repeat Count: 1 +Interval: 1 +Objective: Destroy the Etheropians $Formula: ( when ( or ( ship-type-destroyed 50 "fighter/bomber" ) ( is-destroyed-delay 0 "Isis 1" ) ) ( send-message "Alpha 2" "High" "Kick Ass" ) ) +Name: kick ass +Repeat Count: 1 +Interval: 1 $Formula: ( when ( or ( is-destroyed-delay 0 "Anubis 2" ) ( is-destroyed-delay 0 "Ra 2" ) ) ( send-message "Alpha 4" "High" "Kick ass dude!" ) ) +Name: Kick ass dude! +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "GTFR Chronos 32" ) ( send-message "Cmdr. Kenny" "Normal" "recovery arrived" ) ) +Name: recovery arrived +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Cmdr. Kenny" ) ( send-message "Alpha 3" "High" "kill kenny" ) ) +Name: kill kenny +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Horus" ) ( send-message "Cmdr. Kenny" "High" "fighters incoming" ) ) +Name: fighters incoming +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( and ( and ( is-destroyed-delay 0 "Osiris" ) ( is-destroyed-delay 0 "Isis" ) ) ( is-destroyed-delay 0 "Horus" ) ) ( is-destroyed-delay 0 "Ra" ) ) ( do-nothing ) ) +Name: Destroy all enemy ships directi +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy all Enemy Ships $Formula: ( when ( are-waypoints-done-delay "GTFR Chronos 30" "Transports Path" 0 ) ( send-message "GTFR Chronos 30" "Normal" "thanks for the escort" ) ) +Name: Thanks for the escort guys +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "Transport 1" "Transports Path" 0 ) ( send-message "Cmdr. Kenny" "Normal" "cheesy poofs made it out" ) ) +Name: cheesy poofs made it out +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 5 ) ( send-message "Alpha 2" "High" "gun in nam" ) ) +Name: this is like the gun +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "GTFR Chronos 30" "Transports Path" 0 ) ( do-nothing ) ) +Name: Jump out +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Return to Base $Formula: ( when ( has-time-elapsed 110 ) ( send-message "Alpha 2" "Low" "starting to have flashbacks" ) ) +Name: starting to have flashbacks +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 115 ) ( send-message "Alpha 2" "High" "up in the trees" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 7 "Cmdr. Kenny" ) ( send-message "Alpha 3" "High" "pretty fucked up right here" ) ) +Name: pretty fucked up right here +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 25 "Horus" ) ( send-message "Alpha 2" "High" "i got your back soldier" ) ) +Name: i got your back soldier +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Alpha 2" ) 50 ) ( send-message "Alpha 2" "High" "DONT SHOOT ME" ) ) +Name: DONT SHOOT ME +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 6 ) ( send-message "Alpha 3" "High" "mellow out" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( or ( is-destroyed-delay 0 "Osiris 1" ) ( is-destroyed-delay 0 "Ra 1" ) ) ( send-message "Alpha 2" "High" "sweet" ) ) +Name: sweet +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "Cmdr. Kenny" "doomy path" 0 ) ( send-message "Cmdr. Kenny" "High" "kenny lives" ) ) +Name: ken lives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 360 ) ( send-message "Alpha 3" "High" "horrible" ) ) +Name: horrible +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 365 ) ( send-message "Alpha 2" "High" "go back to woodstock" ) ) +Name: go back to woodstock +Repeat Count: 1 +Interval: 1 #Goals ;! 3 total $Type: Primary +Name: Escort the Cheesy Poofs $Message: Escort the Cheesy Poofs $Formula: ( are-waypoints-done-delay "Transport 1" "Transports Path" 0 ) +No music $Type: Secondary +Name: Recover the Cargo $Message: Recover the Cargo $Formula: ( are-waypoints-done-delay "GTFR Chronos 30" "Transports Path" 0 ) $Type: Bonus +Name: Keep Kenny Alive $Message: Keep Kenny Alive $Formula: ( are-waypoints-done-delay "Cmdr. Kenny" "doomy path" 0 ) #Waypoints ;! 4 lists total $Jump Node: -22.284101, -0.000287, 4882.966309 $Jump Node Name: Earth System Jump Node $Jump Node: -7.730549, -0.001807, -982.743164 $Jump Node Name: Delta Quadrant Jump Node $Name: Transports Path $List: ( ;! 1 points in list ( 225.091278, -0.005178, 4610.540527 ) ) $Name: doomy path $List: ( ;! 1 points in list ( 604.343994, -0.000784, 4598.630859 ) ) $Name: recover 1 $List: ( ;! 1 points in list ( -227.527435, -0.000453, 4611.034180 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( -673.058777, -0.000096, 4618.426758 ) ) #Messages ;! 188 total $Name: Wreckage Ahead $Message: There's debris ahead, the previous shipment of Cheesy Poofs has been destroyed! +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: kenny.wav $Name: gawddamnit! $Message: Son of a Bitch! +Persona: Wingman 1 +AVI Name: Head-TP2 +Wave Name: sonobitc.wav $Name: protect pods $Message: We've detected several cargo pods amongst the wreckage and called in recovery vessels from Earth. Protect the pods until the Earth ships arrive. +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: kenny2.wav $Name: incoming $Message: Warning, we're detecting enemy jump signals, watch for incoming fighters! +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: kenny.wav $Name: etheropians $Message: Hey! Looks like one of those etheropians +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: etheropians.wav $Name: Kick Ass $Message: Kick ass! +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: ckickass.wav $Name: Kick ass dude! $Message: Kick ass dude! +Persona: Wingman 3 +AVI Name: Head-TP3 +Wave Name: kickassdude.wav $Name: recovery arrived $Message: The recovery transporters from Earth have arrived, cover them as they dock with the cargo. +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: kenny2.wav $Name: kill kenny $Message: Oh my God! They Killed Kenny, you bastards! +Persona: Wingman 6 +AVI Name: Head-TP2 +Wave Name: killken.wav $Name: fighters incoming $Message: Alert! A massive number of enemy fighters have just arrived! We've been ambushed! +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: kenny.wav $Name: thanks for the escort $Message: Thanks for the escort pilots, we're out of here. +Persona: Support Ship +AVI Name: Head-CM1 +Wave Name: escort.wav $Name: cheesy poofs made it out $Message: The cargo transporters made it out, good work guys +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: kenny.wav $Name: gun in nam $Message: This is like the Gun I used in 'Nam +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: nam.wav $Name: starting to have flashbacks $Message: I'm starting to have flashbacks! +Persona: Wingman 5 +AVI Name: Head-TP1 +Wave Name: starfl.wav $Name: up in the trees $Message: Danforth, pull up flank, look out for Charlie, up in the trees! +Persona: Wingman 6 +AVI Name: Head-TP1 +Wave Name: flashbac.wav $Name: pretty fucked up right here $Message: Dude, this is pretty fucked up right here! +Persona: Wingman 3 +AVI Name: Head-TP3 +Wave Name: fuckedup.wav $Name: i got your back soldier $Message: I got your back soldier! +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: backsldr.wav $Name: DONT SHOOT ME $Message: GOD DAMN IT DON'T SHOOT ME! +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: dontshoot.wav $Name: sweet $Message: Did you guys see that, that was sweet. +Persona: Wingman 2 +AVI Name: Head-TP3 +Wave Name: sweet.wav $Name: mellow out $Message: Wow Dude, you need to mellow out +Persona: Wingman 3 +AVI Name: Head-CM1 +Wave Name: mellow.wav $Name: kenny lives $Message: WaHooHoooo! +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: kenlive.wav $Name: horrible $Message: This is horrible, everybody's fighting and my best friend is in an institution. +Persona: Wingman 3 +AVI Name: Head-TP3 +Wave Name: horrible.wav $Name: go back to woodstock $Message: Hey hippy, go back to Woodstock if you can't shoot anything! +Persona: Wingman 2 +AVI Name: Head-TP3 +Wave Name: wood.wav #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 825 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 243 +Bank: 310 +Heading: 85 #Asteroid Fields #Music $Event Music: 4: Worlds Apart $Briefing Music: BRIEF1 #End