>> GTT Hunter, Version 1.0
   Part of the Omicron Project, a campaign by Zarathud of the Descent Chronicles

>> Installation Instructions
Unzip the files to the appropriate locations listed in the files included secion at the end of this file.  
You will need to add the ships.tbl entry at the end of this file by cutting and pasting into the ships.tbl file in the data/tables directory.
You will need to add the hud.tbl entry atthe end of this file by cutting and pasting into the hud.tbl file in the data/tables directory.
Note:  You may need to extract a ships.tbl and hud.tbl from the Descent Developer Network (http://www.descent-freespace.com) or the Descent Chronicles (http://descent.gamestats.com).

>> Ship Information
Type:  			Tactical Transport
Maneuverability:	Poor
Armor:			Very Heavy
Manufacturer:		Kallisti Corporation
Tech Description:	The GTT Hunter was designed by the GTI shortly after the Great War for surgical strike purposes, where small squads of six fully-armed Terran Marines were needed.  The utility of a transport smaller than the Elysium or Argo-class transports resulted in the widespread use of the Hunter to safely ferry important persons on diplomatic and civilian missions.  The Hunter has limited weapon availability, but usually relies on its speed to complete its missions.

>> Developer Notes
For a long time, I wanted to create a transport that players could pilot.  For FreeSpace 1, I practiced my texture mapping by reskinning the Amun bomber.  After Dark converted the FreeSpace 1 ships that didn't make the cut into FreeSpace 2, I decided to re-use the skins to create a transport smaller than the Elysium or Argo, something along the lines of a runabout in Star Trek.  

I envision that there is room for a pilot and copilot in the front and standing room for 6 Terran Marines in full zero-gravity armor in the back area.  The bottom of the Hunter folds out for the passengers to quickly depart down the ramp for quick deployment.  A more comfortable ride would be allowed for 4 civilian passengers.

>> Version Notes

V1.0 - Initial release
The ship entry tables are a little sketchy and may need to be revised for balance and realism (particularly weapons compatability).

>> Credits
Volition for developing the original Vasudan Amun bomber and skins, as well as FreeSpace 1 and 2
Interplay for the intellectual property of FreeSpace 1 and 2
Dark for converting the original Vasduan Amun bomber .pof file from FreeSpace 1.
Heiko Hermann for the Descent Manager VPView utility
Garry Knudsen for the FSView utility

>> Disclaimer
All files are provided without any kind or warranty or guarnatee of working condition.  I will not be held responsible for any proper or improper use of these files, any intellectual property infringement from the use of these files, or any damage caused to your computer by these files.

Certain trademarks, images, programs, and other materials used to create these files are the intellectual property of their respective owners.

>> Rights and Use

The author claims only the following moral and legal rights for these derivative works:  the right of recognition and the right of notification.  If any person wishes to use these files, the rights of recognition will be satisfied by the acknowledgement of "Zarathud of the Descent Chronicles" in the credits or readme file of any work.  If any person wishes to use these files, the rights of notification will be satisfied by sending notice to zarathud@speakeasy.org.

All other moral and legal rights are retained by their respective owners.  Any legal or moral rights other than that of recognition that may inure to the benefit of the author, if any, are hereby irrevocably granted to the public domain to the extent permitted under applicable law.

>> Bug Reports
Please report any bugs or problems to Zarathud at zarathud@speakeasy.org or zarathud@gamestats.com.

>> Files Included 

data/models
- bomber61.pof

data/maps
- bomber61-01a.pcx
- bomber61-01b.pcx
- bomber61-01c.pcx

data/interface (regular)
- ssbomber61.ani
- LoadBomber61.pcx

data/interface (hi-res)
- 2_ssbomber61.ani
- 2_LoadBomber61.pcx
- iconbomber61.ani

>> Ships.tbl entry

$Name:                          GTT Hunter
$Short name:            TTrans61
$Species:                       Terran
+Type:					XSTR("Tactical Transport", 3105)
+Maneuverability:		XSTR("Poor", 3106)
+Armor:					XSTR("Very Heavy", 3107)
+Manufacturer:			XSTR("Kallisti Corporation", 3108)
+Description:			XSTR(" ", 3109)
$end_multi_text
+Tech Description:
XSTR(
"The GTT Hunter was designed by the GTI shortly after the Great War for surgical strike purposes, where small squads of six fully-armed Terran Marines were needed.  The utility of a transport smaller than the Elysium or Argo-class transports resulted in the widespread use of the Hunter to safely ferry important persons on diplomatic and civilian missions.  The Hunter has limited weapon availability, but usually relies on its speed to complete its missions.", 3110)
$end_multi_text
+Length:          30 Meters
+Gun Mounts:      4
+Missile Banks:   3

$POF file:                      bomber61.pof
$Detail distance:       (0, 140, 250, 800)
$Show damage:           YES
$Density:                       1
$Damp:                          0.25
$Rotdamp:                       0.55
$Max Velocity:          0.0, 0.0, 60.0
$Rotation time:         5.0, 5.0, 5.0
$Rear Velocity:         0.0
$Forward accel:         4.0
$Forward decel:         2.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        100.0
$Expl damage:           20.0
$Expl blast:            1250.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" "Akheton SDG" "Prometheus S" "Prometheus R"  "Circe" "Lamprey")
$Allowed Dogfight PBanks:        ( "Subach HL-7" "Akheton SDG" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Circe" "Lamprey")
$Default PBanks:        ( "Subach HL-7" )
$Allowed SBanks:        ( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno")
$Allowed Dogfight SBanks:        ( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno")
$Default SBanks:        ( "Rockeye" "Stiletto II" "Trebuchet" )
$SBank Capacity:        ( 10, 20, 20 )
$Shields:                       800
$Shield Color:		100 100 225
$Power Output:          3.5
$Max Oclk Speed:        75.0
$Max Weapon Eng:        100.0
$Hitpoints:                     600
$Flags:                         ( "player_ship" "transport" "in tech database")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 100.0
		+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       50.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       35
$Scan time:                     2000
$EngineSnd:       127                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -43
$Closeup_zoom:          0.5
; $Shield_icon:           shield-f01
$Shield_icon:           shell-b61
$Ship_icon:                     iconbomber61
$Ship_anim:                     ssbomber61
$Ship_overhead: LoadBomber61
$Score:             10
$Trail:
	+Offset:		12.23 -7.32 -10.66
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-12.23 -7.32 -10.66
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     Turret01,1,1.0
	$Default PBanks:        ( "Prometheus R" )
$Subsystem:                     Turret02,1,1.0
	$Default PBanks:        ( "Prometheus R" )
$Subsystem:                     weapons,                        15,0.0
$Subsystem:                     sensors,                         5,0.0
$Subsystem:                     navigation,              5,0.0
$Subsystem:                     communication,   5,0.0
$Subsystem:                     engine,                 35,0.0

>>Hud.tbl entry
$Shield:	shell-b61
