Install Notes for Ares Mk II:

Copy the text below in to your ships.tbl file:

;;==========================================================================================
$Name:                          GTF Ares Mark II
$Short name:					TFight7
$Species:                       Terran
+Type:                          XSTR("Strategic Assault", -1)
+Maneuverability:				XSTR("Good", -1)
+Armor:                         XSTR("Ultra Heavy", -1)
+Manufacturer:					XSTR("Triton Superpower", -1)
+Description:					XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.", -1)
$end_multi_text
+Length:						20 m
+Gun Mounts:					6
+Missile Banks:					2

$POF file:                      bonus2t-02.pof
$Detail distance:				(0, 80, 300, 900)
$ND: 					193 185 241
$ND: 					173 169 225
$ND: 					133 151 204
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.35
$Max Velocity:					0.0, 0.0, 60.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:					4.0, 4.5, 3.5
$Rear Velocity:					0.0
$Forward accel:					2.2
$Forward decel:					1.2
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				30.0
$Expl outer rad:				80.0
$Expl damage:					30.0
$Expl blast:					1100.0
$Expl Propagates:				NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:				( "Subach HL-7" "Maxim X" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim" "Maxim D")
$Allowed Dogfight PBanks:				( "Subach HL-7" "Maxim X" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim" "Maxim D")
$Default PBanks:				( "Circe" "Maxim X" )
$Allowed SBanks:				( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Tornado D" "Cyclops" "Hornet#Weak" "EMP Adv." "Infyrno" )
$Allowed Dogfight SBanks:				( "Rockeye D"  "Tempest" "Harpoon" "Trebuchet" "Hornet D" "Tornado" "Tornado D" "Cyclops"  "EMP Adv." "Infyrno" )
$Default SBanks:				( "Tornado D" "Infyrno" )
$SBank Capacity:				( 120, 120 )
$Shields:                       700
$Shield Color:					100 100 255
$Power Output:					5.5
$Max Oclk Speed:				67.0
$Max Weapon Eng:				190.0
$Hitpoints:                     450
$Flags:                         ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class:                      Colonel
$Afterburner:					YES
	+Aburn Max Vel: 0.0, 0.0, 140.0
	+Aburn For accel:       0.6
	+Aburn Fuel:            450.0
	+Aburn Burn Rate:       60.0
	+Aburn Rec Rate:        36.0
$Countermeasures:				35
$Scan time:                     3000
$EngineSnd:						126                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -30
$Closeup_zoom:					0.5
$Shield_icon:					shieldft-02x
$Ship_icon:                     iconbonusherc
$Ship_anim:                     ssbonus2t-02
$Ship_overhead:					loadBonusherc
$Score:							20
$Trail:
	+Offset:		0 -5.8 -3.2
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	10.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		5.2 4 -10.78
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	10.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-5.2 4 -10.78
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	10.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-6.68 -0.1 -7
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	10.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		6.68 -0.1 -7
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	10.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:					sensors,                                10,0.0
$Subsystem:					communications, 10,0.0
$Subsystem:					weapons,                                10,0.0
$Subsystem:					navigation,                     10,0.0
$Subsystem:					engine,                         35,0.0




	+Offset:		5.87 7 -13.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-5.87 7 -13.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     communications, 10,     0.0
$Subsystem:                     navigation,                     10,     0.0
$Subsystem:                     weapons,                                20,     0.0
$Subsystem:                     sensors,                                10,     0.0
$Subsystem:                     engine,                 15,     0.0


