; Rockeye
;
$Name:                                  @Rockeye X
+Title:                                 XSTR("GTM MX-64 Rockeye X", 3309)
+Description:
XSTR(
"Standard Issue
Fire and Forget", 3310)
$end_multi_text
+Tech Title:				   XSTR("GTM MX-64 Rockeye X", 3311)
+Tech Anim:					   Tech_GTM_MX-64_Rockeye
+Tech Description:
XSTR(
"The GTM MX-64 Rockeye is a faster, more accurate, larger payload version of the MX-50 that was in service at the beginning of the Great War. The missile developed as a result of experimentation by engineers at some of STX Exploration's most isolated mining operations, in the systems of Laramis and Luyten 726-BA. Advances in remote-controlled explosive devices were used by GTVA engineers to improve the old MX-50s. The heat-seeking MX-64 Rockeye is now a standard loadout for Terran fighter craft.", 3312)
$end_multi_text
$Model File:							rockeye.pof
$Mass:									6.0
$Velocity:								220.0
$Fire Wait:								0.5
$Damage:								60														;; damage applied when within inner radius
$Blast Force:							200.0
$Inner Radius:							20.0													;; radius at which damage is full
$Outer Radius:							40.0													;; max radius for attenuated damage
$Shockwave Speed:						0.0													;; velocity of shockwave.  0 for none.
$Armor Factor:							1.0
$Shield Factor:							1.0
$Subsystem Factor:						1.0
$Lifetime:								15.0
$Energy Consumed:						0.0													;; Energy used when fired
$Cargo Size:							4.0													;; Amount of space taken up in weapon cargo
$Homing:								YES
	;; the following indented fields are only required when $Homing is YES
	+Type:								HEAT													;; Legal: HEAT, ASPECT
	+Turn Time:							0.60
	+View Cone:							100.0													;; See 70/2 = 35 degrees from ahead to maintain lock.
$LaunchSnd:								87														;; The sound it makes when fired
$ImpactSnd:								88														;; The sound it makes when it hits something
$FlyBySnd:								-1
$Rearm Rate:							5.0													;; number of missiles/sec that are rearmed
$Flags:									("in tech database" "player allowed")                                          ;; 
$Trail:																									;; Trail cannot be set if Exhaust is set	
	+Start Width:            			0.4                                       ;; Width of trail nearest missile
	+End Width: 	           			0.1                                       ;; Width of trail before it "evaporates"
	+Start Alpha:						1.0
	+End Alpha:							0.0
	+Max Life:							0.2                                       ;; how many seconds before trail disappears
	+Bitmap:							newmiss3										;; Bitmap used to draw trail
$Icon:									iconMX-64
$Anim:									mx64
$Impact Explosion:						ExpMissileHit1
$Impact Explosion Radius:				5.0
