You want some destruction. Well you downloaded the right pack. 

Primaries

	Malcifer- A high speed gatling gun, with explosive charged 
	projectiles. Very low energy usage, very high hull damage
	but its still very effective against shields.

	Aurora- The fighter beam, it will quickly distroy your target.

	EMP Cannon- As the name suggests, it is a primary cannon that 
	fires electro magnetic pulses that detonate upon impact rendering
	the target disoriented and confused. Shields seem to lessen the 
	effect, but the EMP cannon has a very high shield damage. Very 
 	high energy usage. Very low hull damage

Beams
	Aurora- I have made: AAA, small, medium, large, and a 
	slash. These are very powerful beams. with a new muzzle
	glow.

	Pirate- I have made: AAA, weak AAA, small, medium, large, 
	and a slash. they aren't as powerful as the Auroras but they 
	look really neat. I figured that pirates wouldn't have the nice
	efficient thin beams the GTVA uses. they have a more 
	unstable matrix. which basically means the look really cool.

Secondary

	Furies- It is an anti-bomb missile. takes up a VERY small cargo 
	space, use it for taking out bombs, distroing subsystems, taking 
	out shields, and annoying the enemy. Very small hull damage. Very
	high subsystem damage, medium shield damage.

	Hydra- This is a disabling missile it will shut down what ever your
	target is for a short time. once you get a lock (which might take a while)
	It will hit. then just open up on them.

	Nova- aria effect fighter suppression. Upon detonation it unleashes a cloud
	of death.
Extras

	Hear are some weapons I made from the trinity pack that I give to you extra.

Wasp- a multi-cluster bomb, what dose that mean, about 60 
	child missiles. It is guaranteed to kill your target and anything near it.
	Pleas use this with extreme care it takes up a lot of memory and will 
	probably crash whatever system you are using.

Trinity- a super high-power anti-capship mega-bomb. its about
	twice the power of the Helios. It uses a low-grade inter-system 
	jumpdrive to create a highly unstable jump point which collapses 
	almost immediately upon its creation.

Well I think that's it. (I may have forgotten something, there are a lot of weapons:) 

  TO INSTALL move all files to there appropriate locations; 
  Tables in the table folder, and the rest put it in the 
  Effects folder. Or just put it all in the main FreeSpace2 folder.

I, Mike (Bobboau) Abegg made this.
If I forgot something or you have any 
problems or suggestions or you just whant to say hi
My e-mail address is: Bobboau@AOL.com
