			***** GTIF Centurion *****

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History:

The Centurion project began late after the Great War. The project was to
creat a fast interceptor that could avoid detection from radar and sensors.
The project was a failure, but something good did come out of it. The
Centurion Fighter uses the frame of the Ulysses fighter, but completly Terran
constructed. The light, durable materials used by the GTI enabled the fighter
to have an extra boost in speed. The hull uses the new 'blade of hull' armor,
however, resulting in a poor payload.

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Instructions:

1. Extract all the .pcx files to > freespace/data/maps

2. Extract .pof file to > freespace/data/models

3. Add the 'Replacor Data' at the bottom of this page to the ships.tbl file.

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About:

This mod was created by Nick Brown. I like the Terran feel rather than the
Vasudan, as you can probably notice in my designs.

neo@clarkson.wa.edu.au

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Replacor Data:

$Name:				GTIF Centurion
$Short name:		GTI F1
$Species:			Terran
+Type:				Advanced Space Superiority
+Maneuverability:	Excellent
+Armor:				Light
+Manufacturer:		Triton Dynamics
+Description:
Excellent all-around fighter.
Offers superior maneuverability and
a high top speed.  Smaller missile
payload than other GTA fighters.
$end_multi_text
+Tech Description:
The Centurion project began late after the Great War. The project was to creat a fast interceptor that could avoid detection from radar and sensors. The project was a failure, but something good did come out of it. The Centurion Fighter uses the frame of the Ulysses fighter, but completly Terran constructed. The light, durable materials used by the GTI enabled the fighter to have an extra boost in speed. The hull uses the new 'blade of hull' armor, however, resulting in a poor payload.
$end_multi_text
+Length:          16 m
+Gun Mounts:      4
+Missile Banks:   1
$POF file:			fighter50.pof
$Detail distance:	(0, 80, 300, 900)
$Show damage:		YES
$Density:			1
$Damp:				0.1
$Rotdamp:			0.35
$Max Velocity:		10.0, 10.0, 95.0			;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:		2.0, 2.0, 2.0
$Rear Velocity:		20.0
$Forward accel:		1.5		
$Forward decel:		1.0
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:	85.0
$Expl outer rad:	150.0
$Expl damage:		50.0
$Expl blast:		1000.0
$Expl Propagates:	YES							;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:	0.0						;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:	( "ML-16 Laser" "Disruptor" "D-Advanced" "Avenger" "Flail" "Prometheus" "Banshee" "Training" "Vasudan Light Laser" "Railgun" "S-Breaker" "Leech Cannon" "Shivan Light Laser" "Shivan Heavy Laser" "Shivan Mega Laser" "Shivan Super Laser")
$Default PBanks:	( "Banshee" "Prometheus" )
$Allowed SBanks:	( "MX-50" "Enemy MX-50" "D-Missile" "Fury" "Hornet" "Interceptor" "Phoenix V" "Synaptic" "Stiletto" "Cluster Bomb" "Tsunami" "Harbinger" "Harbinger#End" "EM Pulse")
$Default SBanks:	( "Hornet" )
$SBank Capacity:	( 30 )
$Shields:			400
$Power Output:		2.0
$Max Oclk Speed:	94.0
$Max Weapon Eng:	75.0
$Hitpoints:			380
$Flags:				( "player_ship" "fighter" "in tech database multi")
$AI Class:			Captain
$Afterburner:		YES
	+Aburn Max Vel:	0.0, 0.0, 180.0
	+Aburn For accel:	0.7
	+Aburn Fuel:		300.0
	+Aburn Burn Rate:	60.0
	+Aburn Rec Rate:	25.0
$Countermeasures:	20
$Scan time:			2000
$EngineSnd:       132			;; Engine sound of ship
$Closeup_pos:		0.0, 0.0, -22
$Closeup_zoom:		0.5
$Shield_icon:		shield-f01
$Ship_icon:			iconfighter01
$Ship_anim:			ssfighter01
$Ship_overhead:	loadfighter01
$Score:             20
$Subsystem:			communication,	10, 0
$Subsystem:			navigation,		10, 0
$Subsystem:			weapons,			20, 0
$Subsystem:			sensors,			10, 0
$Subsystem:			engines,			35, 0
