			***** GTVCr Apophis *****

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History:

The GTVCr Apophis entered service shortly after the Great War. Not many were
made because of the expenses. The hull configuration is derived from the Aten
Class Vasudan Cruisers. With official permission, the GTA attained the specs
for the Aten Class and found its weaknesses and strengths. After extensive
study, the Apophis Class was formed. This allowed for a 'blade-of-hull' armor,
more manauverablity, higher top-speeds and also joint command by both Terrans
and Vasudans. The GTVCr Apophis did not serve for a long time and was
decommisioned ten years after they entered service.

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Instructions:

1. Extract all the .pcx files to > freespace/data/maps

(Note this will replace the Aten-Class Cruiser)

2. Replace the Aten-Class Cruiser with the section at the bottom of this page.

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About:

This mod was created by Nick Brown. There was something about the Aten-Class
cruisers that just didn't seem right to me, so I changed it. I wanted a more
Terran feel.

neo@clarkson.wa.edu.au

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Replacor Data:

$Name:				GTVCr Apophis
$Short name:		TCruise3
$Species:			Terran
+Tech Description:	The GTVCr Apophis entered service shortly after the Great War. Not many were made because of the expenses. The hull configuration is derived from the Aten Class Vasudan Cruisers. With official permission, the GTA attained the specs for the Aten Class and found its weaknesses and strengths. After extensive study, the Apophis Class was formed. This allowed for a 'blade-of-hull' armor, more manauverablity, higher top-speeds and also joint command by both Terrans and Vasudans.
$end_multi_text
$POF file:			cruiser02.pof
$Detail distance:	(0, 550, 850, 4500)
$Show damage:		YES
$Density:			1
$Damp:				0.2
$Rotdamp:			1.0
$Max Velocity:		10.0, 10.0, 50.0
$Rotation time:		50.0, 45.0, 65.0
$Rear Velocity:		15.0
$Forward accel:		7.0		
$Forward decel:		3.0
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:	150.0
$Expl outer rad:	650.0
$Expl damage:		250.0
$Expl blast:		12000.0
$Expl Propagates:	YES							;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:	500.0						;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:	()
$Default SBanks:	()
$SBank Capacity:	()
$Shields:			0
$Power Output:		90.0
$Max Oclk Speed:	55.0
$Max Weapon Eng:	100.0
$Hitpoints:			22000
$Flags:				( "cruiser" "in tech database" )
$AI Class:			Captain
$Afterburner:		NO
$Countermeasures:	0
$Scan time:			2000
$EngineSnd:       131			;; Engine sound of ship
$Closeup_pos:		0.0, 0.0, -317
$Closeup_zoom:		0.5
$Score:             80
$Subsystem:			turret01a,0.833,1.0
	$Default PBanks:	( "Prometheus" )
$Subsystem:			turret02a,0.833,1.0
	$Default PBanks:	( "Prometheus" )
$Subsystem:			turret03,0.833,1.0
	$Default PBanks:	( "Terran Turret" )
$Subsystem:			turret04,0.833,1.0
	$Default PBanks:	( "D-Advanced" )
$Subsystem:			turret05,0.833,1.0
	$Default PBanks:	( "Terran Turret" )
$Subsystem:			turret06,0.833,1.0
	$Default PBanks:	( "Flail" )
$Subsystem:			engine,			15,0.0
$Subsystem:			communications,	 5,0.0
$Subsystem:			sensors,				 5,0.0
$Subsystem:			navigation,			 5,0.0
$Subsystem:			weapons,				 5,0.0
