|
Description
This is my first mission. It's a raid on a shivan cargo depot that is unusually well-protected. I have put a lot of time and work to try to make sure that everything executes correctly. send me any suggestions or accolades.
Storyline: 
LPF bears a nonproblematic, if unoriginal, storyline. The player is called upon to steal some Shivan technology in a professional briefing with some minor grammatical issues. This is reinforced in-mission by an abundance of messages, which is a rare and good thing from a first-time author.
Balance: 
Hot damn. Urchin not only added to the mission more fighters, making the mission challenging, but the initial loadout actually shows thought. The player is by default given some logical weapons, and while my personal preference is different, it's nice to see someone bother to set the default loadout. The updated mission is a bit tough, but generally not too hard or easy.
Design: 
Proving once and for all that newbies aren't automatically crappy mission authors, Urchin has done a most promising job here. There are no technical issues, and there are plenty of touches - like the freighters already being on the escort list and directives actually used for once. Either Urchin actually paid attention to what we've said or he was taught be an experienced mission author - or maybe he just has more common sense than most. Whichever the case may be, for a first-time author to make a mission that is this professional and fun is amazing. There are now plenty of fighters, making for a harrowing close-range melee as the player is forced to defend his Medusas from a pack of swarming Basilisks and Manticores. A player who does not give orders here will be forced to do much of the work himself.
Gameplay: 
Dammed fun in the updated version. A Lilith and Cain provide for a tough nut to crack, especially with the fighter packs they're defended by, but by assigning my wings to their proper tasks, I was able to pull the mission off with only fifty percent losses - not too shabby against enemies of this number. My first thought when I saw the three Dragons sweep out of subspace and towards the cargo ships I needed to defend was "uh-oh. Maybe he went overboard on adding fighters - how am I supposed to nail three Dragons?" But in the end, the supporting fire from the ships let them escape with only minor wounds. Perhaps this was only accidental, but it keeps the mission from being too hard for a good pilot.
Other Thoughts:
Hot damn! This is one of the better missions I've played, especially in its updated form. See what happens when someone reads the FRED editorials and tutorial?

|