ALL REVIEWS

Mission Name A Pirate's Fate File pirates.zip
Author Kyle 'Orange' Spahn Release Date 10/09/99
Players 1 Campaign No
Mission Type Dogfight, Defense Addons None
Reviewer Solrazor Review Date 10/09/99
User Rating 36% Staff Rating 3.0 Stars

Description
A patrol mission that turns out to be a little out of the ordinary!

Storyline: 2.0 Stars
There isn't too much of a storyline here. All you get is a single stage briefing, which basically explains that Command has decided to send you on a patrol mission. You are to engage any hostiles you find. Get it? Got it? Good.

Balance: 3.0 Stars
Your weapon loadout is fairly limited - you don't get to choose your ship or weapon. You are stuck with the default GTF Erinyes with its armament of Subach HL-7, Prometheus R cannon, Harpoon, and Hornet missiles. This is the FRED2 default loadout. At least Pirates does acknowledge the limitation, explaining that it is due to the simplicity of the mission. I would be inclined to agree, since what you've got is adequate for getting the job done here. Within the mission itself, things are nice and easy-going on Very Easy difficulty. Get it up a notch higher and you'll be pounded by the Basilisk fighters, armed with Trebuchet and Hornet missiles. Your wingmen will also die like flies.

Design: 2.5 Stars
This is a simplistic mission, demonstrating a rudimentary knowledge of FRED2. Given that it is the author's first mission, the attempt is not bad. What events exist trigger correctly. More in-game messages would have been nice, though. There is not even a message that the Shivan cruiser in this mission has been successfully destroyed! Ships, however, are placed at various heights - albeit almost all face straight ahead. This means that your foes will always emerge from subspace pointing away from you, a rather improbable situation to say the least. There also isn't any background here, so you're flying against blackness without any pretty nebulas to look at.

Gameplay: 4.0 Stars
This mission, despite its technical shortcomings, is still a fun one to play. Just chuck in a few wings of Shivan fighters, set up a couple cruisers with their beam cannons for some ambience, and there you have it. While most of it, I'm sure, comes from just the FS2 AI doing its default thing, the decent ship placement keeps things interesting. I think, though, that perhaps there should be something that would better threaten the GTC Urchin. Waves of fighters are set to attack any ship - but if some bombers (of which there are none) were to exclusively attack the Urchin, things might get a bit more interesting than the dogfight that already exists.

Other Thoughts:
What the heck is up with the Volition Bravos pirate ship at the beginning of the mission? Sure, it was done in jest... but it spoils the realism of the mission. If humor was the goal, it should have been complemented by more messages. Of course, if any of you have yet to see the Easter Egg in action, here's your chance.

Bottom Line: Pirates is a fun mission to play, there's no doubt about that. You are in the center of a big dogfight with cruisers blasting each other with beam cannons at either end. Still, with some technical improvements, it could be made better.
Highs: Fun dogfight mission, good ship placement (albeit they don't face the right direction)
Lows: Doesn't leave you with a sense of awe, few in-flight messages, the mission can also drive itself in a way (without your intervention)
Rating: 3.0 Stars
User Rating: 36%


This site was designed for 800x600 resolution and 16-bit color, so use at least this resolution and color depth.
Site was tested using Internet Explorer and Netscape, versions 4 and up. Use other browsers at your own risk.

All content on this site is produced here with the permission of the original author.
All content is NOT to be reproduced on other sites without written permission from Volition Watch IN ADVANCE.
Site design: Ben "Remora" Dekarske, June 2001. Copyright 1998-2001 Volition Watch Archives.