|
Description
Its just the funnest....
Storyline: 
This is apparently some training mission which, if you pass, will gain you acceptance into the DUNE. Ok...
<p>
The mission description is a good taste of the grammar you'll be party to in the briefing. You'll also be treated to a static view, with new icons popping up every stage - half off-screen, of course. A quick look in Fred reveals that there are tons of icons that never get shown because of horrible camera positioning.
Balance: 
There's a wide selection weapons and ships in this mission: five of everything, in fact. Just don't click on Beta wing, lest the game <I>crash</I>!
<p>
You start off right in front of a wing of four Dragons and another wing of two Scorpions (Beta wing, in fact). After the initial salvo of 10 or so missiles, wiping them out simply takes patience, since they are very much outnumbered. And after that, you get to fly about 10,000 meters to take a shot at blowing up - what's this? - the Lucifer! It's battling an Orion, too, for double the fun.
Design: 
Well, lets see. We've got the following:
All ships on the XZ axis, no directives, a tiny and useless asteroid field of high density, an enemy wing named Beta, a useless one-stage debrief, a broken objective (returns true at mission start, yay!), colliding ships, a reinforcement list of Delta wing, as well as all the ships of Delta wing, a bunch of pass-through asteroids (as if the field weren't enough), and no messages. Well, there's one message (it's the only event, in fact), but it doesn't work!
<p>
On the plus side, you still manage to be Alpha 1.
Gameplay: 
Do you really need a recap at this point?
Other Thoughts:
Forget the usual comment about lost potential, folks, 'cause this thing had none to lose in the first place. I don't know how the author can sleep at night knowing his name is attached to this thing. Hell, I feel dirty having just reviewed it.

|