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Description
Weapons shipment needs protection. Protect the cargo and don't let it get destroyed! Many enemies will try to stop you and even a surprise guest!
Storyline: 
Supervise a cargo transfer between two ships. Don't have any clue what the weapons shipment IS or where it is GOING, but I guess that's a "secret." Also have no idea WHY both the Shivans and Vasudans attack the ship, but I'm sure that's also classified. Or maybe it's just a big conspiracy to keep Alpha in the dark.
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The misison briefing is rather uninspired. The icons are all concentrated in the lower left hand corner of the briefing screen.
Balance: 
Alpha may choose any fighter, but will be limited only to medium-power weapons (up to Avengers and Flails) and missiles. A reasonable choice considering the weak hull of the enemy fighters, but each wave seems to remain a limited threat.
Design: 
Directives appear before the enemy fighters arrive, so you know to expect three waves. It is interesting to note that none of these directives mention the fighter wing you were <u>warned</u> about in the mission briefing.
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Ship placement needed more work. The enemy fighters jump in a little too close to the action for my tastes, resulting in enemy wings arriving and launching a missile salvo before you know they're there.
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The mission atmosphere is sterile and flat. The Chronos transport just sits after docking, like a beached whale, until after the Vasudans are eliminated and it can leave. There are no messages and the objectives are redundant. Not much really happens in Area 7.
Gameplay: 
Enemy wings consist of only a few wings containing weak fighters, so there really isn't much of a threat to Alpha or Chronos. As the wings arrive, you can destroy them easily in a leisurely dogfight. However, the enemy fighters don't threaten even the sitting duck Chronos.
Other Thoughts:

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