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Description
Revised: Has shields, more weapons/ships, AI updated<Br>
Call in reinforcements to capture the enemys flag and bring it back to your base to score. At the same time you must prevent your enemy from doing the same. Dogfight, escort, and a high degree of precision planning are all present in this level. Great for clan combat scenarios.
Storyline: 
The Player is a pilot. You are going into a CTF wargame against another team. General (Dont ask me why its General, not Admiral) Warhawk is betting a lot of money on the player, so win.
Balance: 
It is a wing of four fighters, any variety-Terran or Vasdusan-at all-other than Vasudan Bombers, though the info at the ship selection will always stay at Ullyses, just check at the Weapon select to see which ship it is. The player can use Terran or Vasudan craft, but the player can't use Tsunami or Harbringer bombs. Which is rather stupid, because one of the important goals is to kill the enemy freighters. Of course, its a wing of fighters against CONTINUALLY COMING wings of Ullyses, so its a bit unfair.
Design: 
It is a nice design, were it not for the fact the the enemy has requistioned Foozel's Continuing Reinforcements reinforcement units in for their own evil ends. (Whenever the player kills 3 of the 4 in a wing of enemies a new wing warps in) Also, each team only gets three flag capture freigters that are warped in as reinforcements 150 meters from the player. Thus, you get the "run and find the other guy's flag" element from our old (my current) summer camp days. Of course, that was mostly 2-d, and it didnt involve killing your fellow campers... unfortunately, the enemy ALWAYS calls in a freigter immediately (you can only have one out at a time).
Gameplay: 
Lots of dogfighting, not much CTF. (other than the ENEMY flag capturers, who come under cover of the Continuing Reinforcements) If dogfighting is your cup of tea, this is a fun mission. If not, well let them eat cake. Like Taranova. Or some other good mission. The INTENDED CTF however is good.Fight your way to the enemy Cargo Box (flag) call in a flag carrier, defend the carrier to the Destroyer, then wait for the next of the three enemy flags to warp in, and repeat.
Other Thoughts:
If the enemy wings came for only, say, three wings to simulate respawning, it would be fun. If the AI could be refined to call in the freigter when the fighters are near the flag, it would be more fun. As it is, I should have spent the time getting a better mission.

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