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Description
After the loss at the Barnard's Star Jump Node the Colonial Navy strikes back at the GTD Britannia as it pulls back to the Laramis system and the GTI New Boston. Avenge your fallen comrades and fight for independence!
Storyline: 
Charting the American war of Independence once again, this mission (which follows on from The Mission With Too Long A Name) is a quick strike on a supply convoy. The briefing explains the situation nicely, with correct icons, highlights, lines and so on. Spelling and grammar are good, though it's not like there was a great deal to mess up on – with only a short briefing and 4 messages. I can't say a great deal about the storyline, as being mostly truth it's perfectly good. But is it right to recreate a bloody, xenocidal (I know it's not a word) conflict for the entertainment of all of us?
Balance: 
Unlike the previous mission in this series, this one is balanced pretty well. The enemy fighters pose a real danger but stay away from you if you do as you're told, and even the convoy can pose a danger if attacked wrongly (possibly a little too much of a danger all things considered). Remember, Subach cannons hurt. The loadout is just right for the job here, and there's definitely a method to attacking the convoy that requires a bit of tactical thinking. As I said earlier, the convoy is perhaps a little too dangerous, in particular the vicious little Poseidon freighters. Ouch! Ouch!
Design: 
The design takes a plunge. With only one directive, four messages and no return to base directive the support in terms of events is somewhat pitiful. However, the separation of the player from the enemy fighters is achieved well and there's not much really <i>wrong</i> with the design – there just could've been a lot more done.
Gameplay: 
With limited ammo and armour, this is a thinking man's mission. Attack the convoy in the wrong way and you'll end up dead. Resist the urge to attack the Britannia if you get it; the fighter cover is very fierce indeed. The mission is almost puzzle-like in its challenge, and that's refreshing. It's also fun while being challenging, which is a difficult thing to get right sometimes, especially in a strike. It's worth mentioning that this is a <i>true</i> strike – you simply can't destroy everything.
Other Thoughts:
In what is a testament to the unbelievable crappiness of the Zeus, I was killed twice: once by a shockwave from my own Piranha, and once by the explosion of an Elysium! Stop it, you're killing me. No, really.

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